• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:32
CEST 14:32
KST 21:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 298Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 6 - 12): Protoss strike back2BSL Season 22 Full Overview & Conclusion7BSL Season 22 Full Overview & Conclusion7Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon44
StarCraft 2
General
Weekly Cups (July 6 - 12): Protoss strike back Is the larve respawn broken? Serral wins HomeStory Cup 29 Serral wins Maestros of the Game 2 Reynor: GSL Loss Wasn't About Preparation Format
Tourneys
GSL CK #5 Race War WardiTV Summer Cup 2026 RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
screpdb: new Starcraft reporting tool Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) ASL 22 Proposed Map Pool ASL22 General Discussion BSL Season 22 Full Overview & Conclusion
Tourneys
[ASL22] Wildcard Qualifier IPSL Spring 2026 Top 4! [Megathread] Daily Proleagues CSLAN 4 is Coming!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Path of Exile Summer Games Done Quick 2026! Nintendo Switch Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6749 users

Patch 1.4 PTR Notes (updated 9/8) - Page 189

Forum Index > Closed
9040 CommentsPost a Reply
Prev 1 187 188 189 190 191 453 Next
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
Darneck
Profile Joined September 2010
Sweden1394 Posts
August 26 2011 17:49 GMT
#3761
On August 27 2011 02:48 haitike wrote:
Show nested quote +
On August 27 2011 02:44 Existor wrote:
With no stun for fungal you must add speed upgrade for hydralisk and decrease it food cap by 1


That would be awesome... I miss hidralisks...

No that wouldn't be awesome, it would ridiculous.. Some of the changes people suggest are just..
Oboeman
Profile Joined January 2011
Canada3980 Posts
August 26 2011 17:50 GMT
#3762
I've been trying to make sense of the flying unit changes (one concerning an issue with deceleration, one with unit separation).

The separation change is pretty clear. When fighting air units now automatically try to spread themselves out fairly quickly.

To see it, just make 15 banshees in a unit tester and attack a building. Instead of staying clumped, they kind of jostle and bump to make room, including pushing the front banshees forward to make room. On regular Bnet, they kind of spread out in an arc, but never push the others forward or backwards.

I can't figure out the acceleration one though. mutas still feel the same to me. Banshee kiting seems the same. so I'm not sure what this change (or bug fix) is about.
Stiluz
Profile Joined October 2010
Norway688 Posts
August 26 2011 17:50 GMT
#3763
On August 27 2011 02:42 Umpteen wrote:
They can remove the stun from fungal the exact same moment they remove the marine and blink from the game. Or Zerg; getting rid of that would work too.


This point exactly. It's so funny that other races complain about infestors, one of the few good units Zerg has, but completely overlooks how incredible their own units are overall.
justinpal
Profile Joined September 2010
United States3810 Posts
August 26 2011 17:54 GMT
#3764
On August 27 2011 02:44 Existor wrote:
With no stun for fungal you must add speed upgrade for hydralisk and decrease it food cap by 1


And give ultralisks the ability to jump into battle with the range of a siege tank and decrease its food cap by 4.
Never make a hydralisk.
Tennet
Profile Joined January 2010
United States1458 Posts
August 26 2011 17:56 GMT
#3765
On August 27 2011 02:50 Stiluz wrote:
Show nested quote +
On August 27 2011 02:42 Umpteen wrote:
They can remove the stun from fungal the exact same moment they remove the marine and blink from the game. Or Zerg; getting rid of that would work too.


This point exactly. It's so funny that other races complain about infestors, one of the few good units Zerg has, but completely overlooks how incredible their own units are overall.

Please tell me a Terran unit that can kill a protoss death ball while preventing movement and abilities?
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
August 26 2011 17:56 GMT
#3766
On August 27 2011 02:39 [F_]aths wrote:
Show nested quote +
On August 27 2011 00:53 darkness wrote:
On August 27 2011 00:49 [F_]aths wrote:
I think the fungal nerf mostly addresses the infestor+broods issue versus terran as Blizzard (David Kim) once mentioned that they consider that strategy too strong.


Actually, neither David Kim nor Blizzard said infestor+BL are OP. They said some players thought so.
David did say it. I think it was at the HotS press invitational.


He said they were looking into the possibility of it being OP. He never stated it as OP. There's a difference between stating things as facts and stating that you are going to investigate to see if it's a fact. People merely choose to ignore this so the information changes. Hence why 2nd/3rd/etc. hand information is meaningless is many cases
Oboeman
Profile Joined January 2011
Canada3980 Posts
August 26 2011 17:58 GMT
#3767
Here's screenshots of the flying unit separation change. In both situations the banshees are clumped and given an attack command on the pf.

I'll let you guess which is the PTR

[image loading]

[image loading]
BeeNu
Profile Joined June 2011
615 Posts
August 26 2011 17:58 GMT
#3768
On August 27 2011 02:56 Tennet wrote:
Show nested quote +
On August 27 2011 02:50 Stiluz wrote:
On August 27 2011 02:42 Umpteen wrote:
They can remove the stun from fungal the exact same moment they remove the marine and blink from the game. Or Zerg; getting rid of that would work too.


This point exactly. It's so funny that other races complain about infestors, one of the few good units Zerg has, but completely overlooks how incredible their own units are overall.

Please tell me a Terran unit that can kill a protoss death ball while preventing movement and abilities?


Are you telling me that Protoss actually micro their death balls?
Tennet
Profile Joined January 2010
United States1458 Posts
Last Edited: 2011-08-26 18:06:54
August 26 2011 18:01 GMT
#3769
On August 27 2011 02:58 BeeNu wrote:
Show nested quote +
On August 27 2011 02:56 Tennet wrote:
On August 27 2011 02:50 Stiluz wrote:
On August 27 2011 02:42 Umpteen wrote:
They can remove the stun from fungal the exact same moment they remove the marine and blink from the game. Or Zerg; getting rid of that would work too.


This point exactly. It's so funny that other races complain about infestors, one of the few good units Zerg has, but completely overlooks how incredible their own units are overall.

Please tell me a Terran unit that can kill a protoss death ball while preventing movement and abilities?


Are you telling me that Protoss actually micro their death balls?

I find chain fungaling ridiculous vs P but you do have a point.. P isn't always properly dealing with infestors.. Ok maybe the stun isn't that bad, just people aren't adapting well enough to it.
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
Last Edited: 2011-08-26 18:05:56
August 26 2011 18:05 GMT
#3770
On August 27 2011 02:58 Oboeman wrote:
Here's screenshots of the flying unit separation change. In both situations the banshees are clumped and given an attack command on the pf.

I'll let you guess which is the PTR

[image loading]

[image loading]


What's blizzards problem with air units clumping, dear lord.

Can you still "muta stack" ?
wat
Deleted User 108965
Profile Blog Joined September 2010
1096 Posts
August 26 2011 18:05 GMT
#3771
On August 27 2011 02:58 BeeNu wrote:
Show nested quote +
On August 27 2011 02:56 Tennet wrote:
On August 27 2011 02:50 Stiluz wrote:
On August 27 2011 02:42 Umpteen wrote:
They can remove the stun from fungal the exact same moment they remove the marine and blink from the game. Or Zerg; getting rid of that would work too.


This point exactly. It's so funny that other races complain about infestors, one of the few good units Zerg has, but completely overlooks how incredible their own units are overall.

Please tell me a Terran unit that can kill a protoss death ball while preventing movement and abilities?


Are you telling me that Protoss actually micro their death balls?


i mean im not for stun being nerfed from fungal or whatever but to say that death balls use no micro is naive
Disciple....Top 3 control in Clarion County
iDrone
Profile Joined December 2010
United States176 Posts
August 26 2011 18:09 GMT
#3772
On August 27 2011 03:05 FrankWalls wrote:
Show nested quote +
On August 27 2011 02:58 BeeNu wrote:
On August 27 2011 02:56 Tennet wrote:
On August 27 2011 02:50 Stiluz wrote:
On August 27 2011 02:42 Umpteen wrote:
They can remove the stun from fungal the exact same moment they remove the marine and blink from the game. Or Zerg; getting rid of that would work too.


This point exactly. It's so funny that other races complain about infestors, one of the few good units Zerg has, but completely overlooks how incredible their own units are overall.

Please tell me a Terran unit that can kill a protoss death ball while preventing movement and abilities?


Are you telling me that Protoss actually micro their death balls?


"...but to say that death balls use no micro is naive


I think the reason people have been saying that for awhile is because of how 1 sided the battle is.
Oboeman
Profile Joined January 2011
Canada3980 Posts
August 26 2011 18:10 GMT
#3773
On August 27 2011 03:05 Elefanto wrote:
Show nested quote +
On August 27 2011 02:58 Oboeman wrote:
Here's screenshots of the flying unit separation change. In both situations the banshees are clumped and given an attack command on the pf.

I'll let you guess which is the PTR

[image loading]

[image loading]


What's blizzards problem with air units clumping, dear lord.

Can you still "muta stack" ?


Yeah you can still stack air units. On the PTR they will try to unclump in combat, the same way they would normally unclump when idle. If you keep them moving, you can keep them stacked.
Velexe
Profile Joined August 2011
Australia71 Posts
August 26 2011 18:14 GMT
#3774
since i play random:
for toss, i like the warp prism buff, good timing since i've recently been trying to find a way to use them. immo boost will really help, especially with tanks. blink one is unexpected, don't know what to think. mship is a cool solution
for terran, racks is an interesting one, not sure what to think too much. hellions being weaker, i like just because most of the time, hellions don't work for me, but when i'm zerg, they kill me so bad T_T
as zerg, i don't overly use infestors, i'm just not that amazing with caster units to make it viable most of the time, ultra time is very good, those things took way way too long to pop, and loving the overseer cost reduction, and i like how that's compensated for with the contaminate nerf.

nice patch overall i think
Velexe | #=263 | Random | Diamond
lundell100
Profile Joined July 2010
Sweden232 Posts
August 26 2011 18:15 GMT
#3775
On August 27 2011 02:14 Elefanto wrote:
How about: You can't stack fungals. New fungal only works after the one before expired.
If you stack an unit already under the effect of fungal, it won't activate.

This would actually be good.
So irritating when I hear zergs complain about forcefields, and that it prevents micro, when they can stack fungal growth, that just seems hypocritical. (And I know infestors are a higher tech blabla, but w/e).
Having like a small second cooldown or so after the first fungal has ended would probably solve everything, because then the person who was on the receiving-end of the fungal would have a small window of time to spread out his units.
TimeSpiral
Profile Joined January 2011
United States1010 Posts
August 26 2011 18:16 GMT
#3776
On August 27 2011 03:05 FrankWalls wrote:
Show nested quote +
On August 27 2011 02:58 BeeNu wrote:
On August 27 2011 02:56 Tennet wrote:
On August 27 2011 02:50 Stiluz wrote:
On August 27 2011 02:42 Umpteen wrote:
They can remove the stun from fungal the exact same moment they remove the marine and blink from the game. Or Zerg; getting rid of that would work too.


This point exactly. It's so funny that other races complain about infestors, one of the few good units Zerg has, but completely overlooks how incredible their own units are overall.

Please tell me a Terran unit that can kill a protoss death ball while preventing movement and abilities?


Are you telling me that Protoss actually micro their death balls?


i mean im not for stun being nerfed from fungal or whatever but to say that death balls use no micro is naive


I would say it [GWC Ball] requires more positional awareness than it does micro, in the traditional sense. And by that I mean, it is really vital to attack from the right angle relative to your opponent. And of course, as you know I'm a big advocate of, unit positioning is pretty obviously important; Zealots in front, Blinkers and Collusus in a ball, etc, etc ...

Removing the snare, or stung, or entangle, or whatever the hell you want to call it, from FG is too drastic of a change. I think the approach they're taking is proper, actually. They're dealing with the unforeseen consequence of a 100% DPS buff to damage that FG got in the last patch by changing the damage output.
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
TheLeafmuncher
Profile Joined February 2011
Finland13 Posts
August 26 2011 18:17 GMT
#3777
I don't understand the "flying unit spread" change at all.

You can easily "magic box" any flying unit to avoid massive
aoe shots like Fungal growth or Thor missiles.

What's the next step, make bio "auto dodge" storms?

Other than that, I think the changes are good.

2rax is a little weaker, blink all-ins come a little slower and
1/1/1 all-ins should be easier to manage as a protoss.

Still waiting for a Hydralisk change tho
Dharmok
Profile Joined April 2010
Netherlands57 Posts
August 26 2011 18:18 GMT
#3778
Most changes seem reasonable, except for the Immortal range change. I fear this will tip the balance too much in favour of Protoss in ZvP. The combination of forcefields and the lack of ranged ground units for Zerg will make the life of the Zerg very difficult. Hydra's aren't really an option as they are slow and melt to collossi; NP on the immortals will be more difficult as well as they will be farther away.
Only dead fish go with the flow
Fatze
Profile Blog Joined March 2011
Germany1342 Posts
August 26 2011 18:20 GMT
#3779
good changes in my opinion
Comfort from bottles, cheers from beers the guitars are our weapons and we know how to kill!
DEF.Sins
Profile Joined May 2010
Ireland22 Posts
Last Edited: 2011-08-26 18:24:55
August 26 2011 18:24 GMT
#3780
still think protoss needs more buff vs z. FG should be nerfed to only slow units not stop them, and should not effect massive units aside from damage (imo).
Work hard play hard
Prev 1 187 188 189 190 191 453 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
WardiTV Mondays #95
IntoTheiNu 1228
WardiTV715
TKL 283
Rex131
CranKy Ducklings35
CranKy Ducklings SOOP7
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 315
TKL 283
SHIN 197
herO (SOOP) 175
Rex 131
DenverSC2 30
StarCraft: Brood War
Calm 7324
Sea 2049
Bisu 1860
Shuttle 1292
Jaedong 779
Mini 468
Hyuk 438
firebathero 416
BeSt 266
EffOrt 257
[ Show more ]
Light 209
Larva 203
Stork 194
Soulkey 191
ggaemo 179
Snow 171
Soma 163
sorry 119
ZerO 93
Free 60
Pusan 56
ToSsGirL 55
Sea.KH 54
Rush 52
PianO 51
JYJ 40
[sc1f]eonzerg 40
Sharp 39
910 38
soO 35
scan(afreeca) 33
Aegong 27
yabsab 25
Movie 23
Killer 21
hero 21
Sexy 21
Hm[arnc] 20
Bale 19
Icarus 18
sSak 18
Shine 15
IntoTheRainbow 14
Barracks 13
Noble 13
Yoon 7
Dota 2
Gorgc6590
Dendi437
syndereN125
Counter-Strike
x6flipin305
markeloff101
byalli0
Other Games
singsing1199
B2W.Neo642
Lowko409
crisheroes283
hiko203
RuFF_SC218
ZerO(Twitch)10
Organizations
Other Games
gamesdonequick2629
BasetradeTV264
StarCraft: Brood War
lovetv 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade965
• HappyZerGling110
Upcoming Events
The PondCast
21h 28m
Replay Cast
1d 20h
CrankTV Team League
1d 22h
Replay Cast
2 days
CrankTV Team League
2 days
Replay Cast
3 days
RSL Revival
3 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
3 days
IPSL
4 days
Dragon vs Hawk
RSL Revival
4 days
Classic vs Trap
herO vs SHIN
[ Show More ]
Sparkling Tuna Cup
4 days
IPSL
5 days
Bonyth vs Ret
WardiTV Weekly
5 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

YSL S3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.