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Terran - Lacking spells? - Page 4

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Dezire
Profile Joined December 2010
Netherlands640 Posts
May 19 2011 14:56 GMT
#61
stim / HSM / PDD / EMP / Snipe, wth thats more than i have as toss ._.
BoxeR, HuK, IdrA, Minigun, MVP <3
lurked
Profile Blog Joined March 2010
Canada918 Posts
May 19 2011 14:56 GMT
#62
On May 19 2011 23:53 Techno wrote:
Show nested quote +
On May 19 2011 23:50 lurked wrote:
Well, I don't know... I was under the exact opposite impression... I mean, I think Terran is lucky that almost all of their spells are really, really good.

Ya mean EMP?


Nope, I mean EMP, Stim pack, Siege tanks, PDD, Heat Seeking Turrets, Cloak for both banshees and ghosts, Healing from medivac, Snipe, Nuke, Scan, Mule, Supply drop, Yamato gun, 250mm stike cannon...

Want me to name other terran's spells?
Magic is "just" magic until I get my hands on the source code.
Wyk
Profile Joined March 2011
314 Posts
Last Edited: 2011-05-19 14:58:26
May 19 2011 14:56 GMT
#63
On May 19 2011 23:37 phil.ipp wrote:
stimpack and emp are the micro spells, all the other spells are not that time sensitive like storm, feedback, forcefield, blink

the most time on ladder its like

feedback raven or some medivacs, cast guardian shield, cast good forcefields, cast good storms, blink into better position, micro your collosie

and for terran its like press T and A (attack), then click, s(stop), click, s, click, s
and most of the time he doesnt even need EMP, cause the protoss fucks up on some of his 1 million tasks he has to do at the start of the battle

Damn man you are micro king 2011.
Please teach me how to micro colossus, cast storms and blink into better position(like blob up in terran army).

The main thing is that spells can change the outcome of a battle, even if your army is smaller/weaker than your opponent's.
locant
Profile Joined April 2011
Australia45 Posts
May 19 2011 14:56 GMT
#64
On May 19 2011 23:53 lurked wrote:
Show nested quote +
On May 19 2011 23:49 locant wrote:
i do agree that the one thing that sucks playing terran is the lack of a Area spell, i mean toss have ht and zerg have infestors which rip bio to shreads and yet somehow we are the "op" race.

edit: that being said I dont have any other real complaints as i think the game is pretty balanced as it is, just the whole area spells get to me.


Hmm... EMP? Siege tanks? Heat Seeking Missile? Nuke? Lacking area spells compared to the other races? Yeah, I think I see your point here.... or not...?


------------------------------------------------------------------------------------------------------------------------------------------------

emp only does actual damage to protoss units, and even that is small compared to fungal and storm. Tanks if you havnt noticed arnt a spell and can only be in a fixed location anyway. Heat seekers you just run from and do tiny damage anyway, if you have eyes you can avoid a nuke so yea i think terran are at a massive disadvantage when it comes to area spells.
Olsson
Profile Joined April 2011
Sweden931 Posts
May 19 2011 14:57 GMT
#65
When you mean spells you mean like abilities. Well I believe Thorzain did an amazing display of like 18 marauders with 3 medivacs against about 22 stalkers, 7 zealots, 2 colussus and they won with minor micro just by activating Stimpack.

Also Thor 250mm strike cannons are nerfed now but seriously if used they do a ton of damage. If you get one out early and baby sit that long enough to get the shot of you can do so much damage on the opponents army. It does like 10 times more damage than a fungal.

Besides Terrans have the Repair and Medivac heal ability which no other race has, and it does a ton of difference.
Naniwa <3
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
May 19 2011 14:57 GMT
#66
On May 19 2011 23:57 Olsson wrote:
When you mean spells you mean like abilities. Well I believe Thorzain did an amazing display of like 18 marauders with 3 medivacs against about 22 stalkers, 7 zealots, 2 colussus and they won with minor micro just by activating Stimpack.

Also Thor 250mm strike cannons are nerfed now but seriously if used they do a ton of damage. If you get one out early and baby sit that long enough to get the shot of you can do so much damage on the opponents army. It does like 10 times more damage than a fungal.

Besides Terrans have the Repair and Medivac heal ability which no other race has, and it does a ton of difference.

Oh yeah, I forgot about repair and medivacs.

Heal - No skill
Repair - lol skill
Mass repair - Even more lol
God Bless
Bagi
Profile Joined August 2010
Germany6799 Posts
May 19 2011 14:58 GMT
#67
On May 19 2011 23:57 Olsson wrote:


Also Thor 250mm strike cannons are nerfed now but seriously if used they do a ton of damage. If you get one out early and baby sit that long enough to get the shot of you can do so much damage on the opponents army. It does like 10 times more damage than a fungal.

It does no more DPS than a thor attacking normally.
locant
Profile Joined April 2011
Australia45 Posts
May 19 2011 14:58 GMT
#68
On May 19 2011 23:56 lurked wrote:
Show nested quote +
On May 19 2011 23:53 Techno wrote:
On May 19 2011 23:50 lurked wrote:
Well, I don't know... I was under the exact opposite impression... I mean, I think Terran is lucky that almost all of their spells are really, really good.

Ya mean EMP?


Nope, I mean EMP, Stim pack, Siege tanks, PDD, Heat Seeking Turrets, Cloak for both banshees and ghosts, Healing from medivac, Snipe, Nuke, Scan, Mule, Supply drop, Yamato gun, 250mm stike cannon...

Want me to name other terran's spells?

-----------------------------------------------------------------------------------------------------------------------------------------------------

how many of those are area and out of them how many do damage and are even viable to begin with? EMP and thats really it.
Mordiford
Profile Joined April 2011
4448 Posts
May 19 2011 14:59 GMT
#69
On May 19 2011 23:34 tofucake wrote:
Protoss - storm and forcefield
Zerg - burrow, fungal growth, neural parasite, contaminate
Terran - stim, EMP, nuke, 250mm strike cannons, siege mode, PDD, auto turret, cloak, cloak

I think Roffles is lost and confused.


I think you missed over half the spells... on every race but Terran...

I don't agree with the OP, but your post is inaccurate.
thoradycus
Profile Joined August 2010
Malaysia3262 Posts
May 19 2011 14:59 GMT
#70
On May 19 2011 23:56 Dezire wrote:
stim / HSM / PDD / EMP / Snipe, wth thats more than i have as toss ._.

Hsm is near useless, and snipe is situational, though.
Blasterion
Profile Blog Joined October 2010
China10272 Posts
May 19 2011 15:00 GMT
#71
On May 19 2011 23:54 Arkless wrote:
Not including passives like charge or concuss

T Spells/ useable Abilities
Stim, seige, snipe, emp, cloak, nuke, 250mm cannon, auto turret, PDD, HSM, banshee cloak, yamato,mule, scan total= 13

P Spells/ useable abilities
Blink, forcefield, guardian shield, hallucinate, feedback, psi storm, make archon??(we'll count this one) warp in, graviton beam, vortex, recall, total=11 (am I missing something?)

Z Spells/ useable abilities
Burrow,inject larvae, transfuse, creep tumour, fungal, infested terran, neural parasite, changeling, corrupt, contaminate total=10

As u can see, simple math shows terran leading in spells......

Edit: as I was writing this the ops ban rolled over lol

You missed Viking modes also if u count injects etc then u didn't count Supply drop
[TLNY]Mahjong Club Thread
lurked
Profile Blog Joined March 2010
Canada918 Posts
Last Edited: 2011-05-19 15:02:20
May 19 2011 15:01 GMT
#72
On May 19 2011 23:56 locant wrote:
Show nested quote +
On May 19 2011 23:53 lurked wrote:
On May 19 2011 23:49 locant wrote:
i do agree that the one thing that sucks playing terran is the lack of a Area spell, i mean toss have ht and zerg have infestors which rip bio to shreads and yet somehow we are the "op" race.

edit: that being said I dont have any other real complaints as i think the game is pretty balanced as it is, just the whole area spells get to me.


Hmm... EMP? Siege tanks? Heat Seeking Missile? Nuke? Lacking area spells compared to the other races? Yeah, I think I see your point here.... or not...?


------------------------------------------------------------------------------------------------------------------------------------------------

emp only does actual damage to protoss units, and even that is small compared to fungal and storm. Tanks if you havnt noticed arnt a spell and can only be in a fixed location anyway. Heat seekers you just run from and do tiny damage anyway, if you have eyes you can avoid a nuke so yea i think terran are at a massive disadvantage when it comes to area spells.


Yeah, and storms can be avoided, colossi's dmg too... What else do Protoss have for AOE?

Oh, right... Nothing...

And Zerg's have Fungal(Only spell that cannot be avoided at all, and were you have to suffer the entire DoT), + banelings.

And of course, siege tanks isn,t a direct AoE spell where you chose where it deals damage, but it's still a spell, that allows you to deal tons of AoE...

Terrans have a really comparable(if not the best) AoE dmg potential of all the races if played well, but you say they are at a massive disadvantage because, like all other AoE except fungal, they can be avoided if the target isn't too bad?

I don't understand why you say that is a massive disadvantage as AoE abilities?
Magic is "just" magic until I get my hands on the source code.
locant
Profile Joined April 2011
Australia45 Posts
May 19 2011 15:02 GMT
#73
On May 20 2011 00:00 Blasterion wrote:
Show nested quote +
On May 19 2011 23:54 Arkless wrote:
Not including passives like charge or concuss

T Spells/ useable Abilities
Stim, seige, snipe, emp, cloak, nuke, 250mm cannon, auto turret, PDD, HSM, banshee cloak, yamato,mule, scan total= 13

P Spells/ useable abilities
Blink, forcefield, guardian shield, hallucinate, feedback, psi storm, make archon??(we'll count this one) warp in, graviton beam, vortex, recall, total=11 (am I missing something?)

Z Spells/ useable abilities
Burrow,inject larvae, transfuse, creep tumour, fungal, infested terran, neural parasite, changeling, corrupt, contaminate total=10

As u can see, simple math shows terran leading in spells......

Edit: as I was writing this the ops ban rolled over lol

You missed Viking modes also if u count injects etc then u didn't count Supply drop

----------------------------------------------------------------------------------------------------------------------------------------------

And zelot charge in a way
TeWy
Profile Joined December 2009
France714 Posts
May 19 2011 15:02 GMT
#74
HSM and now 250mm cannons are absolutely worthless.

I can't understand Blizzard decision to tweak the bunker buildtime all the time while nerfing into uselesness such aesthetically amazing spells.
Scriptix
Profile Joined December 2010
United States145 Posts
May 19 2011 15:02 GMT
#75
+ Show Spoiler +
On May 19 2011 23:34 tofucake wrote:
Protoss - storm and forcefield
Zerg - burrow, fungal growth, neural parasite, contaminate
Terran - stim, EMP, nuke, 250mm strike cannons, siege mode, PDD, auto turret, cloak, cloak

I think Roffles is lost and confused.



You said it before I could >.>
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
May 19 2011 15:02 GMT
#76
Also, Blizzard nerfed the only good thing Terran had.

Free bunkers. lolololol
God Bless
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50121 Posts
May 19 2011 15:03 GMT
#77
On May 20 2011 00:02 Roffles wrote:
Also, Blizzard nerfed the only good thing Terran had.

Free bunkers. lolololol


I wantz it back!!!!

I want my bunker bank.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Falcon_NL
Profile Joined September 2010
Netherlands236 Posts
May 19 2011 15:06 GMT
#78
I think salvage should return 110% of the minerals.
and its a BLACK HOLE !! OH MY GOD BLACK HOOOOLEEE - Tobi Wan
locant
Profile Joined April 2011
Australia45 Posts
Last Edited: 2011-05-19 15:07:56
May 19 2011 15:06 GMT
#79
On May 20 2011 00:01 lurked wrote:
Show nested quote +
On May 19 2011 23:56 locant wrote:
On May 19 2011 23:53 lurked wrote:
On May 19 2011 23:49 locant wrote:
i do agree that the one thing that sucks playing terran is the lack of a Area spell, i mean toss have ht and zerg have infestors which rip bio to shreads and yet somehow we are the "op" race.

edit: that being said I dont have any other real complaints as i think the game is pretty balanced as it is, just the whole area spells get to me.


Hmm... EMP? Siege tanks? Heat Seeking Missile? Nuke? Lacking area spells compared to the other races? Yeah, I think I see your point here.... or not...?


------------------------------------------------------------------------------------------------------------------------------------------------

emp only does actual damage to protoss units, and even that is small compared to fungal and storm. Tanks if you havnt noticed arnt a spell and can only be in a fixed location anyway. Heat seekers you just run from and do tiny damage anyway, if you have eyes you can avoid a nuke so yea i think terran are at a massive disadvantage when it comes to area spells.


Yeah, and storms can be avoided, colossi's dmg too... What else do Protoss have for AOE?

Oh, right... Nothing...

And Zerg's have Fungal(Only spell that cannot be avoided at all, and were you have to suffer the entire DoT), + banelings.

And of course, siege tanks isn,t a direct AoE spell where you chose where it deals damage, but it's still a spell, that allows you to deal tons of AoE...

Terrans have a really comparable(if not the best) AoE dmg potential of all the races if played well, but you say they are at a massive disadvantage because, like all other AoE except fungal, they can be avoided if the target isn't too bad?

I don't understand why you say that is a massive disadvantage as AoE abilities?

----------------------------------------------------------------------------------------------------------------------------------------------------

I suppose i should clarify the main point im trying to get across.

I agree that if used correctly tanks and such can do massive damage, the only thing im concerned about is the actual ability to have a unit use an area of effect spell that can do serious hurt in the same way fungal and storm do. That being said toss and zerg dont have tanks so it all evens out.

I guess im just frustrated that we can get so easily crushed by ff and storm as i love using bio
Neos
Profile Joined June 2009
United States400 Posts
May 19 2011 15:07 GMT
#80
I think that when the bunker just gets killed, you should get all your minerals back.
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