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Patch 1.4 PTR Notes (updated 9/8) - Page 23

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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
August 25 2011 01:55 GMT
#441
On August 25 2011 10:52 axellerate wrote:
Helions now deal 21 dmg with blue flame (probes, drones, and zerglings will still be 2 shotted - while scvs and marines wont be?) and blink will now hardly be used ever in pvp, as well as 4 gates making it nearly 100% robotech.

Anyone else catch this?


I think it's 19 damage. So, it 3shots all workers.
Tweleve
Profile Joined March 2011
United States644 Posts
August 25 2011 01:55 GMT
#442
i cannot fucking wait to start playing on this patch <3
(╯°□°)╯︵ ┻━┻
Noocta
Profile Joined June 2010
France12578 Posts
August 25 2011 01:55 GMT
#443
On August 25 2011 10:54 Yoshi Kirishima wrote:
Show nested quote +
On August 25 2011 10:53 TheBlueMeaner wrote:
wheeeere the heeeeelllll is the hydralisk buff!?!?!? is this crap serious?? Although I can understand the infestor nerf, hellion nerf is weeeeeee


well now hellions don't beat hydras, at least not nearly as well, it is 6 hits instead of 4 now ( zerg regeneration is instant)

and remember tanks only do 35 dmg to hydras, sooo i guess it's a bit better xD


That's not the problem. Hydra get murdered by stimmed marines anyway. x)
" I'm not gonna fight you. I'm gonna kick your ass ! "
tranquilizer
Profile Joined July 2011
United States66 Posts
August 25 2011 01:55 GMT
#444
I'm loving the seeker missile upgrade.


A bit disappointed about blue flame tho... a 50% nerf is a bit too much IMO.


Also chain fungals will remain a problem, maybe they should nerf the rooting effect rather than the damage.
ㅋㅋㅋㅋㅋㅋㅋㅋ
HinagikUx
Profile Joined January 2011
United States178 Posts
August 25 2011 01:55 GMT
#445
On August 25 2011 10:51 Griffith` wrote:
byebye Mech TvP/TvZ/TvT

BFHs were what made it work so beautifully. Now hellions get to do even less dps!
Ravens still suck

feedback outranges HSM
fungal outranges HSM


hsm is so situational, dont expect it to be common. and bfh's were retardedly op imo. ALWAYS cost efficient and can be game changing in almost every scenario they are used.
uGpTaiga/HinagikUx NA Server
BushidoSnipr
Profile Joined November 2010
United States910 Posts
August 25 2011 01:55 GMT
#446
:DDDD THIS PATCH IS AMAZING!!! Now if only theyd fix the maps...*grumble grumble*
Alleria-
Profile Blog Joined August 2011
90 Posts
August 25 2011 01:55 GMT
#447
Can't believe that it took this long to fix these things:

Sentry Guardian Shield now correctly reduces damage from Hellion, Void ray, and Colossus attacks as well as the Siege Tank’s sieged attack.

Fixed an issue where Colossus thermal lance beams would track a unit much further than the range of the weapon.

SCVs can no longer repair themselves while inside a Bunker or Medivac.


And what is up with this:

When a building is canceled or salvaged the minerals returned will be displayed at the building location for the owner, for enemy players a floating text will be displayed.

TERRANLOL
Profile Blog Joined July 2010
United States626 Posts
August 25 2011 01:55 GMT
#448
On August 25 2011 10:46 Whitewing wrote:
Show nested quote +
On August 25 2011 10:43 MuteZephyr wrote:
Wut?

Blizz didn't even wait for the metagame to catch up with blue flame. QQ wins again. It showed up last MLG, and they're already nerfing it.

I think this is pretty silly.


To be fair, the nerf to blue flame hellions isn't that big, they can still clear your mineral line in a matter of seconds, it just takes them another shot to do it. It helps, but it's certainly not the end of blue flame hellions, they're still nasty.


Ehh. It's easy to say that before you actually see things pan out.
Hellion shots take a long time if you haven't noticed. They actually have the lowest dps of a combat unit in the game. But they do a lot of damage to drones and such because of the way their splash works and their burst damage. Their attack speed is still very slow.
Jakkerr
Profile Joined December 2010
Netherlands2549 Posts
August 25 2011 01:55 GMT
#449
On August 25 2011 10:54 avilo wrote:
Wait a minute. What the fuck. ANy time mech becomes viable, they decide to nerf it into the ground?

And what the hell. Wait 50 patches "to see about infestors."

*People find out blueflame is good after ONE TOURNAMENT*
"Let's nerf that asap"

What the hell happened to "wait and see?"

....


Must suck if u like turtling right? -.-
TUski
Profile Joined April 2010
United States1258 Posts
August 25 2011 01:55 GMT
#450
On August 25 2011 10:52 axellerate wrote:
Helions now deal 21 dmg with blue flame (probes, drones, and zerglings will still be 2 shotted - while scvs and marines wont be?) and blink will now hardly be used ever in pvp, as well as 4 gates making it nearly 100% robotech.

Anyone else catch this?


No to the hellion thing. Hellions do 14 + 10 with blue flame. Now it's only 19 if it goes through.
"There is nothing more cool than being proud of the things that you love." - Day[9]
Jinsho
Profile Joined March 2011
United Kingdom3101 Posts
August 25 2011 01:55 GMT
#451
the attack of drones can't be avoided as easily now.

12 drone rush gogogo!
mousepad
Profile Joined April 2010
United States136 Posts
August 25 2011 01:55 GMT
#452
On August 25 2011 10:51 nt-rAven wrote:
Everyone saying how protoss got huge buff, not as much as people think, zerg ultralisk might be the biggest buff of all


Yeah, this might just make the Ultra viable and no longer borderline useless.
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2011-08-25 02:03:37
August 25 2011 01:55 GMT
#453
On August 25 2011 10:53 MooMooMugi wrote:
Blue flame and infestor nerfs wow, much needed thank you!

3 shots to clear a line of workers now, not 2 :p


Edit nvm. Yes 3 shots to kill workers now.

Blue Flame will still help against Marines (with Medivac Support), Zealots, etc though so it's not totally useless.
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
furerkip
Profile Blog Joined May 2011
United States439 Posts
Last Edited: 2011-08-25 01:56:07
August 25 2011 01:55 GMT
#454
On August 25 2011 10:54 NguN wrote:
Show nested quote +
On August 25 2011 10:52 furerkip wrote:
Why was the range for Immortals increased from 5 to 6?

Aren't Immortals slower than stalkers? And if you keep your Immortals in front of your stalkers now, your stalkers behind it won't be able to shoot. It feels more like a nerf to lots of Immortals, slight buff to small armies with Immortals...


In most battles, Immortals just dance behind all the Stalkers not doing any damage until the very end it.


But now your stalkers won't attack much often, will they? Or is that not really much of a bad trade anyways?
Deleted User 123474
Profile Joined November 2010
292 Posts
August 25 2011 01:56 GMT
#455
Great, now my only TvT build, iEchoic, sucks.

Hellions will never 2-shot SCVs again.
Denzil
Profile Joined August 2010
United Kingdom4193 Posts
August 25 2011 01:56 GMT
#456
Can anyone give me some numbers or at least confirm what I think it means for Fungal?

36 + 30% is 3.6 x 3 so it did 46.8 damage v Armored right?

So we're getting a nerf of 6.8 damage?
Anna: So Sen how will you prepare for your revenge v MC? Sen: With a smile.
VoirDire
Profile Joined February 2009
Sweden1923 Posts
August 25 2011 01:56 GMT
#457
PvP is going to be better now at least
Whole
Profile Blog Joined May 2010
United States6046 Posts
August 25 2011 01:56 GMT
#458
Build time decreased from 70 to 55.


Thank god.
benthekid
Profile Joined March 2011
United States132 Posts
August 25 2011 01:56 GMT
#459
Hunter Seeker missile now the same speed as
slow zergling
Banelings
Corruptors
Ultralisk
Reapers
Stalker

Now faster than
Overseer
Infestor
SCV
Mule
Banshee
Viking
Medivac
Probe
Chargelots
Dark Templar
Archon
Warp Prism

I totally love this they could've buffed infestor again and I wouldn't care as long as this goes through
"Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA (back in WoL) (Funny how it's still true)
Dommk
Profile Joined May 2010
Australia4865 Posts
August 25 2011 01:56 GMT
#460

That is way too much HP on the Warp Prism, especially because it regenerates itself, it had only 20 HP less than the medivac to begin with, now it is going to be faster and sturdier, i guess intotheRainbow will play toss again.

Unlike a medivac, a Warp-prism has 0 armor
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