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Patch 1.4 PTR Notes (updated 9/8) - Page 138

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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
harhar!
Profile Joined January 2011
Germany190 Posts
August 25 2011 15:19 GMT
#2741
btw. roach-hydra is imba in zvt. ppl just dont know it yet but its true.
SheaR619
Profile Joined October 2010
United States2399 Posts
August 25 2011 15:19 GMT
#2742
On August 26 2011 00:16 eYeball wrote:
Show nested quote +
On August 26 2011 00:12 SheaR619 wrote:
I seriously dont see problem with BF hellion. I mean by nerfing BF they will just mess up mech. Mech has just recently been shining and it to early to tell. This will hurt mech in TvP ALOT I think this might be the nail in the coffin for mech in TvP. I also dont think people been experimenting with walling their mineral line enough.

I think the MAIN reason that people are overlooking from this is that it will completely ELIMINATE a terran build. Because red flame and blue flame will still 3 shot worker so blue flame drop opening will cease to exist. This will eliminate one of the terran possible opening because terran are considered too flexible. I think that the main reason but of course all the other reason pushed it to being nerfed as well.


Better hurting mech than hurting an entire race.


Well protoss can wall with pylon and warpin pretty much stops it completely. It can get bad for zerg but once mutas are out, they are completely fine. TvT is where it get iffy cause last MLG all the TvT ended in less than 15min due to BF hellion but seriously....I dont understand why terran just doenst use their supply to wall off their mineral :/
I may not be the best, but i will be some day...
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
August 25 2011 15:20 GMT
#2743
On August 26 2011 00:19 harhar! wrote:
btw. roach-hydra is imba in zvt. ppl just dont know it yet but its true.

MMM says otherwise.

Either that or a critical mass of marines and siege tanks forming a near unbreakable line.
Pippi
Profile Joined March 2011
Sweden540 Posts
August 25 2011 15:21 GMT
#2744
Why doesnt blizzard explain why they balance just theese things in specefic? Instead of having 10000 people theorycrafting about it. Like wasn't PvZ a pretty even MU? Now with nerf to infestors zergs will probably use roaches more than the infestor/zergling play, so they buff immortals o.o? Immortals already laughed at roaches, if they wasnt stuck behind 2 layers of stalkers without micro.

So yeah, I whould like to see some explainations, so much crying on ze interwebs otherwise =/
Toast and coffe
sleepingdog
Profile Joined August 2008
Austria6145 Posts
August 25 2011 15:21 GMT
#2745
On August 26 2011 00:19 harhar! wrote:
btw. roach-hydra is imba in zvt. ppl just dont know it yet but its true.


imba in that is loses against pretty much every conceivable combo of terran
"You see....YOU SEE..." © 2010 Sen
REDBLUEGREEN
Profile Blog Joined June 2008
Germany1904 Posts
August 25 2011 15:21 GMT
#2746
I like every single change. Only unsure about contaminate energy cost increase, 125 seems overkill and will kill the ability imo.
PnCcC
Profile Joined March 2011
Netherlands16 Posts
August 25 2011 15:21 GMT
#2747
Sigh, I wonder if Blizzard realises the impact of nerfing Hellions.

TvT, TvZ and TvP mech style play will be considerably weaker now, and probably not even viable. This reduces the options for terrans so much, and puts us back 6 months in how the game evolved. Guess we will go back to mass marines and siege tanks......
Free Willy
Zomodok
Profile Joined September 2010
United States41 Posts
August 25 2011 15:24 GMT
#2748
On August 26 2011 00:21 Pippi wrote:
Why doesnt blizzard explain why they balance just theese things in specefic? Instead of having 10000 people theorycrafting about it. Like wasn't PvZ a pretty even MU? Now with nerf to infestors zergs will probably use roaches more than the infestor/zergling play, so they buff immortals o.o? Immortals already laughed at roaches, if they wasnt stuck behind 2 layers of stalkers without micro.

So yeah, I whould like to see some explainations, so much crying on ze interwebs otherwise =/


They've posted a blog explaining major changes with almost every patch after it goes live and it's been tested.

-Archangel-
Profile Joined May 2010
Croatia7457 Posts
August 25 2011 15:25 GMT
#2749
BFH nerf is needed but as some people say 150/150 is too much for +5 to light. I would suggest 100/100 but increase the research time by the time that is needed to gather 50 gas from two refineries.
Eufouria
Profile Blog Joined March 2011
United Kingdom4425 Posts
August 25 2011 15:26 GMT
#2750
What if Blizzard changed the Blue flames upgrade so it didn't affect, or did less damage against workers? It wouldn't fix them destroying marines, but it would keep them viable in all match ups (I feel still too viable in TvT).
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
August 25 2011 15:27 GMT
#2751
On August 26 2011 00:21 PnCcC wrote:
Sigh, I wonder if Blizzard realises the impact of nerfing Hellions.

TvT, TvZ and TvP mech style play will be considerably weaker now, and probably not even viable. This reduces the options for terrans so much, and puts us back 6 months in how the game evolved. Guess we will go back to mass marines and siege tanks......

Not really. BFH still 3shot marines. The only change was that now they 3 shot scvs.
iChau
Profile Joined December 2010
United States1210 Posts
Last Edited: 2011-08-25 15:32:15
August 25 2011 15:28 GMT
#2752
On August 26 2011 00:21 Pippi wrote:
Why doesnt blizzard explain why they balance just theese things in specefic? Instead of having 10000 people theorycrafting about it. Like wasn't PvZ a pretty even MU? Now with nerf to infestors zergs will probably use roaches more than the infestor/zergling play, so they buff immortals o.o? Immortals already laughed at roaches, if they wasnt stuck behind 2 layers of stalkers without micro.

So yeah, I whould like to see some explainations, so much crying on ze interwebs otherwise =/


a) Blizzard will explain the reasons behind the balance patch. They always do it.
b) Infestors are still so damn powerful, playing against ling/infestor was already tough even with 4+ colossi. You won't see them melt stalkers/void rays anymore.
c) Immortals don't laugh at roaches, roaches laugh at immortals. Only when you get a significant amount of immortals (one layer in front of stalkers) do immortals become a threat.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
August 25 2011 15:28 GMT
#2753
On August 26 2011 00:27 -Archangel- wrote:
Show nested quote +
On August 26 2011 00:21 PnCcC wrote:
Sigh, I wonder if Blizzard realises the impact of nerfing Hellions.

TvT, TvZ and TvP mech style play will be considerably weaker now, and probably not even viable. This reduces the options for terrans so much, and puts us back 6 months in how the game evolved. Guess we will go back to mass marines and siege tanks......

Not really. BFH still 3shot marines. The only change was that now they 3 shot scvs.


They used to own stimmed marines, now they don't. That's massive.
KAmaKAsa
Profile Joined July 2011
Finland210 Posts
August 25 2011 15:29 GMT
#2754
WTF? NERFED HELLIONS FROM 10-5? SERIOUSLY? seeker missile, immortal and warp prism buffs were needed though but WTF is with the helion nerf cmon. infestor nerf.. yeah you had it coming
Pippi
Profile Joined March 2011
Sweden540 Posts
August 25 2011 15:29 GMT
#2755
On August 26 2011 00:24 Zomodok wrote:
Show nested quote +
On August 26 2011 00:21 Pippi wrote:
Why doesnt blizzard explain why they balance just theese things in specefic? Instead of having 10000 people theorycrafting about it. Like wasn't PvZ a pretty even MU? Now with nerf to infestors zergs will probably use roaches more than the infestor/zergling play, so they buff immortals o.o? Immortals already laughed at roaches, if they wasnt stuck behind 2 layers of stalkers without micro.

So yeah, I whould like to see some explainations, so much crying on ze interwebs otherwise =/


They've posted a blog explaining major changes with almost every patch after it goes live and it's been tested.



Well that sounds stupid, they dont know why they are doing theese things by now?
Toast and coffe
oogieogie
Profile Joined June 2011
United States3657 Posts
August 25 2011 15:29 GMT
#2756
I just wish blue flame was totally removed, but guess this will have to do.

to the terran complaining about it: no one liked workers being 2 shot, and having a bunch of workers die by having them "LINED UP."
windsupernova
Profile Joined October 2010
Mexico5280 Posts
August 25 2011 15:29 GMT
#2757
On August 26 2011 00:21 Pippi wrote:
Why doesnt blizzard explain why they balance just theese things in specefic? Instead of having 10000 people theorycrafting about it. Like wasn't PvZ a pretty even MU? Now with nerf to infestors zergs will probably use roaches more than the infestor/zergling play, so they buff immortals o.o? Immortals already laughed at roaches, if they wasnt stuck behind 2 layers of stalkers without micro.

So yeah, I whould like to see some explainations, so much crying on ze interwebs otherwise =/


People will whine regardless of everything though
"Its easy, just trust your CPU".-Boxer on being good at games
Eufouria
Profile Blog Joined March 2011
United Kingdom4425 Posts
August 25 2011 15:29 GMT
#2758
On August 26 2011 00:27 -Archangel- wrote:
Show nested quote +
On August 26 2011 00:21 PnCcC wrote:
Sigh, I wonder if Blizzard realises the impact of nerfing Hellions.

TvT, TvZ and TvP mech style play will be considerably weaker now, and probably not even viable. This reduces the options for terrans so much, and puts us back 6 months in how the game evolved. Guess we will go back to mass marines and siege tanks......

Not really. BFH still 3shot marines. The only change was that now they 3 shot scvs.

What about Zealots? They're quite bulky for light units I'd imagine they take a few more shots to kill now.
Micket
Profile Joined April 2011
United Kingdom2163 Posts
August 25 2011 15:30 GMT
#2759
Siege tanks still absolutely destroy marines. The only thing more difficult is holding off early timings with a hellion opener. Late game marines won't do anything vs mech armies.
Noocta
Profile Joined June 2010
France12578 Posts
August 25 2011 15:31 GMT
#2760
I wish they could just remove blue flame, and make something different for hellions to promote mech play beside " mech has a unti that 2 shot worker in aoe "
" I'm not gonna fight you. I'm gonna kick your ass ! "
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