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Patch 1.4 PTR Notes (updated 9/8) - Page 186

Forum Index > Closed
9040 CommentsPost a Reply
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
camster91
Profile Joined August 2010
Canada13 Posts
August 26 2011 14:42 GMT
#3701
The patch is online! Cool new multiplayer screen showing wins, rank, pool and a button to view ladder!
Cloud9157
Profile Joined December 2010
United States2968 Posts
August 26 2011 14:46 GMT
#3702
On August 26 2011 22:38 tooDARKpark wrote:
I don't mind the blue flame nerf, really...but I'm scared about the barracks build time increase. Seems a cannon rush vs. Terran just became a lot more viable.


Wait, so its possible to cheese Terran now instead of vice versa?

Damn it.
"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
Fatze
Profile Blog Joined March 2011
Germany1342 Posts
August 26 2011 14:47 GMT
#3703
like like!
Comfort from bottles, cheers from beers the guitars are our weapons and we know how to kill!
TimeSpiral
Profile Joined January 2011
United States1010 Posts
Last Edited: 2011-08-26 14:54:44
August 26 2011 14:53 GMT
#3704
On August 26 2011 22:30 gosuMalicE wrote:
Perfect patch? I think so


Almost. It's pretty decent, actually. But not perfect. But that's why they test it in the PTR.

Predictions:
(1) All of the Protoss changes go through.
(2) All of the Terran changes go through.
(3) The Infestor change will not make it through.

Specific Patch Elements I think need reconsideration
(1) Immortal; Is a range upgrade really the answer here? Any permanent range buff is a big deal. If the purpose is to make Immortals more viable all game long then I get it, but if the purpose is to help with certain timing attacks (111, roach, blink stalkers) then I think maybe a build-time buff, or a cost buff should have been considered.

(2) The 50% damage reduction to the Infernal Pre-Igniter buff versus light seems like an overreaction to some very recent gameplay. If the damage output versus light was too high then maybe a reduction to the cost and/or tech time of the upgrade should be considered.

Zerg
They obviously feel the Infestor's FG ability is overpowered at the moment, and these specific numbers seem to address several facets of play.

(1) One fungal no longer kills lings. That's a HUGE deal for ZvZ. Two fungals no longer kills an Infestor, which is also a pretty big deal.
(2) Three FGs no longer kill Vikings. That is a big, big deal for TvZ and will reduce the effectiveness of Brood/Infestor, which is really strong atm.
(3) The reduction in efficacy for reducing a Viking fleet to nothing seems to have been somewhat compensated for by the rather significant hatch time reduction for the Ultra.

The numbers for the changes to FG seem so specific that on the surface it sounds like a great thing for every Zerg matchup (especially ZvZ). But because it will essentially assist Terran in late-game scenarios versus Broodlord / Infestor play I doubt the change will go through.
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
GreEny K
Profile Joined February 2008
Germany7312 Posts
August 26 2011 14:53 GMT
#3705
Loving the hellion nerf.
Why would you ever choose failure, when success is an option.
Ballistixz
Profile Joined January 2010
United States1269 Posts
Last Edited: 2011-08-26 15:03:24
August 26 2011 15:00 GMT
#3706
Overseer
Morph cost decreased from 50/100 to 50/50.
Contaminate energy cost increased from 75 to 125.

Ultralisk
Build time decreased from 70 to 55.



as a zerg player i LOVE these 2 changes. ive been wanting to play and experiment with ultra builds for awhile but they just took to long to build to be really aggressive with and there pathing is just horrible. but hopefully with the 55 second build time we can see alot more agressive ultra play.

the problem tho is that ultras are such a resource hog. they drain ur minerals and gas so damn much that if u cant do damage with them u usually auto loose the game mainly because all of u r resources have been drained on ultras that did nothing except die =/. a mineral/gas cost reduction will surely make them more useful.

the overseer cost reduction i also love. u can now get 2 overseers for the price of 1 in current patch and get them out earlier. scouting will now be much easier since overseers were never worth a 100 gas cost.

the contaminate change i dont really care about, the cost reduction more than makes up for it. i now dont have to think twice about wasting gas on a overseer anymore and i can make one soon as lair finishes. i might even make earlier lairs just for some overseer scouting.

mass overseers in zvz might be the new norm as well. because of the cost reduction i can see players getting mass overseers and continually contaminating hatches. then again, the same thing can be said for all match ups. i for one am going to gladly contaminate the robos in PvZ and make toss stay on gateway units for awhile and do a nice hydra roach timing.
brembo
Profile Joined November 2010
Dominican Republic15 Posts
August 26 2011 15:05 GMT
#3707
On August 26 2011 23:32 TheGrimace wrote:
Show nested quote +
On August 26 2011 23:02 brembo wrote:
has somebody found any non listed changes?

They buffed assimilator placement, and I'm sure all gas structures. Before you had to move your cursor right over the geyser before it locked to the center, but now anywhere within 3 squares of the geyser and it locks to the center of the geyser. That's all I've noticed so far. Feels really weird but I guess it doesn't really matter.


i realize the fog of war if a liitle bit clear now which is good imo, some maps like typhon peak the darkness areas are more visibles now.
You can do anything you set your mind to, man
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
August 26 2011 15:07 GMT
#3708
On August 26 2011 23:42 camster91 wrote:
The patch is online! Cool new multiplayer screen showing wins, rank, pool and a button to view ladder!

Screenshot please!
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
Last Edited: 2011-08-26 15:26:22
August 26 2011 15:10 GMT
#3709
Since release there has been significant nerfs to both protoss and terran's early game. For example: supply before barracks, reaper nerfs, now 5 more seconds on barracks, bunker nerfs, stim nerf. Toss has had forge build time nerf, zealot build time nerf, warp gate research nerf, pylon nerf (this does affect forge expands imo). Even some significant mid/late game nerfs, blue flame, thors, and for toss several voidray nerfs, templar energy upgrade, mothership nerf (which is now getting a buff but it's almost an irrelevant unit anyway). At the same time zerg has had a lot of buffs, roach, fungal affecting blink, completely freezing units instead of slowing, damage bonus vs armored, huge dps increase, and now they are getting an ultralisk and overseer buff.

I'm really concerned that zerg may end up with an upgrade, economy, army, and mobility advantage at every stage of the game after the 7 minute mark. Meaning Terrans + Protoss will not have the ability to do enough damage to keep zerg in check at any stage.

I don't feel the immortal and prism buff, while helpful, is going to turn protoss around in it's pathetic statistics the last few months. If I'm not mistaken protoss has had the worst statistics in tournaments and holding places in GM since the start of this year. Considering it's the most played race, that is pretty damn bad. As for terran, I think limiting the amount of powerful builds that can simply win the game in 12 minutes is good, but I'm always hesitant to agree with any nerf to a races core units or core production. I definitely think terran needs some help in the late game, seems like the weakest race after 3 bases to me.

For zerg I'd like to see fungal tuned down a bit, it fills every role right now. Zergs are going roach infestor in every matchup and doing damn good with it. I say tune down the infestor, IMO they shouldn't be born with so many abilities, some should require research (fungal,infested, and burrow move all for free) and buff hydras or corruptors. So zerg actually has to make an anti air unit to counter air units. As it is now, zergs doesn't even need them because fungal or infested terrans provide all the anti air they need as well as infestors provide detection, aoe dmg, anti-micro, anti massive unit and harass. If you removed nydus, contamination, corruption, hydras, and changelings from the game most zergs wouldn't even notice. lol.

BTW If I've forgotten anything or misrepresented any facts please feel free to correct me in a non-douche baggy manner. My memory is far from perfect.
:)
JudgeHolden
Profile Joined November 2010
Canada11 Posts
August 26 2011 15:20 GMT
#3710
APM nerf


Also saw the blueflame nerf coming I guess. But to be honest, the first thing I'm going to do is come up with some balls out seeker missle build yahoo!
ㅈㅈ
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
August 26 2011 15:25 GMT
#3711
On August 27 2011 00:07 tnud wrote:
Show nested quote +
On August 26 2011 23:42 camster91 wrote:
The patch is online! Cool new multiplayer screen showing wins, rank, pool and a button to view ladder!

Screenshot please!


Pics pics pics!!!
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
Outofstims
Profile Joined July 2011
39 Posts
August 26 2011 15:27 GMT
#3712
On August 27 2011 00:25 solidbebe wrote:
Show nested quote +
On August 27 2011 00:07 tnud wrote:
On August 26 2011 23:42 camster91 wrote:
The patch is online! Cool new multiplayer screen showing wins, rank, pool and a button to view ladder!

Screenshot please!


Pics pics pics!!!


Pics or gtfo!
"Why is my shit coming out in a little line? Fuck your buildings bro!'' - ROOTDestiny
dani`
Profile Joined January 2011
Netherlands2402 Posts
August 26 2011 15:27 GMT
#3713
Yeah what's up, why has nobody made some screenshots yet? The PTR is only up on US so have some love for all the non-US people ❤

- Battle.net Interface changes
- Salvage/Cancel text display (Self/Enemy)
- Whatever else is new ^_^
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
Last Edited: 2011-08-26 15:34:16
August 26 2011 15:33 GMT
#3714
Here ya go guys (so i can contribute something other than whining lol)

Pretty sexy looking IMO
[image loading]

[image loading]



:)
hashaki
Profile Joined March 2011
Norway210 Posts
August 26 2011 15:34 GMT
#3715
On August 27 2011 00:27 dani` wrote:
Yeah what's up, why has nobody made some screenshots yet? The PTR is only up on US so have some love for all the non-US people ❤

- Battle.net Interface changes
- Salvage/Cancel text display (Self/Enemy)
- Whatever else is new ^_^


http://www.teamliquid.net/forum/viewmessage.php?topic_id=258724&currentpage=171#3410

http://www.teamliquid.net/forum/viewmessage.php?topic_id=258724&currentpage=177#3531

Im sure there's other around the thread already as well


Life is like animal porn... It's not for everyone
_Search_
Profile Joined February 2011
Canada180 Posts
August 26 2011 15:36 GMT
#3716
On August 27 2011 00:20 JudgeHolden wrote:
APM nerf


APM OP
userstupidname
Profile Blog Joined July 2010
Sweden272 Posts
August 26 2011 15:38 GMT
#3717
Don't comprehend the hellion change as a zerg

it needed 10 LESS HP not 5 less DAMAGE
Good luck have fun! - Except if its ZvZ Then you can burn in hell :D
Cloud9157
Profile Joined December 2010
United States2968 Posts
August 26 2011 15:48 GMT
#3718
On August 27 2011 00:38 userstupidname wrote:
Don't comprehend the hellion change as a zerg

it needed 10 LESS HP not 5 less DAMAGE


To kill lings maybe, but at least a 200 mineral investment won't be able to destroy potentially half your Drones.
"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2011-08-26 15:51:15
August 26 2011 15:49 GMT
#3719
On August 26 2011 23:53 TimeSpiral wrote:
(1) Immortal; Is a range upgrade really the answer here? Any permanent range buff is a big deal. If the purpose is to make Immortals more viable all game long then I get it, but if the purpose is to help with certain timing attacks (111, roach, blink stalkers) then I think maybe a build-time buff, or a cost buff should have been considered.
I think the immortal buff is very good. Instead of making him cheaper, they make him more useful.

On August 26 2011 23:53 TimeSpiral wrote:
(2) The 50% damage reduction to the Infernal Pre-Igniter buff versus light seems like an overreaction to some very recent gameplay. If the damage output versus light was too high then maybe a reduction to the cost and/or tech time of the upgrade should be considered.
With +1 attack, 1.4-patch BFH will still two-shot any non-terran worker.

On August 26 2011 23:53 TimeSpiral wrote:
Zerg
They obviously feel the Infestor's FG ability is overpowered at the moment, and these specific numbers seem to address several facets of play.

(1) One fungal no longer kills lings. That's a HUGE deal for ZvZ. Two fungals no longer kills an Infestor, which is also a pretty big deal.
(2) Three FGs no longer kill Vikings. That is a big, big deal for TvZ and will reduce the effectiveness of Brood/Infestor, which is really strong atm.
(3) The reduction in efficacy for reducing a Viking fleet to nothing seems to have been somewhat compensated for by the rather significant hatch time reduction for the Ultra.
I think the fungal nerf mostly addresses the infestor+broods issue versus terran as Blizzard (David Kim) once mentioned that they consider that strategy too strong.

But zerg will not be let down as they now have easier access to field some ultras. As most 1.4 patch changes, the game should offer more viable unit compositions than in pre 1.4 state.



On August 27 2011 00:38 userstupidname wrote:
Don't comprehend the hellion change as a zerg

it needed 10 LESS HP not 5 less DAMAGE
?? How do you know what the hellion needs? Do you have game design experience; on which game are you currently working?
You don't choose to play zerg. The zerg choose you.
x6Paramore
Profile Joined April 2011
Canada130 Posts
August 26 2011 15:51 GMT
#3720
haha subtle 4gate nerf ^_^ (vision up ramp nerf)
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