[D] Are Marines Overpowered in WOL? - Page 2
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Lorizean
Germany1330 Posts
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Noxie
United States2227 Posts
The marine is a pivotal unit. To say they are "over powered" would be a bit of a stretch. They work in any good comp.. in masses or a few throughout the army. | ||
Rumpus
United States136 Posts
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Big J
Austria16289 Posts
Yes it is OP, that theoretically speaking marines counter every nonflaggship unit in the game as long as they are controlled perfectly, but practically speaking, there is no human being in the world that has enough APM to even make them work against one of the splash units in the game, not to mention that most combat scenarios don't offer enough space to exectue this. | ||
Sphen5117
United States413 Posts
On November 01 2011 23:02 RxBorG wrote: 8 marines dropped at a Zerg's 4th or 5th makes them so cost effective it's absurd. the same amount of the same tier unit for Zerg (zergling) can't be anywhere that effective. 16 lings won't kill a planetary and an orbital will lift up. The marine is the best tier 1 unit even into the late game. When Zerg has tier 3 they become much less mobile and drops become so effective and marines are so cheap that it's a joke Exactly. As Protoss, I got told I am OP because somehow my colossi, immortal, sentry, stalker army managed to kill his army of marines and marauders of less supply. This is after his tier one army held off my tier 2 army. Yes, I had to tech to tier 3 to kill his tier 1. Marines scale the hardest with upgrades of any unit. Only 2 upgrade routes will max them out. Stim makes each +1 attack worth straight money. Medvacs make each point of armor INCREDIBLE. Watch how many times casters get suprised when a zerg or protoss has to straight up overwhelm 1 medvac drop worth of 2/2 marine/mauarder to clean it up. Stalkers gain about .7 dps per attack upgrade. Roaches gain 1 dps per upgrade. Go ahead and go find the numbers for a marine, I dare you. Another QQ: I killed 38 scv's of this terrans in the push he repelled. Later in the game I was ahead by 33 workers, mining off the same number of bases, but he was only behind by about 200 total income. GG magical money unit that comes from the sky. | ||
nooboon
2602 Posts
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Micket
United Kingdom2163 Posts
Marines are pretty awful vs stalker colossus and mech played well will destroy bio, but against Zerg and a charge lot composition, marines are amazing. They also deny all forms of scouting. | ||
nukkuj
Finland403 Posts
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ishyishy
United States826 Posts
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Ansinjunger
United States2451 Posts
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ALPINA
3791 Posts
I can't believe i posted in this troll thread ^^ User was warned for this post | ||
KobyKat
United States111 Posts
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Itsmedudeman
United States19229 Posts
And wtf? The warhound is there for mech play. | ||
Bro_Stone
United States510 Posts
ZvZ, you have 10 more speedlings than your opponent, you win! ZvT, you run into main and kill infrastructure, you win! ZvP, you fungal blink stalker army and surround with speedlings, you win! I mean, every race has its core units that are suppose to be used in every matchup to a great extent, just because marines are effective in your "situations" does not make them overpowered. Marines are GOOD if in the hands of a good player, if you just 1A then ... | ||
XiGua
Sweden3085 Posts
Come on, how are marines OP? The only viable AA that Terrans have is now OP? You have to micro those marines against everything. Without micro and they are worthless. The thing that we need for the other two races are more micro options that can turn the battles to their favour. We already have mutas for zerg that you can micro really well but I can't think of any for protoss, blink stalkers? | ||
gh0un
601 Posts
Its basically a better hydra with the following advantages over it: 1. faster than a hydra in battle situations 2. more damage than a hydra (cost for cost, marines beat hydras in dmg output) 3. more hp than hydras (cost for cost, they have more hp than hydras) 4. no projectile, therefore better targeting -> no overkill 5. they dont cost 50 gas The only disadvantage that you could bring up is their range, but in actuality, if you send a marine against a hydra, the marine will start shooting first because marines have the better attack animation. 6. better attack animation (helps with kiting and chasing and overall microing them) Yes they are Op and are the core problem of why we dont see much more diverse gameplay out of terrans in all the matchups: TvT: Marine Tank TvP: MMM TvZ: Marine Tank The helion wasnt even touched until a few months ago. Ghosts werent even touched until a few weeks ago. Ravens arent being touched at all, even though with the buff they should be quite formidable. All standard styles resolve around massing up the marines. Bomber tried to win against Idra with pure marines (even without medivacs). And he almost succeeded. Nerf marines. | ||
Dispersion
Korea (South)504 Posts
On November 01 2011 23:02 [thork] wrote: are you sure you are playing starcraft 2? zerg starts with 2 expansions by default. zerg is supposed to be a race that throws billions of weak units to his opponent. however zerg throws banelings at you and 1 baneling always has a potential to kill 10 or more marines. baneling does not suit the game. terran is supposed to be the defender. not zerg. Are you sure you're playing Starcraft II? A game with 2rax as the standard opening against Zerg because of how good marines are. A game where marines and bunkers, along with pulling every scv, basically wins an extremely high number of games in which the strategy is implemented while Zerg's early game units are extremely weak in comparison. Only the best Zergs hold off stuff like that, and that's not how it should be if they want to balance around the entire playerbase, as they've stated multiple times. | ||
VirgilSC2
United States6151 Posts
On November 01 2011 23:09 Ansinjunger wrote: I would really like to see 10 marines and 10 properly sieged and positioned tanks lose to 30 marines. For the sake of discussion, I'm going to point out that you're only talking about the mirror matchup, where both players have Marines. Look at the Protoss or Zerg examples? On November 01 2011 23:07 Big J wrote: Yeah, let's make a thread for every unit. Well, obviously this one is better than the mutalisk thread (mutalisks OP... only bronzies think that), but still... Marines aren't OP, at least not in the current metagame. Yes it is OP, that theoretically speaking marines counter every nonflaggship unit in the game as long as they are controlled perfectly, but practically speaking, there is no human being in the world that has enough APM to even make them work against one of the splash units in the game, not to mention that most combat scenarios don't offer enough space to exectue this. Have you seen Polt play TvT? | ||
ProxyKnoxy
United Kingdom2576 Posts
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Shrimpy949
Canada53 Posts
On November 01 2011 23:04 jinixxx123 wrote: nice straw man , you pretend as if its marines alone with no tech. This is a better argument, 1 overlord with 4 banes in it = GG all workers? Hey ease up he is just saying how he feels. I have been super pissed when a medivac or two full of marines drops my expansion and it is dead by the time my banes get there to deal with it. I think this is something that 100% of zergs have thought at one time or another. That being said I don't think marines are overpowered. From my experience the best way to deal with drops is hit them before they drop. Otherwise your going to lose a lot of stuff ![]() Marines are fine they just have great synergy with the rest of the terran army which I think is why other races feel helpless a lot of the time. I'm no terran player but I think marines are alright... had to deal with at sometimes but not overpowered. | ||
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