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Patch 1.4 PTR Notes (updated 9/8) - Page 161

Forum Index > Closed
9040 CommentsPost a Reply
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
Aerakin
Profile Joined January 2011
185 Posts
August 25 2011 20:41 GMT
#3201
On August 26 2011 05:38 charcute wrote:
Check terran beginning to whine about imba like some toss noob whine about 1/1/1



"Hey check out that noob toss in gsl code s, he's whining about that build!"
-MoOsE-
Profile Joined March 2011
United States236 Posts
August 25 2011 20:41 GMT
#3202
On August 26 2011 05:36 Aerakin wrote:
Show nested quote +
On August 26 2011 05:29 SKYFISH_ wrote:
Making an upgrade useless is not the best way to balance out the game


At least, you still have the upgrade.

As opposed to flux veins and the amulet >_>

Show nested quote +
On August 26 2011 05:32 Jepsyn wrote:
See the thing that bothers me is protoss was overpowered BEFORE this patch...this eliminayes alot of mech openings for terran....OH Btw protoss players.. how is a rax a factory and a starport imba. this is a QQ patch the whole way


I don't know about you, but being able to hide your tech, while unlocking your whole tech tree, being able to be aggressive and still expending behind that is prettttttttttttttty good.


Not sure about imba, but being able to do something that RTSes generally don't allow you to do (expand, agression, tech all at the same time) is... ugh.



yeah and blh are not useless now, just like ht are not useless, and we got the whole upgrade gone. still takes 2 shots to kill zergling, 3 for marines and workers so I really don't see the problem with this.
The King in the North Fighting
YipCraft
Profile Joined July 2011
United States216 Posts
August 25 2011 20:42 GMT
#3203
I wonder if the terran players would react if the nerf was only 1 second. Hopefully not. Everyone will learn how to deal with their issues. Every patch has nerfs and buffs. My suggestion is play more with the patch. Just reading the patch notes...Really doesn't solve anything. So just relax, my terran players.

Btw if you think you will lose cause of a 5 second delay on the barracks...Then its like saying you lost cause you split your scvs badly. <--Somewhat of a CombatEX quote.
moregamethanSEGA
Profile Joined May 2011
United States76 Posts
August 25 2011 20:42 GMT
#3204
Huntz August 26 2011 05:37.

Oh my god. It's 5 freaking seconds, you're not going to lose to proxy gates and 6 pools because your barracks is 5 seconds later. Your not going to start losing because your barracks is 5 seconds later.


lies. just close your eyes and watch the lings stream into your unguarded/unwalled base. you'll be wishing you had that 5 secs back. Furthermore 5 sec in the first 2 minutes is extremely big.

enough said.
Heroes live forever... but legends never die.
Aquilla
Profile Joined May 2011
69 Posts
August 25 2011 20:42 GMT
#3205
Im surprised of how many ppl are confused about the barracks change from 60 to 65. Obviously its to slow down 2rax pressure and even 3rax all ins/ TLO style 7rax.

For the other changes I'm excited to see how they work. I always thought seeker missile was already pretty strong and no one used it. The nerfs aren't devastating and someone of the changes are very creative like the vision up ramp reduced by 1.
Blasterion
Profile Blog Joined October 2010
China10272 Posts
August 25 2011 20:42 GMT
#3206
On August 26 2011 05:37 Huntz wrote:
Show nested quote +
On August 26 2011 05:36 Kinetik_Inferno wrote:
On August 26 2011 05:30 ArcticRaven wrote:
If a unit provides power, that power is temporarily transferred to a player using Neural Parasite.


Huh ?

No idea. What came to mind was a pylon, but those can't be NP'd


Warp prism?

That s so genius
OMG

imagine..


Scenario 4 zealot drop in your main, He modes his prism and starts warp in for 4 more zealots,

Infestor!!!!!!

Cancels warp in by Neural parasite on the Prism because loss of power for protoss



or..... use enemy prism to warp in your buddy's units xD
[TLNY]Mahjong Club Thread
Zanno
Profile Blog Joined February 2007
United States1484 Posts
Last Edited: 2011-08-25 20:44:29
August 25 2011 20:43 GMT
#3207
On August 26 2011 05:42 moregamethanSEGA wrote:
Show nested quote +
Huntz August 26 2011 05:37.

Oh my god. It's 5 freaking seconds, you're not going to lose to proxy gates and 6 pools because your barracks is 5 seconds later. Your not going to start losing because your barracks is 5 seconds later.


lies. just close your eyes and watch the lings stream into your unguarded/unwalled base. you'll be wishing you had that 5 secs back. Furthermore 5 sec in the first 2 minutes is extremely big.

enough said.
it has nothing to do with either of these things

the problem is that at the top level of play, all the build orders are solidified

forcing all korean terrans to figure out new build orders for every single thing they want to do will definitely nerf terran but it's going about it in a very wrong way

if the change is directed primarily at the 11/11 opening, a more obvious solution is to fix average rush distance on the ladder maps
aaaaa
Heavenly
Profile Joined January 2011
2172 Posts
August 25 2011 20:43 GMT
#3208
On August 26 2011 05:42 moregamethanSEGA wrote:
Show nested quote +
Huntz August 26 2011 05:37.

Oh my god. It's 5 freaking seconds, you're not going to lose to proxy gates and 6 pools because your barracks is 5 seconds later. Your not going to start losing because your barracks is 5 seconds later.


lies. just close your eyes and watch the lings stream into your unguarded/unwalled base. you'll be wishing you had that 5 secs back. Furthermore 5 sec in the first 2 minutes is extremely big.

enough said.


Yeah, it's tough being a gold league 4v4er
"thx for all my fans i'm many lost but cheer for me .. i lost but so happy my power is fans i will good play this is promise my fans" - oGsMC
Oboeman
Profile Joined January 2011
Canada3980 Posts
August 25 2011 20:44 GMT
#3209
■Fixed an issue where flyers may not decelerate in some cases.
■Fixed an issue where flying unit separation wasn’t consistent.


Does anyone know what situations these changes refer to?
It has the potential to be either completely unnoticeable, or incredibly game-changing.
Utinni
Profile Joined November 2010
Canada1196 Posts
Last Edited: 2011-08-25 20:47:05
August 25 2011 20:46 GMT
#3210
On August 26 2011 05:42 Blasterion wrote:
Show nested quote +
On August 26 2011 05:37 Huntz wrote:
On August 26 2011 05:36 Kinetik_Inferno wrote:
On August 26 2011 05:30 ArcticRaven wrote:
If a unit provides power, that power is temporarily transferred to a player using Neural Parasite.


Huh ?

No idea. What came to mind was a pylon, but those can't be NP'd


Warp prism?

That s so genius
OMG

imagine..


Scenario 4 zealot drop in your main, He modes his prism and starts warp in for 4 more zealots,

Infestor!!!!!!

Cancels warp in by Neural parasite on the Prism because loss of power for protoss



or..... use enemy prism to warp in your buddy's units xD

You only NP the WP not the WG, so unless you had a worker as well and WG of your own down then sorry it wouldn't work

Edit: but with more motherhips being produced, i have a feeling we r gonna see them get stolen more too lol
“... you don’t have to be Sun freakin Tzu to know that real fighting isn’t about killing or even hurting the other guy, it’s about scaring him enough to call it a day.” - Max Brooks: World War Z
BadLuckHeeb
Profile Joined February 2011
United States6 Posts
August 25 2011 20:46 GMT
#3211
Decent patch imo. Only thing I don't understand is the BFH nerf. The problem is not the damage that they do but the time at which they do it. If they decided to make the armory a pre-req for BF then not only would that make sense in terms of logic, but I think it would prevent the "insta-win" aspect of using BFH in TvZ and TvP at the early stage. No need to change the damage then... BFH would still be viable in all matchups for drone/probe/scv harass... It would just be later.

As for the other changes... The paper airplane that was the warp prism needed that buff. The HSM upgrade is ok... but I agree with ThorZain in saying that the range to use it is still too short. All the zerg patches were needed and the Bnet changes should've been obvious a long LONG time ago.
"next thing i know im blowing lines of voodoo powder off the back of a monkeys paw i bought in calcutta... now im all outta wishes"
Shamrock_
Profile Blog Joined January 2011
South Africa276 Posts
August 25 2011 20:47 GMT
#3212
Aaaah I'm not too happy with this. Feel Infestors needed a bigger nerf and don't understand the T nerfs. Or P buffs. But whatevs.
This is my rifle, this is my gun; this is for fighting, this is for fun
MandoRelease
Profile Joined October 2010
France374 Posts
Last Edited: 2011-08-25 20:48:55
August 25 2011 20:47 GMT
#3213
On August 26 2011 05:10 Zanno wrote:
Show nested quote +
On August 26 2011 05:03 Unfeared wrote:
Ok, so now it still takes 2 blue flame hellions to 1shot a zerglings.
And it will take 3 hellions instead of 2 hellions to 1shot workers. Who does Hellion drops with less than 3 hellions at a time?
the change is bad because all it will do is reduce strategic variance, opting for reactored hellions kills probes/drones in 3 hits regardless

so blue flame is now only useful vs combat shield marines, zerglings, and scvs

so this change won't mess up tvt too badly but bfh openers aren't very good vs zerg now

if they paired it up with a change to the vehicle weapon upgrade for hellions to +2/lvl this change would make sense, but now it's just stupid


That's plain wrong. Not only does it give you map control, but 3 bfh still one-shot 10 drones.
The nerf did not touch either mobility nor efficiency versus lings. Something that was too good got nerfed, it doesn't make it bad. It makes it balanced.
As far as i'm concerned, bfh is still a real good opener versus zerg. The only difference is that it may not outright give you the win like it used to.
When you play the game of drones, you win or you die. There is no middle ground. Huge IMLosirA fan.
FlamingTurd
Profile Joined April 2010
United States1059 Posts
August 25 2011 20:47 GMT
#3214
Love the rax +5 sec, blink +30 sec and hellion nerf. Pretty decent patch overall.
Nerf MMMT!!! Liquid`Ret Hwaiting!!!
Blasterion
Profile Blog Joined October 2010
China10272 Posts
August 25 2011 20:48 GMT
#3215
On August 26 2011 05:46 Utinni wrote:
Show nested quote +
On August 26 2011 05:42 Blasterion wrote:
On August 26 2011 05:37 Huntz wrote:
On August 26 2011 05:36 Kinetik_Inferno wrote:
On August 26 2011 05:30 ArcticRaven wrote:
If a unit provides power, that power is temporarily transferred to a player using Neural Parasite.


Huh ?

No idea. What came to mind was a pylon, but those can't be NP'd


Warp prism?

That s so genius
OMG

imagine..


Scenario 4 zealot drop in your main, He modes his prism and starts warp in for 4 more zealots,

Infestor!!!!!!

Cancels warp in by Neural parasite on the Prism because loss of power for protoss



or..... use enemy prism to warp in your buddy's units xD

You only NP the WP not the WG, so unless you had a worker as well and WG of your own down then sorry it wouldn't work

Edit: but with more motherhips being produced, i have a feeling we r gonna see them get stolen more too lol

If you meant the second part I meant in 2v2 where your ally has WG tech
[TLNY]Mahjong Club Thread
moregamethanSEGA
Profile Joined May 2011
United States76 Posts
August 25 2011 20:49 GMT
#3216
Heavenly August 26 2011 05:43. Posts 1375 PM Profile Quote #

--------------------------------------------------------------------------------
On August 26 2011 05:42 moregamethanSEGA wrote:


--------------------------------------------------------------------------------
Show nested quote +

Huntz August 26 2011 05:37.

Oh my god. It's 5 freaking seconds, you're not going to lose to proxy gates and 6 pools because your barracks is 5 seconds later. Your not going to start losing because your barracks is 5 seconds later.


--------------------------------------------------------------------------------



lies. just close your eyes and watch the lings stream into your unguarded/unwalled base. you'll be wishing you had that 5 secs back. Furthermore 5 sec in the first 2 minutes is extremely big.

enough said.
--------------------------------------------------------------------------------



Yeah, it's tough being a gold league 4v4er


yeah im masters, but thanks. clearly you play zerg and are arguable less than 18 years old. mind your manners. that happens all the time in 4v4 regardless of you're rank. you should know (if you knew anything at all) that cheese is prevalent in 2v2 - 4v4, esp 6-10 pools and such...
Heroes live forever... but legends never die.
Utinni
Profile Joined November 2010
Canada1196 Posts
Last Edited: 2011-08-25 20:50:59
August 25 2011 20:50 GMT
#3217
On August 26 2011 05:48 Blasterion wrote:
Show nested quote +
On August 26 2011 05:46 Utinni wrote:
On August 26 2011 05:42 Blasterion wrote:
On August 26 2011 05:37 Huntz wrote:
On August 26 2011 05:36 Kinetik_Inferno wrote:
On August 26 2011 05:30 ArcticRaven wrote:
If a unit provides power, that power is temporarily transferred to a player using Neural Parasite.


Huh ?

No idea. What came to mind was a pylon, but those can't be NP'd


Warp prism?

That s so genius
OMG

imagine..


Scenario 4 zealot drop in your main, He modes his prism and starts warp in for 4 more zealots,

Infestor!!!!!!

Cancels warp in by Neural parasite on the Prism because loss of power for protoss



or..... use enemy prism to warp in your buddy's units xD

You only NP the WP not the WG, so unless you had a worker as well and WG of your own down then sorry it wouldn't work

Edit: but with more motherhips being produced, i have a feeling we r gonna see them get stolen more too lol

If you meant the second part I meant in 2v2 where your ally has WG tech

woops sorry dude!, that would be sick, nm!! haha

Edit: didn't read it right, thought you just meant your enemy and you were calling him buddy lol
“... you don’t have to be Sun freakin Tzu to know that real fighting isn’t about killing or even hurting the other guy, it’s about scaring him enough to call it a day.” - Max Brooks: World War Z
charcute
Profile Blog Joined May 2007
Canada419 Posts
August 25 2011 20:51 GMT
#3218
On August 26 2011 05:41 Aerakin wrote:
Show nested quote +
On August 26 2011 05:38 charcute wrote:
Check terran beginning to whine about imba like some toss noob whine about 1/1/1



"Hey check out that noob toss in gsl code s, he's whining about that build!"



And? if its so imba just stop playing. No ones were whinning when Flash used the 2-2 timming attack on Katrina TvP. then on other maps. Toss just worked on their build. Now The 1/1/1 is like the imba build and there is nothing to do against it. I don't agree, even if its hard to play vs that build there are some ways to win against it.
I like to do it all night long
Telenil
Profile Joined September 2010
France484 Posts
Last Edited: 2011-08-25 20:52:23
August 25 2011 20:51 GMT
#3219
If you meant the second part I meant in 2v2 where your ally has WG tech
That wouldn't work, you can't warp in an ally's powerfield. The zerg would have the field, not the protoss.
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
August 25 2011 20:53 GMT
#3220
On August 26 2011 05:42 moregamethanSEGA wrote:
Show nested quote +
Huntz August 26 2011 05:37.

Oh my god. It's 5 freaking seconds, you're not going to lose to proxy gates and 6 pools because your barracks is 5 seconds later. Your not going to start losing because your barracks is 5 seconds later.


lies. just close your eyes and watch the lings stream into your unguarded/unwalled base. you'll be wishing you had that 5 secs back. Furthermore 5 sec in the first 2 minutes is extremely big.

enough said.

It's like two seconds in real time. And by the way, the wall is completed as soon as you slam down the building, not when it finishes. Plus scv repair on completed buildings will save you until the marine gets out.
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