• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:07
CET 20:07
KST 04:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool37Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (August 25-31): Clem's Last Straw? Weekly Cups (March 9-15): herO, Clem, ByuN win
Tourneys
World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 518 Radiation Zone The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ JaeDong's form before ASL [ASL21] Ro24 Preview Pt1: New Chaos ASL21 General Discussion Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours Small VOD Thread 2.0 IPSL Spring 2026 is here!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2240 users

Patch 1.4 PTR Notes (updated 9/8) - Page 236

Forum Index > Closed
9040 CommentsPost a Reply
Prev 1 234 235 236 237 238 453 Next
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
September 02 2011 13:17 GMT
#4701
On September 02 2011 22:15 Velladin wrote:
Show nested quote +
On September 02 2011 20:29 Shade_CsT wrote:
On September 02 2011 15:31 EricCartman wrote:
hope they revert the rax build time. too much of a change imo.

Then how would you fix the 2 barracks TvZ imbalance ? It's the only way without nerfing terran too much late game (a change to marine would change the entiere game)

How is 2 rax imbalanced? It is very easy to stop
As long as you micro your drones properly

2rax isn't really imbalanced imo. Sure, there are some situations where it might be a little too strong, but if so it's a map issue, not a build issue. If Blizzard removed close spawns from 1v1 ladder pool everything would be fine...
rave[wcr]
Profile Joined March 2011
United States1166 Posts
September 02 2011 13:24 GMT
#4702
i played a few games on the ptr and was surprised at how little the rax nerf changed in my builds. pretty much the same. the proxy 11/11 rax is now about as good as proxy 12/14. if you want to punish a zerg for going hatch first you just have to commit more econ to it. the blue flame change doesnt affect much in tvt as far as i can tell. bf hellions still hold off marine tank pushes reasonably well. i still havent seen enough ultras or immortals to make up my mind on what to think about them.
Toadvine
Profile Joined November 2010
Poland2234 Posts
Last Edited: 2011-09-02 13:33:06
September 02 2011 13:31 GMT
#4703
On September 02 2011 22:17 HaXXspetten wrote:
Show nested quote +
On September 02 2011 22:15 Velladin wrote:
On September 02 2011 20:29 Shade_CsT wrote:
On September 02 2011 15:31 EricCartman wrote:
hope they revert the rax build time. too much of a change imo.

Then how would you fix the 2 barracks TvZ imbalance ? It's the only way without nerfing terran too much late game (a change to marine would change the entiere game)

How is 2 rax imbalanced? It is very easy to stop
As long as you micro your drones properly

2rax isn't really imbalanced imo. Sure, there are some situations where it might be a little too strong, but if so it's a map issue, not a build issue. If Blizzard removed close spawns from 1v1 ladder pool everything would be fine...


The thing a lot of people don't like about 2 rax + bunker rushes, is that they're potentially game ending without being especially risky. In a sense, it's the same problem as with BFH. It's not the fact that Hellions 2 shot workers that's a problem, it's how cheap and safe Hellion drops and runbys are - 90% of the time they will at least pay for themselves. Why not do something that can potentially win you the game, and won't really set you back even if it fails?

Similarly, a Zerg defending 2 rax very well doesn't put them much ahead, since forcing Lings in the early game is always good for Terran, Bunkers can be cancelled/salvaged, and counterattacks won't work unless the Terran messes up. On the other hand, failing to defend a 2 rax can mean an instant loss.

It's just basic risk/reward balance. Potentially game-ending strategies should be appropriately risky - they should involve a commitment.

Personally, I think they should just remove Salvage and make Bunkers cheaper. Or give the other races their own ways of defending without commiting to it. This patch needs a Bunker change anyway.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
prOxi.FighT
Profile Joined October 2009
Australia114 Posts
Last Edited: 2011-09-02 13:44:42
September 02 2011 13:43 GMT
#4704
Edit: Nvm, I'm silly
Roynalf
Profile Joined August 2011
Finland886 Posts
September 02 2011 13:43 GMT
#4705
On September 02 2011 22:31 Toadvine wrote:
Show nested quote +
On September 02 2011 22:17 HaXXspetten wrote:
On September 02 2011 22:15 Velladin wrote:
On September 02 2011 20:29 Shade_CsT wrote:
On September 02 2011 15:31 EricCartman wrote:
hope they revert the rax build time. too much of a change imo.

Then how would you fix the 2 barracks TvZ imbalance ? It's the only way without nerfing terran too much late game (a change to marine would change the entiere game)

How is 2 rax imbalanced? It is very easy to stop
As long as you micro your drones properly

2rax isn't really imbalanced imo. Sure, there are some situations where it might be a little too strong, but if so it's a map issue, not a build issue. If Blizzard removed close spawns from 1v1 ladder pool everything would be fine...


The thing a lot of people don't like about 2 rax + bunker rushes, is that they're potentially game ending without being especially risky. In a sense, it's the same problem as with BFH. It's not the fact that Hellions 2 shot workers that's a problem, it's how cheap and safe Hellion drops and runbys are - 90% of the time they will at least pay for themselves. Why not do something that can potentially win you the game, and won't really set you back even if it fails?

Similarly, a Zerg defending 2 rax very well doesn't put them much ahead, since forcing Lings in the early game is always good for Terran, Bunkers can be cancelled/salvaged, and counterattacks won't work unless the Terran messes up. On the other hand, failing to defend a 2 rax can mean an instant loss.

It's just basic risk/reward balance. Potentially game-ending strategies should be appropriately risky - they should involve a commitment.

Personally, I think they should just remove Salvage and make Bunkers cheaper. Or give the other races their own ways of defending without commiting to it. This patch needs a Bunker change anyway.



I agree with this, currently 2 rax bunker rush is just low risk high reward, instead of it being risky what it should be
(V) (;,,;) (V) Woopwoopwoopwoop
sekritzzz
Profile Joined December 2010
1515 Posts
September 02 2011 14:04 GMT
#4706
On September 02 2011 22:43 Roynalf wrote:
Show nested quote +
On September 02 2011 22:31 Toadvine wrote:
On September 02 2011 22:17 HaXXspetten wrote:
On September 02 2011 22:15 Velladin wrote:
On September 02 2011 20:29 Shade_CsT wrote:
On September 02 2011 15:31 EricCartman wrote:
hope they revert the rax build time. too much of a change imo.

Then how would you fix the 2 barracks TvZ imbalance ? It's the only way without nerfing terran too much late game (a change to marine would change the entiere game)

How is 2 rax imbalanced? It is very easy to stop
As long as you micro your drones properly

2rax isn't really imbalanced imo. Sure, there are some situations where it might be a little too strong, but if so it's a map issue, not a build issue. If Blizzard removed close spawns from 1v1 ladder pool everything would be fine...


The thing a lot of people don't like about 2 rax + bunker rushes, is that they're potentially game ending without being especially risky. In a sense, it's the same problem as with BFH. It's not the fact that Hellions 2 shot workers that's a problem, it's how cheap and safe Hellion drops and runbys are - 90% of the time they will at least pay for themselves. Why not do something that can potentially win you the game, and won't really set you back even if it fails?

Similarly, a Zerg defending 2 rax very well doesn't put them much ahead, since forcing Lings in the early game is always good for Terran, Bunkers can be cancelled/salvaged, and counterattacks won't work unless the Terran messes up. On the other hand, failing to defend a 2 rax can mean an instant loss.

It's just basic risk/reward balance. Potentially game-ending strategies should be appropriately risky - they should involve a commitment.

Personally, I think they should just remove Salvage and make Bunkers cheaper. Or give the other races their own ways of defending without commiting to it. This patch needs a Bunker change anyway.



I agree with this, currently 2 rax bunker rush is just low risk high reward, instead of it being risky what it should be

Its only low risk high reward when a zerg gets a hatch first. Stop economically cheesing your opponent, and no you do not need to have an expansion at 15 to play zerg effectively.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2011-09-02 14:17:59
September 02 2011 14:14 GMT
#4707
On September 02 2011 22:17 HaXXspetten wrote:
Show nested quote +
On September 02 2011 22:15 Velladin wrote:
On September 02 2011 20:29 Shade_CsT wrote:
On September 02 2011 15:31 EricCartman wrote:
hope they revert the rax build time. too much of a change imo.

Then how would you fix the 2 barracks TvZ imbalance ? It's the only way without nerfing terran too much late game (a change to marine would change the entiere game)

How is 2 rax imbalanced? It is very easy to stop
As long as you micro your drones properly

2rax isn't really imbalanced imo. Sure, there are some situations where it might be a little too strong, but if so it's a map issue, not a build issue. If Blizzard removed close spawns from 1v1 ladder pool everything would be fine...

Tell that to DRG on Tal'darim on opposite spawn points. He went 15 hatch and still lost his hatch to 11/11 bunker rush. That is the biggest map there is. If it is not risky as hell to do that there I don't see how it is balanced on any map.

These bunker rushes have been done for months now and they are still way too effective. Nobody (blizzard, spectators, non-terran players) but terran pro players want to win/watch games like these. If Zerg goes for economic opening so should Terran.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
September 02 2011 14:15 GMT
#4708
On September 02 2011 23:04 sekritzzz wrote:
Show nested quote +
On September 02 2011 22:43 Roynalf wrote:
On September 02 2011 22:31 Toadvine wrote:
On September 02 2011 22:17 HaXXspetten wrote:
On September 02 2011 22:15 Velladin wrote:
On September 02 2011 20:29 Shade_CsT wrote:
On September 02 2011 15:31 EricCartman wrote:
hope they revert the rax build time. too much of a change imo.

Then how would you fix the 2 barracks TvZ imbalance ? It's the only way without nerfing terran too much late game (a change to marine would change the entiere game)

How is 2 rax imbalanced? It is very easy to stop
As long as you micro your drones properly

2rax isn't really imbalanced imo. Sure, there are some situations where it might be a little too strong, but if so it's a map issue, not a build issue. If Blizzard removed close spawns from 1v1 ladder pool everything would be fine...


The thing a lot of people don't like about 2 rax + bunker rushes, is that they're potentially game ending without being especially risky. In a sense, it's the same problem as with BFH. It's not the fact that Hellions 2 shot workers that's a problem, it's how cheap and safe Hellion drops and runbys are - 90% of the time they will at least pay for themselves. Why not do something that can potentially win you the game, and won't really set you back even if it fails?

Similarly, a Zerg defending 2 rax very well doesn't put them much ahead, since forcing Lings in the early game is always good for Terran, Bunkers can be cancelled/salvaged, and counterattacks won't work unless the Terran messes up. On the other hand, failing to defend a 2 rax can mean an instant loss.

It's just basic risk/reward balance. Potentially game-ending strategies should be appropriately risky - they should involve a commitment.

Personally, I think they should just remove Salvage and make Bunkers cheaper. Or give the other races their own ways of defending without commiting to it. This patch needs a Bunker change anyway.



I agree with this, currently 2 rax bunker rush is just low risk high reward, instead of it being risky what it should be

Its only low risk high reward when a zerg gets a hatch first. Stop economically cheesing your opponent, and no you do not need to have an expansion at 15 to play zerg effectively.

Ah, so all zergs should build 22 drones and then 7RR terrans like July? How long is that going to bring wins to Zergs?
KamehameHoe
Profile Joined December 2010
29 Posts
Last Edited: 2011-09-02 14:33:11
September 02 2011 14:29 GMT
#4709
On September 02 2011 23:15 -Archangel- wrote:
Show nested quote +
On September 02 2011 23:04 sekritzzz wrote:
On September 02 2011 22:43 Roynalf wrote:
On September 02 2011 22:31 Toadvine wrote:
On September 02 2011 22:17 HaXXspetten wrote:
On September 02 2011 22:15 Velladin wrote:
On September 02 2011 20:29 Shade_CsT wrote:
On September 02 2011 15:31 EricCartman wrote:
hope they revert the rax build time. too much of a change imo.

Then how would you fix the 2 barracks TvZ imbalance ? It's the only way without nerfing terran too much late game (a change to marine would change the entiere game)

How is 2 rax imbalanced? It is very easy to stop
As long as you micro your drones properly

2rax isn't really imbalanced imo. Sure, there are some situations where it might be a little too strong, but if so it's a map issue, not a build issue. If Blizzard removed close spawns from 1v1 ladder pool everything would be fine...


The thing a lot of people don't like about 2 rax + bunker rushes, is that they're potentially game ending without being especially risky. In a sense, it's the same problem as with BFH. It's not the fact that Hellions 2 shot workers that's a problem, it's how cheap and safe Hellion drops and runbys are - 90% of the time they will at least pay for themselves. Why not do something that can potentially win you the game, and won't really set you back even if it fails?

Similarly, a Zerg defending 2 rax very well doesn't put them much ahead, since forcing Lings in the early game is always good for Terran, Bunkers can be cancelled/salvaged, and counterattacks won't work unless the Terran messes up. On the other hand, failing to defend a 2 rax can mean an instant loss.

It's just basic risk/reward balance. Potentially game-ending strategies should be appropriately risky - they should involve a commitment.

Personally, I think they should just remove Salvage and make Bunkers cheaper. Or give the other races their own ways of defending without commiting to it. This patch needs a Bunker change anyway.



I agree with this, currently 2 rax bunker rush is just low risk high reward, instead of it being risky what it should be

Its only low risk high reward when a zerg gets a hatch first. Stop economically cheesing your opponent, and no you do not need to have an expansion at 15 to play zerg effectively.

Ah, so all zergs should build 22 drones and then 7RR terrans like July? How long is that going to bring wins to Zergs?


Yeah right, Protoss can only go Nexus first or 4G as well right?

I mean honestly i never got how zergs can go a built that potentially makes them take a economical lead and then go whine about it being highly vulnerable against early pressure.

Just go Pool first and its all good if u cant handle Rax pressure.

The Rax Nerf will by no means deny 2 Rax builts, it will just make it a bit more economically demanding.

Im curious on how the change will affect TvP tho...
FXOjEcho
Profile Joined November 2010
Canada318 Posts
September 02 2011 15:10 GMT
#4710

Just go Pool first and its all good if u cant handle Rax pressure.


i hope your kidding, if you go pool first against 2 rax, have fun being trapped inside your base due to bunkers, by the time a spine is finished its absurdly easy to have 4 bunker (only costs 250 minerals since u can salvage the first 2) slightly back from the ramp, guess how many lings it takes to kill that, especially on maps where 4 bunkers in a NAT forms another wall.
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
September 02 2011 15:15 GMT
#4711
On September 02 2011 23:29 KamehameHoe wrote:
Show nested quote +
On September 02 2011 23:15 -Archangel- wrote:
On September 02 2011 23:04 sekritzzz wrote:
On September 02 2011 22:43 Roynalf wrote:
On September 02 2011 22:31 Toadvine wrote:
On September 02 2011 22:17 HaXXspetten wrote:
On September 02 2011 22:15 Velladin wrote:
On September 02 2011 20:29 Shade_CsT wrote:
On September 02 2011 15:31 EricCartman wrote:
hope they revert the rax build time. too much of a change imo.

Then how would you fix the 2 barracks TvZ imbalance ? It's the only way without nerfing terran too much late game (a change to marine would change the entiere game)

How is 2 rax imbalanced? It is very easy to stop
As long as you micro your drones properly

2rax isn't really imbalanced imo. Sure, there are some situations where it might be a little too strong, but if so it's a map issue, not a build issue. If Blizzard removed close spawns from 1v1 ladder pool everything would be fine...


The thing a lot of people don't like about 2 rax + bunker rushes, is that they're potentially game ending without being especially risky. In a sense, it's the same problem as with BFH. It's not the fact that Hellions 2 shot workers that's a problem, it's how cheap and safe Hellion drops and runbys are - 90% of the time they will at least pay for themselves. Why not do something that can potentially win you the game, and won't really set you back even if it fails?

Similarly, a Zerg defending 2 rax very well doesn't put them much ahead, since forcing Lings in the early game is always good for Terran, Bunkers can be cancelled/salvaged, and counterattacks won't work unless the Terran messes up. On the other hand, failing to defend a 2 rax can mean an instant loss.

It's just basic risk/reward balance. Potentially game-ending strategies should be appropriately risky - they should involve a commitment.

Personally, I think they should just remove Salvage and make Bunkers cheaper. Or give the other races their own ways of defending without commiting to it. This patch needs a Bunker change anyway.



I agree with this, currently 2 rax bunker rush is just low risk high reward, instead of it being risky what it should be

Its only low risk high reward when a zerg gets a hatch first. Stop economically cheesing your opponent, and no you do not need to have an expansion at 15 to play zerg effectively.

Ah, so all zergs should build 22 drones and then 7RR terrans like July? How long is that going to bring wins to Zergs?


Yeah right, Protoss can only go Nexus first or 4G as well right?

I mean honestly i never got how zergs can go a built that potentially makes them take a economical lead and then go whine about it being highly vulnerable against early pressure.

Just go Pool first and its all good if u cant handle Rax pressure.

The Rax Nerf will by no means deny 2 Rax builts, it will just make it a bit more economically demanding.

Im curious on how the change will affect TvP tho...

Wow... Just wow...

OT: Is it true that the worker stacking trick for breaking a pylon contain is being fixed in 1.4? Read about it on reddit, but don't take them too seriously.
no dude, the question
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
Last Edited: 2011-09-02 15:16:44
September 02 2011 15:16 GMT
#4712
There seriously needs to be a sticky around here somewhere that explains in detail that 15 hatch is no more cheesy than 15 OC.

There is no major economic advantage for 15 hatch in comparison to 15 OC, the major difference is how incredibly RISKY it is. THERE IS NO ECONOMIC ADVANTAGE.

Zerg needs to take a giant risk to compete with a Terran making an OC at 15 supply.

2 rax is not punishing a greedy Zerg, it's beating up on the fat kid at lunch because he can't defend himself.
As it turns out, marines don't actually cost any money -Jinro
habeck
Profile Joined February 2011
1120 Posts
September 02 2011 15:22 GMT
#4713
On September 03 2011 00:10 JEcho wrote:
Show nested quote +

Just go Pool first and its all good if u cant handle Rax pressure.


i hope your kidding, if you go pool first against 2 rax, have fun being trapped inside your base due to bunkers, by the time a spine is finished its absurdly easy to have 4 bunker (only costs 250 minerals since u can salvage the first 2) slightly back from the ramp, guess how many lings it takes to kill that, especially on maps where 4 bunkers in a NAT forms another wall.


Well he didn't mean go 18 pool like you
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
September 02 2011 15:32 GMT
#4714
On September 03 2011 00:16 Jermstuddog wrote:
There seriously needs to be a sticky around here somewhere that explains in detail that 15 hatch is no more cheesy than 15 OC.

There is no major economic advantage for 15 hatch in comparison to 15 OC, the major difference is how incredibly RISKY it is. THERE IS NO ECONOMIC ADVANTAGE.

Zerg needs to take a giant risk to compete with a Terran making an OC at 15 supply.

2 rax is not punishing a greedy Zerg, it's beating up on the fat kid at lunch because he can't defend himself.


This immediately made me think of MVP 2-raxing JulyZerg next week.
"Trash Micro but Win. Its Marin." - Min Chul
silentblob
Profile Joined June 2011
Great Britain40 Posts
September 02 2011 15:37 GMT
#4715
fungal was needed

hellion admittedly was probably needed

want to see protoss use warp prisms and immortals more, so I like that change.

ultralisks!? I feel like they needed a reduce but I have a feeling that it will need to be slightly longer than 55 seconds. Would've quite liked to see a reduce BC build time or something.

raven change? over the bloody moon.
silentblob
Profile Joined June 2011
Great Britain40 Posts
September 02 2011 15:44 GMT
#4716
I really hate it when Blizzard play around with fundamental structure build times. Even if it is 5 seconds, everything will feel weird to terran for a while. I understand they want to make 2rax pressure harder to do well, but I think it will not only make two rax pressure 5 seconds late, but every kind of early pressure slightly harder for terran to pull off. I'm talking like 3 in game seconds, but I don't know... it's a very slight reduction to any push timing... it just annoys me. I think protoss and zerg would complain if gateways and spawning pools got a building time increase... not needed. The time has been fine since beta for gods sake.

silentblob
Profile Joined June 2011
Great Britain40 Posts
September 02 2011 15:49 GMT
#4717
On September 02 2011 23:04 sekritzzz wrote:
Show nested quote +
On September 02 2011 22:43 Roynalf wrote:
On September 02 2011 22:31 Toadvine wrote:
On September 02 2011 22:17 HaXXspetten wrote:
On September 02 2011 22:15 Velladin wrote:
On September 02 2011 20:29 Shade_CsT wrote:
On September 02 2011 15:31 EricCartman wrote:
hope they revert the rax build time. too much of a change imo.

Then how would you fix the 2 barracks TvZ imbalance ? It's the only way without nerfing terran too much late game (a change to marine would change the entiere game)

How is 2 rax imbalanced? It is very easy to stop
As long as you micro your drones properly

2rax isn't really imbalanced imo. Sure, there are some situations where it might be a little too strong, but if so it's a map issue, not a build issue. If Blizzard removed close spawns from 1v1 ladder pool everything would be fine...


The thing a lot of people don't like about 2 rax + bunker rushes, is that they're potentially game ending without being especially risky. In a sense, it's the same problem as with BFH. It's not the fact that Hellions 2 shot workers that's a problem, it's how cheap and safe Hellion drops and runbys are - 90% of the time they will at least pay for themselves. Why not do something that can potentially win you the game, and won't really set you back even if it fails?

Similarly, a Zerg defending 2 rax very well doesn't put them much ahead, since forcing Lings in the early game is always good for Terran, Bunkers can be cancelled/salvaged, and counterattacks won't work unless the Terran messes up. On the other hand, failing to defend a 2 rax can mean an instant loss.

It's just basic risk/reward balance. Potentially game-ending strategies should be appropriately risky - they should involve a commitment.

Personally, I think they should just remove Salvage and make Bunkers cheaper. Or give the other races their own ways of defending without commiting to it. This patch needs a Bunker change anyway.



I agree with this, currently 2 rax bunker rush is just low risk high reward, instead of it being risky what it should be

Its only low risk high reward when a zerg gets a hatch first. Stop economically cheesing your opponent, and no you do not need to have an expansion at 15 to play zerg effectively.


What I don't understand is why 2rax pressure is 'low risk/high reward' and a 15 hatch isn't? How is that fair.. the 2rax puts pressure/sometimes gets a hatch if the player is greedy, 15 hatch SHOULD have something to deny it... if not it makes the zerg player defensive, because he just put a hatch up very early! the 2rax is a build that is low risk, when the zerg player has taken a big risk... If 2rax was high risk, no one would do it, and zerg would start 2 base every single game and drone until factory tech could be a threat. THAT IS NOT GOOD GAME DESIGN.
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
Last Edited: 2011-09-02 15:53:27
September 02 2011 15:52 GMT
#4718
On September 03 2011 00:44 silentblob wrote: I think protoss and zerg would complain if gateways and spawning pools got a building time increase... not needed. The time has been fine since beta for gods sake.


Well protoss got a 5 second per zealot build time nerf. It doesn't slow down the tech routing but it's almost certainly a bigger effect.

They also have specifically changed the barracks tech-req time by making it require a depot. Somehow terrans adjusted to that one and it was probably bigger, too.
Kortex22
Profile Joined June 2011
France28 Posts
September 02 2011 15:54 GMT
#4719
Has any Good player tried iechoic TvT build in the PTR ? Is it still viable ?
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
September 02 2011 15:57 GMT
#4720
On September 03 2011 00:49 silentblob wrote:
Show nested quote +
On September 02 2011 23:04 sekritzzz wrote:
On September 02 2011 22:43 Roynalf wrote:
On September 02 2011 22:31 Toadvine wrote:
On September 02 2011 22:17 HaXXspetten wrote:
On September 02 2011 22:15 Velladin wrote:
On September 02 2011 20:29 Shade_CsT wrote:
On September 02 2011 15:31 EricCartman wrote:
hope they revert the rax build time. too much of a change imo.

Then how would you fix the 2 barracks TvZ imbalance ? It's the only way without nerfing terran too much late game (a change to marine would change the entiere game)

How is 2 rax imbalanced? It is very easy to stop
As long as you micro your drones properly

2rax isn't really imbalanced imo. Sure, there are some situations where it might be a little too strong, but if so it's a map issue, not a build issue. If Blizzard removed close spawns from 1v1 ladder pool everything would be fine...


The thing a lot of people don't like about 2 rax + bunker rushes, is that they're potentially game ending without being especially risky. In a sense, it's the same problem as with BFH. It's not the fact that Hellions 2 shot workers that's a problem, it's how cheap and safe Hellion drops and runbys are - 90% of the time they will at least pay for themselves. Why not do something that can potentially win you the game, and won't really set you back even if it fails?

Similarly, a Zerg defending 2 rax very well doesn't put them much ahead, since forcing Lings in the early game is always good for Terran, Bunkers can be cancelled/salvaged, and counterattacks won't work unless the Terran messes up. On the other hand, failing to defend a 2 rax can mean an instant loss.

It's just basic risk/reward balance. Potentially game-ending strategies should be appropriately risky - they should involve a commitment.

Personally, I think they should just remove Salvage and make Bunkers cheaper. Or give the other races their own ways of defending without commiting to it. This patch needs a Bunker change anyway.



I agree with this, currently 2 rax bunker rush is just low risk high reward, instead of it being risky what it should be

Its only low risk high reward when a zerg gets a hatch first. Stop economically cheesing your opponent, and no you do not need to have an expansion at 15 to play zerg effectively.


What I don't understand is why 2rax pressure is 'low risk/high reward' and a 15 hatch isn't? How is that fair.. the 2rax puts pressure/sometimes gets a hatch if the player is greedy, 15 hatch SHOULD have something to deny it... if not it makes the zerg player defensive, because he just put a hatch up very early! the 2rax is a build that is low risk, when the zerg player has taken a big risk... If 2rax was high risk, no one would do it, and zerg would start 2 base every single game and drone until factory tech could be a threat. THAT IS NOT GOOD GAME DESIGN.


And yet... Hellion openers are probably THE BEST opener Terran has in TvZ...

If 2-rax were to completely disappear tomorrow, it wouldn't all of a sudden make Terrans incapable of winning TvZ. It would simply remove one of the endless options that Terrans have in that match-up.
As it turns out, marines don't actually cost any money -Jinro
Prev 1 234 235 236 237 238 453 Next
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
19:00
FSL Showmatch: Nachoz vs all
Liquipedia
LAN Event
16:00
StarCraft Madness Day 2
Airneanach129
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Liquid`TLO 239
SpeCial 169
EmSc Tv 33
MindelVK 26
Codebar 23
StarCraft: Brood War
Britney 18907
Calm 2901
Mini 284
Zeus 275
Dewaltoss 146
firebathero 127
EffOrt 126
actioN 101
ggaemo 58
Shine 48
[ Show more ]
Nal_rA 26
IntoTheRainbow 17
Oya187 12
Dota 2
Gorgc7930
BananaSlamJamma17
LuMiX1
Counter-Strike
fl0m5264
Fnx 2954
pashabiceps2002
Super Smash Bros
hungrybox664
Heroes of the Storm
Liquid`Hasu571
Khaldor567
Other Games
FrodaN2802
Grubby2251
Liquid`RaSZi1951
B2W.Neo742
Beastyqt535
Hui .92
Organizations
Other Games
gamesdonequick968
Dota 2
PGL Dota 2 - Main Stream40
StarCraft 2
EmSc Tv 33
EmSc2Tv 33
angryscii 22
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Adnapsc2 13
• Reevou 8
• Kozan
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Michael_bg 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota268
League of Legends
• Nemesis4246
• Shiphtur475
Other Games
• imaqtpie1219
Upcoming Events
BSL
53m
Replay Cast
13h 53m
Afreeca Starleague
14h 53m
Sharp vs Scan
Rain vs Mong
Wardi Open
16h 53m
Monday Night Weeklies
21h 53m
Sparkling Tuna Cup
1d 14h
Afreeca Starleague
1d 14h
Soulkey vs Ample
JyJ vs sSak
Replay Cast
2 days
Afreeca Starleague
2 days
hero vs YSC
Larva vs Shine
Kung Fu Cup
2 days
[ Show More ]
Replay Cast
3 days
KCM Race Survival
3 days
The PondCast
3 days
WardiTV Team League
3 days
Replay Cast
4 days
WardiTV Team League
4 days
RSL Revival
5 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
5 days
Platinum Heroes Events
5 days
BSL
6 days
RSL Revival
6 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
6 days
BSL
6 days
Liquipedia Results

Completed

Jeongseon Sooper Cup
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.