• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:34
CEST 22:34
KST 05:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Balance hotfix patch 5.0.16b (July 16)29Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!5Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) [D] Wireframe Casting Removed Clem: "I don't have that much hope in Blizzard" Reynor: GSL Loss Wasn't About Preparation Format Is the larve respawn broken?
Tourneys
Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
BW General Discussion Recent recommended BW games Recommended FPV games (post-KeSPA) Etiquete rules in Asl? Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map)
Tourneys
Escore Tournament - Season 3 Small VOD Thread 2.0 [IPSL] Spring 2026 Grand Finals - This Weekend! [Megathread] Daily Proleagues
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Path of Exile Nintendo Switch Thread Beyond All Reason Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport] Formula 1 Discussion
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10276 users

Patch 1.4 PTR Notes (updated 9/8) - Page 146

Forum Index > Closed
9040 CommentsPost a Reply
Prev 1 144 145 146 147 148 453 Next
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
Jonneh
Profile Joined June 2011
United Kingdom67 Posts
August 25 2011 17:16 GMT
#2901
On August 26 2011 02:09 iHirO wrote:
Personally I cant see the rationale for the barracks build time increase. Its going to have a dramatic effect on timings (e.g. going gas first leaves you even more vulnerable to early pressure than before).

Also its a shame about the hellion nerf, the metagame was only starting to evolve and it feels like a Blizzard have thrown the toys out of the pram too soon. A research time or cost increase sounds fairer.


Something needs to be done about the range of strats terran has behind a walloff which is unscoutable. Not sure if this is an attempt at that, or just to punish greedy openings like you say.. either way I'm not so sure its a terminal nerf to either situation.

Agree a bit on the Hellion nerf, though watching TvZ die to a hellion all in, which isnt even an all in its just mass hellion into expand, boring to watch.
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
August 25 2011 17:16 GMT
#2902
People saying 5 seconds on Barracks won't affect 1-1-1....
I think you'd be surprised how much a change like that effects early game. It makes all Protoss openings safer and that means the possibility of more risks and getting ahead on econ.
After all 1-1-1 is quite a late rush (now 5 seconds later lol). With time to get the observer in on most maps you can pump 2 immortals and defend.

Lots of people missing the hidden changes too.
Is the Collosus laser trailing change a nerf to it's poking damage?
Can you now load fungaled marines into a medi-vac?

Showing resources returned is really important to observing too. No more "Did he cancel??", "Did he get the money?". Now we'll know for sure.

There's a couple more significant changes I can't remember. OP needs updating really.
Don't hate the player - Hate the game
Gumbos
Profile Joined March 2011
Canada55 Posts
August 25 2011 17:17 GMT
#2903
I like the immortal range increase. Not sure why they changed the rax build timing. And I also do not like the hellion damage being cut in half... maybe take 3-4 off max.

Cant wait to see the acceleration on that mothership! loL
Zanno
Profile Blog Joined February 2007
United States1484 Posts
Last Edited: 2011-08-25 17:17:14
August 25 2011 17:17 GMT
#2904
these changes all seem way too extreme at this stage in the game's development imo
aaaaa
Ulfsark
Profile Blog Joined September 2010
United States958 Posts
August 25 2011 17:17 GMT
#2905
Seems like blizzard is learning a lot from recent tournaments.

The only I wish they would add is Timestamps for chat.
gg wp
VassiliZaytsev
Profile Joined July 2010
Canada45 Posts
August 25 2011 17:17 GMT
#2906
If you are a zerg unit being chased by an HSM and you burrow, does the HSM go to where you burrowed and explode? Will it chase you if you have burrow move? Does anyone know what will happen?
Big Mac
Bagi
Profile Joined August 2010
Germany6799 Posts
August 25 2011 17:17 GMT
#2907
On August 26 2011 02:13 andrea20 wrote:
I was hoping the carrier would've gotten more love, since at this point it's virtually strictly worse than a battlecruiser. (longer build time, more minerals after 4 interceptors built, no ability, lower dps, same speed, less hp+shields, less armor, 50 less gas than a battlecruiser to make up for all that!)

I love the rest of the changes, though.

Carriers do have more range, which is pretty huge since you don't wanna lose these units once you get them.

Personally I think both BCs and carriers should get some love. Blizzard has said they are fine with them being more "fun" units instead of competitive, which kinda sucks.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2011-08-25 17:19:23
August 25 2011 17:18 GMT
#2908
On August 26 2011 02:17 Zanno wrote:
these changes all seem way too extreme at this stage in the game's development imo

20 Terrans in Code S. 38% PvT winrate. Etc. And these changes aren't even extreme. They're fairly small changes that will hopefully address those issues. Also they promote more fun play, like drop play from toss.
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
August 25 2011 17:19 GMT
#2909
On August 26 2011 02:17 VassiliZaytsev wrote:
If you are a zerg unit being chased by an HSM and you burrow, does the HSM go to where you burrowed and explode? Will it chase you if you have burrow move? Does anyone know what will happen?

it chases you

I like the patch changes but if we're trying to make things more viable, Blizzard, could you please take a look at the Hydralisk and a better look at the Ultralisk?
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
August 25 2011 17:19 GMT
#2910
On August 26 2011 01:22 moregamethanSEGA wrote:
As a terran player this patch makes my blood boil, and here are my reasons why:

1 - + Show Spoiler +
nobody can get a raven close enough to an enemy unit use the seeker missle so who care how fast it moves? hey blizzard, here an idea, how bout you increase the range (to 7) of the spell OR the speed of the raven (to 2.75). I mean, something in the terran air armada needs be able to retreat). So dont piss in my pocket and tell me its raining - the raven still sucks and is unusable. Instead of the medivac upgrade WHICH NO ONE USES, give the raven a speed/invisibility upgrade for pete's sake.


2- + Show Spoiler +
barracks nerf literally makes no sense. let me repeat: this actually doesn't make sense to nerf the building time - thus slowing down all tech for terran (factory, starport). i didnt realize the 11/11 rax vs zerg was this imba that now I have to worry about getting 6 pooled every game now outside of 1v1s. someone needs to explain why this change was made. workers harrass me while i build the barracks every game anyhow so I'm already losing minerals cause I have to send another worker off the line as is - why must you make it so painful for terrans to just make their first non-worker unit?


3 - + Show Spoiler +
the blue flame nerf is excessive without a doubt (50% nerf). now it can't two shot marines or scvs. now i have to reseach +1 for that? really blizzard? when a unit becomes popular you make it worthless? why would i even research that upgrade now for +5 damage (ONLY vs light). i didnt realize hellions were that good (oh wait they are not). it called make stalkers and roaches (which is the standard anyhow for those races)... and now lings with speed can easily own hellons (which was the whole point of the fracking unit/upgrade). Oh and if you didnt know, now banelings REALLY own hellons.


4 - + Show Spoiler +
Ultralisk build time buff is unbelievable. 55 secs for tier 3 units... enough said. ultra now fastest tier 3 unit to make (not to mention you can make multiple at a time as zerg. ultra make faster than bc, thor, banshee, raven. - really? REALLY? I dont care how long it takes to get hive this messes up multiplayer in big way.


5 - + Show Spoiler +
overseer cost reduced is acceptable BUT given the relativity of each races detector, the raven costs too much in comparision. yeah, its abilites are nice, but you have to upgrade the crap out of it (im sorry but turret ability is worthless 99% of time. so basically i have to pay almost 4 times as much in gas (and even more in minerals) as any other race for the same thing, effectively - plus i have to tech to starport with a techlab? this just doesn't make sense to me in any way, shape, or form. the raven is also the slowest of all detectors and is most fragile given it is both slow and not invisible - therefore its not even useful AT ALL for scouting.


Thank you blizzard for removing all fun from sc2 for terrans. I bet next patch with nerf the ghosts. I truly hope blizzard has plans to add new units cause it getting a little out of hand with all these nerfs for terran. As for the rest of the changes, I dont see anything wrong with them. Blink is too good and too cheap imho. i should take longer to get blink than blue flame for sure. mothership buff is hilariously pointless. immortal range SHOULD have been increased long ago casue its so slow and bulky anyways. warp prism buff makes sense as that unit was, in fact, too fragile (even though it only cost minerals...), but regardless that unit costs half as much as medivac and you can argue its a more versitile unit when used correctly. lastly, why even bother nerfing an ability like contaminate no one uses? Isn't there something else more useful/impactful that can be tweaked?

Just when I was starting to enjoy mech now they throw this s**t in my face... hope the rest of you terrans feel the same way I do. maybe that way blizzard will listen.



I actually was going to suggest that blizzard nerf the ghosts and that that's the only the only thing really missing from this amazing patch. Sorry buddy.
Also notice how the only variety they removed was cheesy blue flame hellion builds. They made Raven's more viable and bio more viable (thanks to infestor nerf). In the end, I think terran is going to be stronger in the mid/late game against zerg because of the infestor nerf. 5 Seconds on the barracks is probably related to the larger map sizes that we have now. In the early beta, maps were super tiny so to defend a 6 pool you needed that super fast rax. Now the maps are a lot bigger. That's the reasoning i can see for the change.
Developer for http://mtgfiddle.com
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
August 25 2011 17:20 GMT
#2911
I think the far better WP will help a lot against ghosts. Templar shuttles will definitely be standard now.
Phant
Profile Joined August 2010
United States737 Posts
August 25 2011 17:20 GMT
#2912
So....just add 1 more hellion into the mix? Makes it more of a risk but there is still a huge payoff.
andrea20
Profile Joined September 2010
Canada441 Posts
Last Edited: 2011-08-25 17:22:54
August 25 2011 17:21 GMT
#2913
On August 26 2011 02:17 Bagi wrote:
Carriers do have more range, which is pretty huge since you don't wanna lose these units once you get them.


Well, sure, but does that matter after a fleet of BCs greet the enemy army with a yamato gun salute?
Akash1223
Profile Joined March 2011
United States91 Posts
August 25 2011 17:21 GMT
#2914
While reducing ultra build time is nice, imo it's not enough. They simply don't do enough damage to non-armored units to be worth their cost.

The raven change is interesting; wondering which units can no longer out run seeker missiles now.
Jonneh
Profile Joined June 2011
United Kingdom67 Posts
August 25 2011 17:21 GMT
#2915
On August 26 2011 02:15 Yaotzin wrote:
Show nested quote +
On August 26 2011 02:12 Jonneh wrote:
On August 26 2011 01:59 Heavenly wrote:
On August 26 2011 01:55 Jonneh wrote:
On August 26 2011 01:52 darkness wrote:
What I want to see as well is carrier buff. You don't see any of those units anymore.
Thoughts?



you would if gateway units weren't so effective. Why waste gas on stargates when blink stalkers are the counter to everything? :D


You're right, so imba versus marauders.


So you use the even cheaper unit against those right? ;D

Kinda thinking the original point is pretty valid.

Yeah no. They're a useful support unit in PvT but they lose to basically everything Terran can build in a straight up fight.


On August 26 2011 02:15 Loodah wrote:
Show nested quote +
On August 26 2011 02:12 Jonneh wrote:
On August 26 2011 01:59 Heavenly wrote:
On August 26 2011 01:55 Jonneh wrote:
On August 26 2011 01:52 darkness wrote:
What I want to see as well is carrier buff. You don't see any of those units anymore.
Thoughts?



you would if gateway units weren't so effective. Why waste gas on stargates when blink stalkers are the counter to everything? :D


You're right, so imba versus marauders.


So you use the even cheaper unit against those right? ;D

Kinda thinking the original point is pretty valid.


Actually marauders own zealots AND stallkers. Marines own zealots and stalkers, too as long as you micro.


Actually I don't really agree, assuming you get EMPd then yeah, perhaps. But then it depends a lot on what tech you have... guardian shield, charge, blink, templar+storm? How many medivacs, and so on. The flat numbers don't support your assertions. A zealot takes how many marine hits to die? Isn't it something stupidly high?
Silky
Profile Blog Joined June 2011
United States260 Posts
August 25 2011 17:21 GMT
#2916
I think that the contaminate changes are effective so zerg players don't mass overlords due to the price reduction. Therefore, they would just goo all of the opponents building. I think that this is fair.
Have a good life
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
August 25 2011 17:22 GMT
#2917
Not sure what you're disagreeing about. Stalkers lose to most units in the game in a straight up fight. They're really shit at straight up fights, as designed. They get utterly demolished by marauders, and marines beat them just as cost effectively, if not more (no gas required!).
Enhancer_
Profile Joined May 2011
Canada320 Posts
August 25 2011 17:23 GMT
#2918
Hopefully all the people complaining about the patch notes actually go onto the PTR and play 1.4 so that Blizzard can get some decent data/feedback that isn't based entirely on theory. Previous PTRs have been extremely dead =/.
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
August 25 2011 17:24 GMT
#2919
dont understand most of these changes, which we could hear blizzards side on this.
LetoAtreides82
Profile Joined January 2011
United States1188 Posts
August 25 2011 17:24 GMT
#2920
This might just be the most epic patch ever. These changes actually make a lot of sense. Faster mothership, warp prism is harder to kill, hellions might not grant total control of the map anymore, Raven seeker missiles aren't so slow anymore, and ultras build quicker. Awesome.
The spice must flow
Prev 1 144 145 146 147 148 453 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 26m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 686
UpATreeSC 252
ZombieGrub100
CosmosSc2 60
JuggernautJason43
StarCraft: Brood War
HiyA 59
Dota 2
qojqva3026
Counter-Strike
ScreaM1516
fl0m1113
Super Smash Bros
hungrybox287
Heroes of the Storm
Liquid`Hasu401
Other Games
tarik_tv7599
Grubby2516
shahzam737
B2W.Neo414
mouzStarbuck190
ToD179
XaKoH 173
Livibee87
Trikslyr50
SteadfastSC34
Organizations
Other Games
gamesdonequick2143
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 110
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 56
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2654
League of Legends
• TFBlade985
Other Games
• imaqtpie1030
• Shiphtur548
Upcoming Events
Replay Cast
3h 26m
RSL Revival
12h 26m
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
13h 26m
Epic.LAN
16h 26m
IPSL
19h 26m
Dragon vs Hawk
RSL Revival
1d 12h
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
1d 13h
OSC
1d 16h
IPSL
1d 19h
Bonyth vs Ret
WardiTV Weekly
2 days
[ Show More ]
Monday Night Weeklies
2 days
PiGosaur Cup
4 days
The PondCast
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-07-13
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Escore Tournament S3: W3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.