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Roffles
Pitcairn19291 Posts
I don't know how other people feel about this, but when I play Terran, it always seems as if there aren't many spells I can use that are still viable in higher level games.
With Zerg, you have burrow tactics, fungal growth, contaminate, etc. that are all viably strategies.
With Protoss, it's even more evident, as well placed forcefields can lead to the masses of TL screaming about imbalance. Add on top of that storm and whatever other spells that Protoss may have.
With Terran, it seems as if EMP is like the only skill that can actually be used. Sure, there are other spells such as Heat Seeker Missle or 250mm Strike Cannon. But in all honesty, those are all terrible spells that no one ever uses. All Terrans do these days are make marauders and lol.
There's a pretty simple solution to all of Terran's problems.
Bring back the lockdown. 
User was temp banned for this post
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And the science vessel while they're at it.
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Do you not include Stimpack or Siege Mode as a spell?
I can't see how you can include Burrow as a spell if they aren't.
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QXC has being showing how amazing snipe is against units like infestors and Brood Lords in TvZ which is kinda cool, Don't forget we have PDD which pretty much shuts Stalkers down for a while (or vikings in TvT if you can spare the gas) which I find pretty useful. Its less a matter of how many we have but where they are located, eg. Battlecruisers are t3, Ghosts are reasonably expensive, Thors are thors (thats a reason if I want it to be) and the Raven has 3 spells all in all which are all cool but mostly niche.
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stim and siege count if burrow counts
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Lockdown would be so op with current ghosts and smart cast. Probably best to just make hunter seeker missile more interesting and useful
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On May 19 2011 23:30 Discerpo wrote: Do you not include Stimpack or Siege Mode as a spell?
I can't see how you can include Burrow as a spell if they aren't.
siege yes stim no but eh pdd is awesome so is heal
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I think that with EMP, raven's spells, stimpack all game long, tanks which need siege and all sort of micro you need to provide during a game I would be desperate if I had to make even more spells. I would even prefer if they add "spells" to other races, like remove the auto charge and add a button for it or things like that. But only my personal opinion^^
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Stim, Concussive Shell, Healing ability from the medivac, EMP, (cloak), (siege mode), PDD, seeker missile
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Snipe ? Point Defense drone ? Nuke ? All those have been seen in high level matches.
So i'd disagree with your point.
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stim siege snipe pdd auto turret strike cannons
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Hyrule19057 Posts
Protoss - storm and forcefield Zerg - burrow, fungal growth, neural parasite, contaminate Terran - stim, EMP, nuke, 250mm strike cannons, siege mode, PDD, auto turret, cloak, cloak
I think Roffles is lost and confused.
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The topic of adding new spells to the game is always an interesting one but no I don't think Terran is lacking with regards to spells relative to the other races. If anything Zerg is the race most lacking in spellcasters, but then again the infestor is the most versatile and arguably the most powerful spellcaster in the game at the moment.
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Bring back the lockdown haha :D Well played.
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burrow has to be the same as siege mode, stim pack can also be considered a spell and a huge one too since it makes your army almost 50% more effective.
you also got cloak for banshees & ghosts, snipe, emp (nukes are so gimmicky its meh).
and the best of all: the HEALBUS. Heal is huge. Combined with drop it makes bio so much more cost efficient than it is without it.
also PDD!!! Give me a break this is almost a dark swarm there!
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I like watermelons.
And useful spells.
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Also, medivac healing. Terran has some very good "spells" - stim, healing, EMP, PDD - but they aren't concentrated on a single spellcaster unit (in the same way that GS and FF are for the Protoss). Maybe Terran is lacking in spellcasters (though I'd say that both the ghost and raven have good spells), but Terran players certainly aren't lacking in good spells in general.
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You have this feeling because Raven are not as used as Science Vessel were.
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dezi
Germany1536 Posts
Would exchange HSM for Irradiate everytime ^^
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Canada1637 Posts
Using Lockdown on Collosus.....
A man can dream.....
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Roffles
Pitcairn19291 Posts
Heal - No skill Stim - No skill Cloak - No skill Smartcasting - No skill Marauders - lolololololololol
Lockdown colossi plz
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rofl @ Zerg has more spells than Terran^^
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Hyrule19057 Posts
Marauders are not a spell.
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On May 19 2011 23:35 dezi wrote: Would exchange HSM for Irradiate everytime ^^
Would exchange HSM for any other spell-
250mm is a disadvantage to the thor 
But terrans really do have a lot of spells, they are just very different spells, and some of the are a little bit gimmicky. But overall i don't see a problem.
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stimpack and emp are the micro spells, all the other spells are not that time sensitive like storm, feedback, forcefield, blink
the most time on ladder its like
feedback raven or some medivacs, cast guardian shield, cast good forcefields, cast good storms, blink into better position, micro your collosie
and for terran its like press T and A (attack), then click, s(stop), click, s, click, s and most of the time he doesnt even need EMP, cause the protoss fucks up on some of his 1 million tasks he has to do at the start of the battle
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As a terran player, i say, terran is fine dude. I would change the reaper speed upgrade being able to research before factory and raise up a tiny little bit the speed of HSM, but other than that?Tottaly fine.
On May 19 2011 23:37 phil.ipp wrote: stimpack and emp are the micro spells, all the other spells are not that time sensitive like storm, feedback, forcefield, blink
the most time on ladder its like
feedback raven or some medivacs, cast guardian shield, cast good forcefields, cast good storms, blink into better position, micro your collosie
and for terran its like press T and A (attack), then click, s(stop), click, s, click, s and most of the time he doesnt even need EMP, cause the protoss fucks up on some of his 1 million tasks he has to do at the start of the battle
I'll translate for you what most people understando from what you wrote: "OMG TERRAN 2 EZ, MY RACE IS WAY HARDER 2 PLAY, IMA BETTER THAN YOU, EVEN WHEN I LOSE D00D"
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well terran has a ton of little spells if you look at stuff like scvs can heal ANY building or mech. siege mode, concussive shells, stim. etc etc.
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someone tell me if he's being serious or not?
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On May 19 2011 23:36 Adebisi wrote: Using Lockdown on Collosus.....
A man can dream..... It was called strike cannon
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I'd say that this reeks of a hacked TL account. That or he's gone insane.
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ALLEYCAT BLUES50121 Posts
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stim , snipe (kills brood-lords) , turrets , pdd, cloak, nukes. How is contaminate viable? HSM is good if you run up to them and suicide, one raven for a ball of things taking 100 damage? It's like a flying baneling.
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dezi
Germany1536 Posts
On May 19 2011 23:37 Deadlyfish wrote:Show nested quote +On May 19 2011 23:35 dezi wrote: Would exchange HSM for Irradiate everytime ^^ Would exchange HSM for any other spell- True ^^ Maybe T will get changes instead of new units in HotS (already got a bunch of units). Mh, what about Mines dropped by the Raven instead of those turrets or ... gosh i want Vultures ^^
Uhm Roffles got banned? Forgot the [D]?
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Wow, didn't expect roffles to make this kind of a post.
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how is this guy quality poster by any mean????
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Why did he get temp banned for this? i dont understand
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On May 19 2011 23:40 Shikyo wrote: I'd say that this reeks of a hacked TL account. That or he's gone insane.
Too much SC2 fourm moderating, I tell you. I bet this is the result of some horrible nightmare he had, where all he had wa ghosts, his base was getting raped by collosi, and the only thing he could think of was to use lockdown...
And then there was no lockdown
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On May 19 2011 23:40 Shikyo wrote: I'd say that this reeks of a hacked TL account. That or he's gone insane.
i agree with you there lol roffles's thread???
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ALLEYCAT BLUES50121 Posts
On May 19 2011 23:43 brachester wrote: how is this guy quality poster by any mean????
LOLOLOLOLOL
this thread is so golden.
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personally, i wish for raven to heal mechanical units -_-
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This doesn't sound like roffless =/
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Wow, how does the op have a star? He's clearly a terrible poster.
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On May 19 2011 23:43 red4ce wrote: Wow, didn't expect roffles to make this kind of a post. i think he might be hacked
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On May 19 2011 23:45 Masq wrote: personally, i wish for raven to heal mechanical units -_-
scvs? those can heal mechanical units
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Hyrule19057 Posts
It's not Roffles.
Roffles was banned.
It's clearly someone else.
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no way this the real roffles
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On May 19 2011 23:37 phil.ipp wrote: stimpack and emp are the micro spells, all the other spells are not that time sensitive like storm, feedback, forcefield, blink
the most time on ladder its like
feedback raven or some medivacs, cast guardian shield, cast good forcefields, cast good storms, blink into better position, micro your collosie
and for terran its like press T and A (attack), then click, s(stop), click, s, click, s and most of the time he doesnt even need EMP, cause the protoss fucks up on some of his 1 million tasks he has to do at the start of the battle
Yeah obviously the race you play is far harder than the other races, not seen this before :D
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On May 19 2011 23:44 Rkr wrote: Why did he get temp banned for this? i dont understand
Well, he did ask for the return of lockdowns...and in return he got lockdowned...
I am disappointed along with a few others on this board that HSM has seen very little play thus far in any leagues. It's not that it's not viable, but it's not worth getting when compared to other units. If you wanted AOE damage you go to the Siege Tank, if you wanted mineral line harassment you do drops.
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Roffles
Pitcairn19291 Posts
On May 19 2011 23:44 bITt.mAN wrote:Show nested quote +On May 19 2011 23:40 Shikyo wrote: I'd say that this reeks of a hacked TL account. That or he's gone insane. Too much SC2 fourm moderating, I tell you. I bet this is the result of some horrible nightmare he had, where all he had wa ghosts, his base was getting raped by collosi, and the only thing he could think of was to use lockdown... And then there was no lockdown SC2 makes me 
Why can't I lock down those colossi?
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ALLEYCAT BLUES50121 Posts
looks like baller is back with a bang.
On May 19 2011 23:47 Roffles wrote:Show nested quote +On May 19 2011 23:44 bITt.mAN wrote:On May 19 2011 23:40 Shikyo wrote: I'd say that this reeks of a hacked TL account. That or he's gone insane. Too much SC2 fourm moderating, I tell you. I bet this is the result of some horrible nightmare he had, where all he had wa ghosts, his base was getting raped by collosi, and the only thing he could think of was to use lockdown... And then there was no lockdown SC2 makes me  Why can't I lock down those colossi?
because you got lockdown.
this is why I love teamliquid.
Edit:6666
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i do agree that the one thing that sucks playing terran is the lack of a Area spell, i mean toss have ht and zerg have infestors which rip bio to shreads and yet somehow we are the "op" race.
edit: that being said I dont have any other real complaints as i think the game is pretty balanced as it is, just the whole area spells get to me.
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Well, I don't know... I was under the exact opposite impression... I mean, I think Terran is lucky that almost all of their spells are really, really good.
So, no... Lockdown would be extremely sick and would break the current balance, if it was added to terran's war arsenal if there wasn't anything to compensate for the other 2 races.
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On May 19 2011 23:49 locant wrote: i do agree that the one thing that sucks playing terran is the lack of a Area spell, i mean toss have ht and zerg have infestors which rip bio to shreads and yet somehow we are the "op" race.
edit: that being said I dont have any other real complaints as i think the game is pretty balanced as it is, just the whole area spells get to me. i consider storm emp and fungal the racial AoE
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Perhaps this mystery will never be solved.
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On May 19 2011 23:49 locant wrote: i do agree that the one thing that sucks playing terran is the lack of a Area spell, i mean toss have ht and zerg have infestors which rip bio to shreads and yet somehow we are the "op" race.
edit: that being said I dont have any other real complaints as i think the game is pretty balanced as it is, just the whole area spells get to me.
Hmm... EMP? Siege tanks? Heat Seeking Missile? Nuke? Lacking area spells compared to the other races? Yeah, I think I see your point here.... or not...?
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On May 19 2011 23:50 lurked wrote: Well, I don't know... I was under the exact opposite impression... I mean, I think Terran is lucky that almost all of their spells are really, really good.
Ya mean EMP?
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On May 19 2011 23:46 Minecraft wrote: Wow, how does the op have a star? He's clearly a terrible poster.
Seriously I'm tired of his tastless posting, its really hurting the community .
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I do think that the raven isn't a worthy successor to the science vessel.
Reactored vikings and/or medivacs are so useful that its rarely worth it to slap a techlab on your starport. Even then, the raven feels slow, flimsy and kinda gimmicky. PDD feels like the only "good" ability but even that one only makes a big difference in timing pushes.
Ghosts on the other hand are incredible units. So much better than their BW counterparts.
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Not including passives like charge or concuss
T Spells/ useable Abilities Stim, seige, snipe, emp, cloak, nuke, 250mm cannon, auto turret, PDD, HSM, banshee cloak, yamato,mule, scan total= 13
P Spells/ useable abilities Blink, forcefield, guardian shield, hallucinate, feedback, psi storm, make archon??(we'll count this one) warp in, graviton beam, vortex, recall, total=11 (am I missing something?)
Z Spells/ useable abilities Burrow,inject larvae, transfuse, creep tumour, fungal, infested terran, neural parasite, changeling, corrupt, contaminate total=10
As u can see, simple math shows terran leading in spells......
Edit: as I was writing this the ops ban rolled over lol
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stim / HSM / PDD / EMP / Snipe, wth thats more than i have as toss ._.
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On May 19 2011 23:53 Techno wrote:Show nested quote +On May 19 2011 23:50 lurked wrote: Well, I don't know... I was under the exact opposite impression... I mean, I think Terran is lucky that almost all of their spells are really, really good.
Ya mean EMP?
Nope, I mean EMP, Stim pack, Siege tanks, PDD, Heat Seeking Turrets, Cloak for both banshees and ghosts, Healing from medivac, Snipe, Nuke, Scan, Mule, Supply drop, Yamato gun, 250mm stike cannon...
Want me to name other terran's spells?
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On May 19 2011 23:37 phil.ipp wrote: stimpack and emp are the micro spells, all the other spells are not that time sensitive like storm, feedback, forcefield, blink
the most time on ladder its like
feedback raven or some medivacs, cast guardian shield, cast good forcefields, cast good storms, blink into better position, micro your collosie
and for terran its like press T and A (attack), then click, s(stop), click, s, click, s and most of the time he doesnt even need EMP, cause the protoss fucks up on some of his 1 million tasks he has to do at the start of the battle Damn man you are micro king 2011. Please teach me how to micro colossus, cast storms and blink into better position(like blob up in terran army).
The main thing is that spells can change the outcome of a battle, even if your army is smaller/weaker than your opponent's.
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On May 19 2011 23:53 lurked wrote:Show nested quote +On May 19 2011 23:49 locant wrote: i do agree that the one thing that sucks playing terran is the lack of a Area spell, i mean toss have ht and zerg have infestors which rip bio to shreads and yet somehow we are the "op" race.
edit: that being said I dont have any other real complaints as i think the game is pretty balanced as it is, just the whole area spells get to me. Hmm... EMP? Siege tanks? Heat Seeking Missile? Nuke? Lacking area spells compared to the other races? Yeah, I think I see your point here.... or not...?
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emp only does actual damage to protoss units, and even that is small compared to fungal and storm. Tanks if you havnt noticed arnt a spell and can only be in a fixed location anyway. Heat seekers you just run from and do tiny damage anyway, if you have eyes you can avoid a nuke so yea i think terran are at a massive disadvantage when it comes to area spells.
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When you mean spells you mean like abilities. Well I believe Thorzain did an amazing display of like 18 marauders with 3 medivacs against about 22 stalkers, 7 zealots, 2 colussus and they won with minor micro just by activating Stimpack.
Also Thor 250mm strike cannons are nerfed now but seriously if used they do a ton of damage. If you get one out early and baby sit that long enough to get the shot of you can do so much damage on the opponents army. It does like 10 times more damage than a fungal.
Besides Terrans have the Repair and Medivac heal ability which no other race has, and it does a ton of difference.
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Roffles
Pitcairn19291 Posts
On May 19 2011 23:57 Olsson wrote: When you mean spells you mean like abilities. Well I believe Thorzain did an amazing display of like 18 marauders with 3 medivacs against about 22 stalkers, 7 zealots, 2 colussus and they won with minor micro just by activating Stimpack.
Also Thor 250mm strike cannons are nerfed now but seriously if used they do a ton of damage. If you get one out early and baby sit that long enough to get the shot of you can do so much damage on the opponents army. It does like 10 times more damage than a fungal.
Besides Terrans have the Repair and Medivac heal ability which no other race has, and it does a ton of difference. Oh yeah, I forgot about repair and medivacs.
Heal - No skill Repair - lol skill Mass repair - Even more lol
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On May 19 2011 23:57 Olsson wrote:
Also Thor 250mm strike cannons are nerfed now but seriously if used they do a ton of damage. If you get one out early and baby sit that long enough to get the shot of you can do so much damage on the opponents army. It does like 10 times more damage than a fungal.
It does no more DPS than a thor attacking normally.
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On May 19 2011 23:56 lurked wrote:Show nested quote +On May 19 2011 23:53 Techno wrote:On May 19 2011 23:50 lurked wrote: Well, I don't know... I was under the exact opposite impression... I mean, I think Terran is lucky that almost all of their spells are really, really good.
Ya mean EMP? Nope, I mean EMP, Stim pack, Siege tanks, PDD, Heat Seeking Turrets, Cloak for both banshees and ghosts, Healing from medivac, Snipe, Nuke, Scan, Mule, Supply drop, Yamato gun, 250mm stike cannon... Want me to name other terran's spells? -----------------------------------------------------------------------------------------------------------------------------------------------------
how many of those are area and out of them how many do damage and are even viable to begin with? EMP and thats really it.
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On May 19 2011 23:34 tofucake wrote: Protoss - storm and forcefield Zerg - burrow, fungal growth, neural parasite, contaminate Terran - stim, EMP, nuke, 250mm strike cannons, siege mode, PDD, auto turret, cloak, cloak
I think Roffles is lost and confused.
I think you missed over half the spells... on every race but Terran...
I don't agree with the OP, but your post is inaccurate.
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On May 19 2011 23:56 Dezire wrote: stim / HSM / PDD / EMP / Snipe, wth thats more than i have as toss ._. Hsm is near useless, and snipe is situational, though.
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On May 19 2011 23:54 Arkless wrote: Not including passives like charge or concuss
T Spells/ useable Abilities Stim, seige, snipe, emp, cloak, nuke, 250mm cannon, auto turret, PDD, HSM, banshee cloak, yamato,mule, scan total= 13
P Spells/ useable abilities Blink, forcefield, guardian shield, hallucinate, feedback, psi storm, make archon??(we'll count this one) warp in, graviton beam, vortex, recall, total=11 (am I missing something?)
Z Spells/ useable abilities Burrow,inject larvae, transfuse, creep tumour, fungal, infested terran, neural parasite, changeling, corrupt, contaminate total=10
As u can see, simple math shows terran leading in spells......
Edit: as I was writing this the ops ban rolled over lol You missed Viking modes also if u count injects etc then u didn't count Supply drop
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On May 19 2011 23:56 locant wrote:Show nested quote +On May 19 2011 23:53 lurked wrote:On May 19 2011 23:49 locant wrote: i do agree that the one thing that sucks playing terran is the lack of a Area spell, i mean toss have ht and zerg have infestors which rip bio to shreads and yet somehow we are the "op" race.
edit: that being said I dont have any other real complaints as i think the game is pretty balanced as it is, just the whole area spells get to me. Hmm... EMP? Siege tanks? Heat Seeking Missile? Nuke? Lacking area spells compared to the other races? Yeah, I think I see your point here.... or not...? ------------------------------------------------------------------------------------------------------------------------------------------------ emp only does actual damage to protoss units, and even that is small compared to fungal and storm. Tanks if you havnt noticed arnt a spell and can only be in a fixed location anyway. Heat seekers you just run from and do tiny damage anyway, if you have eyes you can avoid a nuke so yea i think terran are at a massive disadvantage when it comes to area spells.
Yeah, and storms can be avoided, colossi's dmg too... What else do Protoss have for AOE?
Oh, right... Nothing...
And Zerg's have Fungal(Only spell that cannot be avoided at all, and were you have to suffer the entire DoT), + banelings.
And of course, siege tanks isn,t a direct AoE spell where you chose where it deals damage, but it's still a spell, that allows you to deal tons of AoE...
Terrans have a really comparable(if not the best) AoE dmg potential of all the races if played well, but you say they are at a massive disadvantage because, like all other AoE except fungal, they can be avoided if the target isn't too bad?
I don't understand why you say that is a massive disadvantage as AoE abilities?
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On May 20 2011 00:00 Blasterion wrote:Show nested quote +On May 19 2011 23:54 Arkless wrote: Not including passives like charge or concuss
T Spells/ useable Abilities Stim, seige, snipe, emp, cloak, nuke, 250mm cannon, auto turret, PDD, HSM, banshee cloak, yamato,mule, scan total= 13
P Spells/ useable abilities Blink, forcefield, guardian shield, hallucinate, feedback, psi storm, make archon??(we'll count this one) warp in, graviton beam, vortex, recall, total=11 (am I missing something?)
Z Spells/ useable abilities Burrow,inject larvae, transfuse, creep tumour, fungal, infested terran, neural parasite, changeling, corrupt, contaminate total=10
As u can see, simple math shows terran leading in spells......
Edit: as I was writing this the ops ban rolled over lol You missed Viking modes also if u count injects etc then u didn't count Supply drop ----------------------------------------------------------------------------------------------------------------------------------------------
And zelot charge in a way
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HSM and now 250mm cannons are absolutely worthless.
I can't understand Blizzard decision to tweak the bunker buildtime all the time while nerfing into uselesness such aesthetically amazing spells.
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+ Show Spoiler +On May 19 2011 23:34 tofucake wrote: Protoss - storm and forcefield Zerg - burrow, fungal growth, neural parasite, contaminate Terran - stim, EMP, nuke, 250mm strike cannons, siege mode, PDD, auto turret, cloak, cloak
I think Roffles is lost and confused.
You said it before I could >.>
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Roffles
Pitcairn19291 Posts
Also, Blizzard nerfed the only good thing Terran had.
Free bunkers. lolololol
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ALLEYCAT BLUES50121 Posts
On May 20 2011 00:02 Roffles wrote: Also, Blizzard nerfed the only good thing Terran had.
Free bunkers. lolololol
I wantz it back!!!!
I want my bunker bank.
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I think salvage should return 110% of the minerals.
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On May 20 2011 00:01 lurked wrote:Show nested quote +On May 19 2011 23:56 locant wrote:On May 19 2011 23:53 lurked wrote:On May 19 2011 23:49 locant wrote: i do agree that the one thing that sucks playing terran is the lack of a Area spell, i mean toss have ht and zerg have infestors which rip bio to shreads and yet somehow we are the "op" race.
edit: that being said I dont have any other real complaints as i think the game is pretty balanced as it is, just the whole area spells get to me. Hmm... EMP? Siege tanks? Heat Seeking Missile? Nuke? Lacking area spells compared to the other races? Yeah, I think I see your point here.... or not...? ------------------------------------------------------------------------------------------------------------------------------------------------ emp only does actual damage to protoss units, and even that is small compared to fungal and storm. Tanks if you havnt noticed arnt a spell and can only be in a fixed location anyway. Heat seekers you just run from and do tiny damage anyway, if you have eyes you can avoid a nuke so yea i think terran are at a massive disadvantage when it comes to area spells. Yeah, and storms can be avoided, colossi's dmg too... What else do Protoss have for AOE? Oh, right... Nothing... And Zerg's have Fungal(Only spell that cannot be avoided at all, and were you have to suffer the entire DoT), + banelings. And of course, siege tanks isn,t a direct AoE spell where you chose where it deals damage, but it's still a spell, that allows you to deal tons of AoE... Terrans have a really comparable(if not the best) AoE dmg potential of all the races if played well, but you say they are at a massive disadvantage because, like all other AoE except fungal, they can be avoided if the target isn't too bad? I don't understand why you say that is a massive disadvantage as AoE abilities? ----------------------------------------------------------------------------------------------------------------------------------------------------
I suppose i should clarify the main point im trying to get across.
I agree that if used correctly tanks and such can do massive damage, the only thing im concerned about is the actual ability to have a unit use an area of effect spell that can do serious hurt in the same way fungal and storm do. That being said toss and zerg dont have tanks so it all evens out.
I guess im just frustrated that we can get so easily crushed by ff and storm as i love using bio
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I think that when the bunker just gets killed, you should get all your minerals back.
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On May 20 2011 00:07 Neos wrote: I think that when the bunker just gets killed, you should get all your minerals back.
we need interest on it as well
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supply drop should give 20 supply. Weird thread
I like how this thread is not closed yet the OP is temp banned,lol.
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