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[D] Are Marines Overpowered in WOL? - Page 2

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Lorizean
Profile Blog Joined March 2011
Germany1330 Posts
November 01 2011 14:05 GMT
#21
I think part of the problem is that they scale so well with upgrades. You can build them at every stage of the game.
Noxie
Profile Blog Joined April 2010
United States2227 Posts
November 01 2011 14:06 GMT
#22
I am not liking where these threads at starting to go.

The marine is a pivotal unit. To say they are "over powered" would be a bit of a stretch. They work in any good comp.. in masses or a few throughout the army.
Rumpus
Profile Joined August 2011
United States136 Posts
November 01 2011 14:06 GMT
#23
The unit in itself is fine, but when you get to the functions and mechanics of the game it becomes overpowered. Instant fire has been proven to make the unit a thousand times more efficient than say a Hydralisk who has a slowed projectile. Also the skill ceiling for Marines is far too high. With the same amount of skill I couldn't make an other unit as cost effective but that is blizzards fault for only letting Terran be so heavily rewarded on good micro skill. And finally clumping. It allows them to completely walk through units or buildings and renders a lot of its countering pretty useless. Other than that they are okay I suppose?
Grammin'
Big J
Profile Joined March 2011
Austria16289 Posts
November 01 2011 14:07 GMT
#24
Yeah, let's make a thread for every unit. Well, obviously this one is better than the mutalisk thread (mutalisks OP... only bronzies think that), but still... Marines aren't OP, at least not in the current metagame.

Yes it is OP, that theoretically speaking marines counter every nonflaggship unit in the game as long as they are controlled perfectly, but practically speaking, there is no human being in the world that has enough APM to even make them work against one of the splash units in the game, not to mention that most combat scenarios don't offer enough space to exectue this.
Sphen5117
Profile Joined September 2011
United States413 Posts
November 01 2011 14:07 GMT
#25
On November 01 2011 23:02 RxBorG wrote:
8 marines dropped at a Zerg's 4th or 5th makes them so cost effective it's absurd. the same amount of the same tier unit for Zerg (zergling) can't be anywhere that effective. 16 lings won't kill a planetary and an orbital will lift up. The marine is the best tier 1 unit even into the late game. When Zerg has tier 3 they become much less mobile and drops become so effective and marines are so cheap that it's a joke



Exactly. As Protoss, I got told I am OP because somehow my colossi, immortal, sentry, stalker army managed to kill his army of marines and marauders of less supply. This is after his tier one army held off my tier 2 army. Yes, I had to tech to tier 3 to kill his tier 1. Marines scale the hardest with upgrades of any unit. Only 2 upgrade routes will max them out. Stim makes each +1 attack worth straight money. Medvacs make each point of armor INCREDIBLE. Watch how many times casters get suprised when a zerg or protoss has to straight up overwhelm 1 medvac drop worth of 2/2 marine/mauarder to clean it up.

Stalkers gain about .7 dps per attack upgrade. Roaches gain 1 dps per upgrade. Go ahead and go find the numbers for a marine, I dare you.

Another QQ: I killed 38 scv's of this terrans in the push he repelled. Later in the game I was ahead by 33 workers, mining off the same number of bases, but he was only behind by about 200 total income. GG magical money unit that comes from the sky.
nooboon
Profile Blog Joined July 2011
2602 Posts
November 01 2011 14:08 GMT
#26
The problem with marines is that they are so easy to mass, which is in partly due to the Terran reactors. Marines are weak, cheap throw away units but when put into the hands of a capable player, they are a force to be reckoned with.
Micket
Profile Joined April 2011
United Kingdom2163 Posts
November 01 2011 14:08 GMT
#27
They are grossly overpowered but difficult to use. They are too good in 2 rax and 1/1/1, leading to these builds having way over 50% success rate in the past year in pro level games.

Marines are pretty awful vs stalker colossus and mech played well will destroy bio, but against Zerg and a charge lot composition, marines are amazing. They also deny all forms of scouting.
nukkuj
Profile Blog Joined March 2010
Finland403 Posts
November 01 2011 14:09 GMT
#28
SC2 needs more units like marines. Powerful and versatile, but efficient only when microed. For example, that new protoss harass unit was uninteresting as it felt like it's purpose was very strictly bound to certain role.
ishyishy
Profile Joined February 2011
United States826 Posts
November 01 2011 14:09 GMT
#29
It is my firm belief that everything except protoss units are the most OP things in the game.
Ansinjunger
Profile Joined November 2010
United States2451 Posts
November 01 2011 14:09 GMT
#30
I would really like to see 10 marines and 10 properly sieged and positioned tanks lose to 30 marines.
ALPINA
Profile Joined May 2010
3791 Posts
November 01 2011 14:10 GMT
#31
Marine is best unit in game no doubt, it's also free and upgrades increases its strength absurdly.

I can't believe i posted in this troll thread ^^

User was warned for this post
You should never underestimate the predictability of stupidity
KobyKat
Profile Joined August 2011
United States111 Posts
November 01 2011 14:11 GMT
#32
I think thisthread could have gone somewhere but the OP is not very well written at all. First off you pretty much only need 75 infestor energy because after that the zerglings cal kill marines extremely easily especially if they stimmed. Second, Protoss has the best AOE units in the game with the Collossus, Archons, and HT with storm and if you do ANY of those things you will evaporate marines. Then you talk about doing 30-40 damage to a unit that starts with 45 then at max has 55 hp like it's a bad thing. And after playing TvT so many times I don't actually think 30 marines could kill 10 marines and ten siege tanks, especially if even 1 or 2 of them were sieged. Try baneling bombs though, even if they are mostly ineffective your opponent will be scared to move out ever again.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
November 01 2011 14:11 GMT
#33
Sc2 needs more units LIKE the marine. The fact that people argue they have no counter is completely stupid and makes me hate how some people view sc2 should be more like a turn based game where you're just supposed to counter unit compositions over having good control.

And wtf? The warhound is there for mech play.
Bro_Stone
Profile Joined April 2011
United States510 Posts
November 01 2011 14:12 GMT
#34
lol according to your argument I can always argue say zerglings are overpowered.

ZvZ, you have 10 more speedlings than your opponent, you win!

ZvT, you run into main and kill infrastructure, you win!

ZvP, you fungal blink stalker army and surround with speedlings, you win!

I mean, every race has its core units that are suppose to be used in every matchup to a great extent, just because marines are effective in your "situations" does not make them overpowered. Marines are GOOD if in the hands of a good player, if you just 1A then ...

Stim Go Go GO!
XiGua
Profile Blog Joined April 2010
Sweden3085 Posts
November 01 2011 14:13 GMT
#35
They are not OP...

Come on, how are marines OP? The only viable AA that Terrans have is now OP? You have to micro those marines against everything. Without micro and they are worthless. The thing that we need for the other two races are more micro options that can turn the battles to their favour. We already have mutas for zerg that you can micro really well but I can't think of any for protoss, blink stalkers?
ლ(ಠ益ಠლ) APM, Why u make me spam?
gh0un
Profile Joined March 2011
601 Posts
Last Edited: 2011-11-01 14:13:28
November 01 2011 14:13 GMT
#36
Too much dmg on too much mobility on too much hp, while being cheap. What is not to like?

Its basically a better hydra with the following advantages over it:
1. faster than a hydra in battle situations
2. more damage than a hydra (cost for cost, marines beat hydras in dmg output)
3. more hp than hydras (cost for cost, they have more hp than hydras)
4. no projectile, therefore better targeting -> no overkill
5. they dont cost 50 gas

The only disadvantage that you could bring up is their range, but in actuality, if you send a marine against a hydra, the marine will start shooting first because marines have the better attack animation.

6. better attack animation (helps with kiting and chasing and overall microing them)

Yes they are Op and are the core problem of why we dont see much more diverse gameplay out of terrans in all the matchups:
TvT: Marine Tank
TvP: MMM
TvZ: Marine Tank

The helion wasnt even touched until a few months ago. Ghosts werent even touched until a few weeks ago.
Ravens arent being touched at all, even though with the buff they should be quite formidable.

All standard styles resolve around massing up the marines. Bomber tried to win against Idra with pure marines (even without medivacs). And he almost succeeded.

Nerf marines.
Dispersion
Profile Blog Joined September 2010
Korea (South)504 Posts
November 01 2011 14:13 GMT
#37
On November 01 2011 23:02 [thork] wrote:
Show nested quote +
On November 01 2011 22:49 Jermstuddog wrote:
Banelings are mostly ineffective


are you sure you are playing starcraft 2?

zerg starts with 2 expansions by default. zerg is supposed to be a race that throws billions of weak units to his opponent.
however zerg throws banelings at you and 1 baneling always has a potential to kill 10 or more marines.
baneling does not suit the game. terran is supposed to be the defender. not zerg.


Are you sure you're playing Starcraft II? A game with 2rax as the standard opening against Zerg because of how good marines are. A game where marines and bunkers, along with pulling every scv, basically wins an extremely high number of games in which the strategy is implemented while Zerg's early game units are extremely weak in comparison.

Only the best Zergs hold off stuff like that, and that's not how it should be if they want to balance around the entire playerbase, as they've stated multiple times.
Don't worry. Taht's just Halo
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
November 01 2011 14:13 GMT
#38
On November 01 2011 23:09 Ansinjunger wrote:
I would really like to see 10 marines and 10 properly sieged and positioned tanks lose to 30 marines.

For the sake of discussion, I'm going to point out that you're only talking about the mirror matchup, where both players have Marines. Look at the Protoss or Zerg examples?

On November 01 2011 23:07 Big J wrote:
Yeah, let's make a thread for every unit. Well, obviously this one is better than the mutalisk thread (mutalisks OP... only bronzies think that), but still... Marines aren't OP, at least not in the current metagame.

Yes it is OP, that theoretically speaking marines counter every nonflaggship unit in the game as long as they are controlled perfectly, but practically speaking, there is no human being in the world that has enough APM to even make them work against one of the splash units in the game, not to mention that most combat scenarios don't offer enough space to exectue this.

Have you seen Polt play TvT?
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
ProxyKnoxy
Profile Joined April 2011
United Kingdom2576 Posts
November 01 2011 14:14 GMT
#39
Marines have too much dps imo. I've always thought they needed to do something to the marine, like nerf stim maybe. Unfortunately it would probably break the matchups
"Zealot try give mariners high five. Mariners not like high five and try hide and shoot zealot"
Shrimpy949
Profile Blog Joined March 2011
Canada53 Posts
November 01 2011 14:14 GMT
#40
On November 01 2011 23:04 jinixxx123 wrote:
Show nested quote +
On November 01 2011 23:02 RxBorG wrote:
8 marines dropped at a Zerg's 4th or 5th makes them so cost effective it's absurd. the same amount of the same tier unit for Zerg (zergling) can't be anywhere that effective. 16 lings won't kill a planetary and an orbital will lift up. The marine is the best tier 1 unit even into the late game. When Zerg has tier 3 they become much less mobile and drops become so effective and marines are so cheap that it's a joke



nice straw man , you pretend as if its marines alone with no tech.

This is a better argument, 1 overlord with 4 banes in it = GG all workers?


Hey ease up he is just saying how he feels. I have been super pissed when a medivac or two full of marines drops my expansion and it is dead by the time my banes get there to deal with it. I think this is something that 100% of zergs have thought at one time or another. That being said I don't think marines are overpowered.

From my experience the best way to deal with drops is hit them before they drop. Otherwise your going to lose a lot of stuff .

Marines are fine they just have great synergy with the rest of the terran army which I think is why other races feel helpless a lot of the time. I'm no terran player but I think marines are alright... had to deal with at sometimes but not overpowered.
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