Patch 1.4 PTR Notes (updated 9/8) - Page 426
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55 | ||
Markwerf
Netherlands3728 Posts
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MattyClutch
United States711 Posts
On September 16 2011 04:37 NicolBolas wrote: Blizzard is clearly running the PTR on a schedule. They don't put something on the PTR and then leave it there for an indeterminate period of time until they have it right. There have been several changes in the past that didn't go through the PTR despite the PTR being online. Basically, Blizzard has decided that the PTR will run for X weeks before a patch. X does not change, period. Occam's Razor says that it's not a conspiracy. It's just Blizzard having a schedule and sticking to it. You can argue that it defeats the point of the PTR as a testbed if they can still backdoor untested changes. But there's no conspiracy here. Nonsense! It was clearly the mole people of Kuala Lumpur. Its always the mole men with their deep seated hatred of zerg! | ||
Telenil
France484 Posts
How does this "soften" the nerf? It's just as bad if not worse than removing it from massive. Colossus will still be untouchable and Mech pushes will be about as untouchable now due to how massively out-ranged Infestors will be by Siege Tanks. You could not use neural parasite colossi and archons (and thors and battlecruisers...) at all. Now you can, even if it will be harder -or much harder as far as colossi are concerned- to do it.Come on, how could "difficult" be worse than "impossible"? | ||
Cyrak
Canada536 Posts
edit: Just out of curiosity, does anyone think that this patch is actually going to have any impact on the PvX winrates in Korea? I'm still staggered over the fact that there hasn't been any word on ghosts or on really anything other than this minor neural change and immortal range. o_o | ||
darmousseh
United States3437 Posts
Also, immortals at 6 range vs infestors at 7 will be interesting. Infestor/roach will be harder to do against mass immortal. | ||
BeeNu
615 Posts
On September 16 2011 04:35 windsupernova wrote: Infestors were still outranged by siege tanks anyways. But yeah yeah... you already set your mind that NP is as good as removed from the game so no point in arguing LOL? Right, so you don't have any real argument so you just end it with a snide comment and want me to accept that at face value? Get real. I have an open mind here, go ahead, tell me how Neural Parasite is going to still be a worthwhile ability after the nerf. | ||
windsupernova
Mexico5280 Posts
On September 16 2011 04:50 BeeNu wrote: LOL? Right, so you don't have any real argument so you just end it with a snide comment and want me to accept that at face value? Get real. I have an open mind here, go ahead, tell me how Neural Parasite is going to still be a worthwhile ability after the nerf. I can´t I actually would have to play the game with that change to see if its worthless or not. And even then that would only be true at my level of play. You are just theorycrafting that NP is now useless. | ||
CursedRich
United Kingdom737 Posts
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BeeNu
615 Posts
On September 16 2011 04:41 Telenil wrote: You could not use neural parasite colossi and archons (and thors and battlecruisers...) at all. Now you can, even if it will be harder -or much harder as far as colossi are concerned- to do it. Come on, how could "difficult" be worse than "impossible"? My reasoning behind that statement is that I can't fathom being able to get NP off on Colossus with only 7 range, even 9 range takes good positioning and timing to pull off. The massive disparity between 7 range and the Siege Tank range of 13 means Infestors will be incredibly easy to pick off with Tanks in any Mech push. The reason I think this is worse than removing it from massive is that now it's just about as bad vs Massive and even worse against everything else. The only thing I can think of that this does really help a bit is against Archons. | ||
BeeNu
615 Posts
On September 16 2011 04:54 windsupernova wrote: I can´t I actually would have to play the game with that change to see if its worthless or not. And even then that would only be true at my level of play. You are just theorycrafting that NP is now useless. Yeah, what a shame I can't actually test this out either because Blizzard won't allow me to see how bad it is on PTR. | ||
Reithan
United States360 Posts
Blizzard takes a spell they originally publicly purposed for taking control of massive units, make it unable to target massive, read: useless, let us all whine for a while, and go "Oh, our bad, here's a lesser nerf", when in reality that was the planned nerf the whole time, but they had to hit us with something retarded first to make this nerf look palatable. It's already VERY hard to pull off NP with 9 range, given that colossus have 9 range and tanks have 14 (which will probably be near the thors!) With 7 range this spell is still fairly unusable. Sure, if there's a lone colossus or thor with no support off by themselves this is still usable to, I guess make that unit dance for 15s...but in a real situation it's just not feasible for use with 7 range, given 9 range colossi, 14 range tanks, 7 range feedback and 9 range EMP. Who the hell was complaining about NP anyway?? FG and iTerran were the problems, right?? | ||
RodYan
United States126 Posts
New NP Range: 7 I see a problem here..... | ||
youngminii
Australia7514 Posts
Hooray to everyon! | ||
beute
Germany197 Posts
On September 16 2011 05:14 RodYan wrote: Thor Attack Range: 7 New NP Range: 7 I see a problem here..... worked fine with colossi didnt it? | ||
dani`
Netherlands2402 Posts
On September 16 2011 05:14 RodYan wrote: Thor Attack Range: 7 New NP Range: 7 I see a problem here..... Neuraling Collosus when NP range was 9 worked out fine, why wouldn't this? | ||
RodYan
United States126 Posts
On September 16 2011 05:18 dani` wrote: Neuraling Collosus when NP range was 9 worked out fine, why wouldn't this? Thor (60) has a much larger burst damage than Collosus (30) | ||
Firekidt
United States28 Posts
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Raagruk
Canada66 Posts
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BadgerBadger8264
Netherlands409 Posts
Thor (60) has a much larger burst damage than Collosus (30) Thors also clump up insanely and have stupid AI whereas colossus move extremely smoothly. If you neural the "outer" thor there is simply no way for the other thors to walk around that thor because of how fat they are, colossus, however, can walk there easily to attack the infestor. | ||
Plansix
United States60190 Posts
On September 16 2011 04:50 BeeNu wrote: LOL? Right, so you don't have any real argument so you just end it with a snide comment and want me to accept that at face value? Get real. I have an open mind here, go ahead, tell me how Neural Parasite is going to still be a worthwhile ability after the nerf. I am not sure we could convince you or that it would be worth our time. I doubt it will be completely useless, but you will have to risk the infestors more than before. It will still work against mass Thors if you screen them with lings/roaches. I guess you will have to figure it out for yourself. | ||
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