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Why SC2 can't be an e-sports - Page 9

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Existential
Profile Joined December 2010
Australia2107 Posts
July 29 2011 10:20 GMT
#161
Anyway on topic, when I play SC2 myself and use high templars, sentries or infestors when I play Zerg the use of smart cast takes the most of the fun and skill out of using casting units. Whenever I watch BW and several storms go down, I know that the player executing the move needed precision and a great amount of skill to get multiple down in such a short amount of time. With SC2 however, if I see severals storms going down I go: "Oh okay, he was just on his HT control group and pressed T and M1 several times real fast." And.... title is misleading :/
Jaedong <3 | BW - The first game I ever loved
Archerylady
Profile Joined January 2011
277 Posts
July 29 2011 10:21 GMT
#162
Why BW can't be an e-sports

Control groups? What is this casual rubbish? Players should have to command every unit individually! Also, hotkeys! The ability to issue commands using the keyboard makes the game too easy.

Imagine how impressive and awe-inspiring it would be to spectate a game knowing the players have ground their wrist joints to dust by the 20 minute mark! This truly separates the pros from the joes!
overt
Profile Blog Joined June 2010
United States9006 Posts
July 29 2011 10:22 GMT
#163
On July 29 2011 19:02 zocktol wrote:
Show nested quote +
On July 29 2011 19:02 Existential wrote:
On July 29 2011 18:56 overt wrote:
On July 29 2011 18:35 Patriot.dlk wrote:
On July 29 2011 17:43 Exigaet wrote:
It's already an eSport.


Exactly was I was thinking. It has surpassed bw long ago. OP sees skill in one game that is not an issue in another game and assumes stuff.

war2 vs starcraft comes to mind


+ Show Spoiler +

Just want to say that while his title isn't the greatest (as literally any game played competitively can be called an eSport) I like to think he meant an eSport in the same way that BW is.

Yes, SC2 is bigger outside of Korea than BW ever was. Yes, there are tons of tournaments, exposure, and money in SC2. And yes, there are even Korean pros and Korean tournaments that are a big part of the SC2 eSports scene.

But what SC2 isn't, and likely won't be, is a game that can have a following like that of an actual sport. It isn't impossible and it may very well happen one day but right now SC2 doesn't have squealing fan girls, huge sponsors for teams, or a number of other things that BW still has going for it. What SC2 hasn't done is broken into the mainstream of a country.

I'm not saying it won't and I'm not even saying that I agree with the OP as I honestly don't know what SC2 can do to have that. Maybe it is a higher skill ceiling. Maybe it just needed to be "in the right place at the right time." I'm not gonna pretend like it's an issue of skill or entertainment value because honestly no one knows why BW was so huge in Korea and why SC2 hasn't reached that status (at least not yet). I think that threads like this might not be the best way of discussing a topic as sensitive as this one though.

I hope I haven't offended anyone or stepped out of line. I'm just trying to offer some insight, I think it'd be great if SC2 broke into the mainstream as BW did in Korea but I personally don't see it happening. I would love to be proven wrong though!

My thoughts exactly.

Cause Broodwar had that one year after release?


It did a lot in its first year. It would be hard to compare SC2 to BW and like I said it's very possible that SC2 will build into what BW has and maybe even replace it in Korea one day. The first StarCraft helped create PC Bangs and fostered tournament play in its first year unlike any other game did. By 2000 big tournaments were already happening, including televised StarLeagues.

It became a national phenomenon by at least it's second year. I don't think anyone expects SC2 to do what BW had done in its first two years and that's fine. It might take five years and SC2 could overtake BW and become huge in Korea or break into the mainstream in some other country.

I don't really want to continue this discussion much. No one knows what the future will hold for SC2 so it's all just biased speculation at this point.
Quintum_
Profile Joined May 2011
United States669 Posts
Last Edited: 2011-07-29 10:23:36
July 29 2011 10:22 GMT
#164
You know what i am just going to go ahead and say, I think once pro play is perfected for Sc2 it will have a higher skill cap then BW. Now instead of having to make sure a drone is mining or fighting a unit to do what you want it to do because of stupid AI/pathing, Pros will be able to take that micro and use it for other stuff like handing 3 drops wile also pushing into you nat. Image if we can get to a point where say a zerg player is splitting his lings so that only like 1-2 are getting hit by tank volleys instead of 4-5, that would be some micro to see. Right now pro play is far from perfect, hell more game are decide by who makes more mistakes then two players playing near perfect games with one player playing just a little bit better. Once pros are using all the tools that sc2 offers them to the highest level we could see some epic game in the future.
♠ (╯°□°)╯︵ ┻━┻ ♠ ¯\_(ツ)_/¯ ♠ (ノಠ益ಠ)ノ彡┻━┻ ♠
Beyonder
Profile Blog Joined September 2002
Netherlands15103 Posts
July 29 2011 10:25 GMT
#165
I actually somewhat agree with what you wrote. Its hard to truly appreciate what is happening in a game most of the time, because a lot of it is simply not hard to pull off. Despite casters trying to convince us every game that whatever is happening is 'truly amazing!' Put that 'most storm ever' scenario into sc2, and you know that every gold player can do it. The beauty is now more in the subtleties, i.e. ghost versus ht, good (shift clicked..) drops, etc. But a lot of these things are harder to appreciate, as I think you need a bigger grasp on whats going on.

In a way SC2 is somewhat wc3esque. Especially on smaller maps, perfect play is possible. And perfect play was NEVER possible in BW. With bigger maps though, this is slowly disappearing.. except for the dumb PvP matchup y_y
Moderator
XsebT
Profile Blog Joined June 2009
Denmark2980 Posts
July 29 2011 10:25 GMT
#166
On July 29 2011 18:58 Yiska wrote:
OPs entire train of thought is flawed. The idea that a game can only be an e-sport when it's challenging is false. If a sufficient amount of people would watch players play in competitive Hello Kitty online, it would be an e-sport. Never had the actual structure/concept of the game anything to do with the binary decision, yes or no. Communities make e-sports, not games.

Yup! But that wouldn't make me happy about it, nor make me want to support it.

Anyway, the diffculty of SC2 is far above most games out there (though certainly not above bw - niether mechanically, nor strategically) and should be perfectly able to work as a ESPORT, but I see Korea's BW culture and MMOs in general as a huge danger for the future of SC2 and other inferior RTS games.

Also, to people comparing the korean BW scene with the international SC2 scene - and calling the internation SC2 superior: You're missing the fact that BW is so much more established than SC2, and that all of this is in such a compact area (though we are a alot of foreign fans). SC2 is spread out all over the world with roughly the same amount of fans. This in itself makes for an unstable business, but don't forget who the majority of you fans actually are. Now, this is gonna sound like I'm shitting on you, but most of you are here simply because Blizzard made SC2. You're basically looking where the wind blows - "what's the big game now"-kind of thing. SC2 is still in a state of craze - It's still the big thing. I'll be happy to eat my words later, but I highly doubt SC2 will be anywhere near the same popularity in about five years' time (not even getting close to the ~12 years of BW, which is still going strong).
화이팅
FreedonNadd
Profile Joined August 2010
Austria573 Posts
July 29 2011 10:25 GMT
#167
On July 29 2011 18:58 thehitman wrote:

SC2 smart casting to football is like players using robot legs to run.

First: both sides have robo legs. Equal chances for all.
Second: Stop comparing sports to esports. Its not the same. You can't be faster then the user interface allows you to be. Your marines will not run faster then programmed.

Think of core race differences in bw/sc2, and now tell me if this design is on purpose or imbalance that a race can build all kind of units at one building, or initiate buildings without a worker or float buildings.

BW was the game of a generation, now a new generation mixed with old players is playing the game, and only the future will show the success. Pls stop these nonsense threads. SC1 wasn't even that successful when it was one year old. Other game, with same story background.
Some people wear Superman pajamas, but Superman has Day[9] pajamas.
ProxyZooZ
Profile Blog Joined July 2011
United States53 Posts
July 29 2011 10:25 GMT
#168
pro gamers have been playing this game all day for years and are still in contention ... what else do you want?
? ¯\_(ツ)_/¯ <3 <3 <3
yawnoC
Profile Joined December 2010
United States3704 Posts
July 29 2011 10:27 GMT
#169
In my head I don't remember it being hard to cast multiple storms

... then again the last time I played it was probably about 8 years ago ...

I feel like reinstalling Brood War just so I can remember how hard it really was.
GG - UNiVeRsE is the best player in the WORLD
FeyFey
Profile Joined September 2010
Germany10114 Posts
July 29 2011 10:27 GMT
#170
the reason casters are so strong is because they are good vs all. templar feebdack perfect against casters and big terran units. Storm good against masses. Archon morph good against giant zerg units. Guess i don't have to explain fungal and neural and when they are good now. Well snipe and emp is kinda the same. Since they are 2 supply as long as they have full energy they win, because they are supply efficient.

So you have a super supply effectiv, effectiv against every unit, unit. yeah smartcast nice and all, in bw i had to select one caster to cast one time to do the damage, 4 casters doing with 6 casts in sc2 now, yeah they really managed to mess up to balance out the smartcast.
Hehe kidding the game got more comfortable, but the casters don't benefit from smartcast, its more the other way round.

So yeah casters are damn imba if you win the fight before their energy hits 0. But not as imba as in bw, so i don't see an issue there. Sc2 is faster then bw, that makes it harder to deal with casters effectifly. In other words sc2 looks like its easier to play like bw. But with the speed increase blizzard did to the game (to make up for all the benefits you have from better control). the skill ceiling is actually higher then bw can ever be. (though i doubt its humanly possible to reach the levels above bw, that are possible in sc2, which means there will always be people saying bw needs more skill)

Anyway in regards of easy to learn hard to master Blizzard made a successor to bw, its just my opinion on it and there is hardly any proof for either side. All we can do is wait and see. But the epic moves are harder in sc2, so we might have to wait more then 7 years for them . See you then ;(
Beyonder
Profile Blog Joined September 2002
Netherlands15103 Posts
July 29 2011 10:27 GMT
#171
And people need to realize that it is not about the amount of people that play it, but also how it is perceived by the viewers. Because everything is so easy, its hard for something to truly be amazing
Moderator
zocktol
Profile Blog Joined December 2010
Germany1928 Posts
July 29 2011 10:28 GMT
#172
On July 29 2011 19:22 overt wrote:
Show nested quote +
On July 29 2011 19:02 zocktol wrote:
On July 29 2011 19:02 Existential wrote:
On July 29 2011 18:56 overt wrote:
On July 29 2011 18:35 Patriot.dlk wrote:
On July 29 2011 17:43 Exigaet wrote:
It's already an eSport.


Exactly was I was thinking. It has surpassed bw long ago. OP sees skill in one game that is not an issue in another game and assumes stuff.

war2 vs starcraft comes to mind


+ Show Spoiler +

Just want to say that while his title isn't the greatest (as literally any game played competitively can be called an eSport) I like to think he meant an eSport in the same way that BW is.

Yes, SC2 is bigger outside of Korea than BW ever was. Yes, there are tons of tournaments, exposure, and money in SC2. And yes, there are even Korean pros and Korean tournaments that are a big part of the SC2 eSports scene.

But what SC2 isn't, and likely won't be, is a game that can have a following like that of an actual sport. It isn't impossible and it may very well happen one day but right now SC2 doesn't have squealing fan girls, huge sponsors for teams, or a number of other things that BW still has going for it. What SC2 hasn't done is broken into the mainstream of a country.

I'm not saying it won't and I'm not even saying that I agree with the OP as I honestly don't know what SC2 can do to have that. Maybe it is a higher skill ceiling. Maybe it just needed to be "in the right place at the right time." I'm not gonna pretend like it's an issue of skill or entertainment value because honestly no one knows why BW was so huge in Korea and why SC2 hasn't reached that status (at least not yet). I think that threads like this might not be the best way of discussing a topic as sensitive as this one though.

I hope I haven't offended anyone or stepped out of line. I'm just trying to offer some insight, I think it'd be great if SC2 broke into the mainstream as BW did in Korea but I personally don't see it happening. I would love to be proven wrong though!

My thoughts exactly.

Cause Broodwar had that one year after release?


I don't really want to continue this discussion much. No one knows what the future will hold for SC2 so it's all just biased speculation at this point.


Truer words migth have not been spoken in this thread ^.^
karpo
Profile Joined October 2010
Sweden1998 Posts
July 29 2011 10:28 GMT
#173
On July 29 2011 19:20 Existential wrote:
Anyway on topic, when I play SC2 myself and use high templars, sentries or infestors when I play Zerg the use of smart cast takes the most of the fun and skill out of using casting units. Whenever I watch BW and several storms go down, I know that the player executing the move needed precision and a great amount of skill to get multiple down in such a short amount of time. With SC2 however, if I see severals storms going down I go: "Oh okay, he was just on his HT control group and pressed T and M1 several times real fast." And.... title is misleading :/


I'm pretty sure you wouldn't get one storm or fungal of against a tournament level terran/toss. When i watch BW i think, wow that looks basic but i know it takes a shitload of APM just due to everything being very ineffective control wise. In SC2 the actual casting of spells is simple but protecting the casters from feedback/snipe/emp against a good opponent is the hard part.
vol_
Profile Joined May 2010
Australia1608 Posts
July 29 2011 10:29 GMT
#174
The thread title is stupid.
I do agree with some of your points about smartcasting thou, having 12 infestors on 1 hotkey and spamming F is not skillful.
Jaedong gives me a deep resonance.
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
July 29 2011 10:29 GMT
#175
So, removing smart casting that requires skill, makes pro's use more skill? Its not luck based, its who can get their shit done first and position well enough to do it.

Thats such a stupid idea its untrue, i actually believe he's trolling because he lost to a damn storm or some shit
Useless wet fish.
KingVietKong
Profile Blog Joined May 2010
United States170 Posts
July 29 2011 10:30 GMT
#176
I have a hard time saying something as over the top as "smart casting disqualifies esports," so the title should be changed to say the least. Using a sensationalist title to whip up interest is a really, really shitty thing to do. Fox-y if I may say so.

This really just goes into the larger discussion of control mechanics and how difficult does a game have to be so that it can be considered skill-centric, and you've just picked smart casting as your flag, but it's the same argument that's been said since before beta even launched.

Remove MBS!
Remove auto-mining!
Remove smartcasting!
60% more ogres!

Maybe removing smart casting would help... or maybe it wouldn't make an excess difference on the pro end who already have hundreds of APM and will surely improve their control greatly as time goes on. If their control is great with intuitive game mechanics (like smart casting) I think we have the potential to see some amazing stuff. A decent bit of BW awesomeness is rooted in overcoming the absolute retardery of the units; it's fun to watch, but I'm not ever going to join the camp that says easier mechanics = easier game.
Miefer
Profile Joined March 2011
Taiwan229 Posts
July 29 2011 10:30 GMT
#177
I think smartcasting is making sc2 more an esport title than without. I mean without smartcasting, most of the casuals and lower skill players would stop playing the game and lose interest in the game. without the big audience sc2 would be only a niche computer game. because the game is more open for most of the people it makes success as esport than bw in the foreign scene. good example would be soccer. I mean I can play soccer but I will never be as good as Messi or other pros.
Sinedd
Profile Joined July 2008
Poland7052 Posts
July 29 2011 10:31 GMT
#178
Bigger (srsly) and more creative/interesting maps, 20 units per one "button" cap (I know it was 12 in BW but ok, lets make it 20 now...), but mostly TIME will make SC2 a real, legit esport just like BW was/is. At least I hope so, cause if we all cant just be back to BW with the same money involved as in SC2, then we just have to support SC2 as the only Starcraft esport out there.

I reall hope that this game aint gonna die in 4-5 years just like Warcraft did...
T H C makes ppl happy
TwoToneTerran
Profile Joined March 2009
United States8841 Posts
July 29 2011 10:33 GMT
#179
Cogent point, awful presentation.
Remember Violet.
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
July 29 2011 10:34 GMT
#180
I played BW and now I play SC2, and I have to say I completely agree with the OP.

If something doesn't change to make SC2 more "awe inspiring," then I think people will lose interest.

I haven't played BW in a year and a half, but I'm flying to Shanghai to watch the Proleague Finals. I would never do that for SC2.
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