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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne
There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55 |
On August 25 2011 10:52 axellerate wrote: Helions now deal 21 dmg with blue flame (probes, drones, and zerglings will still be 2 shotted - while scvs and marines wont be?) and blink will now hardly be used ever in pvp, as well as 4 gates making it nearly 100% robotech.
Anyone else catch this?
I think it's 19 damage. So, it 3shots all workers.
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i cannot fucking wait to start playing on this patch <3
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On August 25 2011 10:54 Yoshi Kirishima wrote:Show nested quote +On August 25 2011 10:53 TheBlueMeaner wrote:wheeeere the heeeeelllll is the hydralisk buff!?!?!? is this crap serious?? Although I can understand the infestor nerf, hellion nerf is weeeeeee  well now hellions don't beat hydras, at least not nearly as well, it is 6 hits instead of 4 now ( zerg regeneration is instant) and remember tanks only do 35 dmg to hydras, sooo i guess it's a bit better xD
That's not the problem. Hydra get murdered by stimmed marines anyway. x)
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I'm loving the seeker missile upgrade.
A bit disappointed about blue flame tho... a 50% nerf is a bit too much IMO.
Also chain fungals will remain a problem, maybe they should nerf the rooting effect rather than the damage.
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On August 25 2011 10:51 Griffith` wrote: byebye Mech TvP/TvZ/TvT
BFHs were what made it work so beautifully. Now hellions get to do even less dps! Ravens still suck
feedback outranges HSM fungal outranges HSM
hsm is so situational, dont expect it to be common. and bfh's were retardedly op imo. ALWAYS cost efficient and can be game changing in almost every scenario they are used.
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:DDDD THIS PATCH IS AMAZING!!! Now if only theyd fix the maps...*grumble grumble*
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Can't believe that it took this long to fix these things:
Sentry Guardian Shield now correctly reduces damage from Hellion, Void ray, and Colossus attacks as well as the Siege Tank’s sieged attack.
Fixed an issue where Colossus thermal lance beams would track a unit much further than the range of the weapon.
SCVs can no longer repair themselves while inside a Bunker or Medivac.
And what is up with this:
When a building is canceled or salvaged the minerals returned will be displayed at the building location for the owner, for enemy players a floating text will be displayed.
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On August 25 2011 10:46 Whitewing wrote:Show nested quote +On August 25 2011 10:43 MuteZephyr wrote: Wut?
Blizz didn't even wait for the metagame to catch up with blue flame. QQ wins again. It showed up last MLG, and they're already nerfing it.
I think this is pretty silly. To be fair, the nerf to blue flame hellions isn't that big, they can still clear your mineral line in a matter of seconds, it just takes them another shot to do it. It helps, but it's certainly not the end of blue flame hellions, they're still nasty.
Ehh. It's easy to say that before you actually see things pan out. Hellion shots take a long time if you haven't noticed. They actually have the lowest dps of a combat unit in the game. But they do a lot of damage to drones and such because of the way their splash works and their burst damage. Their attack speed is still very slow.
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On August 25 2011 10:54 avilo wrote: Wait a minute. What the fuck. ANy time mech becomes viable, they decide to nerf it into the ground?
And what the hell. Wait 50 patches "to see about infestors."
*People find out blueflame is good after ONE TOURNAMENT* "Let's nerf that asap"
What the hell happened to "wait and see?"
....
Must suck if u like turtling right? -.-
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On August 25 2011 10:52 axellerate wrote: Helions now deal 21 dmg with blue flame (probes, drones, and zerglings will still be 2 shotted - while scvs and marines wont be?) and blink will now hardly be used ever in pvp, as well as 4 gates making it nearly 100% robotech.
Anyone else catch this?
No to the hellion thing. Hellions do 14 + 10 with blue flame. Now it's only 19 if it goes through.
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the attack of drones can't be avoided as easily now.
12 drone rush gogogo!
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On August 25 2011 10:51 nt-rAven wrote: Everyone saying how protoss got huge buff, not as much as people think, zerg ultralisk might be the biggest buff of all
Yeah, this might just make the Ultra viable and no longer borderline useless.
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On August 25 2011 10:53 MooMooMugi wrote: Blue flame and infestor nerfs wow, much needed thank you!
3 shots to clear a line of workers now, not 2 :p
Edit nvm. Yes 3 shots to kill workers now.
Blue Flame will still help against Marines (with Medivac Support), Zealots, etc though so it's not totally useless.
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On August 25 2011 10:54 NguN wrote:Show nested quote +On August 25 2011 10:52 furerkip wrote: Why was the range for Immortals increased from 5 to 6?
Aren't Immortals slower than stalkers? And if you keep your Immortals in front of your stalkers now, your stalkers behind it won't be able to shoot. It feels more like a nerf to lots of Immortals, slight buff to small armies with Immortals... In most battles, Immortals just dance behind all the Stalkers not doing any damage until the very end it.
But now your stalkers won't attack much often, will they? Or is that not really much of a bad trade anyways?
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Great, now my only TvT build, iEchoic, sucks.
Hellions will never 2-shot SCVs again.
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Can anyone give me some numbers or at least confirm what I think it means for Fungal?
36 + 30% is 3.6 x 3 so it did 46.8 damage v Armored right?
So we're getting a nerf of 6.8 damage?
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PvP is going to be better now at least
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Build time decreased from 70 to 55.
Thank god.
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Hunter Seeker missile now the same speed as slow zergling Banelings Corruptors Ultralisk Reapers Stalker
Now faster than Overseer Infestor SCV Mule Banshee Viking Medivac Probe Chargelots Dark Templar Archon Warp Prism I totally love this they could've buffed infestor again and I wouldn't care as long as this goes through
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That is way too much HP on the Warp Prism, especially because it regenerates itself, it had only 20 HP less than the medivac to begin with, now it is going to be faster and sturdier, i guess intotheRainbow will play toss again.
Unlike a medivac, a Warp-prism has 0 armor
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