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Patch 1.4 PTR Notes (updated 9/8) - Page 176

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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
FryktSkyene
Profile Joined December 2010
United States1327 Posts
August 26 2011 04:11 GMT
#3501
On August 26 2011 13:08 Kalent wrote:
Show nested quote +
On August 26 2011 12:37 Trealador wrote:
On August 26 2011 12:34 windsupernova wrote:
On August 26 2011 12:18 momonami5 wrote:
Why do ppl think the blue flame nerf gonna change anything lol if hellions get in your mineral line and your workers line up they gonna still die even after the patch.


Because people see a nerf and think that means the thing in question will be useless.

Things TL experts have told had become useless:

-Zealots
-4 gate
-High Templars
-Tanks
-Thors
-Void Rays
-Bunker Rushes


and now BFH will join the ranks of those useless units. The only unti I have seen become useless through a nerf is the reaper and that is debatable.


Most of those are Protoss units...other 3 are terran but anyone with a brain sees they were just crying. Notice 0 zerg units. Zerg never cry.


Idra? I don't think anyone cries louder than he does.


What. Zerg players complain the most of anyone.
Snitches get stiches
Serpico
Profile Joined May 2010
4285 Posts
August 26 2011 04:12 GMT
#3502
On August 26 2011 13:06 Dingobloo wrote:
Show nested quote +

Lets face it, Toss gets the robo anyway, and even then a cloaked detector for only 75 gas is worth getting the robo anyway, and the combined cost was still less then zergs option for a dedicated scout. Terran has scans, that dont actually cost anything. Yes that's right, those 270 minerals will still be there for your scvs, you just wont have them immediately. qq.

Zerg used to have to spend 100 gas for a highly visible (if not hilariously conspicuous) scout that moved at 1.88 move speed and still got killed by marines and stalkers before seeing what you needed to and actually cost an additional 100 minerals because thats supply that just got killed failing to see the impending all in... -_-.


You learn something new every day, here I was thinking people just dropped the changeling to scout instead of risking their 100/100 overseer.

You mean that thing that's always killed? Oh wait, both are always killed before you see anything.
synapse
Profile Blog Joined January 2009
China13814 Posts
August 26 2011 04:12 GMT
#3503
On August 26 2011 13:08 Kalent wrote:
Show nested quote +
On August 26 2011 12:37 Trealador wrote:
On August 26 2011 12:34 windsupernova wrote:
On August 26 2011 12:18 momonami5 wrote:
Why do ppl think the blue flame nerf gonna change anything lol if hellions get in your mineral line and your workers line up they gonna still die even after the patch.


Because people see a nerf and think that means the thing in question will be useless.

Things TL experts have told had become useless:

-Zealots
-4 gate
-High Templars
-Tanks
-Thors
-Void Rays
-Bunker Rushes


and now BFH will join the ranks of those useless units. The only unti I have seen become useless through a nerf is the reaper and that is debatable.


Most of those are Protoss units...other 3 are terran but anyone with a brain sees they were just crying. Notice 0 zerg units. Zerg never cry.


Idra? I don't think anyone cries louder than he does.

From Romania? zzz
:)
Supamang
Profile Joined June 2010
United States2298 Posts
August 26 2011 04:14 GMT
#3504
On August 26 2011 13:06 Dingobloo wrote:
Show nested quote +

Lets face it, Toss gets the robo anyway, and even then a cloaked detector for only 75 gas is worth getting the robo anyway, and the combined cost was still less then zergs option for a dedicated scout. Terran has scans, that dont actually cost anything. Yes that's right, those 270 minerals will still be there for your scvs, you just wont have them immediately. qq.

Zerg used to have to spend 100 gas for a highly visible (if not hilariously conspicuous) scout that moved at 1.88 move speed and still got killed by marines and stalkers before seeing what you needed to and actually cost an additional 100 minerals because thats supply that just got killed failing to see the impending all in... -_-.


You learn something new every day, here I was thinking people just dropped the changeling to scout instead of risking their 100/100 overseer.

changeling has a smaller sight radius and gets killed in one shot. most people can see the changeling coming from a mile away and will kill it before it can see much, even if its dropped inside the base. using the overseer is a more reliable method for scouting
Trealador
Profile Joined August 2011
United States207 Posts
August 26 2011 04:14 GMT
#3505
On August 26 2011 12:57 kat0 wrote:
I love how everyone on these forums is a balance expert. Especially when the nerfs and buffs are attributed to 'qqing noobs'. Then moving on to say "blizzard cant make balance around lower levels". The truth is, competitive and professionals are NOT the majority. Anyway, this is still PTR, so quit fucking bitching and wait until the official update before commenting. OR do as you and every other person concerned with balance in the game should do. GO TEST IT ON THE FUCKING PTR, that is what the hell its there for. Thanks.


You are right, we should stay silent about everything and when we get rolled by a really imbalanced thing we should smile and keep playing. Talking/complaining is never the answer if you want something changed. HOW DARE THEY RELEASE PATCH NOTES AND EXPECT FEEDBACK. GOOD GOD WHAT IS THIS? AMERICA?! That is what these forums are for, thanks.
Like a man.
beg
Profile Blog Joined May 2010
991 Posts
August 26 2011 04:18 GMT
#3506
On August 26 2011 12:49 MinimalistSC2 wrote:dedicated scout. Terran has scans, that dont actually cost anything. Yes that's right, those 270 minerals will still be there for your scvs, you just wont have them immediately. qq.

that doesnt really matter though. P and Z would have mined more minerals than you and thus would have a larger army at time X.
cheeseheadlogic
Profile Blog Joined April 2011
United States322 Posts
August 26 2011 04:20 GMT
#3507
As a terran masters player, this a such a shitty nerf on terran. Building time increase and damage reduction.
The counter to balance it out...........mothership.....nerf....sort of......cause we see lots of those in games. I mean 4v4s
The fairest one was the zerg race, fungal did need to get nerfed but they didn't do it by a lot, which is fine.

Enjoy all you protoss classy cry babies.

In soviet russia patch changes you.............
epik
windsupernova
Profile Joined October 2010
Mexico5280 Posts
August 26 2011 04:21 GMT
#3508
On August 26 2011 13:20 IINcheezhead wrote:
As a terran masters player, this a such a shitty nerf on terran. Building time increase and damage reduction.
The counter to balance it out...........mothership.....nerf....sort of......cause we see lots of those in games. I mean 4v4s
The fairest one was the zerg race, fungal did need to get nerfed but they didn't do it by a lot, which is fine.

Enjoy all you protoss classy cry babies.

In soviet russia patch changes you.............


Actually... the mothership got Buffed
"Its easy, just trust your CPU".-Boxer on being good at games
cheeseheadlogic
Profile Blog Joined April 2011
United States322 Posts
August 26 2011 04:26 GMT
#3509
On August 26 2011 13:21 windsupernova wrote:
Show nested quote +
On August 26 2011 13:20 IINcheezhead wrote:
As a terran masters player, this a such a shitty nerf on terran. Building time increase and damage reduction.
The counter to balance it out...........mothership.....nerf....sort of......cause we see lots of those in games. I mean 4v4s
The fairest one was the zerg race, fungal did need to get nerfed but they didn't do it by a lot, which is fine.

Enjoy all you protoss classy cry babies.

In soviet russia patch changes you.............


Actually... the mothership got Buffed



Ok fine increased speed, You mainly see them for the cloak, so units have to be in for 25 to get cloaked....i consider it a nerf
epik
Deltablazy
Profile Joined November 2010
Canada580 Posts
August 26 2011 04:27 GMT
#3510
The only reasoning I have left for the barracks change is that Blizzard is out of ideas on what units to add for Terran in the following expansions (Browder says Terran feels complete). So they are probably thinking that make such irrelevant changes that are in reality huge changes will give them the possibility to squeeze in a few units. Defense unit from CC? Me gustaaaaaaaaaaaa.

Also, I hope HSM change will change TvZ so zergs can't just mass infestors 1F, TTTTTTT into victory.
DminusTerran
Profile Joined April 2010
Canada1337 Posts
August 26 2011 04:30 GMT
#3511
On August 26 2011 13:26 IINcheezhead wrote:
Show nested quote +
On August 26 2011 13:21 windsupernova wrote:
On August 26 2011 13:20 IINcheezhead wrote:
As a terran masters player, this a such a shitty nerf on terran. Building time increase and damage reduction.
The counter to balance it out...........mothership.....nerf....sort of......cause we see lots of those in games. I mean 4v4s
The fairest one was the zerg race, fungal did need to get nerfed but they didn't do it by a lot, which is fine.

Enjoy all you protoss classy cry babies.

In soviet russia patch changes you.............


Actually... the mothership got Buffed



Ok fine increased speed, You mainly see them for the cloak, so units have to be in for 25 to get cloaked....i consider it a nerf


That's not how it works. There is now a hard cap for how many units can be immediately cloaked by the mothership, which as indicated is 25. So for example if you had say 48 units it would take the mothership just under 2 seconds to cloak them all.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2011-08-26 04:31:15
August 26 2011 04:31 GMT
#3512
On August 26 2011 13:27 Deltablazy wrote:
The only reasoning I have left for the barracks change is that Blizzard is out of ideas on what units to add for Terran in the following expansions (Browder says Terran feels complete). So they are probably thinking that make such irrelevant changes that are in reality huge changes will give them the possibility to squeeze in a few units. Defense unit from CC? Me gustaaaaaaaaaaaa.

Also, I hope HSM change will change TvZ so zergs can't just mass infestors 1F, TTTTTTT into victory.


You can't now if the terran knows about a unit called the ghost, and uses the abilities of snipe and EMP.
When I think of something else, something will go here
kat0
Profile Joined May 2011
United States18 Posts
August 26 2011 04:31 GMT
#3513
On August 26 2011 13:14 Trealador wrote:
Show nested quote +
On August 26 2011 12:57 kat0 wrote:
I love how everyone on these forums is a balance expert. Especially when the nerfs and buffs are attributed to 'qqing noobs'. Then moving on to say "blizzard cant make balance around lower levels". The truth is, competitive and professionals are NOT the majority. Anyway, this is still PTR, so quit fucking bitching and wait until the official update before commenting. OR do as you and every other person concerned with balance in the game should do. GO TEST IT ON THE FUCKING PTR, that is what the hell its there for. Thanks.


You are right, we should stay silent about everything and when we get rolled by a really imbalanced thing we should smile and keep playing. Talking/complaining is never the answer if you want something changed. HOW DARE THEY RELEASE PATCH NOTES AND EXPECT FEEDBACK. GOOD GOD WHAT IS THIS? AMERICA?! That is what these forums are for, thanks.


Bitching on teamliquid does not constitute feedback. Feedback consists of actually trying the proposed changes, and offering constructive criticisms and critiques. By the way, congrats on the less-than-week-old account. Oh and thanks for letting me know this is America... wait... its the internet, fucking retard.
"Victory loves preparation."
DminusTerran
Profile Joined April 2010
Canada1337 Posts
August 26 2011 04:32 GMT
#3514
On August 26 2011 13:31 blade55555 wrote:
Show nested quote +
On August 26 2011 13:27 Deltablazy wrote:
The only reasoning I have left for the barracks change is that Blizzard is out of ideas on what units to add for Terran in the following expansions (Browder says Terran feels complete). So they are probably thinking that make such irrelevant changes that are in reality huge changes will give them the possibility to squeeze in a few units. Defense unit from CC? Me gustaaaaaaaaaaaa.

Also, I hope HSM change will change TvZ so zergs can't just mass infestors 1F, TTTTTTT into victory.


You can't now if the terran knows about a unit called the ghost, and uses the abilities of snipe and EMP.


Shhhhhhhhhhhh... shut the front door man, can't be letting those Zerg trade secrets out like that.
runforyourllife
Profile Joined September 2010
United States73 Posts
August 26 2011 04:32 GMT
#3515
after playing around 5 games on the ptr, here are my thoughts as a mid master terran

65 second rax--- 11-11 is still very strong, and the timing works out well, just 5 seconds later
regular 2 rax works great still too. when rax finishes u have about 200 mins, so the timing is good
its a bit annoying having to wait 5 seconds doing a standard 12 rax 13 gas opening to upgrade oc, but no big deal.

seeker missile- i think it still sucks, but i only used it vs mass ling and infestor

blue flame hellion- obviously wont destroy mineral lines as well, but if the opponent lines em up, mass workers will still die.

for zerg
infestor -- playing as the terran, my marines hold up a lot better
Bashion
Profile Joined February 2011
Cook Islands2612 Posts
August 26 2011 04:32 GMT
#3516
Has anyone posted a screenshot of the new building cancellation thing?
I've got moves like Jagger
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 26 2011 04:32 GMT
#3517
On August 26 2011 12:03 Pyre wrote:
I surprised people aren't more mad about APM nerf


a lot of people who spam, don't spam so that their apm is 200 or 300. Its just to warm up your fingers and what not. I could care less about it, i'm still going to spam the same amount lol and that is what most people don't realize they think its to just be able to say you have 200 apm .
When I think of something else, something will go here
cheeseheadlogic
Profile Blog Joined April 2011
United States322 Posts
August 26 2011 04:33 GMT
#3518
On August 26 2011 13:30 DminusTerran wrote:
Show nested quote +
On August 26 2011 13:26 IINcheezhead wrote:
On August 26 2011 13:21 windsupernova wrote:
On August 26 2011 13:20 IINcheezhead wrote:
As a terran masters player, this a such a shitty nerf on terran. Building time increase and damage reduction.
The counter to balance it out...........mothership.....nerf....sort of......cause we see lots of those in games. I mean 4v4s
The fairest one was the zerg race, fungal did need to get nerfed but they didn't do it by a lot, which is fine.

Enjoy all you protoss classy cry babies.

In soviet russia patch changes you.............


Actually... the mothership got Buffed



Ok fine increased speed, You mainly see them for the cloak, so units have to be in for 25 to get cloaked....i consider it a nerf


That's not how it works. There is now a hard cap for how many units can be immediately cloaked by the mothership, which as indicated is 25. So for example if you had say 48 units it would take the mothership just under 2 seconds to cloak them all.



THIS IS THE WING OF LIBERTY

Buffs for Protoss need to come when they get their expansion.

"THE BLADE OF THE ZEE-LOT"
epik
dbddbddb
Profile Joined April 2010
Singapore969 Posts
August 26 2011 04:33 GMT
#3519
On August 26 2011 13:32 Bashion wrote:
Has anyone posted a screenshot of the new building cancellation thing?


[image loading]
Bashion
Profile Joined February 2011
Cook Islands2612 Posts
August 26 2011 04:35 GMT
#3520
On August 26 2011 13:33 dbddbddb wrote:
Show nested quote +
On August 26 2011 13:32 Bashion wrote:
Has anyone posted a screenshot of the new building cancellation thing?


[image loading]


Ty, sir. :D

And what about the message your opponent receives when you cancel it?

I've got moves like Jagger
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