• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:00
CET 04:00
KST 12:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool30Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (August 25-31): Clem's Last Straw? Weekly Cups (March 9-15): herO, Clem, ByuN win Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87 [GSL CK] #2: Team Classic vs. Team Solar
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion Gypsy to Korea JaeDong's form before ASL BSL Season 22
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours Small VOD Thread 2.0 IPSL Spring 2026 is here!
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread Mexico's Drug War
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2026 Football Thread Tokyo Olympics 2021 Thread General nutrition recommendations Cricket [SPORT]
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4966 users

Patch 1.4 PTR Notes (updated 9/8) - Page 189

Forum Index > Closed
9040 CommentsPost a Reply
Prev 1 187 188 189 190 191 453 Next
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
Darneck
Profile Joined September 2010
Sweden1394 Posts
August 26 2011 17:49 GMT
#3761
On August 27 2011 02:48 haitike wrote:
Show nested quote +
On August 27 2011 02:44 Existor wrote:
With no stun for fungal you must add speed upgrade for hydralisk and decrease it food cap by 1


That would be awesome... I miss hidralisks...

No that wouldn't be awesome, it would ridiculous.. Some of the changes people suggest are just..
Oboeman
Profile Joined January 2011
Canada3980 Posts
August 26 2011 17:50 GMT
#3762
I've been trying to make sense of the flying unit changes (one concerning an issue with deceleration, one with unit separation).

The separation change is pretty clear. When fighting air units now automatically try to spread themselves out fairly quickly.

To see it, just make 15 banshees in a unit tester and attack a building. Instead of staying clumped, they kind of jostle and bump to make room, including pushing the front banshees forward to make room. On regular Bnet, they kind of spread out in an arc, but never push the others forward or backwards.

I can't figure out the acceleration one though. mutas still feel the same to me. Banshee kiting seems the same. so I'm not sure what this change (or bug fix) is about.
Stiluz
Profile Joined October 2010
Norway688 Posts
August 26 2011 17:50 GMT
#3763
On August 27 2011 02:42 Umpteen wrote:
They can remove the stun from fungal the exact same moment they remove the marine and blink from the game. Or Zerg; getting rid of that would work too.


This point exactly. It's so funny that other races complain about infestors, one of the few good units Zerg has, but completely overlooks how incredible their own units are overall.
justinpal
Profile Joined September 2010
United States3810 Posts
August 26 2011 17:54 GMT
#3764
On August 27 2011 02:44 Existor wrote:
With no stun for fungal you must add speed upgrade for hydralisk and decrease it food cap by 1


And give ultralisks the ability to jump into battle with the range of a siege tank and decrease its food cap by 4.
Never make a hydralisk.
Tennet
Profile Joined January 2010
United States1458 Posts
August 26 2011 17:56 GMT
#3765
On August 27 2011 02:50 Stiluz wrote:
Show nested quote +
On August 27 2011 02:42 Umpteen wrote:
They can remove the stun from fungal the exact same moment they remove the marine and blink from the game. Or Zerg; getting rid of that would work too.


This point exactly. It's so funny that other races complain about infestors, one of the few good units Zerg has, but completely overlooks how incredible their own units are overall.

Please tell me a Terran unit that can kill a protoss death ball while preventing movement and abilities?
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
August 26 2011 17:56 GMT
#3766
On August 27 2011 02:39 [F_]aths wrote:
Show nested quote +
On August 27 2011 00:53 darkness wrote:
On August 27 2011 00:49 [F_]aths wrote:
I think the fungal nerf mostly addresses the infestor+broods issue versus terran as Blizzard (David Kim) once mentioned that they consider that strategy too strong.


Actually, neither David Kim nor Blizzard said infestor+BL are OP. They said some players thought so.
David did say it. I think it was at the HotS press invitational.


He said they were looking into the possibility of it being OP. He never stated it as OP. There's a difference between stating things as facts and stating that you are going to investigate to see if it's a fact. People merely choose to ignore this so the information changes. Hence why 2nd/3rd/etc. hand information is meaningless is many cases
Oboeman
Profile Joined January 2011
Canada3980 Posts
August 26 2011 17:58 GMT
#3767
Here's screenshots of the flying unit separation change. In both situations the banshees are clumped and given an attack command on the pf.

I'll let you guess which is the PTR

[image loading]

[image loading]
BeeNu
Profile Joined June 2011
615 Posts
August 26 2011 17:58 GMT
#3768
On August 27 2011 02:56 Tennet wrote:
Show nested quote +
On August 27 2011 02:50 Stiluz wrote:
On August 27 2011 02:42 Umpteen wrote:
They can remove the stun from fungal the exact same moment they remove the marine and blink from the game. Or Zerg; getting rid of that would work too.


This point exactly. It's so funny that other races complain about infestors, one of the few good units Zerg has, but completely overlooks how incredible their own units are overall.

Please tell me a Terran unit that can kill a protoss death ball while preventing movement and abilities?


Are you telling me that Protoss actually micro their death balls?
Tennet
Profile Joined January 2010
United States1458 Posts
Last Edited: 2011-08-26 18:06:54
August 26 2011 18:01 GMT
#3769
On August 27 2011 02:58 BeeNu wrote:
Show nested quote +
On August 27 2011 02:56 Tennet wrote:
On August 27 2011 02:50 Stiluz wrote:
On August 27 2011 02:42 Umpteen wrote:
They can remove the stun from fungal the exact same moment they remove the marine and blink from the game. Or Zerg; getting rid of that would work too.


This point exactly. It's so funny that other races complain about infestors, one of the few good units Zerg has, but completely overlooks how incredible their own units are overall.

Please tell me a Terran unit that can kill a protoss death ball while preventing movement and abilities?


Are you telling me that Protoss actually micro their death balls?

I find chain fungaling ridiculous vs P but you do have a point.. P isn't always properly dealing with infestors.. Ok maybe the stun isn't that bad, just people aren't adapting well enough to it.
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
Last Edited: 2011-08-26 18:05:56
August 26 2011 18:05 GMT
#3770
On August 27 2011 02:58 Oboeman wrote:
Here's screenshots of the flying unit separation change. In both situations the banshees are clumped and given an attack command on the pf.

I'll let you guess which is the PTR

[image loading]

[image loading]


What's blizzards problem with air units clumping, dear lord.

Can you still "muta stack" ?
wat
Deleted User 108965
Profile Blog Joined September 2010
1096 Posts
August 26 2011 18:05 GMT
#3771
On August 27 2011 02:58 BeeNu wrote:
Show nested quote +
On August 27 2011 02:56 Tennet wrote:
On August 27 2011 02:50 Stiluz wrote:
On August 27 2011 02:42 Umpteen wrote:
They can remove the stun from fungal the exact same moment they remove the marine and blink from the game. Or Zerg; getting rid of that would work too.


This point exactly. It's so funny that other races complain about infestors, one of the few good units Zerg has, but completely overlooks how incredible their own units are overall.

Please tell me a Terran unit that can kill a protoss death ball while preventing movement and abilities?


Are you telling me that Protoss actually micro their death balls?


i mean im not for stun being nerfed from fungal or whatever but to say that death balls use no micro is naive
Disciple....Top 3 control in Clarion County
iDrone
Profile Joined December 2010
United States176 Posts
August 26 2011 18:09 GMT
#3772
On August 27 2011 03:05 FrankWalls wrote:
Show nested quote +
On August 27 2011 02:58 BeeNu wrote:
On August 27 2011 02:56 Tennet wrote:
On August 27 2011 02:50 Stiluz wrote:
On August 27 2011 02:42 Umpteen wrote:
They can remove the stun from fungal the exact same moment they remove the marine and blink from the game. Or Zerg; getting rid of that would work too.


This point exactly. It's so funny that other races complain about infestors, one of the few good units Zerg has, but completely overlooks how incredible their own units are overall.

Please tell me a Terran unit that can kill a protoss death ball while preventing movement and abilities?


Are you telling me that Protoss actually micro their death balls?


"...but to say that death balls use no micro is naive


I think the reason people have been saying that for awhile is because of how 1 sided the battle is.
Oboeman
Profile Joined January 2011
Canada3980 Posts
August 26 2011 18:10 GMT
#3773
On August 27 2011 03:05 Elefanto wrote:
Show nested quote +
On August 27 2011 02:58 Oboeman wrote:
Here's screenshots of the flying unit separation change. In both situations the banshees are clumped and given an attack command on the pf.

I'll let you guess which is the PTR

[image loading]

[image loading]


What's blizzards problem with air units clumping, dear lord.

Can you still "muta stack" ?


Yeah you can still stack air units. On the PTR they will try to unclump in combat, the same way they would normally unclump when idle. If you keep them moving, you can keep them stacked.
Velexe
Profile Joined August 2011
Australia71 Posts
August 26 2011 18:14 GMT
#3774
since i play random:
for toss, i like the warp prism buff, good timing since i've recently been trying to find a way to use them. immo boost will really help, especially with tanks. blink one is unexpected, don't know what to think. mship is a cool solution
for terran, racks is an interesting one, not sure what to think too much. hellions being weaker, i like just because most of the time, hellions don't work for me, but when i'm zerg, they kill me so bad T_T
as zerg, i don't overly use infestors, i'm just not that amazing with caster units to make it viable most of the time, ultra time is very good, those things took way way too long to pop, and loving the overseer cost reduction, and i like how that's compensated for with the contaminate nerf.

nice patch overall i think
Velexe | #=263 | Random | Diamond
lundell100
Profile Joined July 2010
Sweden232 Posts
August 26 2011 18:15 GMT
#3775
On August 27 2011 02:14 Elefanto wrote:
How about: You can't stack fungals. New fungal only works after the one before expired.
If you stack an unit already under the effect of fungal, it won't activate.

This would actually be good.
So irritating when I hear zergs complain about forcefields, and that it prevents micro, when they can stack fungal growth, that just seems hypocritical. (And I know infestors are a higher tech blabla, but w/e).
Having like a small second cooldown or so after the first fungal has ended would probably solve everything, because then the person who was on the receiving-end of the fungal would have a small window of time to spread out his units.
TimeSpiral
Profile Joined January 2011
United States1010 Posts
August 26 2011 18:16 GMT
#3776
On August 27 2011 03:05 FrankWalls wrote:
Show nested quote +
On August 27 2011 02:58 BeeNu wrote:
On August 27 2011 02:56 Tennet wrote:
On August 27 2011 02:50 Stiluz wrote:
On August 27 2011 02:42 Umpteen wrote:
They can remove the stun from fungal the exact same moment they remove the marine and blink from the game. Or Zerg; getting rid of that would work too.


This point exactly. It's so funny that other races complain about infestors, one of the few good units Zerg has, but completely overlooks how incredible their own units are overall.

Please tell me a Terran unit that can kill a protoss death ball while preventing movement and abilities?


Are you telling me that Protoss actually micro their death balls?


i mean im not for stun being nerfed from fungal or whatever but to say that death balls use no micro is naive


I would say it [GWC Ball] requires more positional awareness than it does micro, in the traditional sense. And by that I mean, it is really vital to attack from the right angle relative to your opponent. And of course, as you know I'm a big advocate of, unit positioning is pretty obviously important; Zealots in front, Blinkers and Collusus in a ball, etc, etc ...

Removing the snare, or stung, or entangle, or whatever the hell you want to call it, from FG is too drastic of a change. I think the approach they're taking is proper, actually. They're dealing with the unforeseen consequence of a 100% DPS buff to damage that FG got in the last patch by changing the damage output.
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
TheLeafmuncher
Profile Joined February 2011
Finland13 Posts
August 26 2011 18:17 GMT
#3777
I don't understand the "flying unit spread" change at all.

You can easily "magic box" any flying unit to avoid massive
aoe shots like Fungal growth or Thor missiles.

What's the next step, make bio "auto dodge" storms?

Other than that, I think the changes are good.

2rax is a little weaker, blink all-ins come a little slower and
1/1/1 all-ins should be easier to manage as a protoss.

Still waiting for a Hydralisk change tho
Dharmok
Profile Joined April 2010
Netherlands57 Posts
August 26 2011 18:18 GMT
#3778
Most changes seem reasonable, except for the Immortal range change. I fear this will tip the balance too much in favour of Protoss in ZvP. The combination of forcefields and the lack of ranged ground units for Zerg will make the life of the Zerg very difficult. Hydra's aren't really an option as they are slow and melt to collossi; NP on the immortals will be more difficult as well as they will be farther away.
Only dead fish go with the flow
Fatze
Profile Blog Joined March 2011
Germany1342 Posts
August 26 2011 18:20 GMT
#3779
good changes in my opinion
Comfort from bottles, cheers from beers the guitars are our weapons and we know how to kill!
DEF.Sins
Profile Joined May 2010
Ireland22 Posts
Last Edited: 2011-08-26 18:24:55
August 26 2011 18:24 GMT
#3780
still think protoss needs more buff vs z. FG should be nerfed to only slow units not stop them, and should not effect massive units aside from damage (imo).
Work hard play hard
Prev 1 187 188 189 190 191 453 Next
Please log in or register to reply.
Live Events Refresh
The PiG Daily
22:00
Best Games of SC
Solar vs ByuN
MaxPax vs Solar
Rogue vs Percival
Cure vs Solar
herO vs Solar
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 296
NeuroSwarm 273
Nina 139
ProTech126
StarCraft: Brood War
Shuttle 634
Noble 77
Icarus 3
Dota 2
monkeys_forever743
LuMiX1
League of Legends
JimRising 593
Heroes of the Storm
Khaldor137
Other Games
ViBE125
Trikslyr81
Mew2King46
Organizations
Other Games
gamesdonequick876
Dota 2
PGL Dota 2 - Main Stream134
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• davetesta44
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift5443
• Lourlo768
Upcoming Events
RSL Revival
7h
herO vs MaxPax
Rogue vs TriGGeR
BSL
17h
Replay Cast
21h
Replay Cast
1d 6h
Afreeca Starleague
1d 7h
Sharp vs Scan
Rain vs Mong
Wardi Open
1d 9h
Monday Night Weeklies
1d 14h
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Soulkey vs Ample
JyJ vs sSak
Replay Cast
3 days
[ Show More ]
Afreeca Starleague
3 days
hero vs YSC
Larva vs Shine
Kung Fu Cup
3 days
Replay Cast
3 days
KCM Race Survival
4 days
The PondCast
4 days
WardiTV Team League
4 days
Replay Cast
4 days
WardiTV Team League
5 days
RSL Revival
6 days
Cure vs Zoun
WardiTV Team League
6 days
BSL
6 days
Liquipedia Results

Completed

Jeongseon Sooper Cup
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
CSL 2026 SPRING (S20)
CSL Season 20: Qualifier 1
Acropolis #4
IPSL Spring 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.