• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:44
CET 15:44
KST 23:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - Presented by Monster Energy4ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool22Weekly Cups (March 9-15): herO, Clem, ByuN win32026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Serral: 24’ EWC form was hurt by military service Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 9-15): herO, Clem, ByuN win Team Liquid Map Contest #22 - Presented by Monster Energy Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
WardiTV Team League Season 10 KSL Week 87 [GSL CK] #2: Team Classic vs. Team Solar 2026 KungFu Cup Announcement [GSL CK] #1: Team Maru vs. Team herO
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
JaeDong's form before ASL ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea BSL Season 22
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here!
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Path of Exile General RTS Discussion Thread Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Mexico's Drug War Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations Cricket [SPORT]
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4373 users

Patch 1.4 PTR Notes (updated 9/8) - Page 427

Forum Index > Closed
9040 CommentsPost a Reply
Prev 1 425 426 427 428 429 453 Next
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
Belial88
Profile Blog Joined November 2010
United States5217 Posts
Last Edited: 2011-09-15 20:30:05
September 15 2011 20:27 GMT
#8521
Now I paraphrased you as saying sentries were probably imbalanced... sould I edit it to sentries "may very well still be" imbalanced?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=255254&currentpage=90

Next, in this post, you say Colossi don't counter everything. But that's not what you said on September 9th.


Right. Lots of people think a t1 spellcaster is pretty broken. I don't think they are, but it could be. Hence, my post.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=258724&currentpage=256#5111

Dang... I may have misparaphrased you again. I stated that you said Colossus countered everything... when in reality, you simply stated that Zerg had no counter to it. My sincerest apologies. Would you like me to edit my post to quote you as saying "Zerg has no fucking counter to colossi?"

But I'm not writing an academic paper. I'm just a fan compiling your thoughts. If you want to see what you've written, just click on your profile, click posts, then search through your posts to see your thoughts on various balance topics.


Right... besides NP, Zerg has no counter to NP. Baneling rain can be a counter, but has a lot of issues.

Keep trolling. I've had many more people say they agree with what I said then just troll me by saying ridiculous things. Maybe it's because... hmm, you guys are biased Protoss and I'm a biased Zerg? Nah, you guys are the truth right? Keep flaming right?

My only balance complaint is if NP is removed.

How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
MattyClutch
Profile Blog Joined September 2010
United States711 Posts
September 15 2011 20:28 GMT
#8522
On September 16 2011 04:57 BeeNu wrote:
Show nested quote +
On September 16 2011 04:41 Telenil wrote:
How does this "soften" the nerf? It's just as bad if not worse than removing it from massive. Colossus will still be untouchable and Mech pushes will be about as untouchable now due to how massively out-ranged Infestors will be by Siege Tanks.
You could not use neural parasite colossi and archons (and thors and battlecruisers...) at all. Now you can, even if it will be harder -or much harder as far as colossi are concerned- to do it.
Come on, how could "difficult" be worse than "impossible"?



My reasoning behind that statement is that I can't fathom being able to get NP off on Colossus with only 7 range, even 9 range takes good positioning and timing to pull off. The massive disparity between 7 range and the Siege Tank range of 13 means Infestors will be incredibly easy to pick off with Tanks in any Mech push. The reason I think this is worse than removing it from massive is that now it's just about as bad vs Massive and even worse against everything else.
The only thing I can think of that this does really help a bit is against Archons.



Well that depends on if you think that should be an easy thing to do or not. I kind of feel like taking 300/200/6 of your opponents army and turning it against them should be difficult to pull off. If you feel it is essential because that is the only way you can defeat colossus (I would dispute this claim) then the range probably needed to stay at 9. It really depends on what its intended goal is.
Nihn'kas Neehn
BeeNu
Profile Joined June 2011
615 Posts
September 15 2011 20:35 GMT
#8523
On September 16 2011 05:28 MattyClutch wrote:
Show nested quote +
On September 16 2011 04:57 BeeNu wrote:
On September 16 2011 04:41 Telenil wrote:
How does this "soften" the nerf? It's just as bad if not worse than removing it from massive. Colossus will still be untouchable and Mech pushes will be about as untouchable now due to how massively out-ranged Infestors will be by Siege Tanks.
You could not use neural parasite colossi and archons (and thors and battlecruisers...) at all. Now you can, even if it will be harder -or much harder as far as colossi are concerned- to do it.
Come on, how could "difficult" be worse than "impossible"?



My reasoning behind that statement is that I can't fathom being able to get NP off on Colossus with only 7 range, even 9 range takes good positioning and timing to pull off. The massive disparity between 7 range and the Siege Tank range of 13 means Infestors will be incredibly easy to pick off with Tanks in any Mech push. The reason I think this is worse than removing it from massive is that now it's just about as bad vs Massive and even worse against everything else.
The only thing I can think of that this does really help a bit is against Archons.



Well that depends on if you think that should be an easy thing to do or not. I kind of feel like taking 300/200/6 of your opponents army and turning it against them should be difficult to pull off. If you feel it is essential because that is the only way you can defeat colossus (I would dispute this claim) then the range probably needed to stay at 9. It really depends on what its intended goal is.


If you don't think it was already fairly difficult to pull off then you probably haven't tried doing it.
freewareplayer
Profile Joined July 2011
Germany403 Posts
Last Edited: 2011-09-15 20:37:01
September 15 2011 20:35 GMT
#8524
Just remove it, purpose still defeated. With a small amount of colossus it might be able to NP some with 7 range.

But with a couple of colossus together with forcefield, the protoss needs to stop microing completly and actually tab down and browse Zerg whine topics, so the Neural has a chance to hit.
FF + 2 more range on colossus = dead infestors and not a single succesfull neural.

I honestly cant believe that any Protoss would welcome this joke, seeing as before it was good micro needed to defeat NP, but it was definetly possible, now there barely micro needed to stomp it.

PS: i play all 3 races and Nerfing NP in the ground while not touching the ghost is so far beyond a bad joke

MattyClutch
Profile Blog Joined September 2010
United States711 Posts
September 15 2011 20:39 GMT
#8525
On September 16 2011 05:35 BeeNu wrote:
Show nested quote +
On September 16 2011 05:28 MattyClutch wrote:
On September 16 2011 04:57 BeeNu wrote:
On September 16 2011 04:41 Telenil wrote:
How does this "soften" the nerf? It's just as bad if not worse than removing it from massive. Colossus will still be untouchable and Mech pushes will be about as untouchable now due to how massively out-ranged Infestors will be by Siege Tanks.
You could not use neural parasite colossi and archons (and thors and battlecruisers...) at all. Now you can, even if it will be harder -or much harder as far as colossi are concerned- to do it.
Come on, how could "difficult" be worse than "impossible"?



My reasoning behind that statement is that I can't fathom being able to get NP off on Colossus with only 7 range, even 9 range takes good positioning and timing to pull off. The massive disparity between 7 range and the Siege Tank range of 13 means Infestors will be incredibly easy to pick off with Tanks in any Mech push. The reason I think this is worse than removing it from massive is that now it's just about as bad vs Massive and even worse against everything else.
The only thing I can think of that this does really help a bit is against Archons.



Well that depends on if you think that should be an easy thing to do or not. I kind of feel like taking 300/200/6 of your opponents army and turning it against them should be difficult to pull off. If you feel it is essential because that is the only way you can defeat colossus (I would dispute this claim) then the range probably needed to stay at 9. It really depends on what its intended goal is.


If you don't think it was already fairly difficult to pull off then you probably haven't tried doing it.



As I said before, I don't think its that much more difficult than moving a HT out to try and stop said infestor. Fungals aoe nature gave it an edge on feedback not to mention templar are horribly slow. All this reminds me of the "templar are ruined! you will never see storm! how will we deal with drops?!" gloom and doom with the amulet removal. It all ended up being a nerf, but hardly a crippling one.
Nihn'kas Neehn
BeeNu
Profile Joined June 2011
615 Posts
September 15 2011 20:42 GMT
#8526
On September 16 2011 05:39 MattyClutch wrote:
Show nested quote +
On September 16 2011 05:35 BeeNu wrote:
On September 16 2011 05:28 MattyClutch wrote:
On September 16 2011 04:57 BeeNu wrote:
On September 16 2011 04:41 Telenil wrote:
How does this "soften" the nerf? It's just as bad if not worse than removing it from massive. Colossus will still be untouchable and Mech pushes will be about as untouchable now due to how massively out-ranged Infestors will be by Siege Tanks.
You could not use neural parasite colossi and archons (and thors and battlecruisers...) at all. Now you can, even if it will be harder -or much harder as far as colossi are concerned- to do it.
Come on, how could "difficult" be worse than "impossible"?



My reasoning behind that statement is that I can't fathom being able to get NP off on Colossus with only 7 range, even 9 range takes good positioning and timing to pull off. The massive disparity between 7 range and the Siege Tank range of 13 means Infestors will be incredibly easy to pick off with Tanks in any Mech push. The reason I think this is worse than removing it from massive is that now it's just about as bad vs Massive and even worse against everything else.
The only thing I can think of that this does really help a bit is against Archons.



Well that depends on if you think that should be an easy thing to do or not. I kind of feel like taking 300/200/6 of your opponents army and turning it against them should be difficult to pull off. If you feel it is essential because that is the only way you can defeat colossus (I would dispute this claim) then the range probably needed to stay at 9. It really depends on what its intended goal is.


If you don't think it was already fairly difficult to pull off then you probably haven't tried doing it.



As I said before, I don't think its that much more difficult than moving a HT out to try and stop said infestor. Fungals aoe nature gave it an edge on feedback not to mention templar are horribly slow. All this reminds me of the "templar are ruined! you will never see storm! how will we deal with drops?!" gloom and doom with the amulet removal. It all ended up being a nerf, but hardly a crippling one.


Well don't worry, you won't really have to be concerned with using High Templar any more since you can just mass Cololsuss again.
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
Last Edited: 2011-09-15 20:57:04
September 15 2011 20:53 GMT
#8527
Np range of 7 makes it much easier for stalkers to blink in from outside fungal range to snipe the controlling infestors. Fortunately we don't need to worry about that because the infestors will have to move into range of the stalkers anyway to get a NP off.

Nor will I have to worry about nping a ghost to use emp any more, which is a real weight off my mind.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
September 15 2011 20:54 GMT
#8528
On September 16 2011 05:19 Firekidt wrote:
About time. As a protoss, I was getting tired of having to micro.


Before you act silly, change the icon. I see you're new here.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
September 15 2011 21:00 GMT
#8529
The decreased range on NP is going to hurt endgame ZvZ. Now it's just get BL+Infestor = GG since you can't NP the BL outside of their infestors range anymore.

It's also pretty stupid for PvZ. Don't need to explain why. Did Blizzard like what happened with the infestor on PTR or something?
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
September 15 2011 21:04 GMT
#8530
On September 16 2011 06:00 Belial88 wrote:
The decreased range on NP is going to hurt endgame ZvZ. Now it's just get BL+Infestor = GG since you can't NP the BL outside of their infestors range anymore.

It's also pretty stupid for PvZ. Don't need to explain why. Did Blizzard like what happened with the infestor on PTR or something?

I think they want Protoss to win more PvZs. This should help no?
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
September 15 2011 21:07 GMT
#8531
On September 16 2011 04:56 CursedRich wrote:
I like that fact that now if we see the pro's win big decisive battles with NP it will be a matter of skill, fair play Blizz

I like that fact that now if we see the pro's win big decisive battles with thermal colossus it will be a matter of skill. Whoups. We know that it's not true. We can all agree that there's no skill in making 4colossus. They leave us with 3options assuming the protoss is not bad and that we couldn't killed him with some sort of all in.
There is corruptors. I don't think I'm wrong when I say that corruptors are a terrible unit, non cost effective and one dimensionnal.
Massing roachs/infestors with a lot of fungals + IT. It could work, but it will be much harder without NP.
Or just mass muta. Mutaling all the way babe.
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
BeeNu
Profile Joined June 2011
615 Posts
September 15 2011 21:13 GMT
#8532
On September 16 2011 06:04 Yaotzin wrote:
Show nested quote +
On September 16 2011 06:00 Belial88 wrote:
The decreased range on NP is going to hurt endgame ZvZ. Now it's just get BL+Infestor = GG since you can't NP the BL outside of their infestors range anymore.

It's also pretty stupid for PvZ. Don't need to explain why. Did Blizzard like what happened with the infestor on PTR or something?

I think they want Protoss to win more PvZs. This should help no?


you misunderstand, they don't want Protoss to win, they just want Zerg to lose.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
September 15 2011 21:13 GMT
#8533
I'd prefer if NP did not work on any unit at all except Colossi (maybe VR too) than the proposed changes. The whole point of NP is to deal with Colossi and 1a deathballs, and with NP and infestors they are still incredibly hard to deal with.

I think they want Protoss to win more PvZs. This should help no?


On the ladder Protoss is doing just fine in PvZ. In the GSL there are huge sampling issues (largely, Genius/MC/Huk/Alicia/Puzzle were eliminated by Terrans, and then Nestea and Losira vs the lower level Protoss).
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2011-09-15 21:19:14
September 15 2011 21:17 GMT
#8534
On September 16 2011 06:13 BeeNu wrote:
Show nested quote +
On September 16 2011 06:04 Yaotzin wrote:
On September 16 2011 06:00 Belial88 wrote:
The decreased range on NP is going to hurt endgame ZvZ. Now it's just get BL+Infestor = GG since you can't NP the BL outside of their infestors range anymore.

It's also pretty stupid for PvZ. Don't need to explain why. Did Blizzard like what happened with the infestor on PTR or something?

I think they want Protoss to win more PvZs. This should help no?


you misunderstand, they don't want Protoss to win, they just want Zerg to lose.

They've been buffing Zerg since release actually. This is one of the few nerfs they've ever received.


On the ladder Protoss is doing just fine in PvZ. In the GSL there are huge sampling issues (largely, Genius/MC/Huk/Alicia/Puzzle were eliminated by Terrans, and then Nestea and Losira vs the lower level Protoss).

Only Blizzard knows the ladder stats, not that they matter. In tournaments Korean Zergs have been owning it up for a while in ZvP.

It's pretty well accepted that toss is struggling against Zerg lately. Say it's a metagame issue if you want, but denying the obvious is just silly.
Rizell
Profile Joined August 2010
Sweden237 Posts
September 15 2011 21:19 GMT
#8535
This is coming from a high EU masters zerg.

This is almost just as bad as the previous nerf, the only differance is that NP might be usefull with mass archon/zealot. Other than that it will have NO use att alll, even when NP had range 9 they could still get sniped by blink stalkers or by collosi with a little micro. Now when NP got just 1 more range than immortal/stalkers and same range as thors they will die ONE second after they get within range, if the enemy even TRIES to micro the infestors will INSTANTLY die.

I see no reason at all now to actually research NP vs anything so they might aswell remove it, id rather fungal vs zealot/archon anyway.

I see no viable counter vs collosi now and toss can comfortably turtle to a deathball again, and no i dont count corrupter as a counte
So poor, cant' even pay attention.
PieLieDie
Profile Joined September 2010
Sweden172 Posts
September 15 2011 21:21 GMT
#8536
the problem really is how fucking terrible and boring the corrupter is
MattyClutch
Profile Blog Joined September 2010
United States711 Posts
September 15 2011 21:22 GMT
#8537
On September 16 2011 06:19 Rizell wrote:
I see no viable counter vs collosi now and toss can comfortably turtle to a deathball again, and no i dont count corrupter as a counte



I keep hearing that, but I didn't see that many high level ZvPs that were actually deathball vs infestor and the game was won by NP and would have been completely lost without it. Have any links?
Nihn'kas Neehn
freewareplayer
Profile Joined July 2011
Germany403 Posts
Last Edited: 2011-09-15 21:48:31
September 15 2011 21:42 GMT
#8538
On September 16 2011 06:22 MattyClutch wrote:
Show nested quote +
On September 16 2011 06:19 Rizell wrote:
I see no viable counter vs collosi now and toss can comfortably turtle to a deathball again, and no i dont count corrupter as a counte



I keep hearing that, but I didn't see that many high level ZvPs that were actually deathball vs infestor and the game was won by NP and would have been completely lost without it. Have any links?


I would guess because Protoss metagame isnt at the point of the "old deathball" of roach/hydra/corruptor times, cause we learned to counter that with infestor, and/or banelings., therefore once a number of infestors is fielded, it would be stupid to continue building that colossus ball.

Nerf Np in the ground like they are planning and we will be able to see it again as relying on banelings is always a gamble...

Drae
Profile Joined December 2010
70 Posts
Last Edited: 2011-09-15 21:48:10
September 15 2011 21:43 GMT
#8539
Not at all understanding the NP nerf. NP was fairly balanced as it was.

PvZ NP was potentially dangerous against a medium sized army, but was still manageable with good positioning, FF, blink micro etc. NP was never particularly useful against a massive deathball. TvZ it was only useful in specific situations. Now NP will have very little use.

Pretty poor balancing IMHO. Making abilities or units less used, the game less diverse, and reducing the micro or depth of gameplay is not a good thing. NP, a more interesting and micro intensive spell will not be used. And there will be more mindless spam of FG and IT.

More often than not it seems that Blizzard does random things which dumbs the game down. Which is not good for the longevity of the game, or the game as an Esport.



Belial88
Profile Blog Joined November 2010
United States5217 Posts
September 15 2011 21:43 GMT
#8540
^ Watch any Destiny ZvP, particularly Destiny vs Combatex. There's just loads of VODs where C-ex says "LOL IMMA MAKE DEATHBALL, BE BACK IN 10". Prepatch, he always won doing this too, post-patch, destiny trashed him.

There's also a popular VOD of Combat-ex explaining how to troll or something, it's probably his most popular vod, and he makes a deathball. The zerg actually ends up killing his deathball, but combat-ex had taken like 12 bases against 2 base zerg and was trolling him hardcore, I think he cheesed him and all sorts of nasty stuff so it didn't matter in the end. But you can tell he goes like "oh shit..." which is hilarious, because he totally didn't expect it, bu combat has too many bases too lose.

Then any cruncher vod really.

I've never seen deathball in the GSL, surprisingly. I think I saw it once, and it was a weird game and Zerg already lost it, but he was supposed to actually win it but he threw it away (it was GSTL, and the zerg's team literally got up and cheered because they thought the game was over). I think it was Leenock? But key word he lost, so no NP there.

I believe Sen and a lot of the koreans go baneling rain, like DRG. I'm not sure what VODs to link with that.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Prev 1 425 426 427 428 429 453 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
12:00
Group B
WardiTV790
TKL 221
IndyStarCraft 141
3DClanTV 62
musti20045 31
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko372
TKL 221
ProTech219
IndyStarCraft 141
Codebar 74
StarCraft: Brood War
Britney 31862
Sea 2134
EffOrt 1038
Jaedong 827
Soma 811
ZerO 616
BeSt 564
Larva 561
Mini 557
Rush 454
[ Show more ]
Killer 432
Light 382
Stork 365
Snow 290
hero 127
Sharp 120
Backho 74
Mind 71
Sea.KH 53
Barracks 51
[sc1f]eonzerg 42
ToSsGirL 37
soO 31
Movie 23
Shine 21
Bale 20
Terrorterran 19
Rock 7
eros_byul 1
Dota 2
Gorgc3637
qojqva2219
syndereN114
League of Legends
JimRising 297
Counter-Strike
fl0m3821
Fnx 2651
zeus308
oskar73
edward62
Super Smash Bros
Mew2King68
Other Games
singsing2954
B2W.Neo1034
hiko754
crisheroes290
DeMusliM246
Happy210
QueenE102
djWHEAT61
ToD51
Trikslyr21
ZerO(Twitch)18
Organizations
Dota 2
PGL Dota 2 - Main Stream156
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• poizon28 4
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• blackmanpl 8
• Michael_bg 7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV370
League of Legends
• Jankos2876
Upcoming Events
Big Brain Bouts
2h 16m
LetaleX vs Babymarine
Harstem vs GgMaChine
Clem vs Serral
Korean StarCraft League
12h 16m
RSL Revival
19h 16m
Maru vs Zoun
Cure vs ByuN
uThermal 2v2 Circuit
1d
BSL
1d 5h
RSL Revival
1d 19h
herO vs MaxPax
Rogue vs TriGGeR
BSL
2 days
Replay Cast
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
Sharp vs Scan
Rain vs Mong
[ Show More ]
Wardi Open
2 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Soulkey vs Ample
JyJ vs sSak
Replay Cast
4 days
Afreeca Starleague
4 days
hero vs YSC
Larva vs Shine
Kung Fu Cup
4 days
Replay Cast
5 days
The PondCast
5 days
WardiTV Team League
5 days
Replay Cast
6 days
WardiTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-03-18
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
CSL 2026 SPRING (S20)
CSL Season 20: Qualifier 1
Acropolis #4
IPSL Spring 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.