Patch 1.4 PTR Notes (updated 9/8) - Page 138
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55 | ||
harhar!
Germany190 Posts
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SheaR619
United States2399 Posts
On August 26 2011 00:16 eYeball wrote: Better hurting mech than hurting an entire race. Well protoss can wall with pylon and warpin pretty much stops it completely. It can get bad for zerg but once mutas are out, they are completely fine. TvT is where it get iffy cause last MLG all the TvT ended in less than 15min due to BF hellion but seriously....I dont understand why terran just doenst use their supply to wall off their mineral :/ | ||
Clbull
United Kingdom1439 Posts
On August 26 2011 00:19 harhar! wrote: btw. roach-hydra is imba in zvt. ppl just dont know it yet but its true. MMM says otherwise. Either that or a critical mass of marines and siege tanks forming a near unbreakable line. | ||
Pippi
Sweden540 Posts
So yeah, I whould like to see some explainations, so much crying on ze interwebs otherwise =/ | ||
sleepingdog
Austria6145 Posts
On August 26 2011 00:19 harhar! wrote: btw. roach-hydra is imba in zvt. ppl just dont know it yet but its true. imba in that is loses against pretty much every conceivable combo of terran | ||
REDBLUEGREEN
Germany1903 Posts
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PnCcC
Netherlands16 Posts
TvT, TvZ and TvP mech style play will be considerably weaker now, and probably not even viable. This reduces the options for terrans so much, and puts us back 6 months in how the game evolved. Guess we will go back to mass marines and siege tanks...... | ||
Zomodok
United States41 Posts
On August 26 2011 00:21 Pippi wrote: Why doesnt blizzard explain why they balance just theese things in specefic? Instead of having 10000 people theorycrafting about it. Like wasn't PvZ a pretty even MU? Now with nerf to infestors zergs will probably use roaches more than the infestor/zergling play, so they buff immortals o.o? Immortals already laughed at roaches, if they wasnt stuck behind 2 layers of stalkers without micro. So yeah, I whould like to see some explainations, so much crying on ze interwebs otherwise =/ They've posted a blog explaining major changes with almost every patch after it goes live and it's been tested. | ||
-Archangel-
Croatia7457 Posts
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Eufouria
United Kingdom4425 Posts
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-Archangel-
Croatia7457 Posts
On August 26 2011 00:21 PnCcC wrote: Sigh, I wonder if Blizzard realises the impact of nerfing Hellions. TvT, TvZ and TvP mech style play will be considerably weaker now, and probably not even viable. This reduces the options for terrans so much, and puts us back 6 months in how the game evolved. Guess we will go back to mass marines and siege tanks...... Not really. BFH still 3shot marines. The only change was that now they 3 shot scvs. | ||
iChau
United States1210 Posts
On August 26 2011 00:21 Pippi wrote: Why doesnt blizzard explain why they balance just theese things in specefic? Instead of having 10000 people theorycrafting about it. Like wasn't PvZ a pretty even MU? Now with nerf to infestors zergs will probably use roaches more than the infestor/zergling play, so they buff immortals o.o? Immortals already laughed at roaches, if they wasnt stuck behind 2 layers of stalkers without micro. So yeah, I whould like to see some explainations, so much crying on ze interwebs otherwise =/ a) Blizzard will explain the reasons behind the balance patch. They always do it. b) Infestors are still so damn powerful, playing against ling/infestor was already tough even with 4+ colossi. You won't see them melt stalkers/void rays anymore. c) Immortals don't laugh at roaches, roaches laugh at immortals. Only when you get a significant amount of immortals (one layer in front of stalkers) do immortals become a threat. | ||
Numy
South Africa35471 Posts
On August 26 2011 00:27 -Archangel- wrote: Not really. BFH still 3shot marines. The only change was that now they 3 shot scvs. They used to own stimmed marines, now they don't. That's massive. | ||
KAmaKAsa
Finland210 Posts
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Pippi
Sweden540 Posts
On August 26 2011 00:24 Zomodok wrote: They've posted a blog explaining major changes with almost every patch after it goes live and it's been tested. Well that sounds stupid, they dont know why they are doing theese things by now? | ||
oogieogie
United States3657 Posts
to the terran complaining about it: no one liked workers being 2 shot, and having a bunch of workers die by having them "LINED UP." | ||
windsupernova
Mexico5280 Posts
On August 26 2011 00:21 Pippi wrote: Why doesnt blizzard explain why they balance just theese things in specefic? Instead of having 10000 people theorycrafting about it. Like wasn't PvZ a pretty even MU? Now with nerf to infestors zergs will probably use roaches more than the infestor/zergling play, so they buff immortals o.o? Immortals already laughed at roaches, if they wasnt stuck behind 2 layers of stalkers without micro. So yeah, I whould like to see some explainations, so much crying on ze interwebs otherwise =/ People will whine regardless of everything though | ||
Eufouria
United Kingdom4425 Posts
On August 26 2011 00:27 -Archangel- wrote: Not really. BFH still 3shot marines. The only change was that now they 3 shot scvs. What about Zealots? They're quite bulky for light units I'd imagine they take a few more shots to kill now. | ||
Micket
United Kingdom2163 Posts
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Noocta
France12578 Posts
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