• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:12
CET 22:12
KST 06:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Gypsy to Korea mca64Launcher - New Version with StarCraft: Remast BGH Auto Balance -> http://bghmmr.eu/ Soulkey's decision to leave C9 How much money terran looses from gas steal?
Tourneys
[ASL21] Ro24 Group C [Megathread] Daily Proleagues [ASL21] Ro24 Group B 2026 Changsha Offline Cup
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Darkest Dungeon Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1631 users

Patch 1.4 PTR Notes (updated 9/8) - Page 181

Forum Index > Closed
9040 CommentsPost a Reply
Prev 1 179 180 181 182 183 453 Next
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
August 26 2011 07:50 GMT
#3601
On August 26 2011 16:47 Simberto wrote:
Show nested quote +
On August 26 2011 16:38 MrDudeMan wrote:
On August 26 2011 16:12 Honeybadger wrote:
On August 26 2011 12:34 VenerableSpace wrote:

lower divisions shoudlnt matter when balancing a game for the top level.


When your "top" level is based on players rising up from said lower divisions, yes, it does.

There's a fine line between what's going on. You shouldn't balance a game around the lower divisions. But you shouldn't IGNORE them and focus entirely on 1-3% of your player base. That's about as stupid of a business model as it gets.


No, it really isn't when it comes to balance. The pros are playing the game much better then anyone else, thus if you want to balance a game but still have it involve skill, you should base it on the pros. If you base it on the lower tiers, you end up lowering the skill ceiling because the lower tiers cannot do what the pros do, and thus the game turns into a "casual game". Besides most people who are aware of the pro scene would agree that the pros say on balance is above theirs, and most people not aware of the pro scene don't really care about balance to begin with.


You still should not ignore everyone else. Sure, Pro-level play should be the focus of balancing, but the game should also not be blatantly imbalanced at lower levels. Note, i am not saying it is. I just say that it should also be taken into consideration a bit. It should also be able to make a complex game which is balanced good at pro level, and still acceptably balanced at lower levels.


It is acceptably balanced at low levels.
If you lose against something, you're terrible.
At low levels basic strategy / build changes help you overcome any imbalance, because
everyone is terrible and their macro is shit.
wat
captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
August 26 2011 07:50 GMT
#3602
Why do workers have to classified as light? Why not just make SCV's and Probes just mechanical and make drones just biological, then Hellions wouldn't totally rape them and mech play can continue to grow.
https://x.com/CaptainWaffless
TheRidd
Profile Joined January 2011
713 Posts
August 26 2011 07:52 GMT
#3603
On August 26 2011 16:50 captainwaffles wrote:
Why do workers have to classified as light? Why not just make SCV's and Probes just mechanical and make drones just biological, then Hellions wouldn't totally rape them and mech play can continue to grow.

Because hellions are designed as a harass unit i think.
Shiluk
Profile Joined April 2011
United States11 Posts
August 26 2011 07:53 GMT
#3604
On August 26 2011 16:50 captainwaffles wrote:
Why do workers have to classified as light? Why not just make SCV's and Probes just mechanical and make drones just biological, then Hellions wouldn't totally rape them and mech play can continue to grow.

You sir scare me.
captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
August 26 2011 07:54 GMT
#3605
On August 26 2011 16:53 Shiluk wrote:
Show nested quote +
On August 26 2011 16:50 captainwaffles wrote:
Why do workers have to classified as light? Why not just make SCV's and Probes just mechanical and make drones just biological, then Hellions wouldn't totally rape them and mech play can continue to grow.

You sir scare me.


??? Why?
https://x.com/CaptainWaffless
Shiluk
Profile Joined April 2011
United States11 Posts
Last Edited: 2011-08-26 08:00:04
August 26 2011 07:58 GMT
#3606
On August 26 2011 16:54 captainwaffles wrote:
Show nested quote +
On August 26 2011 16:53 Shiluk wrote:
On August 26 2011 16:50 captainwaffles wrote:
Why do workers have to classified as light? Why not just make SCV's and Probes just mechanical and make drones just biological, then Hellions wouldn't totally rape them and mech play can continue to grow.

You sir scare me.


??? Why?


Making workers different in any way just seems like a bad idea to me(edit: except for things like repair and regen of course). Why do you think they fixed the drone turning rate thing.

Also hellions and mech play is already so strong vs zerg x.x
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
August 26 2011 07:58 GMT
#3607
On August 26 2011 16:31 shizna wrote:
also - thor cannon is untouched? why? has anyone even bothered researching that at ANY level of skill since 1.3?

It's pretty worthless since it's ~the same range and DPS as the Thor's base attack. I'd rather it be removed (and the mana bar as well), or be given 10 range.

But that would be a different patch.
My strategy is to fork people.
BoBiNoU
Profile Joined March 2011
France181 Posts
August 26 2011 08:02 GMT
#3608
did they also fix the lost tab issue when cancelling buildings ?
go m00
usethis2
Profile Joined December 2010
2164 Posts
Last Edited: 2011-08-26 08:05:28
August 26 2011 08:04 GMT
#3609
On August 26 2011 16:50 captainwaffles wrote:
Why do workers have to classified as light? Why not just make SCV's and Probes just mechanical and make drones just biological, then Hellions wouldn't totally rape them and mech play can continue to grow.

I don't think many Terrans actually like mech play all that much. Only Artosis and hard-core Broodwar nostalgics seem to want mech TvT.
grheme
Profile Joined August 2011
Canada6 Posts
August 26 2011 08:04 GMT
#3610
lol. actually i haven,t seen a single patch going for terran!? i'm playing all three races at master level and i have a hard time playing terran. barracks nerfed?! why not adding another additional hour on stim upgrade T_T
Xayvier
Profile Joined November 2010
United States387 Posts
Last Edited: 2011-08-26 08:14:14
August 26 2011 08:11 GMT
#3611
Blue flame nerf is cool and all, but 4 hellion drops still do insane amounts of damage(not imbalanced tho) and I think nerfing their damage vs light shouldn't be nerfed as it affects mech vs bio, hydras, etc. I think workers should just have a new unit type classified as "Worker" instead of being light, so that you don't have to nerf anything else, since hellion vs lings,marines,hydras wasnt really a problem. With the unit type they could just do a specifc amount of dmg vs workers.
usethis2
Profile Joined December 2010
2164 Posts
August 26 2011 08:17 GMT
#3612
I've tried the PTR and the new Warp Pism is really tanky. I have no complaint but I'm afraid the final patch may reduce the buff slightly. (40->80 instead of 40->100) But here is to hoping.
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
August 26 2011 08:22 GMT
#3613
With the unit type they could just do a specifc amount of dmg vs workers.


And then they'll suck against Zerglings and other light Zerg units. And Marines. Which means that the only reason to build them would be to attack workers. That makes them too 1-dimensional.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
KimJongChill
Profile Joined January 2011
United States6429 Posts
August 26 2011 08:22 GMT
#3614
On August 26 2011 16:50 Elefanto wrote:
Show nested quote +
On August 26 2011 16:47 Simberto wrote:
On August 26 2011 16:38 MrDudeMan wrote:
On August 26 2011 16:12 Honeybadger wrote:
On August 26 2011 12:34 VenerableSpace wrote:

lower divisions shoudlnt matter when balancing a game for the top level.


When your "top" level is based on players rising up from said lower divisions, yes, it does.

There's a fine line between what's going on. You shouldn't balance a game around the lower divisions. But you shouldn't IGNORE them and focus entirely on 1-3% of your player base. That's about as stupid of a business model as it gets.


No, it really isn't when it comes to balance. The pros are playing the game much better then anyone else, thus if you want to balance a game but still have it involve skill, you should base it on the pros. If you base it on the lower tiers, you end up lowering the skill ceiling because the lower tiers cannot do what the pros do, and thus the game turns into a "casual game". Besides most people who are aware of the pro scene would agree that the pros say on balance is above theirs, and most people not aware of the pro scene don't really care about balance to begin with.


You still should not ignore everyone else. Sure, Pro-level play should be the focus of balancing, but the game should also not be blatantly imbalanced at lower levels. Note, i am not saying it is. I just say that it should also be taken into consideration a bit. It should also be able to make a complex game which is balanced good at pro level, and still acceptably balanced at lower levels.


It is acceptably balanced at low levels.
If you lose against something, you're terrible.
At low levels basic strategy / build changes help you overcome any imbalance, because
everyone is terrible and their macro is shit.


I agree. Balance changes inevitably affect all levels of play, since they are tinkering with fundamental unit and production values, but have less of an effect as skill scales downwards, as less skilled players are not as likely to utilize the full range of units and strategies available. I don't think there can be imbalance at lower levels; there can be greater difficulty in dealing with certain units/strategies, but these can be easily solved with better understanding of, and experience with, the game. Thus, the game can really only be balanced when taking into consideration the full range and potential of all of the game's elements, which manifest most clearly at the highest level of play.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
August 26 2011 08:28 GMT
#3615
On August 26 2011 17:04 usethis2 wrote:
Show nested quote +
On August 26 2011 16:50 captainwaffles wrote:
Why do workers have to classified as light? Why not just make SCV's and Probes just mechanical and make drones just biological, then Hellions wouldn't totally rape them and mech play can continue to grow.

I don't think many Terrans actually like mech play all that much. Only Artosis and hard-core Broodwar nostalgics seem to want mech TvT.



I think you're wrong, I haven't heard of any pros (Terran) not liking the metagame shift in TvT. I mean, its just so much more fun and entertaining to watch than watching a blob of marines running into another blob. Mech makes it more like chess or a game of Risk- much more emphasis on what areas of the map you can control.
https://x.com/CaptainWaffless
Xayvier
Profile Joined November 2010
United States387 Posts
August 26 2011 08:29 GMT
#3616
On August 26 2011 17:22 NicolBolas wrote:
Show nested quote +
With the unit type they could just do a specifc amount of dmg vs workers.


And then they'll suck against Zerglings and other light Zerg units. And Marines. Which means that the only reason to build them would be to attack workers. That makes them too 1-dimensional.

No, I mean they still do x amount of dmg to light with bf (ns how much), but do a diff amount to the worker type, and the workers wont be light.
askTeivospy
Profile Blog Joined March 2011
1525 Posts
August 26 2011 08:32 GMT
#3617
make workers armoured


SEIGE TANK WORKER HARASS
IMMORTAL WORKER HARASS
ULTRALISK WORKER HARASS

sound so much better imo
hihihi
usethis2
Profile Joined December 2010
2164 Posts
August 26 2011 08:33 GMT
#3618
BTW I find it funny that some T's are complaining about 5 sec increase in rax build time because it creates a gap in scv production, makes the timing weird whether to 15 orbital or 16 orbital, yadayada.. They seem quite liberal how many SCVs (10? 15? or maybe every one of them) to bring for their all-ins, after all.
captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
August 26 2011 08:33 GMT
#3619
On August 26 2011 17:32 askTeivospy wrote:
make workers armoured


SEIGE TANK WORKER HARASS
IMMORTAL WORKER HARASS
ULTRALISK WORKER HARASS

sound so much better imo


Get this man a podium.
https://x.com/CaptainWaffless
Simberto
Profile Blog Joined July 2010
Germany11787 Posts
August 26 2011 08:35 GMT
#3620
On August 26 2011 16:50 Elefanto wrote:
Show nested quote +
On August 26 2011 16:47 Simberto wrote:
On August 26 2011 16:38 MrDudeMan wrote:
On August 26 2011 16:12 Honeybadger wrote:
On August 26 2011 12:34 VenerableSpace wrote:

lower divisions shoudlnt matter when balancing a game for the top level.


When your "top" level is based on players rising up from said lower divisions, yes, it does.

There's a fine line between what's going on. You shouldn't balance a game around the lower divisions. But you shouldn't IGNORE them and focus entirely on 1-3% of your player base. That's about as stupid of a business model as it gets.


No, it really isn't when it comes to balance. The pros are playing the game much better then anyone else, thus if you want to balance a game but still have it involve skill, you should base it on the pros. If you base it on the lower tiers, you end up lowering the skill ceiling because the lower tiers cannot do what the pros do, and thus the game turns into a "casual game". Besides most people who are aware of the pro scene would agree that the pros say on balance is above theirs, and most people not aware of the pro scene don't really care about balance to begin with.


You still should not ignore everyone else. Sure, Pro-level play should be the focus of balancing, but the game should also not be blatantly imbalanced at lower levels. Note, i am not saying it is. I just say that it should also be taken into consideration a bit. It should also be able to make a complex game which is balanced good at pro level, and still acceptably balanced at lower levels.


It is acceptably balanced at low levels.
If you lose against something, you're terrible.
At low levels basic strategy / build changes help you overcome any imbalance, because
everyone is terrible and their macro is shit.


Nothing else did i say. I was just making a general statement regarding balance philosophies. The game is acceptably balanced at low levels, while being better balanced at higher levels, as it should be. It is still in the process of being balanced, but the steps seem to get smaller and smaller, which, too, is a good sign. But this is not because Blizzard ignores Low-level balance. People seem to have the strange notion that everything that making a game balanced at lower levels is sacrilegious, and may only happen maybe as a byproduct of pro-balancing, but never on their own. But i say that as long as it does not majorly interfere with balancing on a pro level, and obviously also does not make the game absurdly simple, it is a good thing on its own.
Prev 1 179 180 181 182 183 453 Next
Please log in or register to reply.
Live Events Refresh
OSC
18:00
OSC Elite Rising Star #18
SteadfastSC137
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 454
LamboSC2 241
SteadfastSC 137
UpATreeSC 118
ProTech13
StarCraft: Brood War
Britney 11511
Backho 52
soO 24
Super Smash Bros
C9.Mang0141
Other Games
summit1g6742
tarik_tv4026
Grubby2345
Beastyqt670
mouzStarbuck387
shahzam310
ArmadaUGS79
Organizations
Other Games
gamesdonequick2428
BasetradeTV94
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• Reevou 2
• Kozan
• sooper7s
• Migwel
• LaughNgamezSOOP
• AfreecaTV YouTube
• IndyKCrew
• intothetv
StarCraft: Brood War
• RayReign 30
• ZZZeroYoutube
• STPLYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1501
• WagamamaTV740
• lizZardDota273
• masondota239
League of Legends
• Doublelift677
• TFBlade610
Other Games
• Scarra779
• imaqtpie741
• Shiphtur127
Upcoming Events
Replay Cast
2h 48m
WardiTV Team League
14h 48m
Big Brain Bouts
19h 48m
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
1d 12h
Cure vs Zoun
herO vs Rogue
WardiTV Team League
1d 14h
Platinum Heroes Events
1d 17h
BSL
1d 22h
RSL Revival
2 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
2 days
BSL
2 days
[ Show More ]
Replay Cast
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
Light vs Calm
Royal vs Mind
Wardi Open
3 days
Monday Night Weeklies
3 days
OSC
4 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Rush vs PianO
Flash vs Speed
Replay Cast
5 days
Afreeca Starleague
5 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-03-25
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.