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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne
There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55 |
On August 26 2011 14:02 doomed wrote: But that makes no sense? fungal vs marines has absolutely NO changes from now to patch 1.4.
Well, I am just saying how I felt. I am aware that it still takes 2 Fungals to kill Marines.
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On August 26 2011 14:05 Kambing wrote:Show nested quote +On August 26 2011 14:02 doomed wrote: But that makes no sense? fungal vs marines has absolutely NO changes from now to patch 1.4. "Fungal Growth damage changed from 36 (+30% armored) to 30 (40 vs Armored)." The overall damage was lowered, not just towards armored targets. As a result, now there's a smaller window to land the second fungal to kill a pack of fungaled marines before they get loose.
Oh shit! you are right! My appologies! I so read that as being changes to Armor alone.
Interesting, well yes, that will make a huge difference in overall. like someone pointed out, it now takes 4 fungals instead of 3 to kill vikings..
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I'd like to see a new helion/marine/raven TvZ style come out of the woodwork now (in pro play) with this new seeker missile buff. It's about time zerg was forced to do some micro splitting as well.
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that blink nerf is going to make PvP even more boring...
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Repeated control group and selection commands will no longer count as unique actions for APM calculation purposes.
does this mean if u bind something to control group 1 and something else to control group 2 and you spam 1 and 2 it doesnt count as apm?
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hey alex i really hope to you see this you are a god damn fruit cake alex just making sure you know
User was warned for this post
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i have had upwards of 200 apm + for 30 min games. after a recent 25 min game on PTR my apm was roughly... 105. lol!
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On August 26 2011 14:07 windsupernova wrote:Show nested quote +On August 26 2011 14:02 doomed wrote: But that makes no sense? fungal vs marines has absolutely NO changes from now to patch 1.4. Well, I am just saying how I felt. I am aware that it still takes 2 Fungals to kill Marines.
Why don't you guys consider that there are Medivacs also healing marines ? The fungal nerf is less powerfull against that. And the Medivac will be able to save some marines that would be killed with the actual Fungal.
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On August 26 2011 14:31 Esjihn wrote: i have had upwards of 200 apm + for 30 min games. after a recent 25 min game on PTR my apm was roughly... 105. lol!
Hah, now we can see which players are faking being really quick. Like those who mention their apm any chance they can...
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I just can't wait to watch destiny's stream after patch 1.4 :D see how he adaps with his mass infestor style.
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On August 26 2011 14:30 sokjin wrote: Repeated control group and selection commands will no longer count as unique actions for APM calculation purposes.
does this mean if u bind something to control group 1 and something else to control group 2 and you spam 1 and 2 it doesnt count as apm?
yeah but it still doesnt make too much sense. what if you spam like 123 123 123 instead or rotate 12 21 12 21. no idea how the new apm calculation works
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who cares about what the APM counter says? People have the same apm as before no matter what that thing says....
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I found a nice little trick with HSM where you don't have to risk your ravin
1. Target a medivac at max range 2. Run the medivac into mutas or ground units 3. It goes boom even if the medivac dies 4, Less risk involved so ravin smiles
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On August 26 2011 13:48 Cryogenic wrote:Hey guys, I have some screenshots of the current patch: This first one gives you your rank (doesn't name the rank though), your wins, bonus pool and ladder. Aesthetically, is looks great. Ignore me blocking out my name...it's pretty public anyways: ![[image loading]](http://i.imgur.com/eJHSe.jpg) To the left is a tab called "career". I assume it goes through all the seasons and gives you info on that. In our next screenshot, we have that tab opened: ![[image loading]](http://i.imgur.com/0ziKd.jpg) ![[image loading]](http://i.imgur.com/MTsZC.jpg) Whenever you win, it shows your ranking, your opponents, and the bars look shinier (for lack of a better term). This essentially means no more going to the Match History tab to find out your opponents rank: ![[image loading]](http://i.imgur.com/vhR3L.jpg) I spam my APM by continuously scrolling though control groups, and as a result, my APM is around 100-130. Here is my APM now: ![[image loading]](http://i.imgur.com/hisD8.jpg) This made me laugh! Current APM is pretty constant but there is a lot in patch 1.3 that will not be counted for 1.4. I got a couple screenshots for when you cancel a building. This is a nice change IMO and here is what it looks like: ![[image loading]](http://i.imgur.com/84oJV.jpg) ![[image loading]](http://i.imgur.com/Fmln9.jpg) Feedback is welcome and I couldn't find pics like this using search. If this could make it's way to the OP it would be great!
Thanks a lot for the screens! Really like that I won't have to spend 3 million years charging my opponent's profile after each game anymore. Now I can instantly rage for having lost against a platinum player :p
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On August 26 2011 12:45 Trealador wrote:Show nested quote +On August 26 2011 12:42 windsupernova wrote:On August 26 2011 12:37 Trealador wrote:On August 26 2011 12:34 windsupernova wrote:On August 26 2011 12:18 momonami5 wrote: Why do ppl think the blue flame nerf gonna change anything lol if hellions get in your mineral line and your workers line up they gonna still die even after the patch. Because people see a nerf and think that means the thing in question will be useless. Things TL experts have told had become useless: -Zealots -4 gate -High Templars -Tanks -Thors -Void Rays -Bunker Rushes and now BFH will join the ranks of those useless units. The only unti I have seen become useless through a nerf is the reaper and that is debatable. Most of those are Protoss units...other 3 are terran but anyone with a brain sees they were just crying. Notice 0 zerg units. Zerg never cry. Except when they do. I just threw down the first ones that came to my mind. But Zergs have done their fair share of crying These kind of comments always make me laugh is all. If they nerf a unit and it actually does suck like everyone says it would, people literally forget they are there. 4 gate really should be more of an all in though 
LMAO 4 gate is ridiculously all in and 3 gate pressure is a joke in every matchup now - it's sad
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Very nice screenshots. thanks
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On August 26 2011 12:37 Trealador wrote:Show nested quote +On August 26 2011 12:34 windsupernova wrote:On August 26 2011 12:18 momonami5 wrote: Why do ppl think the blue flame nerf gonna change anything lol if hellions get in your mineral line and your workers line up they gonna still die even after the patch. Because people see a nerf and think that means the thing in question will be useless. Things TL experts have told had become useless: -Zealots -4 gate -High Templars -Tanks -Thors -Void Rays -Bunker Rushes and now BFH will join the ranks of those useless units. The only unti I have seen become useless through a nerf is the reaper and that is debatable. Most of those are Protoss units...other 3 are terran but anyone with a brain sees they were just crying. Notice 0 zerg units. Zerg never cry. Zerg already think every unit they have sucks, there doesn't have to be a patch to bring out the tears
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is there PTR on EU server?
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a lot of my ego comes from my high apm, now i have nothing
other than that, nice patch
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