Terran - Lacking spells? - Page 4
Forum Index > Closed |
Dezire
Netherlands640 Posts
| ||
lurked
Canada918 Posts
Nope, I mean EMP, Stim pack, Siege tanks, PDD, Heat Seeking Turrets, Cloak for both banshees and ghosts, Healing from medivac, Snipe, Nuke, Scan, Mule, Supply drop, Yamato gun, 250mm stike cannon... Want me to name other terran's spells? | ||
Wyk
314 Posts
On May 19 2011 23:37 phil.ipp wrote: stimpack and emp are the micro spells, all the other spells are not that time sensitive like storm, feedback, forcefield, blink the most time on ladder its like feedback raven or some medivacs, cast guardian shield, cast good forcefields, cast good storms, blink into better position, micro your collosie and for terran its like press T and A (attack), then click, s(stop), click, s, click, s and most of the time he doesnt even need EMP, cause the protoss fucks up on some of his 1 million tasks he has to do at the start of the battle Damn man you are micro king 2011. Please teach me how to micro colossus, cast storms and blink into better position(like blob up in terran army). The main thing is that spells can change the outcome of a battle, even if your army is smaller/weaker than your opponent's. | ||
locant
Australia45 Posts
On May 19 2011 23:53 lurked wrote: Hmm... EMP? Siege tanks? Heat Seeking Missile? Nuke? Lacking area spells compared to the other races? Yeah, I think I see your point here.... or not...? ------------------------------------------------------------------------------------------------------------------------------------------------ emp only does actual damage to protoss units, and even that is small compared to fungal and storm. Tanks if you havnt noticed arnt a spell and can only be in a fixed location anyway. Heat seekers you just run from and do tiny damage anyway, if you have eyes you can avoid a nuke so yea i think terran are at a massive disadvantage when it comes to area spells. | ||
Olsson
Sweden931 Posts
Also Thor 250mm strike cannons are nerfed now but seriously if used they do a ton of damage. If you get one out early and baby sit that long enough to get the shot of you can do so much damage on the opponents army. It does like 10 times more damage than a fungal. Besides Terrans have the Repair and Medivac heal ability which no other race has, and it does a ton of difference. | ||
Roffles
![]()
Pitcairn19291 Posts
On May 19 2011 23:57 Olsson wrote: When you mean spells you mean like abilities. Well I believe Thorzain did an amazing display of like 18 marauders with 3 medivacs against about 22 stalkers, 7 zealots, 2 colussus and they won with minor micro just by activating Stimpack. Also Thor 250mm strike cannons are nerfed now but seriously if used they do a ton of damage. If you get one out early and baby sit that long enough to get the shot of you can do so much damage on the opponents army. It does like 10 times more damage than a fungal. Besides Terrans have the Repair and Medivac heal ability which no other race has, and it does a ton of difference. Oh yeah, I forgot about repair and medivacs. Heal - No skill Repair - lol skill Mass repair - Even more lol | ||
Bagi
Germany6799 Posts
On May 19 2011 23:57 Olsson wrote: Also Thor 250mm strike cannons are nerfed now but seriously if used they do a ton of damage. If you get one out early and baby sit that long enough to get the shot of you can do so much damage on the opponents army. It does like 10 times more damage than a fungal. It does no more DPS than a thor attacking normally. | ||
locant
Australia45 Posts
On May 19 2011 23:56 lurked wrote: Nope, I mean EMP, Stim pack, Siege tanks, PDD, Heat Seeking Turrets, Cloak for both banshees and ghosts, Healing from medivac, Snipe, Nuke, Scan, Mule, Supply drop, Yamato gun, 250mm stike cannon... Want me to name other terran's spells? ----------------------------------------------------------------------------------------------------------------------------------------------------- how many of those are area and out of them how many do damage and are even viable to begin with? EMP and thats really it. | ||
Mordiford
4448 Posts
On May 19 2011 23:34 tofucake wrote: Protoss - storm and forcefield Zerg - burrow, fungal growth, neural parasite, contaminate Terran - stim, EMP, nuke, 250mm strike cannons, siege mode, PDD, auto turret, cloak, cloak I think Roffles is lost and confused. I think you missed over half the spells... on every race but Terran... I don't agree with the OP, but your post is inaccurate. | ||
thoradycus
Malaysia3262 Posts
On May 19 2011 23:56 Dezire wrote: stim / HSM / PDD / EMP / Snipe, wth thats more than i have as toss ._. Hsm is near useless, and snipe is situational, though. | ||
Blasterion
China10272 Posts
On May 19 2011 23:54 Arkless wrote: Not including passives like charge or concuss T Spells/ useable Abilities Stim, seige, snipe, emp, cloak, nuke, 250mm cannon, auto turret, PDD, HSM, banshee cloak, yamato,mule, scan total= 13 P Spells/ useable abilities Blink, forcefield, guardian shield, hallucinate, feedback, psi storm, make archon??(we'll count this one) warp in, graviton beam, vortex, recall, total=11 (am I missing something?) Z Spells/ useable abilities Burrow,inject larvae, transfuse, creep tumour, fungal, infested terran, neural parasite, changeling, corrupt, contaminate total=10 As u can see, simple math shows terran leading in spells...... Edit: as I was writing this the ops ban rolled over lol You missed Viking modes also if u count injects etc then u didn't count Supply drop | ||
lurked
Canada918 Posts
On May 19 2011 23:56 locant wrote: ------------------------------------------------------------------------------------------------------------------------------------------------ emp only does actual damage to protoss units, and even that is small compared to fungal and storm. Tanks if you havnt noticed arnt a spell and can only be in a fixed location anyway. Heat seekers you just run from and do tiny damage anyway, if you have eyes you can avoid a nuke so yea i think terran are at a massive disadvantage when it comes to area spells. Yeah, and storms can be avoided, colossi's dmg too... What else do Protoss have for AOE? Oh, right... Nothing... And Zerg's have Fungal(Only spell that cannot be avoided at all, and were you have to suffer the entire DoT), + banelings. And of course, siege tanks isn,t a direct AoE spell where you chose where it deals damage, but it's still a spell, that allows you to deal tons of AoE... Terrans have a really comparable(if not the best) AoE dmg potential of all the races if played well, but you say they are at a massive disadvantage because, like all other AoE except fungal, they can be avoided if the target isn't too bad? I don't understand why you say that is a massive disadvantage as AoE abilities? | ||
locant
Australia45 Posts
On May 20 2011 00:00 Blasterion wrote: You missed Viking modes also if u count injects etc then u didn't count Supply drop ---------------------------------------------------------------------------------------------------------------------------------------------- And zelot charge in a way | ||
TeWy
France714 Posts
I can't understand Blizzard decision to tweak the bunker buildtime all the time while nerfing into uselesness such aesthetically amazing spells. | ||
Scriptix
United States145 Posts
On May 19 2011 23:34 tofucake wrote: Protoss - storm and forcefield Zerg - burrow, fungal growth, neural parasite, contaminate Terran - stim, EMP, nuke, 250mm strike cannons, siege mode, PDD, auto turret, cloak, cloak I think Roffles is lost and confused. You said it before I could >.> | ||
Roffles
![]()
Pitcairn19291 Posts
Free bunkers. lolololol | ||
![]()
BLinD-RawR
ALLEYCAT BLUES49496 Posts
On May 20 2011 00:02 Roffles wrote: Also, Blizzard nerfed the only good thing Terran had. Free bunkers. lolololol I wantz it back!!!! I want my bunker bank. | ||
Falcon_NL
Netherlands236 Posts
| ||
locant
Australia45 Posts
On May 20 2011 00:01 lurked wrote: Yeah, and storms can be avoided, colossi's dmg too... What else do Protoss have for AOE? Oh, right... Nothing... And Zerg's have Fungal(Only spell that cannot be avoided at all, and were you have to suffer the entire DoT), + banelings. And of course, siege tanks isn,t a direct AoE spell where you chose where it deals damage, but it's still a spell, that allows you to deal tons of AoE... Terrans have a really comparable(if not the best) AoE dmg potential of all the races if played well, but you say they are at a massive disadvantage because, like all other AoE except fungal, they can be avoided if the target isn't too bad? I don't understand why you say that is a massive disadvantage as AoE abilities? ---------------------------------------------------------------------------------------------------------------------------------------------------- I suppose i should clarify the main point im trying to get across. I agree that if used correctly tanks and such can do massive damage, the only thing im concerned about is the actual ability to have a unit use an area of effect spell that can do serious hurt in the same way fungal and storm do. That being said toss and zerg dont have tanks so it all evens out. I guess im just frustrated that we can get so easily crushed by ff and storm as i love using bio | ||
Neos
United States400 Posts
| ||
| ||