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[D] Are Marines Overpowered in WOL? - Page 3

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Talic_Zealot
Profile Blog Joined February 2010
688 Posts
November 01 2011 14:14 GMT
#41
They seem ridiculous in some situations, though completely normal in others. Yes as a long time SC fan it kinda hurts my soul to see Terran bio units be so versatile and better than mech, but that doesn't mean they are overpowered. The balance designers definitely have an extremely difficult task sometimes. The extremely effective kiting may be leading to this inconsistent performance, but they have designed and balanced everything around that. It seems to me that the call is the designers' not the balance team's.
There are three types of people in the universe: those who can count, and those who cant.
BlitzerSC
Profile Joined May 2011
Italy8800 Posts
Last Edited: 2011-11-01 14:15:11
November 01 2011 14:15 GMT
#42
Marines are good only when there are medivacs on the field. Without medivac support marines are shit.
VPVash
Profile Joined August 2011
United States139 Posts
November 01 2011 14:15 GMT
#43
Pretty sure marines suck shit....only good if you can actually micro decent. Also no...they aren't that good vs muta harass. Go watch IdrA vs Bomber and shit like that it's just ridic. Also people complain about drops but how about you drop banelings on every terran base at the same time? Isn't that GG?
"This is the strangest life I've ever known."
okrane
Profile Joined April 2010
France265 Posts
November 01 2011 14:15 GMT
#44
marines? fuck yes they are overpowered.
the damage per cost is the best there is for the most accessible unit out there, not to mention the counters to marines that all cost heavy gas.
Really disappointed with Starcraft II Zerg! :(
VTPerfect
Profile Blog Joined March 2011
United States487 Posts
November 01 2011 14:16 GMT
#45
Marines pretty much beat everything cost efficiently, 8 marines (400 minerals) vs 1 Archon (100 minerals 300 gas) Marines own face. 3 marines vs 1 stalker, marines own face, 2 marines vs 1 zealot marines own face etc. obviously overpowered
SnuggleZhenya
Profile Joined July 2010
596 Posts
November 01 2011 14:16 GMT
#46
I think its worth mentioning we are all sort of implicitly talking about upgraded marines. It might even be worth asking if the "real" problem is stim, not the marine itself.
You'll never get better being an angry nerd sitting alone in your room.
VPVash
Profile Joined August 2011
United States139 Posts
November 01 2011 14:18 GMT
#47
On November 01 2011 23:16 VTPerfect wrote:
Marines pretty much beat everything cost efficiently, 8 marines (400 minerals) vs 1 Archon (100 minerals 300 gas) Marines own face. 3 marines vs 1 stalker, marines own face, 2 marines vs 1 zealot marines own face etc. obviously overpowered

No not overpowered, you just play protoss.
"This is the strangest life I've ever known."
secretary bird
Profile Joined September 2011
447 Posts
November 01 2011 14:18 GMT
#48
On November 01 2011 23:05 Lorizean wrote:
I think part of the problem is that they scale so well with upgrades. You can build them at every stage of the game.


So lings,roaches, zealots and stalkers are only used in the first 5 minutes of the game?

I disagree that marines are great and usually cost-effective against colossi,ht,archons,chargelots with armor ups and GS, banelings, infestors, tanks, BF hellions...

They have great dps for cost but if 15 marines dont scare away mutas TvZ is impossible.
heroofcanton
Profile Blog Joined August 2011
United States167 Posts
November 01 2011 14:18 GMT
#49
On November 01 2011 23:02 [thork] wrote:

zerg starts with 2 expansions by default. .


Are you sure you're playing Starcaft 2? If a zerg fast expands he is going to get bunker rushed or have to deal with some sort of ultra early marine pressure. If the bunker rush is successful, than GG, with literally no risk if it fails. Marines are a pretty good unit to have. Why would you build anything else?
The hero of Canton, the man they call me.
Teliko
Profile Joined January 2011
Ireland1044 Posts
November 01 2011 14:18 GMT
#50
On November 01 2011 22:49 Jermstuddog wrote:
As Zerg, currently, nothing in the game trumps marines. Banelings are mostly ineffective

I was eating a delicious sausage sandwich while I was reading this, and it caused me to splurt it all over my screen.
You owe me a sammich and a screen cleaner. And a mouth-ful of tea.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
dhe95
Profile Blog Joined December 2008
United States1213 Posts
November 01 2011 14:19 GMT
#51
Everyone who complains should be forced to stream 30 ladder games as whatever race they're using. they make it seem like marines are so good that any random person can start using them and make it to code a in gsl.
Valashu
Profile Joined August 2010
Netherlands561 Posts
November 01 2011 14:19 GMT
#52
There have been hundreds of threads like this, most of which are closed now.
The superior pilot uses his superior judgement to avoid exercising his superior skill.
Rumpus
Profile Joined August 2011
United States136 Posts
November 01 2011 14:20 GMT
#53
@KobyKat and itsmedudeman

I agree that game needs more skill oriented units, although don't bet on it happening with blizzard being lobbied by 8 years old apparently lol. But if it were to happen the Marine, whether good for skill oriented players, still needs a slight tweaking.

Anyways, the problem is that the counters to marines are all well after you can get a large amount of marines. All Marine counters are absurdly gas demanding, that isn't very balanced if you asked me. While you can get banelings early, you need a overwhelming amount of them in order to make them KILL Marines, they are the least cost effective unit in the game by far. Now I know someone will say "INFESTZORZ!!!A1" but also insanely gas heavy not to mention the teching and upgrades, but now that cuts into Mutalisks, which are an absolute MUST HAVE in ZvT. The rest follow my argument, long techs and gas dependency.
Grammin'
VPVash
Profile Joined August 2011
United States139 Posts
November 01 2011 14:20 GMT
#54
Haha I love Zerg and Toss QQ...hope this thread gets closed what a joke. The never ending circle of imba QQ
"This is the strangest life I've ever known."
althaz
Profile Joined May 2010
Australia1001 Posts
November 01 2011 14:21 GMT
#55
Is the marine overpowered? Absolutely (Blizzard have called the stimmed marine the most broken thing in the game). Should it be changed significantly? Hell no (although, IMO, combat shields should probably go, late game marines shouldn't be that awesome)! The marine is absolutely godly in the right hands. But to most players they are a weak, ineffectual unit because they require a fair bit of micro to do well. A unit whose strength depends solely on micro is a GREAT idea and one that has given us some of the coolest moments in SC2 so far.

I don't think a very slight nerf (eg: remove combat shields, reduce attack speed a little) would hurt the unit (it's still incredible and costs only barracks time from the mid-game onwards). In fact I think removing combat shield/replacing it with a range upgrade (to it's current range, not extra) would be good for the game overall. Even reducing the marine's attack damage by 1 would balance the unit.

The problem if you nerf it (other than taking away an upgrade) is that then Terran early-game frickin' sucks, because there's no medics in SC2. You can't heal marines until you have medivacs out. vs Protoss I don't think this matters at all, but vs Zerg it's suddenly hard to see Terran ever winning.
The first rule we don't talk about race conditions. of race conditions is
Bro_Stone
Profile Joined April 2011
United States510 Posts
November 01 2011 14:21 GMT
#56
On November 01 2011 23:16 VTPerfect wrote:
Marines pretty much beat everything cost efficiently, 8 marines (400 minerals) vs 1 Archon (100 minerals 300 gas) Marines own face. 3 marines vs 1 stalker, marines own face, 2 marines vs 1 zealot marines own face etc. obviously overpowered


Ye, waste your time microing 2 marines vs 1 zealot for 40+ seconds when you can be macroing... WORTH IT!
Stim Go Go GO!
Raiznhell
Profile Joined January 2010
Canada786 Posts
November 01 2011 14:22 GMT
#57
The only reason the Muta thread was warranted at all was because of Muta tech in ZvP where if you get enough Mutas without being build order countered you can overrun every single anti air unit toss can throw at it and if you did get build order countered by stargate tech then you can switch into ground heavy armies and the phoenixes don't really add a lot to the protoss army.
Mutas in every other matchup were fine it was only a Problem for protoss and a pretty big problem at that.

Making this Marine thread isn't the same deal. Going Marines in any matchup isn't going to automatically win you the game because they cannot be countered. Even if you look at the 2 rax rush. you have to play insanely greedy in order to outright lose to a 2 rax rush. Like even if you go hatch first you can hold off a 2 rax that says a lot about why they aren't overpowered....

And Protoss and Terran don't have problems with marines because Mech CAN still fight biomech and pure bio and win and Protoss don't get bother by the marines, it's more the Marauders but the Marauder isn't OP either. Just a terribly designed unit like the Collosus.

Another thing to take note of as why marines aren't OP is that most air units are either faster or outrange them making them very ineffective anti-air in certain situations. One of the main reasons why the Goliath is so missed is because of it's great range+ decent mobility compared to the thor making it very good for defending and dealing with threats like Carriers and Mutalisks without pulling away from you ground army like vikings and making you auotlose if you commit too much to getting AA.
Cake or Death?
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
November 01 2011 14:23 GMT
#58
infestors and ling bling deals with larger number of marines perfectly fine, and the warhound will now present a reason to not make as many marines (why would you when you have a stronger anti-air unit). Hopefully you realize the you're wrong, accept that, and stop posting crap on the forums that just makes a messy thread that is no use to anyone.
Bagration
Profile Blog Joined October 2011
United States18282 Posts
November 01 2011 14:23 GMT
#59
The marine is a micro-intensive unit, and while it usually is the backbone of the terran army, it must be supported with other terran units like the medivac in order to be useful.

Banelings, fungals and storms do counter marines, it is only at the highest levels where players are able to maximize the effectiveness of marines through superior micro, where marine-splitting and storm-dodging becomes common. Second, the powerful marine balls seen in pro games derive much of their power from upgrades, medivac support, and occasionally other support units. Without medivacs, the marine ball grows weaker and weaker each time it stims, while the zerg and protoss have regenerating hp/shields.

In my opinion, the marine is not overpowered, but it enjoys huge synergy with units such as medivacs. In lower leagues, marines are also not that effective since they cannot be microed to full effectiveness.
Team Slayers, Axiom-Acer and Vile forever
Probe1
Profile Blog Joined August 2010
United States17920 Posts
Last Edited: 2011-11-01 14:24:50
November 01 2011 14:23 GMT
#60
I came here to comment that the OP reads like a thinly veiled balance whine but the comments in the thread.. bad posts beget bad posts I believe.

Marines are not overpowered in my zerg opinion. But they are the most versatile and (Personal belief) best unit in the game.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
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