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Patch 1.4 PTR Notes (updated 9/8) - Page 234

Forum Index > Closed
9040 CommentsPost a Reply
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
brachester
Profile Blog Joined March 2011
Australia1786 Posts
September 01 2011 14:06 GMT
#4661
On September 01 2011 17:21 justinpal wrote:
Show nested quote +
On September 01 2011 17:09 Nyovne wrote:
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week.


No puns intended? (I would think the text should be blue).

red as a colour is always more visually noticable than blue, and since this is a note from a mod, he wants everyone to be able to see it, clearly
I hate all this singing
Huragius
Profile Joined September 2010
Lithuania1506 Posts
Last Edited: 2011-09-01 14:20:11
September 01 2011 14:18 GMT
#4662
On September 01 2011 23:04 GreEny K wrote:
Show nested quote +
On September 01 2011 23:01 ElvisTek wrote:
You all really do not know how weak marines are right?


You really don't know how to read, do you?

I wonder how the time increase for blink will change PvP.


With Immortal range buff and ramp vision change shouldn't robo builds be superior to blink stalker's openings? PvP will get even more strange lol.
Bedrock
Profile Joined October 2010
United States395 Posts
September 01 2011 15:18 GMT
#4663
On September 01 2011 23:18 Huragius wrote:
Show nested quote +
On September 01 2011 23:04 GreEny K wrote:
On September 01 2011 23:01 ElvisTek wrote:
You all really do not know how weak marines are right?


You really don't know how to read, do you?

I wonder how the time increase for blink will change PvP.


With Immortal range buff and ramp vision change shouldn't robo builds be superior to blink stalker's openings? PvP will get even more strange lol.


2 units from the Robo are buffed in this most recent PTR patch. I don't know if it'll get strange as I see a lot of Robo play now, but I can see Stargate coming into play more after this patch.
eSports or die tryin'
eighteen8
Profile Joined December 2010
105 Posts
Last Edited: 2011-09-01 15:23:28
September 01 2011 15:22 GMT
#4664
but I can see Stargate coming into play more after this patch.


this - i'm curious
SuperYo1000
Profile Joined July 2008
United States880 Posts
September 01 2011 15:31 GMT
#4665
Actually considering the 111 build i thought a revert to the old 33 second build time for the zealot would of given protoss a few extra rounds of warps in by the time the push hit. Just a thought since the build time has gone back and forth from 33 to 38 like 11 times....why not make it a dozen?! :D

When Protoss had faster zealot build times and faster gateway build times 111 was never a problem. Sure protoss had some good early pressure but it seems that both zerg/terran have done well in developing ways to stop early protoss pressure
General_Winter
Profile Joined February 2011
United States719 Posts
September 01 2011 16:05 GMT
#4666
Reporting my findings from laddering on the test server;

I'm platinum on regular server ( so not that great) playing random.

On the test server I have been only playing as terran and 1-1-1 ing every game v toss and have been telling my opponents at the start of each game tht I am going to 1-1-1 them.

Despite off racing and telling ops my plan I have been winning game after game against players who are substantially better than me ( diamonds and the occasional master on the regular server). Most of my losses hve come from clear micro mistakes on my part ( I am afterall only planumn and I usualy go for macro builds on the regular server, so my micro is lacking).

In short, I think the buffs to toss are not quite enouph yet. I shouldn't be able to win games against masters ( or even diamonds) with a strategy that they know is coming.

I think blizzard may be on the right track with buffing warp prisms as I've found multiple pronged drops to be most effective against me so far. If your tanks stay with the marines at the front before you move out your scvs an buildings are vulnerable. If your mariens and tanks are spread out over your base then a well microed drop can pickoff units and retreat with just shield damage.

Any other terrans out their having similar experiances?


Voltekka
Profile Joined December 2010
4 Posts
September 01 2011 16:54 GMT
#4667
I think immorts will be used more often for earlygame purposes, a range of 6 will make them much more useful. Just keep an immort or two behind your walloff and those roach allins are history :D:D. I personally think that the immortal is an underused unit. Also, warpprisms will be much more durable and will be used quite more often, allowing for some mobility (protoss lack in that area). Cannot wait to see whitera immortaldropping like crazy :D:D:D
Fungal damage reduction is terran-oriented i fear, as toss suffer more from the immobilization than the dmg. But i guess we will see those put into action - should the changes be actually made.
BFH nerfing was in my humble opinion necessary. Too much dmg from a really mobile unit. But the upgrade will most probably be forgotten, as was the reaper speed, for a different reason(150/150 will seem a bit too costly to most terran). It remains to be seen whether these changes will actually see the light of day, however.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
September 01 2011 18:28 GMT
#4668
On September 01 2011 22:19 Robstickle wrote:
Show nested quote +
On September 01 2011 22:15 pRo9aMeR wrote:
i really hope that immo/wprism harrass will be more viable now

and the mothership speed change OMG! i can't wait for the first big game where someone uses this to his advantage


It's an acceleration buff, it's still going to be really slow.


Oh damn, and here I was all excited...

On September 01 2011 22:24 AmericanUmlaut wrote:
Show nested quote +
On September 01 2011 22:15 pRo9aMeR wrote:
i really hope that immo/wprism harrass will be more viable now

and the mothership speed change OMG! i can't wait for the first big game where someone uses this to his advantage

If the reason Motherships weren't being used in high-level games were their accelleration, Motherships would just be kept on circular patrol and microed like BW Mutas or Vultures to keep moving.

I would absolutely love to see the Mothership buffed into a usable state. The idea of a single unit that is so powerful that its arrival is totally game altering is pretty epic, if it can be balanced. But making it get to its top speed somewhat faster is not going to do it.

Me, I'd love to see the wormhole ability from Beta back. If I remember right, it let you teleport the Mothership anywhere you had an energy field? Combined with Mass Recall, a Warp Prism would have effectively unlimited capacity. Bwah hah hah.


There are several games where this sort of thing comes in to play, see AoM expansion with the titan gates or DoW 1 with the (beasts you need relics for?).
It's interesting, but it's not a direction SC should take.
The mothership isn't viable because the designers realised it's a mistake.
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
September 01 2011 18:44 GMT
#4669
On September 02 2011 01:05 General_Winter wrote:
Reporting my findings from laddering on the test server;

I'm platinum on regular server ( so not that great) playing random.

On the test server I have been only playing as terran and 1-1-1 ing every game v toss and have been telling my opponents at the start of each game tht I am going to 1-1-1 them.

Despite off racing and telling ops my plan I have been winning game after game against players who are substantially better than me ( diamonds and the occasional master on the regular server). Most of my losses hve come from clear micro mistakes on my part ( I am afterall only planumn and I usualy go for macro builds on the regular server, so my micro is lacking).

In short, I think the buffs to toss are not quite enouph yet. I shouldn't be able to win games against masters ( or even diamonds) with a strategy that they know is coming.

I think blizzard may be on the right track with buffing warp prisms as I've found multiple pronged drops to be most effective against me so far. If your tanks stay with the marines at the front before you move out your scvs an buildings are vulnerable. If your mariens and tanks are spread out over your base then a well microed drop can pickoff units and retreat with just shield damage.

Any other terrans out their having similar experiances?




That's the thing though, cheese is a typical way for lower level players to take games off of higher ones. And besides, they could be falling to a 111 for a multitude of reasons;

A: They could be thinking that you're trolling them by saying that. IE: saying you're doing 111, but then going for a 2rax conc or 15 CC or something, so they play the game differently.
B: They could be making mistakes. Just because they're masters on live doesn't mean they can't fall to a simple rush. I mean, people lose to combat-ex and they know he's going to cheese them every game, right?
C: They could not know how to handle a 111. It's not like protoss' have a well-known, solid way to hold 111 on live, let alone on the PTR. Most builds that people are using are experimental at this point.
D: They could not know what a 111 is. There are people in masters who don't actually pay attention to the community. They're rare, but they do exist.

Also, diamonds are irrelevant. You can take a game off of a diamond if you're plat, no problem. There's not that much of a skill bracket between the two leagues.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
September 01 2011 19:24 GMT
#4670
On September 02 2011 03:28 Cyber_Cheese wrote:
Show nested quote +
On September 01 2011 22:19 Robstickle wrote:
On September 01 2011 22:15 pRo9aMeR wrote:
i really hope that immo/wprism harrass will be more viable now

and the mothership speed change OMG! i can't wait for the first big game where someone uses this to his advantage


It's an acceleration buff, it's still going to be really slow.


Oh damn, and here I was all excited...

Show nested quote +
On September 01 2011 22:24 AmericanUmlaut wrote:
On September 01 2011 22:15 pRo9aMeR wrote:
i really hope that immo/wprism harrass will be more viable now

and the mothership speed change OMG! i can't wait for the first big game where someone uses this to his advantage

If the reason Motherships weren't being used in high-level games were their accelleration, Motherships would just be kept on circular patrol and microed like BW Mutas or Vultures to keep moving.

I would absolutely love to see the Mothership buffed into a usable state. The idea of a single unit that is so powerful that its arrival is totally game altering is pretty epic, if it can be balanced. But making it get to its top speed somewhat faster is not going to do it.

Me, I'd love to see the wormhole ability from Beta back. If I remember right, it let you teleport the Mothership anywhere you had an energy field? Combined with Mass Recall, a Warp Prism would have effectively unlimited capacity. Bwah hah hah.


There are several games where this sort of thing comes in to play, see AoM expansion with the titan gates or DoW 1 with the (beasts you need relics for?).
It's interesting, but it's not a direction SC should take.
The mothership isn't viable because the designers realised it's a mistake.


Meh there have been mistakes with these 'hero' units but there have also been plenty of good 'hero' units in various games. I do agree that sc2 should be kept apart from stuff like wc3 though but an endgame unit like the mothership could be good.

If anything I hope that sometime they give some more consideration to the mirror match and tune units so they have a specific use in mirrors. Like for example tune the mothership so that it's nearly useless in PvZ and PvT but has good uses in lategame PvP just like the battlecruiser is a little for TvT.
Ryan.990
Profile Joined July 2011
United States4 Posts
September 01 2011 20:40 GMT
#4671
When a building is canceled or salvaged the minerals returned will be displayed at the building location for the owner, for enemy players a floating text will be displayed.
(I believe this works like single player when you pick up floating mineral patches. You will see a +50 in blue and the opponent will need to be in the vicinity to see this floating text)


I think that's a really good idea, so that there's no confusion when a building is canceled while it's under attack.

Overall, good changes in balance. But, I'm torn between if the rax build time should be increased. Blueflame hellions being nerfed seems good enough.
One time, I saw a bunch of banelings blow up a house. (IRL)
bole
Profile Joined January 2011
Serbia164 Posts
September 01 2011 21:26 GMT
#4672
plz blizz do something with 1-1-1 i cant play terran becous i dont know what they gona do (expend or all in 1-1-1 ) every game....

i start opening with 2gate robo... fast observer.... but agean i dont like that caind of gameplay.. where i dipend on what terran gona do....(also before was MMM rush now its 1-1-1 )....

plz do something in this patch ppl cant w8 to play noraml game vs terrans.. as toss at list...

i think now PvP will be like it should be not yust 4gate all ins and staf... but i hope PvT will be fixed..

User was temp banned for this post.
SuperYo1000
Profile Joined July 2008
United States880 Posts
September 02 2011 01:16 GMT
#4673
On September 02 2011 06:26 bole wrote:
plz blizz do something with 1-1-1 i cant play terran becous i dont know what they gona do (expend or all in 1-1-1 ) every game....

i start opening with 2gate robo... fast observer.... but agean i dont like that caind of gameplay.. where i dipend on what terran gona do....(also before was MMM rush now its 1-1-1 )....

plz do something in this patch ppl cant w8 to play noraml game vs terrans.. as toss at list...

i think now PvP will be like it should be not yust 4gate all ins and staf... but i hope PvT will be fixed..



....why are you asking blizz here? shouldn't you ask at the blizzard forums?

Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
September 02 2011 01:22 GMT
#4674
On September 02 2011 03:28 Cyber_Cheese wrote:
Show nested quote +
On September 01 2011 22:19 Robstickle wrote:
On September 01 2011 22:15 pRo9aMeR wrote:
i really hope that immo/wprism harrass will be more viable now

and the mothership speed change OMG! i can't wait for the first big game where someone uses this to his advantage


It's an acceleration buff, it's still going to be really slow.


Oh damn, and here I was all excited...


In one game I played, I sent a mothership built at my third (IK, stupid) to my main army. I thought: "oh fuck, this will take a while." But surprisingly, no. The mothership had a slow acceleration, but it's speed was about the same as an SCV. With the acceleration practically doubled, I can imagine it being used far more.
ETisME
Profile Blog Joined April 2011
12481 Posts
September 02 2011 01:36 GMT
#4675
On September 02 2011 06:26 bole wrote:
plz blizz do something with 1-1-1 i cant play terran becous i dont know what they gona do (expend or all in 1-1-1 ) every game....

i start opening with 2gate robo... fast observer.... but agean i dont like that caind of gameplay.. where i dipend on what terran gona do....(also before was MMM rush now its 1-1-1 )....

plz do something in this patch ppl cant w8 to play noraml game vs terrans.. as toss at list...

i think now PvP will be like it should be not yust 4gate all ins and staf... but i hope PvT will be fixed..

you might get banned for this.
I have to say, I totally understand how you feel through. As a zerg, a gasless terran can mean too many things, just impossible to be prepared for a one rax FE or a 6 rax all-in. It is worse if you can't even get inside his base to scout the gas...

I hope the 5 seconds building time increase will help a little bit, at least it should delay scv+marine all-in
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Torin7
Profile Joined December 2010
United States4 Posts
Last Edited: 2011-09-02 01:51:30
September 02 2011 01:46 GMT
#4676
good patch overall i wonder if ultralisks will be used more
RavenLoud
Profile Joined March 2011
Canada1100 Posts
September 02 2011 02:18 GMT
#4677
On September 02 2011 10:22 Kinetik_Inferno wrote:
Show nested quote +
On September 02 2011 03:28 Cyber_Cheese wrote:
On September 01 2011 22:19 Robstickle wrote:
On September 01 2011 22:15 pRo9aMeR wrote:
i really hope that immo/wprism harrass will be more viable now

and the mothership speed change OMG! i can't wait for the first big game where someone uses this to his advantage


It's an acceleration buff, it's still going to be really slow.


Oh damn, and here I was all excited...


In one game I played, I sent a mothership built at my third (IK, stupid) to my main army. I thought: "oh fuck, this will take a while." But surprisingly, no. The mothership had a slow acceleration, but it's speed was about the same as an SCV. With the acceleration practically doubled, I can imagine it being used far more.

Isn't the Mothership's speed the same as a Brood Lord? 1.40 something?

http://wiki.teamliquid.net/starcraft2/Mothership
GMonster
Profile Blog Joined May 2011
686 Posts
September 02 2011 02:27 GMT
#4678
I hope this is true but apparently now Ultralisk now walk over none massive units in this 1.4 patch. So now they will attack with Zerglings instead of going around them. Which is actually a much needed buff if its true.
GrandMaster Terran NA Server / Mod @ justin.tv/incontrol
-KarakStarcraft-
Profile Joined September 2010
United States258 Posts
September 02 2011 02:28 GMT
#4679
On September 02 2011 11:27 GoKu` wrote:
I hope this is true but apparently now Ultralisk now walk over none massive units in this 1.4 patch. So now they will attack with Zerglings instead of going around them. Which is actually a much needed buff if its true.


Can anyone confirm/deny this?
Belisarius
Profile Joined November 2010
Australia6232 Posts
September 02 2011 02:41 GMT
#4680
On September 02 2011 11:28 Karak wrote:
Show nested quote +
On September 02 2011 11:27 GoKu` wrote:
I hope this is true but apparently now Ultralisk now walk over none massive units in this 1.4 patch. So now they will attack with Zerglings instead of going around them. Which is actually a much needed buff if its true.


Can anyone confirm/deny this?


If that's true that's one of the most important changes in the whole patch. Surely they wouldn't ninja something like that?
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