• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:25
CEST 21:25
KST 04:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Weekly Cups (June 30 - July 6): Classic Doubles2[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL66Weekly Cups (June 23-29): Reynor in world title form?14FEL Cracov 2025 (July 27) - $8000 live event22
StarCraft 2
General
The GOAT ranking of GOAT rankings The SCII GOAT: A statistical Evaluation Weekly Cups (June 23-29): Reynor in world title form? Weekly Cups (June 30 - July 6): Classic Doubles Program: SC2 / XSplit / OBS Scene Switcher
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays Korean Starcraft League Week 77
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
ASL20 Preliminary Maps [ASL19] Finals Recap: Standing Tall SC uni coach streams logging into betting site Flash Announces Hiatus From ASL BW General Discussion
Tourneys
[BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2024! Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 661 users

Patch 1.4 PTR Notes (updated 9/8) - Page 190

Forum Index > Closed
9040 CommentsPost a Reply
Prev 1 188 189 190 191 192 453 Next
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
August 26 2011 18:30 GMT
#3781
On August 27 2011 02:56 Tennet wrote:
Show nested quote +
On August 27 2011 02:50 Stiluz wrote:
On August 27 2011 02:42 Umpteen wrote:
They can remove the stun from fungal the exact same moment they remove the marine and blink from the game. Or Zerg; getting rid of that would work too.


This point exactly. It's so funny that other races complain about infestors, one of the few good units Zerg has, but completely overlooks how incredible their own units are overall.

Please tell me a Terran unit that can kill a protoss death ball while preventing movement and abilities?

Not too sure, just know zerg has none either.
no dude, the question
Sliding Taco
Profile Joined June 2011
10 Posts
August 26 2011 18:31 GMT
#3782
On August 27 2011 02:56 Tennet wrote:
Show nested quote +
On August 27 2011 02:50 Stiluz wrote:
On August 27 2011 02:42 Umpteen wrote:
They can remove the stun from fungal the exact same moment they remove the marine and blink from the game. Or Zerg; getting rid of that would work too.


This point exactly. It's so funny that other races complain about infestors, one of the few good units Zerg has, but completely overlooks how incredible their own units are overall.

Please tell me a Terran unit that can kill a protoss death ball while preventing movement and abilities?

..........2 emps instantly take their whole army to half health and removes any ff/storms
avidday04
Profile Joined October 2010
United States63 Posts
August 26 2011 18:33 GMT
#3783
I cannot count how many games I've played where my round of ultras pop out just ten seconds too late and it loses me the game. Having Ultras on the field 15 seconds earlier is going to be a big help, for me at least.

The only other change I'm worried about, from a Zerg perspective, is the fungle. It's hard for me to say if this will be good or bad, but at least people will stop complaining about it for a while XD

Finally, the overseer changes are nice. The cost buff -FAR- outweighs the contaminate nurf and that is NOT my opinion. When Protoss has blink stalkers and DT's (or mothership for that matter) and you need as many overseers as possible you can now get twice as many! (Gas is usually the limiting factor). So instead of making 4 with your army you get a whopping 8! Also being able to make 2 for the old price of one will allow you to still contaminate virtually the same about as before so it's really not a nerf.

P.S. I'm sad that I didn't see a speed increase to Broodlords T.T
Denzil
Profile Joined August 2010
United Kingdom4193 Posts
August 26 2011 18:34 GMT
#3784
Speaking of the +1 range increase for Immortals I'm not sure how it will turn out but let us not forget that the Roach got a +1 range increase and now they are Zerg's best friend.

(Obviously Immortals aren't "trash" spammable dirt cheap units like Roaches but the +1 can make all the difference it seems)
Anna: So Sen how will you prepare for your revenge v MC? Sen: With a smile.
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-08-26 18:40:36
August 26 2011 18:35 GMT
#3785
balancing fungal is pretty simple

make
light units stunned by FG
armored units slowed
massive units immune (stun/slow)

it pretty ridiculous that Zerg can dump everything in 1 unit and be safe against almost everything.

it wouldn't be a problem if Zerg wouldn't be able to spawn so many infestors with energy immediatly, but thanks to larva, almost any gas can go into them, and they also get alot stronger due to energy gain compared to both Ghosts (limited damage potential) and HT (Storm has a cooldown and is avoidable)

it is pretty odd that a fungal in most games will do more damage then an average storm + the additional benefit of disabling any micro.

And Neural Parasite is such a good spell (i.e. very similar to Strike Canons, imho even more powerful)
Tennet
Profile Joined January 2010
United States1458 Posts
August 26 2011 18:39 GMT
#3786
On August 27 2011 03:31 Sliding Taco wrote:
Show nested quote +
On August 27 2011 02:56 Tennet wrote:
On August 27 2011 02:50 Stiluz wrote:
On August 27 2011 02:42 Umpteen wrote:
They can remove the stun from fungal the exact same moment they remove the marine and blink from the game. Or Zerg; getting rid of that would work too.


This point exactly. It's so funny that other races complain about infestors, one of the few good units Zerg has, but completely overlooks how incredible their own units are overall.

Please tell me a Terran unit that can kill a protoss death ball while preventing movement and abilities?

..........2 emps instantly take their whole army to half health and removes any ff/storms

EMP doesn't kill units nor prevent movement.
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
Canucklehead
Profile Joined March 2011
Canada5074 Posts
August 26 2011 18:45 GMT
#3787
On August 26 2011 17:28 captainwaffles wrote:
Show nested quote +
On August 26 2011 17:04 usethis2 wrote:
On August 26 2011 16:50 captainwaffles wrote:
Why do workers have to classified as light? Why not just make SCV's and Probes just mechanical and make drones just biological, then Hellions wouldn't totally rape them and mech play can continue to grow.

I don't think many Terrans actually like mech play all that much. Only Artosis and hard-core Broodwar nostalgics seem to want mech TvT.



I think you're wrong, I haven't heard of any pros (Terran) not liking the metagame shift in TvT. I mean, its just so much more fun and entertaining to watch than watching a blob of marines running into another blob. Mech makes it more like chess or a game of Risk- much more emphasis on what areas of the map you can control.


http://www.upclosegamers.com/article/ask-startale-answers

can you ask ST Bomber, how he plans to deal with the mech TvT metagame thats going on right now. and also if he is also switching into the whole heavy blue flame at the start into tank/marine - Asked by David_G

Bomber: Mech is better than Bio now, Mech imba but I will change to Bio then Mech because Mech vs Mech is not a fun game, I believe I can change it to bio. I am trying bio all the time now.
Top 10 favourite pros: MKP, MVP, MC, Nestea, DRG, Jaedong, Flash, Life, Creator, Leenock
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
Last Edited: 2011-08-26 18:47:01
August 26 2011 18:45 GMT
#3788
+ Show Spoiler +

[QUOTE]On August 27 2011 02:40 Bluerain wrote:
[QUOTE]On August 27 2011 01:50 tdt wrote:
[QUOTE]On August 27 2011 00:58 IronBreaker wrote:
[QUOTE]On August 27 2011 00:10 Reborn8u wrote:
Since release there has been significant nerfs to both protoss and terran's early game. For example: supply before barracks, reaper nerfs, now 5 more seconds on barracks, bunker nerfs, stim nerf. Toss has had forge build time nerf, zealot build time nerf, warp gate research nerf, pylon nerf (this does affect forge expands imo). Even some significant mid/late game nerfs, blue flame, thors, and for toss several voidray nerfs, templar energy upgrade, mothership nerf (which is now getting a buff but it's almost an irrelevant unit anyway). At the same time zerg has had a lot of buffs, roach, fungal affecting blink, completely freezing units instead of slowing, damage bonus vs armored, huge dps increase, and now they are getting an ultralisk and overseer buff.

I'm really concerned that zerg may end up with an upgrade, economy, army, and mobility advantage at every stage of the game after the 7 minute mark. Meaning Terrans + Protoss will not have the ability to do enough damage to keep zerg in check at any stage.

I don't feel the immortal and prism buff, while helpful, is going to turn protoss around in it's pathetic statistics the last few months. If I'm not mistaken protoss has had the worst statistics in tournaments and holding places in GM since the start of this year. Considering it's the most played race, that is pretty damn bad. As for terran, I think limiting the amount of powerful builds that can simply win the game in 12 minutes is good, but I'm always hesitant to agree with any nerf to a races core units or core production. I definitely think terran needs some help in the late game, seems like the weakest race after 3 bases to me.

For zerg I'd like to see fungal tuned down a bit, it fills every role right now. Zergs are going roach infestor in every matchup and doing damn good with it. I say tune down the infestor, IMO they shouldn't be born with so many abilities, some should require research (fungal,infested, and burrow move all for free) and buff hydras or corruptors. So zerg actually has to make an anti air unit to counter air units. As it is now, zergs doesn't even need them because fungal or infested terrans provide all the anti air they need as well as infestors provide detection, aoe dmg, anti-micro, anti massive unit and harass. If you removed nydus, contamination, corruption, hydras, and changelings from the game most zergs wouldn't even notice. lol.

BTW If I've forgotten anything or misrepresented any facts please feel free to correct me in a non-douche baggy manner. My memory is far from perfect. [/QUOTE]


Completely agree, man. As strange as it seems, I think Zerg is the most powerful race right now. I also agree with the Terran buffs you presented, althought I play Protoss.
[/QUOTE]
I agree as well. Definitely late game it's the case once economy gets cooking. Terran and Toss usually get their wins within first 10-15 min after that it's unlikely and about to get more unlikely the way they will get ultras out on a tech switch..

[/QUOTE]



"original OP says zerg gets "lots" of buffs and then names roach and infestor which is two.... so two is a lot? zerg has also gotten major nerfs, ones that stick out to me are roach food nerf and armor nerf. queen speed as well as spine/spore burrow time are all small nerfs that made a noticeable impact. corruptors no longer being able to "goop" was also a very important nerf but it was OP before i suppose. plus the number of buffs/nerfs a race gets is not really relevant to how strong it is anyways.

as the game gets longer, Terran is the strongest due to orbitals, planetaries, and medvac drops. orbitals give mules which requires less scvs and frees up more supply for army. planetaries + turrets enable expos to be defended w/o units and frees up more supply for "main" army. medvac drops (and maybe even nukes) are the most cost effective and supply effective harass options which also indirectly allows for more supply for the "main" army. granted this may be due to the relative weakness of the "final" Terran army. however, if T adds in ravens (pdd is so good in large battles, HSM can be good late game too which allows for energy buildup), and maybe 2-3 battlecruisers, i think the late game Terran army composition can be pretty formidable."

And now my rebuttal good sir,

Your counting all the infestor buffs as 1 buff, fungal growth alone got 4 buffs, stopping blink/siege/viking liftoff, freezing units not slowing, dps doubled, and bonus for armored. At the same time the units that counter them got nerfed, Ht's and Ghosts. Roaches got range and the nerfs you mentioned are from beta,(you forgot roach regeneration was no research also) I am talking about release. But if you wanna go beta, warp research got nearly doubled, immortal build time got nerfed, range increase for immortals got removed (I think that was in beta), mothership build time nerf, sentry got 2 dmg nerf, and I'm sure Ive forgotten some. But imo the beta changes are irrelevant anyway because all of the races had ridiculous stuff in beta, but since you brought them up I thought I'd point out toss still got nerfed hard in beta. Also didn't spores recently get a root time buff recently? Ultras also got a buff that no spell other than dmg affects them and they break down FF's.

The main point of what I was saying wasn't merely about the buffs or nerfs. I was merely pointing out how protoss and terran has had their early game signifigantly weakened over the last year but zerg has not. Which is when you need to slow them down, the earlier the better. I'm concerned how the pace of the game has shifted to zergs favor in the early, mid and late game in so many categories. They have a huge mobility advantage, and creep gives them free vision of huge areas, they can out produce and remax much faster, and having an econ advantage as soon as they take their natural. But infestors alone give them a huge tech advantage as well.

A big part of this is due to the fact that infestors counter everything (at least for protoss but almost every terran unit as well) It basically counters every protoss tech path, it stops charge and blink, it detects DT's (and infestors are actually much scarier worker harass units than dt's) IMO fungal > psi storm in terms of dps and the fact that fungal can't be dodged or micro'd out of in any way,(it's like a FF surround and psi storm put together). Once the first fungal lands they can keep fungaling till everything dies, and the dmg is stack-able unlike storm. It counters air play with fungal and infested terrans, and neural parasite and fungal deal with colossus and immortals very well. It is not always possible to hit them with feedback either. Because usually infestors are at the back of the zerg army, which means the HT's must be at the front of the toss army to be in range for feedback. Ht's die really fast and fungal kills them just as good as anything else, when their are 50 roaches in front of the infestors the Ht's evaporate in a second. It takes vastly greater control IMO to deal with the infestors than it does to deal with the ht's. Even with better control it is still sometimes impossible because protoss simply can't have enough gas to produce the amount of HT's and have time for them to charge energy needed to feedback so many infestors. Unless the protoss is ahead in economy for some reason.

Think about the gas costs of protoss's tech and army just to deal with the roaches (sentries 100gas each, twilight 100gas, templar archives 200 gas, storm 200 gas, robo 100 gas, warp 50 gas, blink 150 gas, colossus 200 gas, robo support 200 gas, colossus range 200 gas, immortals 100 gas.obs 75 gas) Obviously, protoss isn't going to get all of these but, they will need some combination of them just to not get run over by roaches that cost 25 gas each and cost 0 gas to tech to. Zerg can get lair, roach speed and infestors out for a total of 300 gas (100 gas for lair, 100 gas for roach speed, 100 gas for infestation pit). Thats the gas equivalent to warp 1 stalker and 2 sentries. Think about that for a minute. I realize they are different races but should the race that automatically gets the better economy and production get tech that is so much cheaper and counters so many things? Infestors just do way too many things too well and roach infestor takes way too much to deal with imo.

In some ways this is the same problem with terran, while mules do provide them with tons of late game minerals, the terran late game units and tech are very gas heavy, and take forever to produce and if they trade armies with them, they will die before they can reproduce as powerful an army as compared to protoss or zerg. Also, terrans upgrades are split up much more, air, bio, mech. So when they transition into late game units they are behind on upgrades.

/end balance whine


:)
kappadevin
Profile Joined February 2011
United States284 Posts
August 26 2011 18:47 GMT
#3789
I like that the other races are getting buffs to their underused units, but where's the Hydralisk off creep speed buff? If they made Hydralisks faster off of creep, you would actually see them used more in the mid game, and they wouldn't have to buff their damage or hp or anything. Oh well, I am at least glad we get a build time buff for Ultralisks, maybe they'll actually be more viable late game.
Little Tortilla Boy
EzPz
Profile Joined May 2011
Scotland64 Posts
August 26 2011 18:48 GMT
#3790
If these values stay the same then i think it sucks too be Terran! I dont know what too think of the helion nerf, in my opinion a speed decrease could maybe be more important? lol That's just my opinion.
18 months of travelling / journalism and sc2
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 26 2011 18:52 GMT
#3791
On August 27 2011 03:47 kappadevin wrote:
I like that the other races are getting buffs to their underused units, but where's the Hydralisk off creep speed buff? If they made Hydralisks faster off of creep, you would actually see them used more in the mid game, and they wouldn't have to buff their damage or hp or anything. Oh well, I am at least glad we get a build time buff for Ultralisks, maybe they'll actually be more viable late game.


So then Zerg could rock protoss in the mid game with another units besides the infestor? Since the hydra hard counters every gateway unit.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
kappadevin
Profile Joined February 2011
United States284 Posts
August 26 2011 18:53 GMT
#3792
On August 27 2011 03:48 EzPz wrote:
If these values stay the same then i think it sucks too be Terran! I dont know what too think of the helion nerf, in my opinion a speed decrease could maybe be more important? lol That's just my opinion.


I'll be honest, I am getting pretty tired of GomTvTvTvT, and while it may not be true everywhere, in Korea, the Terrans are dominating the other races, maybe not in the actual tournament, but in the qualifiers they are. If these changes to terran bring more racial diversity to the GSL, I am all for it. Nothing against my Terran brothers. :D
Little Tortilla Boy
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
August 26 2011 18:54 GMT
#3793
On August 27 2011 03:15 lundell100 wrote:
Show nested quote +
On August 27 2011 02:14 Elefanto wrote:
How about: You can't stack fungals. New fungal only works after the one before expired.
If you stack an unit already under the effect of fungal, it won't activate.

This would actually be good.
So irritating when I hear zergs complain about forcefields, and that it prevents micro, when they can stack fungal growth, that just seems hypocritical. (And I know infestors are a higher tech blabla, but w/e).
Having like a small second cooldown or so after the first fungal has ended would probably solve everything, because then the person who was on the receiving-end of the fungal would have a small window of time to spread out his units.


You call out people for being hypocritical and then propose a change to fungal only?

Do you know what hypocritical means?
http://shroomspiration.blogspot.com/
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
August 26 2011 18:57 GMT
#3794
On August 27 2011 03:52 Plansix wrote:
Show nested quote +
On August 27 2011 03:47 kappadevin wrote:
I like that the other races are getting buffs to their underused units, but where's the Hydralisk off creep speed buff? If they made Hydralisks faster off of creep, you would actually see them used more in the mid game, and they wouldn't have to buff their damage or hp or anything. Oh well, I am at least glad we get a build time buff for Ultralisks, maybe they'll actually be more viable late game.


So then Zerg could rock protoss in the mid game with another units besides the infestor? Since the hydra hard counters every gateway unit.

which is why every single viable protoss strategy gets AoE, which wrecks hydralisks. it would be nice if zerg had an aggressive AA unit which didn't require a spire, hydralisks kind of need help.
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
kappadevin
Profile Joined February 2011
United States284 Posts
August 26 2011 18:57 GMT
#3795
On August 27 2011 03:52 Plansix wrote:
Show nested quote +
On August 27 2011 03:47 kappadevin wrote:
I like that the other races are getting buffs to their underused units, but where's the Hydralisk off creep speed buff? If they made Hydralisks faster off of creep, you would actually see them used more in the mid game, and they wouldn't have to buff their damage or hp or anything. Oh well, I am at least glad we get a build time buff for Ultralisks, maybe they'll actually be more viable late game.


So then Zerg could rock protoss in the mid game with another units besides the infestor? Since the hydra hard counters every gateway unit.


If that was true, why doesn't every zerg player go Hydralisks against protoss? Speed be damned, if they hard countered everything then why wouldn't you see them used more?

Hydras are good against gateway units, but they should be, they are a tier above them. Just like Hydras get countered by Colossi and Templar.
Little Tortilla Boy
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 26 2011 18:58 GMT
#3796
On August 27 2011 03:54 Treemonkeys wrote:
Show nested quote +
On August 27 2011 03:15 lundell100 wrote:
On August 27 2011 02:14 Elefanto wrote:
How about: You can't stack fungals. New fungal only works after the one before expired.
If you stack an unit already under the effect of fungal, it won't activate.

This would actually be good.
So irritating when I hear zergs complain about forcefields, and that it prevents micro, when they can stack fungal growth, that just seems hypocritical. (And I know infestors are a higher tech blabla, but w/e).
Having like a small second cooldown or so after the first fungal has ended would probably solve everything, because then the person who was on the receiving-end of the fungal would have a small window of time to spread out his units.


You call out people for being hypocritical and then propose a change to fungal only?

Do you know what hypocritical means?


I think he does. Since zerg spent a long time complaining about Protoss when they were losing to them. Now that the reverse it true, the response has mostly been "play better".
I have the Honor to be your Obedient Servant, P.6
TL+ Member
ContactKilla
Profile Joined December 2010
United States194 Posts
August 26 2011 19:01 GMT
#3797
I dont understand all these buffs/nerfs. I thought the game was pretty balanced before these new patch notes.

All races are flexible but it just seems the Terran is "OP" because of all the different builds that are used. That doesnt make Terran OP. I always see people saying "Wtf why did your blue flames kill all my lings or lots or marines?" Because thats what that unit is used for and go a different strategy to counter them. Its just silly that instead of evolving the gameplay, we patch it instead.

Every race has had their buff and nerf but this one just seems stupid. If you cant deal with these units i feel its something that your doing wrong not that the game is "Imba" Every race has a counter for every build against each other.

Its also stupid that all these buffs for Toss, and yet they still complain about they are the weakest race. Yeah thats why Huk just kicked Nadas ass.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
August 26 2011 19:02 GMT
#3798
Hydra does not hard counter gateway units. Forcefield rapes them. Zealots beat them head on. And blink stalkers with upgrades beat them. Not to mention they are slower and just 2 colossi or HTML completely make all hydras worthless. Right now infestors are the only good unit zerg has zvp and feedback oneshots a unit that has to channel with NP or chain fg.

Anyways so can someone tell me what's the fungal nerf is for. It still kills marines and most p units in the same number of hits and he units hat take more fg hits were always NP.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
August 26 2011 19:03 GMT
#3799
On August 27 2011 03:58 Plansix wrote:
Show nested quote +
On August 27 2011 03:54 Treemonkeys wrote:
On August 27 2011 03:15 lundell100 wrote:
On August 27 2011 02:14 Elefanto wrote:
How about: You can't stack fungals. New fungal only works after the one before expired.
If you stack an unit already under the effect of fungal, it won't activate.

This would actually be good.
So irritating when I hear zergs complain about forcefields, and that it prevents micro, when they can stack fungal growth, that just seems hypocritical. (And I know infestors are a higher tech blabla, but w/e).
Having like a small second cooldown or so after the first fungal has ended would probably solve everything, because then the person who was on the receiving-end of the fungal would have a small window of time to spread out his units.


You call out people for being hypocritical and then propose a change to fungal only?

Do you know what hypocritical means?


I think he does. Since zerg spent a long time complaining about Protoss when they were losing to them. Now that the reverse it true, the response has mostly been "play better".


What does any of that have to do with adding a cooldown for fungal?
http://shroomspiration.blogspot.com/
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
August 26 2011 19:03 GMT
#3800
On August 27 2011 03:57 kappadevin wrote:
Show nested quote +
On August 27 2011 03:52 Plansix wrote:
On August 27 2011 03:47 kappadevin wrote:
I like that the other races are getting buffs to their underused units, but where's the Hydralisk off creep speed buff? If they made Hydralisks faster off of creep, you would actually see them used more in the mid game, and they wouldn't have to buff their damage or hp or anything. Oh well, I am at least glad we get a build time buff for Ultralisks, maybe they'll actually be more viable late game.


So then Zerg could rock protoss in the mid game with another units besides the infestor? Since the hydra hard counters every gateway unit.


If that was true, why doesn't every zerg player go Hydralisks against protoss? Speed be damned, if they hard countered everything then why wouldn't you see them used more?

Hydras are good against gateway units, but they should be, they are a tier above them. Just like Hydras get countered by Colossi and Templar.


Stupid argument.

See:
Marine - Immortal
Zergling - Stalker
"Trash Micro but Win. Its Marin." - Min Chul
Prev 1 188 189 190 191 192 453 Next
Please log in or register to reply.
Live Events Refresh
RotterdaM Event
16:00
Rotti Stream Rumble 4k Edition
RotterdaM855
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 855
Hui .149
StarCraft: Brood War
Bisu 1137
firebathero 218
Bonyth 98
sas.Sziky 59
Rock 11
Dota 2
qojqva3009
Pyrionflax44
League of Legends
Grubby3825
Counter-Strike
fl0m1656
Fnx 1412
ScreaM1215
shoxiejesuss796
flusha393
sgares147
Heroes of the Storm
Liquid`Hasu99
Other Games
summit1g1588
B2W.Neo985
Beastyqt869
ceh9658
KnowMe183
ToD171
mouzStarbuck162
oskar139
Mew2King136
Trikslyr67
Sick63
ZombieGrub55
Organizations
Other Games
gamesdonequick52158
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• kabyraGe 268
• LUISG 18
• Reevou 9
• OhrlRock 7
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• Migwel
• LaughNgamezSOOP
StarCraft: Brood War
• 80smullet 15
• Michael_bg 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2584
League of Legends
• Jankos2301
• TFBlade1179
Other Games
• imaqtpie1705
• Shiphtur509
Upcoming Events
Replay Cast
4h 35m
Sparkling Tuna Cup
14h 35m
WardiTV European League
20h 35m
MaNa vs sebesdes
Mixu vs Fjant
ByuN vs HeRoMaRinE
ShoWTimE vs goblin
Gerald vs Babymarine
Krystianer vs YoungYakov
PiGosaur Monday
1d 4h
The PondCast
1d 14h
WardiTV European League
1d 16h
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
uThermal 2v2 Circuit
1d 20h
Replay Cast
2 days
RSL Revival
2 days
ByuN vs SHIN
Clem vs Reynor
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
Classic vs Cure
FEL
3 days
RSL Revival
4 days
FEL
4 days
FEL
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
5 days
RSL Revival
5 days
FEL
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Liquipedia Results

Completed

BSL Season 20
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.