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Active: 1597 users

[D] Are Marines Overpowered in WOL?

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1 2 3 4 Next All
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
November 01 2011 13:49 GMT
#1
Obviously inspired by the Muta thread.

A lot of the argument against the WarHound is that Marines are already more than enough AA for TvZ, and even Thors are mostly unnecessary so why are they trying to make a better Thor?

I personally have hated the Marine since beta. To keep from ranting, there is simply no reason to not make marines in SC2, even when faced with their "counter units" they are so cheap and effective that they should always be made.

As Zerg, currently, nothing in the game trumps marines. Banelings are mostly ineffective and infestors require 150 energy to kill X marines. Both units being high in gas cost and limited in their utility.

Protoss has it slightly better with the Colossus, unfortunately, that unit is just badly designed in general. HTs with storm are effective when the storm lands, unfortunately Marines move so fast, they often only take 30-40 damage before making it out, leaving them with 5hp, but their full DPS. Archons feel a lot like banelings. Nice if they hit, but generally ineffective.

TvT, I feel is actually the worst offender. Marine tank dominates the MU, and in pro games you often see silly displays of marine absurdity where one player has 10 marines and 10 siege tanks vs his opponent with 30 marines. It doesn't make sense that the 30 marines win the fight when looking at the cost of the armies, but they do... because they're marines...

So I ask: Are Marines OP? And if they are, why isn't Blizzard doing anything about it?
As it turns out, marines don't actually cost any money -Jinro
Azurues
Profile Joined March 2011
Malaysia5612 Posts
November 01 2011 13:50 GMT
#2
OP if u are marine king
Papulatus
Profile Joined July 2010
United States669 Posts
November 01 2011 13:51 GMT
#3
While its extremely annoying that marines only cost orbital energy, I think they make for some great game mechanics.

Marines are so dependent on micro that it adds extra to the game.
4 Corners in a day.
CluEleSs_UK
Profile Blog Joined August 2010
United Kingdom583 Posts
November 01 2011 13:54 GMT
#4
TvZ : energy > money, and infestors can kill so many marines so quickly it's unbelievable. Also, losing just a few marines at key times will lose a T the game outright to mutalingbling. I don't thing some people quite understand how much this matchup is on a knife-edge. Pro terrans make it a lot easier than it actually is.

TvP: 30-40 damage is still huge, and archons are extremely effective if your positioning is at all good.

TvT: I guess this showcases the worst of the marine, but realistically, in your example especially, if the opposing player is positioned even slightly well (ie. sieged), it shouldn't be a problem.


I think marines are an exciting unit with a lot of micro opportunity. Anybody who has watched Polt stim into a seemingly gargantuan army, just to make a perfect split and take out the opponents siege tanks knows just how exciting they are, and equally that they are not overpowered.
"If it turns out he is leaving the ESL to focus on cooking crystal meth I'll agree that it is somewhat disgraceful, but I'll hold off judgement until then."
Jakkerr
Profile Joined December 2010
Netherlands2549 Posts
November 01 2011 13:55 GMT
#5
Are we really gonna make a thread for every unit now?
Tomorrow it's Are *insert random unit* Overpowered?
Kar98
Profile Joined January 2011
Australia924 Posts
November 01 2011 13:55 GMT
#6
In the scheme of things you could claim any unit is OP given the right circumstances. Sure having 20 marines is great DPS but if 2 burrowed banelings go off then its something like 750 minerals for 100-50 and doesn't that make burrowed banelings OP now?
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
Last Edited: 2011-11-01 14:03:10
November 01 2011 13:59 GMT
#7
On November 01 2011 22:55 Kar98 wrote:
In the scheme of things you could claim any unit is OP given the right circumstances. Sure having 20 marines is great DPS but if 2 burrowed banelings go off then its something like 750 minerals for 100-50 and doesn't that make burrowed banelings OP now?


not really a valid comparison considering the amount of stealth detection terran has at his disposal yet refuses to use.

A more valid comparison would be banelings without speed vs marines with stim

gateway units vs conc shell

zerglings vs blue flame hellions.

"Mudkip"
TheUnderking
Profile Joined October 2010
Canada202 Posts
November 01 2011 13:59 GMT
#8
I don't know about overpowered, but I'll call them the most versatile, cost effective unit in the game. I play random.
THE PACT IS SEALED!
0neder
Profile Joined July 2009
United States3733 Posts
November 01 2011 14:00 GMT
#9
On November 01 2011 22:49 Jermstuddog wrote:
Obviously inspired by the Muta thread.

A lot of the argument against the WarHound is that Marines are already more than enough AA for TvZ, and even Thors are mostly unnecessary so why are they trying to make a better Thor?

I personally have hated the Marine since beta. To keep from ranting, there is simply no reason to not make marines in SC2, even when faced with their "counter units" they are so cheap and effective that they should always be made.

As Zerg, currently, nothing in the game trumps marines. Banelings are mostly ineffective and infestors require 150 energy to kill X marines. Both units being high in gas cost and limited in their utility.

Protoss has it slightly better with the Colossus, unfortunately, that unit is just badly designed in general. HTs with storm are effective when the storm lands, unfortunately Marines move so fast, they often only take 30-40 damage before making it out, leaving them with 5hp, but their full DPS. Archons feel a lot like banelings. Nice if they hit, but generally ineffective.

TvT, I feel is actually the worst offender. Marine tank dominates the MU, and in pro games you often see silly displays of marine absurdity where one player has 10 marines and 10 siege tanks vs his opponent with 30 marines. It doesn't make sense that the 30 marines win the fight when looking at the cost of the armies, but they do... because they're marines...

So I ask: Are Marines OP? And if they are, why isn't Blizzard doing anything about it?

Yes. Because they're afraid of removing combat shield? Why? I dunno, too lazy to balance after that?
jinixxx123
Profile Joined June 2010
543 Posts
November 01 2011 14:00 GMT
#10
no i disagree that they are overpowered. And btw, every race has there own mineral dump.
teddyoojo
Profile Blog Joined June 2011
Germany22363 Posts
November 01 2011 14:02 GMT
#11
lol at your tvt example, i somehow skipped everything but the tvt argument but that makes ur thread invalid already so i dont bother reading the others :/
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
RxBorG
Profile Joined July 2010
United States505 Posts
November 01 2011 14:02 GMT
#12
8 marines dropped at a Zerg's 4th or 5th makes them so cost effective it's absurd. the same amount of the same tier unit for Zerg (zergling) can't be anywhere that effective. 16 lings won't kill a planetary and an orbital will lift up. The marine is the best tier 1 unit even into the late game. When Zerg has tier 3 they become much less mobile and drops become so effective and marines are so cheap that it's a joke
[QUOTE][B]On June 27 2011 03:31 insult wrote:[/B] Haypro hasn't been doing well lately, but when he's in good form he's definitely among the top 10 swedish zerg players. [b][red]User was temp banned for this post.[/red][/b][/QUOTE]
[thork]
Profile Joined August 2011
Turkey28 Posts
November 01 2011 14:02 GMT
#13
On November 01 2011 22:49 Jermstuddog wrote:
Banelings are mostly ineffective


are you sure you are playing starcraft 2?

zerg starts with 2 expansions by default. zerg is supposed to be a race that throws billions of weak units to his opponent.
however zerg throws banelings at you and 1 baneling always has a potential to kill 10 or more marines.
baneling does not suit the game. terran is supposed to be the defender. not zerg.
Bagi
Profile Joined August 2010
Germany6799 Posts
November 01 2011 14:02 GMT
#14
I think marines are the best unit in the game, both in strength and in their design. They supplement the terran army so well and always make for a strong backbone, but are easily countered by themselves. They reward good unit control and have a million different uses.

That said, I think the game needs more "marines" and less "marauders and roaches". The role of the unit is fine and I wouldn't have it any other way. Tweak some numbers if you must, but do not change how the unit works.
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
November 01 2011 14:03 GMT
#15
On November 01 2011 22:55 Jakkerr wrote:
Are we really gonna make a thread for every unit now?
Tomorrow it's Are *insert random unit* Overpowered?

I think this is actually a valid discussion.

On paper, the Marine seems like a very valid, balanced unit
HOWEVER
When put into the hands of a skilled player, the Marine is a unit that scales very well with both Macro and Micro ability, letting skilled players turn the Marine into a very powerful, potent unit that only costs 50 Minerals and 1 Supply.

I think the main problem that exists with the Marine is that the units that most efficiently counter them all rely upon AoE damage. In order to effectively "counter the marine" to prevent it from being overpowered, I think Protoss and Zerg need a cheap, efficient RANGED answer to the Marine, that is weak against say....Hellions.

Keep in mind this is all off the top of my head and not something I've put a great amount of thought into, but you can bet I will be today, so expect me to stick around this thread for a bit.
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
November 01 2011 14:03 GMT
#16
Okay...

The Muta thread actually has a point about Blizzard and HotS. You're just saying that Terran has a unit that is useful in every matchup and therefore OP.

I don't even know.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Badfatpanda
Profile Blog Joined December 2010
United States9719 Posts
November 01 2011 14:04 GMT
#17
Probably should just dedicate a subsection of the forums to [D]Overpowered, too bad the site was just revamped...sarcasm

Marines are the most micro dependent unit in SC2, they are making a "better thor" to give mech more of a backbone against mass muta because until you get ghosts out, thors really aren't the greatest AA option when a competent zerg magic boxes.

I cannot believe you discuss tvz without the infestor lol, sling bane muta is to allow for mid-early late game survivability until infestors and hive tech, you can't micro against banelings while they're fungaled ><

I cannot believe you discuss tvp without sentries...wtf good is a colossus without forcefields to STOP marines from taking them out, you speak as if every matchup takes place in a unit tester without micro.

And TvT is really a mixed bag of tricks, obviously you can open differently and end up with rine tank scenarios like you mention, but the matchup hasn't been explored enough mech-wise post patch to discern "RINE OP"

We have a dedicated balance forum btw...
Music is a higher revelation than all wisdom and philosophy. -Beethoven | Mech isn't a build, it's a way of life. -MajOr | Charlie.Sheen: "What is sarcastic, kids who have no courage to fight?" | #TerranPride #yolo #swag -Naama after 2-0'ing MC at HSC VI
[thork]
Profile Joined August 2011
Turkey28 Posts
November 01 2011 14:04 GMT
#18
in starcraft 1 terran turtles, in starcraft 2 zerg turtles. this is ridiculous.
jinixxx123
Profile Joined June 2010
543 Posts
November 01 2011 14:04 GMT
#19
On November 01 2011 23:02 RxBorG wrote:
8 marines dropped at a Zerg's 4th or 5th makes them so cost effective it's absurd. the same amount of the same tier unit for Zerg (zergling) can't be anywhere that effective. 16 lings won't kill a planetary and an orbital will lift up. The marine is the best tier 1 unit even into the late game. When Zerg has tier 3 they become much less mobile and drops become so effective and marines are so cheap that it's a joke



nice straw man , you pretend as if its marines alone with no tech.

This is a better argument, 1 overlord with 4 banes in it = GG all workers?
Alexstrasas
Profile Joined August 2010
302 Posts
Last Edited: 2011-11-01 14:05:44
November 01 2011 14:04 GMT
#20
On November 01 2011 22:49 Jermstuddog wrote:

Obviously inspired by the Muta thread.




so a thread were a zerg is sarcasticly asking if muta is OP because he is worried that there will be too much anti muta stuff inspired you to make a thread were you are genuinely crying about something being OP?

Anyway, hope this gets closed as its just a blant whine thread.



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