[D] Are Marines Overpowered in WOL? - Page 3
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Talic_Zealot
688 Posts
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BlitzerSC
Italy8800 Posts
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VPVash
United States139 Posts
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okrane
France265 Posts
the damage per cost is the best there is for the most accessible unit out there, not to mention the counters to marines that all cost heavy gas. | ||
VTPerfect
United States487 Posts
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SnuggleZhenya
596 Posts
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VPVash
United States139 Posts
On November 01 2011 23:16 VTPerfect wrote: Marines pretty much beat everything cost efficiently, 8 marines (400 minerals) vs 1 Archon (100 minerals 300 gas) Marines own face. 3 marines vs 1 stalker, marines own face, 2 marines vs 1 zealot marines own face etc. obviously overpowered No not overpowered, you just play protoss. | ||
secretary bird
447 Posts
On November 01 2011 23:05 Lorizean wrote: I think part of the problem is that they scale so well with upgrades. You can build them at every stage of the game. So lings,roaches, zealots and stalkers are only used in the first 5 minutes of the game? I disagree that marines are great and usually cost-effective against colossi,ht,archons,chargelots with armor ups and GS, banelings, infestors, tanks, BF hellions... They have great dps for cost but if 15 marines dont scare away mutas TvZ is impossible. | ||
heroofcanton
United States167 Posts
On November 01 2011 23:02 [thork] wrote: zerg starts with 2 expansions by default. . Are you sure you're playing Starcaft 2? If a zerg fast expands he is going to get bunker rushed or have to deal with some sort of ultra early marine pressure. If the bunker rush is successful, than GG, with literally no risk if it fails. Marines are a pretty good unit to have. Why would you build anything else? | ||
Teliko
Ireland1044 Posts
On November 01 2011 22:49 Jermstuddog wrote: As Zerg, currently, nothing in the game trumps marines. Banelings are mostly ineffective I was eating a delicious sausage sandwich while I was reading this, and it caused me to splurt it all over my screen. You owe me a sammich and a screen cleaner. And a mouth-ful of tea. | ||
dhe95
United States1213 Posts
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Valashu
Netherlands561 Posts
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Rumpus
United States136 Posts
I agree that game needs more skill oriented units, although don't bet on it happening with blizzard being lobbied by 8 years old apparently lol. But if it were to happen the Marine, whether good for skill oriented players, still needs a slight tweaking. Anyways, the problem is that the counters to marines are all well after you can get a large amount of marines. All Marine counters are absurdly gas demanding, that isn't very balanced if you asked me. While you can get banelings early, you need a overwhelming amount of them in order to make them KILL Marines, they are the least cost effective unit in the game by far. Now I know someone will say "INFESTZORZ!!!A1" but also insanely gas heavy not to mention the teching and upgrades, but now that cuts into Mutalisks, which are an absolute MUST HAVE in ZvT. The rest follow my argument, long techs and gas dependency. | ||
VPVash
United States139 Posts
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althaz
Australia1001 Posts
I don't think a very slight nerf (eg: remove combat shields, reduce attack speed a little) would hurt the unit (it's still incredible and costs only barracks time from the mid-game onwards). In fact I think removing combat shield/replacing it with a range upgrade (to it's current range, not extra) would be good for the game overall. Even reducing the marine's attack damage by 1 would balance the unit. The problem if you nerf it (other than taking away an upgrade) is that then Terran early-game frickin' sucks, because there's no medics in SC2. You can't heal marines until you have medivacs out. vs Protoss I don't think this matters at all, but vs Zerg it's suddenly hard to see Terran ever winning. | ||
Bro_Stone
United States510 Posts
On November 01 2011 23:16 VTPerfect wrote: Marines pretty much beat everything cost efficiently, 8 marines (400 minerals) vs 1 Archon (100 minerals 300 gas) Marines own face. 3 marines vs 1 stalker, marines own face, 2 marines vs 1 zealot marines own face etc. obviously overpowered Ye, waste your time microing 2 marines vs 1 zealot for 40+ seconds when you can be macroing... WORTH IT! | ||
Raiznhell
Canada786 Posts
Mutas in every other matchup were fine it was only a Problem for protoss and a pretty big problem at that. Making this Marine thread isn't the same deal. Going Marines in any matchup isn't going to automatically win you the game because they cannot be countered. Even if you look at the 2 rax rush. you have to play insanely greedy in order to outright lose to a 2 rax rush. Like even if you go hatch first you can hold off a 2 rax that says a lot about why they aren't overpowered.... And Protoss and Terran don't have problems with marines because Mech CAN still fight biomech and pure bio and win and Protoss don't get bother by the marines, it's more the Marauders but the Marauder isn't OP either. Just a terribly designed unit like the Collosus. Another thing to take note of as why marines aren't OP is that most air units are either faster or outrange them making them very ineffective anti-air in certain situations. One of the main reasons why the Goliath is so missed is because of it's great range+ decent mobility compared to the thor making it very good for defending and dealing with threats like Carriers and Mutalisks without pulling away from you ground army like vikings and making you auotlose if you commit too much to getting AA. | ||
CatNzHat
United States1599 Posts
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Bagration
United States18282 Posts
Banelings, fungals and storms do counter marines, it is only at the highest levels where players are able to maximize the effectiveness of marines through superior micro, where marine-splitting and storm-dodging becomes common. Second, the powerful marine balls seen in pro games derive much of their power from upgrades, medivac support, and occasionally other support units. Without medivacs, the marine ball grows weaker and weaker each time it stims, while the zerg and protoss have regenerating hp/shields. In my opinion, the marine is not overpowered, but it enjoys huge synergy with units such as medivacs. In lower leagues, marines are also not that effective since they cannot be microed to full effectiveness. | ||
Probe1
United States17920 Posts
Marines are not overpowered in my zerg opinion. But they are the most versatile and (Personal belief) best unit in the game. | ||
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