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EG launch $10,000 Master's Cup Series League - Page 7

Forum Index > Closed
1006 CommentsPost a Reply
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HEROwithNOlegacy
Profile Joined June 2010
United States850 Posts
May 02 2011 03:28 GMT
#121
pretty sick, can't wait for these games. EG fighting!
SlayerS Fighting!
SiguR
Profile Blog Joined July 2010
Canada2039 Posts
Last Edited: 2011-05-02 03:31:30
May 02 2011 03:28 GMT
#122
Isn't it possible to say that having a disadvantage in NA/EU online events is the price to be paid for being able to participate in korean "offline" events like the GSL?

It might sound weird, but if liquid decides to keep it's players in korea for the GSL while the NA/EU scene is expanding, can they reasonably expect to have concessions made for them in NA/EU events that put others at a disadvantage (others who don't have the benefit of competing in korean events)? I wouldn't think so. Idra is back in north america because it seemed to him or his team that it would be more worthwhile to have no obstacles when competing in the foreign scene. It seems that some liquid members decided differently, and this is one of those obstacles.

Either way it's unfortunate, but I don't think event organizers are doing anything too crazy.
DarkRise
Profile Joined November 2010
1644 Posts
May 02 2011 03:30 GMT
#123
On May 02 2011 11:57 StUfF wrote:
In the end this is a competition. The point is to win.

Team Liquid are big names, they would bring alot of viewers into this.
Why is it unreasonable to ask for fair conditions of play?

EG said no, so Liquid said no - Tyler is obviously venting his frustrations and he has every right to. Nothing he is saying is false. Is alternating servers more fair? Yes - you don't deny this at all, what more can be said?



So you're saying that everything should favor TL's condition just because they are big? That's unfair to the other 7 teams then. Server is not the only issue, schedule and availability of players.
I understand if they are other Korean teams but that's not the case. It's majority, conditions favored most of the teams and that's how democracy works.
I'm looking forward to this.
Reptarem
Profile Blog Joined November 2008
155 Posts
May 02 2011 03:31 GMT
#124
Looks like an awesome tournament! And who's to say team rivalries are a bad thing? If anything, I think the NA eSports scene needs one , just like, say the Lakers and Celtics? Not at all saying it will/has to be EG/Liquid. But I hope something similar spawns in the future.
Atlas_550
Profile Blog Joined September 2010
United States180 Posts
May 02 2011 03:31 GMT
#125
On May 02 2011 10:59 IdrA wrote:
Show nested quote +
On May 02 2011 10:49 Kyhol wrote:
I hope that one day we will be recognized as a top team and make it into a league such as this.
I suppose I can dream.

probably shouldnt


Can I get my hopes and dreams up that one day I will be on a top team and make it into a league as such? (Or that my clan will turn into a top team?)
Goibon
Profile Joined May 2010
New Zealand8185 Posts
May 02 2011 03:35 GMT
#126
I think the server switching is a horrible way to add in yet more variables to a game which has enough of them (maps for one). Can't agree with TL's position on this at all but i admire them for sticking to their guns, and now bowing down to THE MAN. Keep on truckin'!

Excited about this tournament. Not often i get to see some 2v2 action. Was a bit bummed there wasn't a 3v3 or 4v4, but that's just me asking for a guilty pleasure.

oh snap Obama announcement now
Leenock =^_^= Ryung =^_^= Parting =^_^= herO =^_^= Guilty
StUfF
Profile Joined September 2010
Australia1437 Posts
Last Edited: 2011-05-02 03:39:30
May 02 2011 03:37 GMT
#127
On May 02 2011 12:23 Xeris wrote:
I think it's a dangerous assumption, Tyler, to say that the method TSL had is the "best known solution." In a BO3, if you play one game on NA and one game on KR, what happens when the series goes to a 3rd game? Which server do you play on? I believe the TSL's solution to this was "the players with a higher seed," which might work for the TSL's tournament format, but not so much in a clan-war type scenario.

How do you determine 'seeding' in this case? The team with the better record? That seems way too situational to be effective, it's like favoring the team that's already favored, in essence. In all honesty, there is no best solution for this problem until Blizzard implements LAN latency/cross-server play. I will add however, that Sen plays from Taiwan and has never once complained about lag. He played almost all the GCPL matches, NASL, FXOpen tournaments, etc. He doesn't complain about the lag, he plays his game and performs well most of the time. He also plays regularly on the NA ladder.

Maybe, players in Korea should practice on the NA server to get used to the conditions of playing there if they know they will be playing in tournaments on the NA server.

Ultimately, there is no best solution, as I said. There has to be some give. If Liquid is really the only team that would be adversely affected by this rule, then it would be a bit unfair to inconvenience 7 teams to appease 1 team. If Liquid couldn't bend to the requirements, it isn't really fair to turn around and blame the organizers.


Notice Tyler didn't say "best" solution but "best known".
Can you provide a better known solution? The implementation of this solution in the TSL shows that it can work, and nobody else has come up with anything better.

The root of Tyler's frustration I think is because this is his livelihood, it may be entertainment for the watchers but this game is how he makes a living. If you played competitive sports and the competition didn't try their best to provide a "fair" environment I would be pissed off as well.

EG chose convenience over fairness. Tyler is frustrated and Team`Liquid have abstained because of this.

StUfF
Profile Joined September 2010
Australia1437 Posts
May 02 2011 03:38 GMT
#128
On May 02 2011 12:30 DarkRise wrote:
Show nested quote +
On May 02 2011 11:57 StUfF wrote:
In the end this is a competition. The point is to win.

Team Liquid are big names, they would bring alot of viewers into this.
Why is it unreasonable to ask for fair conditions of play?

EG said no, so Liquid said no - Tyler is obviously venting his frustrations and he has every right to. Nothing he is saying is false. Is alternating servers more fair? Yes - you don't deny this at all, what more can be said?



So you're saying that everything should favor TL's condition just because they are big? That's unfair to the other 7 teams then. Server is not the only issue, schedule and availability of players.
I understand if they are other Korean teams but that's not the case. It's majority, conditions favored most of the teams and that's how democracy works.
I'm looking forward to this.


Why does it "favor" their condition? All it does it try to make it as fair as possible for all teams.

If anything it hugely favors their competition if they played under these non-switching rules.
KiF1rE
Profile Blog Joined November 2009
United States964 Posts
May 02 2011 03:40 GMT
#129
I just wish the masters cup kept their format from previous seasons where it was an open tournament where anyone could sign up.

but should be interesting to see a team league though and the format should provide some entertainment.
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
May 02 2011 03:41 GMT
#130
btw does this mean TL won't play in any more leagues/tourneys where they can't play some games on KR server? Or just this one?
Skipton
Profile Joined December 2010
United States707 Posts
May 02 2011 03:42 GMT
#131
Let me just say, the format is such a disappointing aspect to this tournament. 2v2 has no place in competitive play. The game holds no balance around 2v2 play and the players skill levels in 2v2 are abysmal compared to what they are in 1v1. Almost every player that is going to play in this league is participating in various other tournaments, all based around 1v1 play. The players should not want to play 2v2 and the spectators would have a hard time appreciating 2v2 for the reason that it is never broadcasted anywhere. To achieve the level of knowledge the players have already obtained and put to use in a 1v1 environment in regards to unit compositions, timings, and much more, they would have to play for an extremely long amount of time. 1v1 is where the competitive aspect of the game resides, and where it should continue to be, without exception.
Thermia
Profile Joined August 2010
United States866 Posts
May 02 2011 03:45 GMT
#132
On May 02 2011 12:37 StUfF wrote:
Show nested quote +
On May 02 2011 12:23 Xeris wrote:
I think it's a dangerous assumption, Tyler, to say that the method TSL had is the "best known solution." In a BO3, if you play one game on NA and one game on KR, what happens when the series goes to a 3rd game? Which server do you play on? I believe the TSL's solution to this was "the players with a higher seed," which might work for the TSL's tournament format, but not so much in a clan-war type scenario.

How do you determine 'seeding' in this case? The team with the better record? That seems way too situational to be effective, it's like favoring the team that's already favored, in essence. In all honesty, there is no best solution for this problem until Blizzard implements LAN latency/cross-server play. I will add however, that Sen plays from Taiwan and has never once complained about lag. He played almost all the GCPL matches, NASL, FXOpen tournaments, etc. He doesn't complain about the lag, he plays his game and performs well most of the time. He also plays regularly on the NA ladder.

Maybe, players in Korea should practice on the NA server to get used to the conditions of playing there if they know they will be playing in tournaments on the NA server.

Ultimately, there is no best solution, as I said. There has to be some give. If Liquid is really the only team that would be adversely affected by this rule, then it would be a bit unfair to inconvenience 7 teams to appease 1 team. If Liquid couldn't bend to the requirements, it isn't really fair to turn around and blame the organizers.


Notice Tyler didn't say "best" solution but "best known".
Can you provide a better known solution? The implementation of this solution in the TSL shows that it can work, and nobody else has come up with anything better.

The root of Tyler's frustration I think is because this is his livelihood, it may be entertainment for the watchers but this game is how he makes a living. If you played competitive sports and the competition didn't try their best to provide a "fair" environment I would be pissed off as well.

EG chose convenience over fairness. Tyler is frustrated and Team`Liquid have abstained because of this.



Except that it's not fair to the other seven teams in the league when they have to all go out of their way to accommodate liquid. As Xeris said, server switching in BoX formats is okay when there are seeds, but in a team league there isn't really a good/fair way to decide who gets server choice in a deciding game, should it come to that. Ergo, if liquid wants to participate in the league, they would have to be inconvenienced (one team, and really only one player as they could field tlo, ret, and tyler from NA/EU who would all be fine) instead of being unfair to the other seven teams.
Sufficiently advanced stupidity is indistinguishable from trolling. IGN: Mierin
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
Last Edited: 2011-05-02 03:47:01
May 02 2011 03:45 GMT
#133
We wanted KR/NA games to be played 50% KR 50% NA, EU/NA games 50% EU 50% NA and KR/EU games 100% NA.
We offered to provide accounts, we have around 30 accounts total across the 3 servers, but were told no.

Saying "well if the other team agrees you can play on KR" is stupid, you cant rely on your opponents feeling charitable in a competition... At some point you gotta take some kind of stand.

Theres relocalization tools, we would be providing all the accounts, what exactly is the inconvenience?

On May 02 2011 12:45 Thermia wrote:
Show nested quote +
On May 02 2011 12:37 StUfF wrote:
On May 02 2011 12:23 Xeris wrote:
I think it's a dangerous assumption, Tyler, to say that the method TSL had is the "best known solution." In a BO3, if you play one game on NA and one game on KR, what happens when the series goes to a 3rd game? Which server do you play on? I believe the TSL's solution to this was "the players with a higher seed," which might work for the TSL's tournament format, but not so much in a clan-war type scenario.

How do you determine 'seeding' in this case? The team with the better record? That seems way too situational to be effective, it's like favoring the team that's already favored, in essence. In all honesty, there is no best solution for this problem until Blizzard implements LAN latency/cross-server play. I will add however, that Sen plays from Taiwan and has never once complained about lag. He played almost all the GCPL matches, NASL, FXOpen tournaments, etc. He doesn't complain about the lag, he plays his game and performs well most of the time. He also plays regularly on the NA ladder.

Maybe, players in Korea should practice on the NA server to get used to the conditions of playing there if they know they will be playing in tournaments on the NA server.

Ultimately, there is no best solution, as I said. There has to be some give. If Liquid is really the only team that would be adversely affected by this rule, then it would be a bit unfair to inconvenience 7 teams to appease 1 team. If Liquid couldn't bend to the requirements, it isn't really fair to turn around and blame the organizers.


Notice Tyler didn't say "best" solution but "best known".
Can you provide a better known solution? The implementation of this solution in the TSL shows that it can work, and nobody else has come up with anything better.

The root of Tyler's frustration I think is because this is his livelihood, it may be entertainment for the watchers but this game is how he makes a living. If you played competitive sports and the competition didn't try their best to provide a "fair" environment I would be pissed off as well.

EG chose convenience over fairness. Tyler is frustrated and Team`Liquid have abstained because of this.



Except that it's not fair to the other seven teams in the league when they have to all go out of their way to accommodate liquid. As Xeris said, server switching in BoX formats is okay when there are seeds, but in a team league there isn't really a good/fair way to decide who gets server choice in a deciding game, should it come to that. Ergo, if liquid wants to participate in the league, they would have to be inconvenienced (one team, and really only one player as they could field tlo, ret, and tyler from NA/EU who would all be fine) instead of being unfair to the other seven teams.

Flip a fucking coin.

We are not asking for much at all, every european player in this tournament is already server switching to the US, every US player in it likely already has EU installed because of how many tournaments are played on there.

On May 02 2011 12:41 iNcontroL wrote:
btw does this mean TL won't play in any more leagues/tourneys where they can't play some games on KR server? Or just this one?

Teamleagues, no.
Individual leagues, up to player.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Reptarem
Profile Blog Joined November 2008
155 Posts
May 02 2011 03:46 GMT
#134
On May 02 2011 12:37 StUfF wrote:
Show nested quote +
On May 02 2011 12:23 Xeris wrote:
I think it's a dangerous assumption, Tyler, to say that the method TSL had is the "best known solution." In a BO3, if you play one game on NA and one game on KR, what happens when the series goes to a 3rd game? Which server do you play on? I believe the TSL's solution to this was "the players with a higher seed," which might work for the TSL's tournament format, but not so much in a clan-war type scenario.

How do you determine 'seeding' in this case? The team with the better record? That seems way too situational to be effective, it's like favoring the team that's already favored, in essence. In all honesty, there is no best solution for this problem until Blizzard implements LAN latency/cross-server play. I will add however, that Sen plays from Taiwan and has never once complained about lag. He played almost all the GCPL matches, NASL, FXOpen tournaments, etc. He doesn't complain about the lag, he plays his game and performs well most of the time. He also plays regularly on the NA ladder.

Maybe, players in Korea should practice on the NA server to get used to the conditions of playing there if they know they will be playing in tournaments on the NA server.

Ultimately, there is no best solution, as I said. There has to be some give. If Liquid is really the only team that would be adversely affected by this rule, then it would be a bit unfair to inconvenience 7 teams to appease 1 team. If Liquid couldn't bend to the requirements, it isn't really fair to turn around and blame the organizers.


Notice Tyler didn't say "best" solution but "best known".
Can you provide a better known solution? The implementation of this solution in the TSL shows that it can work, and nobody else has come up with anything better.

The root of Tyler's frustration I think is because this is his livelihood, it may be entertainment for the watchers but this game is how he makes a living. If you played competitive sports and the competition didn't try their best to provide a "fair" environment I would be pissed off as well.

EG chose convenience over fairness. Tyler is frustrated and Team`Liquid have abstained because of this.



I think it's a fair decision by EG, seeing as they're a North American team sponsoring a North American Tourney.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
May 02 2011 03:47 GMT
#135
On May 02 2011 12:41 iNcontroL wrote:
btw does this mean TL won't play in any more leagues/tourneys where they can't play some games on KR server? Or just this one?

In all fairness, maybe not only Team Liquid is frowning their eyebrows over this. The other 4 European teams also have a major disadvantage having to play EVERY game on the US server. Why can't there be a NA-EU-NA-EU-NA server change?

Does this really have to result in all tournaments being played on the "home" server? I find that kinda stupid...
I had a good night of sleep.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
May 02 2011 03:49 GMT
#136
On May 02 2011 12:28 SiguR wrote:
Isn't it possible to say that having a disadvantage in NA/EU online events is the price to be paid for being able to participate in korean "offline" events like the GSL?

It might sound weird, but if liquid decides to keep it's players in korea for the GSL while the NA/EU scene is expanding, can they reasonably expect to have concessions made for them in NA/EU events that put others at a disadvantage (others who don't have the benefit of competing in korean events)? I wouldn't think so. Idra is back in north america because it seemed to him or his team that it would be more worthwhile to have no obstacles when competing in the foreign scene. It seems that some liquid members decided differently, and this is one of those obstacles.

Either way it's unfortunate, but I don't think event organizers are doing anything too crazy.

Are you fucking kidding me?

Yes I can compete in Korean events, but you dont see me fucking competing in 99% of the European events so Im already paying a prize. What you are saying makes 0 sense.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
StUfF
Profile Joined September 2010
Australia1437 Posts
Last Edited: 2011-05-02 03:50:53
May 02 2011 03:50 GMT
#137
On May 02 2011 12:45 Thermia wrote:
Show nested quote +
On May 02 2011 12:37 StUfF wrote:
On May 02 2011 12:23 Xeris wrote:
I think it's a dangerous assumption, Tyler, to say that the method TSL had is the "best known solution." In a BO3, if you play one game on NA and one game on KR, what happens when the series goes to a 3rd game? Which server do you play on? I believe the TSL's solution to this was "the players with a higher seed," which might work for the TSL's tournament format, but not so much in a clan-war type scenario.

How do you determine 'seeding' in this case? The team with the better record? That seems way too situational to be effective, it's like favoring the team that's already favored, in essence. In all honesty, there is no best solution for this problem until Blizzard implements LAN latency/cross-server play. I will add however, that Sen plays from Taiwan and has never once complained about lag. He played almost all the GCPL matches, NASL, FXOpen tournaments, etc. He doesn't complain about the lag, he plays his game and performs well most of the time. He also plays regularly on the NA ladder.

Maybe, players in Korea should practice on the NA server to get used to the conditions of playing there if they know they will be playing in tournaments on the NA server.

Ultimately, there is no best solution, as I said. There has to be some give. If Liquid is really the only team that would be adversely affected by this rule, then it would be a bit unfair to inconvenience 7 teams to appease 1 team. If Liquid couldn't bend to the requirements, it isn't really fair to turn around and blame the organizers.


Notice Tyler didn't say "best" solution but "best known".
Can you provide a better known solution? The implementation of this solution in the TSL shows that it can work, and nobody else has come up with anything better.

The root of Tyler's frustration I think is because this is his livelihood, it may be entertainment for the watchers but this game is how he makes a living. If you played competitive sports and the competition didn't try their best to provide a "fair" environment I would be pissed off as well.

EG chose convenience over fairness. Tyler is frustrated and Team`Liquid have abstained because of this.



Except that it's not fair to the other seven teams in the league when they have to all go out of their way to accommodate liquid. As Xeris said, server switching in BoX formats is okay when there are seeds, but in a team league there isn't really a good/fair way to decide who gets server choice in a deciding game, should it come to that. Ergo, if liquid wants to participate in the league, they would have to be inconvenienced (one team, and really only one player as they could field tlo, ret, and tyler from NA/EU who would all be fine) instead of being unfair to the other seven teams.


You make it sound like logging onto another server a herculean feat of effort.
HINT: Most pros already have access and have played on other servers

It would be UNFAIR for KR players to play on overseas server.
It would be INCONVENIENT for EU/NA players to alternate servers.

There's a huge difference. TL's introduces fairness for convenience, it doesn't disadvantage the EU/NA players in anyway.
dtz
Profile Joined September 2010
5834 Posts
Last Edited: 2011-05-02 03:52:49
May 02 2011 03:51 GMT
#138
Yea i don't think it's the NA/EU that is the big problem to be fair. I'm sure other teams wouldn't mind to switch NA EU without flipping a beat. If Team Liquid wants that, then i'm sure others will accomodate.

But NA/KR is a different story. The "inconvenience" for other teams is that the other 7 teams who have no interest playing in KR would have to train there if Liquid's proposal is accepted. As has been said, the delay is significant and you have to play quite a few games to get used to it. Other teams might not want that because what other tournaments require them to play on KR server. That might be what the "inconvenience" That by accomodating that rule, you're forcing the other 7 team to having to prepare on KR.
monitor
Profile Blog Joined June 2010
United States2409 Posts
May 02 2011 03:52 GMT
#139
I can't seem to find a map pool. Is there one?
https://liquipedia.net/starcraft2/Monitor
Goibon
Profile Joined May 2010
New Zealand8185 Posts
May 02 2011 03:52 GMT
#140
How hard is it (time investment?) to get used to the latency if you're in NA playing on KR server?
Leenock =^_^= Ryung =^_^= Parting =^_^= herO =^_^= Guilty
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