• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:14
CEST 11:14
KST 18:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 226ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon385.0.16 Hotfix (June 30) - Balance + Bug Fixes38Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)102
StarCraft 2
General
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) Weekly Cups (June 29-July 5): Solar Doubles Serral wins Maestros of the Game 2
Tourneys
HomeStory Cup 29 GSL CK #5 race war RSL Revival: Season 6 - Qualifiers and Main Event Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
ASL 22 Proposed Map Pool Snow On New ASL S22 Map, Zerg Nerf BW General Discussion Farewell Beloved Starcraft (Youtube Videos) BGH Auto Balance -> http://bghmmr.eu/
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread Summer Games Done Quick 2026! Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Five o'clock TL Mafia NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5754 users

Patch 1.4 PTR Notes (updated 9/8) - Page 235

Forum Index > Closed
9040 CommentsPost a Reply
Prev 1 233 234 235 236 237 453 Next
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
HTODethklok
Profile Joined November 2010
United States221 Posts
Last Edited: 2011-09-02 03:17:39
September 02 2011 03:17 GMT
#4681
On September 02 2011 11:28 Karak wrote:
Show nested quote +
On September 02 2011 11:27 GoKu` wrote:
I hope this is true but apparently now Ultralisk now walk over none massive units in this 1.4 patch. So now they will attack with Zerglings instead of going around them. Which is actually a much needed buff if its true.


Can anyone confirm/deny this?



Its not true ultras will still dance around zerglings when engaging unless something is within 1 range of the ultra.
Guns for show... Knives for a pro HTODethklok.201 NA
zTz
Profile Blog Joined February 2003
United States476 Posts
September 02 2011 04:10 GMT
#4682
Issuing new orders to charging zealots will cause them to lose the charge buff.

I'm interested to see if spammin a-move will be throwing charge off.
where's the rants n flames section?
GMonster
Profile Blog Joined May 2011
686 Posts
September 02 2011 04:21 GMT
#4683
On September 02 2011 12:17 HTODethklok wrote:
Show nested quote +
On September 02 2011 11:28 Karak wrote:
On September 02 2011 11:27 GoKu` wrote:
I hope this is true but apparently now Ultralisk now walk over none massive units in this 1.4 patch. So now they will attack with Zerglings instead of going around them. Which is actually a much needed buff if its true.


Can anyone confirm/deny this?



Its not true ultras will still dance around zerglings when engaging unless something is within 1 range of the ultra.


well that sucks i think it would make the ultra better against Ghost Mech, which is very hard for the zerg to deal with.
GrandMaster Terran NA Server / Mod @ justin.tv/incontrol
zhurai
Profile Blog Joined September 2010
United States5660 Posts
September 02 2011 04:53 GMT
#4684
On September 02 2011 12:17 HTODethklok wrote:
Show nested quote +
On September 02 2011 11:28 Karak wrote:
On September 02 2011 11:27 GoKu` wrote:
I hope this is true but apparently now Ultralisk now walk over none massive units in this 1.4 patch. So now they will attack with Zerglings instead of going around them. Which is actually a much needed buff if its true.


Can anyone confirm/deny this?



Its not true ultras will still dance around zerglings when engaging unless something is within 1 range of the ultra.

I really hope this is true...cause I'd love to make ultras more ;o (I use them sometimes, but pretty situational....ish... or when I feel like it ;o)... then again, I'd also love the bw speed upgrade too (for both hydras and ultras :<)
Twitter: @zhurai | Site: http://zhurai.com
EmilA
Profile Joined October 2010
Denmark4618 Posts
September 02 2011 05:05 GMT
#4685
Only allow friends to send me invites.
Only allow friends to send me chat messages.


I dread how this will affect all the weekly cups, where you get an opponent assigned randomly. Hope people don't turn it on just for the sake of turning it on to feel important.
http://dotabuff.com/players/122305951 playing other games
zhurai
Profile Blog Joined September 2010
United States5660 Posts
September 02 2011 05:35 GMT
#4686
On September 02 2011 14:05 EmilA wrote:
Show nested quote +
Only allow friends to send me invites.
Only allow friends to send me chat messages.


I dread how this will affect all the weekly cups, where you get an opponent assigned randomly. Hope people don't turn it on just for the sake of turning it on to feel important.

have the tournament rules state that you have to have that option off (during the duration of the tournament) or you get W.O.'d?
Twitter: @zhurai | Site: http://zhurai.com
EricCartman
Profile Joined May 2011
Canada306 Posts
September 02 2011 06:31 GMT
#4687
hope they revert the rax build time. too much of a change imo.
DRprotocol
Profile Joined August 2011
United States7 Posts
September 02 2011 06:36 GMT
#4688
THANK GOD brotoss got some improvements. I'm sick of nerfs every patch. Infestor is still OP, but the T changes are a welcome sight.
My life for Aiur
Merkd
Profile Joined May 2011
88 Posts
September 02 2011 06:38 GMT
#4689
I like the change to ultra build time, but i wish theyd fix the pathing of ultras.. really it cant step over a tiny zergling?
They fill you with false hopes, they speak visions from their own minds.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
September 02 2011 06:40 GMT
#4690
On September 02 2011 14:35 zhurai wrote:
Show nested quote +
On September 02 2011 14:05 EmilA wrote:
Only allow friends to send me invites.
Only allow friends to send me chat messages.


I dread how this will affect all the weekly cups, where you get an opponent assigned randomly. Hope people don't turn it on just for the sake of turning it on to feel important.

have the tournament rules state that you have to have that option off (during the duration of the tournament) or you get W.O.'d?


Or even a channel, there are certainly ways around it and I think it's better to have the option then not.
DarQraven
Profile Joined January 2010
Netherlands553 Posts
Last Edited: 2011-09-02 08:43:40
September 02 2011 08:41 GMT
#4691
On September 02 2011 13:10 zTz wrote:
Issuing new orders to charging zealots will cause them to lose the charge buff.

I'm interested to see if spammin a-move will be throwing charge off.


That's a shame, I kind of liked the "friendly Charge" technique. As far as I know, it wasn't really widely used, but it had potential against certain pushes. Clearest example being tank-based Terran armies, where you could run ahead one sacrificial Zealot, activate your other Zealots charge ability on him and then make them run on to the tanks. That way you could lengthen the Charge range for quite a bit while also dodging the first hit of tank splash.

But alas, micro is involved, so Protoss is not allowed to use that technique by Blizzard^^

The one thing I'm probably still most worried about is Roach/Infestor. Yes, Immortals will now be able to hit the roaches more easily, but that was never really the problem. Having enough Immortals to deal with the Roaches, while still building Templar to Feedback the Infestors was. Or maybe I've just been playing the counter wrong.
Afterstar
Profile Joined November 2010
67 Posts
Last Edited: 2011-09-02 08:49:23
September 02 2011 08:43 GMT
#4692
The helion change i find is going the wrong way, because it makes it that much weaker against the light military units that it's supposed to be good at.

I would prefer that they simply add an armory requirement to the pre-igniter upgrade,so that all blue flame drops are delayed but the helion stays useful against light military units such as zerglings,marines and zealots later in the game.They already are a fragile unit.
With the new patch, be it normal flame(14dmg) or blue flame(19dmg), it will take 3shots to kill a probe/drone and only reduce the shots from 4 to 3 for scvs,so there will be no reason to spend 150/150 on a research that will provide very little.

Also the 5second rax is simply not thought out, it changes a lot of things and fixes none of the "problems" it's supposed to fix.
Don't cry because it's over,smile because it happened.
Dephy
Profile Joined January 2011
Lithuania163 Posts
Last Edited: 2011-09-02 09:02:38
September 02 2011 08:57 GMT
#4693
On September 02 2011 17:43 Afterstar wrote:
The helion change i find is going the wrong way, because it makes it that much weaker against the light military units that it's supposed to be good at.

I would prefer that they simply add an armory requirement to the pre-igniter upgrade,so that all blue flame drops are delayed but the helion stays useful against light military units such as zerglings,marines and zealots later in the game.They already are a fragile unit.
With the new patch, be it normal flame(14dmg) or blue flame(19dmg), it will take 3shots to kill a probe/drone and only reduce the shots from 4 to 3 for scvs,so there will be no reason to spend 150/150 on a research that will provide very little.

Also the 5second rax is simply not thought out, it changes a lot of things and fixes none of the "problems" it's supposed to fix.

there is a reason to upgrade still. Marines with shield have 55hp, previous blue flame helions deal 24damage so they 3shot marines.
Now blue flames deal 19damage so they still 3shot marines. They still 2shot lings. Srsly, im terran and i like this change, as it really wont change mech play tvt, except helions drops will be easyer to deal with.
And whos getting blue flame helions agains toss anyway(except goody anyway).
DarQraven
Profile Joined January 2010
Netherlands553 Posts
Last Edited: 2011-09-02 09:00:46
September 02 2011 08:59 GMT
#4694
On September 02 2011 17:43 Afterstar wrote:
The helion change i find is going the wrong way, because it makes it that much weaker against the light military units that it's supposed to be good at.

I would prefer that they simply add an armory requirement to the pre-igniter upgrade,so that all blue flame drops are delayed but the helion stays useful against light military units such as zerglings,marines and zealots later in the game.They already are a fragile unit.
With the new patch, be it normal flame(14dmg) or blue flame(19dmg), it will take 3shots to kill a probe/drone and only reduce the shots from 4 to 3 for scvs,so there will be no reason to spend 150/150 on a research that will provide very little.

Also the 5second rax is simply not thought out, it changes a lot of things and fixes none of the "problems" it's supposed to fix.


If I did my calculations correctly, normal Hellions kill a Zealot in 10 shots, whereas BFH's kill that same Zealot in 8. Seems like a worthy upgrade, considering it makes Hellions more effective versus one of the units that they are already pretty good against.

Unless you define Hellions purely as "possibly game-winning worker harass units" and nothing else, the Blue Flame upgrade has not lost all of its utility and can still easily be worth it. Hell, a +4 damage upgrade on *any* unit scales a lot better than the typical +1 attack/armor upgrades the other units tend to have. Just not early game to do guaranteed damage. Because admit it, that was pretty retarded.
Vamp
Profile Joined June 2008
United Kingdom184 Posts
September 02 2011 09:17 GMT
#4695
Repeated control group and selection commands will no longer count as unique actions for APM calculation purposes.

GG APM spammers
`';..;'` http://www.facebook.com/Vamp.Sc2
Shade_FR
Profile Joined June 2010
France378 Posts
Last Edited: 2011-09-02 11:29:41
September 02 2011 11:29 GMT
#4696
On September 02 2011 15:31 EricCartman wrote:
hope they revert the rax build time. too much of a change imo.

Then how would you fix the 2 barracks TvZ imbalance ? It's the only way without nerfing terran too much late game (a change to marine would change the entiere game)
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
NeonFox
Profile Joined January 2011
2373 Posts
September 02 2011 11:47 GMT
#4697
On September 02 2011 20:29 Shade_CsT wrote:
Show nested quote +
On September 02 2011 15:31 EricCartman wrote:
hope they revert the rax build time. too much of a change imo.

Then how would you fix the 2 barracks TvZ imbalance ? It's the only way without nerfing terran too much late game (a change to marine would change the entiere game)


You could argue that this is more a map then actual build time problem.
Velr
Profile Blog Joined July 2008
Switzerland10912 Posts
September 02 2011 12:56 GMT
#4698
Only creating bigger and bigger maps does not sound like a long term solution to me
HypernovA
Profile Joined October 2010
Canada556 Posts
Last Edited: 2011-09-02 13:16:11
September 02 2011 13:15 GMT
#4699
On September 02 2011 20:29 Shade_CsT wrote:
Show nested quote +
On September 02 2011 15:31 EricCartman wrote:
hope they revert the rax build time. too much of a change imo.

Then how would you fix the 2 barracks TvZ imbalance ? It's the only way without nerfing terran too much late game (a change to marine would change the entiere game)

How is 2 rax imbalanced? It is very easy to stop
As long as you micro your drones properly
Enigmatarius
Profile Joined August 2011
Australia15 Posts
September 02 2011 13:15 GMT
#4700
The nerfing of Blue Flame is nice. The seeker missile might seem a bit OP, but I reckon all it will do is make late-game a bit more interesting, especially TvT. Maybe a bit over the top, but we'll find out.

I really like the Warp Prism buff though, since it might encourage people to use them a little more.
Prev 1 233 234 235 236 237 453 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 46m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech127
StarCraft: Brood War
Britney 27828
Rain 1982
Zeus 1290
Hyuk 1287
Shuttle 461
Leta 304
Larva 260
Jaedong 193
Mini 104
actioN 101
[ Show more ]
Killer 69
ToSsGirL 64
sSak 54
soO 48
Noble 33
Movie 27
sorry 22
Hm[arnc] 21
Free 20
ggaemo 19
910 19
Sharp 19
NotJumperer 19
Bale 17
ZergMaN 17
JulyZerg 10
ajuk12(nOOB) 10
Terrorterran 5
League of Legends
Doublelift6789
JimRising 492
Counter-Strike
olofmeister1375
Super Smash Bros
Mew2King117
Other Games
ceh9715
RuFF_SC239
Organizations
Other Games
gamesdonequick25522
StarCraft: Brood War
UltimateBattle 57
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• LUISG 13
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• intothetv
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• iopq 5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota2144
League of Legends
• Lourlo1587
• Stunt1098
• Rush918
Other Games
• WagamamaTV132
Upcoming Events
WardiTV Weekly
1h 46m
PiGosaur Cup
14h 46m
The PondCast
1d
Replay Cast
1d 23h
CrankTV Team League
2 days
OSC
2 days
Replay Cast
2 days
Replay Cast
2 days
CrankTV Team League
3 days
OSC
3 days
[ Show More ]
Replay Cast
3 days
RSL Revival
3 days
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
4 days
Afreeca Starleague
4 days
Snow vs Jaedong
YSC vs hero
RSL Revival
4 days
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
5 days
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.