o_O
Patch 1.4 PTR Notes (updated 9/8) - Page 180
Forum Index > Closed |
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55 | ||
CuHz
United States354 Posts
o_O | ||
Honeybadger
United States821 Posts
On August 26 2011 12:34 VenerableSpace wrote: lower divisions shoudlnt matter when balancing a game for the top level. When your "top" level is based on players rising up from said lower divisions, yes, it does. There's a fine line between what's going on. You shouldn't balance a game around the lower divisions. But you shouldn't IGNORE them and focus entirely on 1-3% of your player base. That's about as stupid of a business model as it gets. | ||
DoUDo
5 Posts
| ||
Amui
Canada10567 Posts
| ||
RunnerMeep
United States79 Posts
| ||
champignones
Panama160 Posts
| ||
SeaSwift
Scotland4486 Posts
On August 26 2011 16:12 Amui wrote: Also idk what to do to spam my apm up in the beginning. I get like 40 now T.T Why do people ask this? Obviously the APM change is meant to PREVENT spamming to increase APM. | ||
Techno
1900 Posts
| ||
Fe4rless
United States23 Posts
On August 25 2011 10:14 awu25 wrote: Warp Prism Shields increased from 40 to 100. Special Tactics just got buffed...can NOT wait! ![]() | ||
bazinga64
1 Post
| ||
Shiluk
United States11 Posts
On August 26 2011 16:07 RavenLoud wrote: Wut? Everything from your post seemed reasonable until this. You know they fixed the archon toilet a long time ago...and imo it didn't need fixing ![]() latelatelate game mothership die in seconds from mass cor/vikings most of the time. They'd be lucky if they can throw down a random vortex. the archon toilet isn't fixed. I've seen it work post patch. Late game Protoss is so good that you need all you're supply (as zerg at least) to counter what ever he does so its hard to fit in corrupters. Not only does it make it very hard to counter what the toss is making if his army is cloaked 24/7 but almost impossible to actually fight. I think that any toss with decent micro should be able to protect his mother ship from corrupters with vortex and kill obs with blink stalkers or void rays.(also np should never happen to mother ships) I guess what it boils down to is that protosses ideal army should never die to anything IMO and this just makes it more so. I know it should never get to that point in a game but every once in a while it does for this humble platinum player at least ![]() | ||
shizna
United Kingdom803 Posts
but imo hunterseeker is still not good enough to make the raven a staple 'science vessel' unit. it needed cost reduction, not speed increase... i still can't imagine buying a raven with the intention of using HSM, then research the spell, then save up 125 energy for it... also - thor cannon is untouched? why? has anyone even bothered researching that at ANY level of skill since 1.3? | ||
Shade_FR
France378 Posts
| ||
PredY
Czech Republic1731 Posts
but constantly going through production buildings like 4-5-6 (rax fact port) to check for units being built is now not gonna be counted in APM? | ||
Kogan
Germany84 Posts
| ||
MrDudeMan
Canada973 Posts
On August 26 2011 16:12 Honeybadger wrote: When your "top" level is based on players rising up from said lower divisions, yes, it does. There's a fine line between what's going on. You shouldn't balance a game around the lower divisions. But you shouldn't IGNORE them and focus entirely on 1-3% of your player base. That's about as stupid of a business model as it gets. No, it really isn't when it comes to balance. The pros are playing the game much better then anyone else, thus if you want to balance a game but still have it involve skill, you should base it on the pros. If you base it on the lower tiers, you end up lowering the skill ceiling because the lower tiers cannot do what the pros do, and thus the game turns into a "casual game". Besides most people who are aware of the pro scene would agree that the pros say on balance is above theirs, and most people not aware of the pro scene don't really care about balance to begin with. | ||
Serelitz
Netherlands2895 Posts
On August 26 2011 16:12 Honeybadger wrote: When your "top" level is based on players rising up from said lower divisions, yes, it does. There's a fine line between what's going on. You shouldn't balance a game around the lower divisions. But you shouldn't IGNORE them and focus entirely on 1-3% of your player base. That's about as stupid of a business model as it gets. It's also necessary - best they can hope for is that balance 'trickles down'. Most balance whine is based off of pro players anyway. | ||
SoulWager
United States464 Posts
| ||
Yaotzin
South Africa4280 Posts
On August 26 2011 16:44 SoulWager wrote: I hate this type of balance, the way you fix high damage units like the hellion is NOT by turning them into low damage units, you should fix them by making them riskier to use, for example, by increasing build time, increasing gas cost, and/or decreasing HP. They aren't low damage units, they still kill workers faster than anything else in the game. | ||
Simberto
Germany11507 Posts
On August 26 2011 16:38 MrDudeMan wrote: No, it really isn't when it comes to balance. The pros are playing the game much better then anyone else, thus if you want to balance a game but still have it involve skill, you should base it on the pros. If you base it on the lower tiers, you end up lowering the skill ceiling because the lower tiers cannot do what the pros do, and thus the game turns into a "casual game". Besides most people who are aware of the pro scene would agree that the pros say on balance is above theirs, and most people not aware of the pro scene don't really care about balance to begin with. You still should not ignore everyone else. Sure, Pro-level play should be the focus of balancing, but the game should also not be blatantly imbalanced at lower levels. Note, i am not saying it is. I just say that it should also be taken into consideration a bit. It should also be able to make a complex game which is balanced good at pro level, and still acceptably balanced at lower levels. | ||
| ||