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EG launch $10,000 Master's Cup Series League - Page 45

Forum Index > Closed
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bahl sofs tiil
Profile Joined December 2010
United States233 Posts
May 03 2011 05:08 GMT
#881
Well, there is only one way to solve this: Liquid vs. EG showmatch!

Let's get this started.

First order of business, you need to decide which server to...

Oh.
And isn't sanity really just a one-trick pony anyway? I mean, all you get is one trick: rational thinking; but, when you're good and crazy, ooohoohoohoohoooo, the sky is the limit!
SMD
Profile Joined December 2010
Canada627 Posts
May 03 2011 05:11 GMT
#882
On May 03 2011 14:08 bahl sofs tiil wrote:
Well, there is only one way to solve this: Liquid vs. EG showmatch!

Let's get this started.

First order of business, you need to decide which server to...

Oh.


I actually LOL at that one
Jotoco
Profile Joined October 2010
Brazil1342 Posts
May 03 2011 05:13 GMT
#883
On May 03 2011 12:14 Liquid`Jinro wrote:
Show nested quote +
On May 03 2011 08:42 Defacer wrote:
On May 03 2011 08:19 nehcnhoj wrote:
In regards to the TL - EG debate, I believe that really nobody is in the wrong. It's just a different set of priorities.

TL, having always taken the responsibility of upholding the highest standard in this scene, would obviously view fairness of tournaments as the utmost importance. As seen by TSL3, is anybody contesting there's a fairer way of running the tournament? No, and as of present, there really issin't.

EG, however, puts game quality, hype, enjoyment of the participants, as the highest level. Now this philosophy will inevitably step on some toes, But it certainly works. IdrA's points were valid, it's just not as fun watching someone from EU play someone from KR on the NA server compared to a no-lag situation. "Fun" might be the wrong word here, but the lag takes something away from the game regardless.

It sucks that Blizzard/technology (the vehicle of e-sports :DD) is not at the level where these differences result in some friction. The other alternative/solution is that in time, as more money flows into the scene, team-league events become an offline affair. I'm sure there are other solutions money can buy

My personal opinion as a viewer though, is that I would certainly enjoy the presence of Liquid and any other team that might ever have a similar situation, at the cost of a small loss of quality in the few games played between the EU/KR players.

I think the guy from FXO put it best earlier in the thread, this is after all, a business,


I think I agree with what you're saying, but the concept of 'fairness' and 'fun' is confusing.

Based on Team Liquid's argument, they would rather have a tournament experience that is equally compromised/unfair for everyone, than a tournament experience that is optimal for 95% of the participants.

On a tangential note, it's kind of reminds me of what's fundamentally wrong with communism.

But it's worth repeating, that being 'fair' and having 'the highest standard' are not necessarily the same thing.




Its not like we are asking americans to play on KR when they play other americans, the amount of unfairness is exactly the same actually, its just not all distributed in the same direction -_-;

BO3:
Game 1 unfair for the KR player, cuz on NA
Game 2 unfair for the NA player, cuz on KR

BO3 only NA:
Game 1 unfair for KR
Game 2 unfair for KR

Equal amount of unfairness overall, equal amount of games that will be "compromised".




By the any definition of fair, the most fair league would not involve players from KR. Because they would introduce unfairness for one, or both sides. And as has been said, two wrongs don't make one right.

And I think EG would be willing to accommodate Liquid, but since they had already sent out the invitations and everyone had already agreed, changing the rules would be cumbersome. It would basically mean restarting the preparations for the league and probably postponing it or it's announcement.

I do believe next time they will make the extra effort to put Liquid guys in. Even though I don't know how it would affect, because I don't really know if Liquid is top 8 team anymore. They should run a qualification of some kind, next time.

GoldenGun
Profile Joined May 2011
United States49 Posts
May 03 2011 05:35 GMT
#884
Idra knew the NA/EU scene is going to explode. He moved back.

Liquid chose to stay back in KR.

Get over yourself.
garbanzo
Profile Joined October 2009
United States4046 Posts
May 03 2011 05:40 GMT
#885
On May 03 2011 12:42 Sheth wrote:
I can't believe I read all of that. Phew. In all these clans playing, Goooo ROOT! Also FXO is sad we didn't get chance to qualify! ):

P.S. Sorry liquid too.

I can't believe I went through all of that too! I mostly just skimmed though, lots of repeated arguments, comments, etc... I have to say that the best post has got to be:
On May 03 2011 05:07 Horse...falcon wrote:
If you guys have the money DEFINITELY do an IdrA vs team ROOT rivalry video like they do in the GSL.

Have IdrA go to the ROOT house in Florida and challenge them to a showmatch. If he wins have him break their banner/sign or something. Or bring iNcontroL along just to do the physical breaking.

...which I only saw because travis commented on it. Please make that happen. That segment is always so hilarious!

I'm excited about the prospect of 2v2. I'm interested to see if anything has changed since I saw some of the VODs from Machinima.
Even during difficult times, when I sat down to play the game, there were times where it felt like god has descended down and played [for me].
IdrA
Profile Blog Joined July 2004
United States11541 Posts
May 03 2011 05:49 GMT
#886
On May 03 2011 13:57 PtM wrote:
Show nested quote +
On May 03 2011 13:31 IdrA wrote:
On May 03 2011 13:25 Liquid`Jinro wrote:
On May 03 2011 13:10 Shen_ wrote:
On May 03 2011 13:00 stevarius wrote:
TSLs format IS optimal because of the variations in KR-NA lag compared to EU-NA lag and so forth. Why should professional players be punished in their choice to go to Korea and compete?


Because they are already rewarded by being in Korea and having access to GSL. Why should players in Korea have all the advantages and none of the inconveniences?

I really dont understand why we should be punished, we are already missing out on every single non-major (ie Dreamhack size) offline event in europe/US as well as every single european online tournament.

That, IMO, is enough punishment.

but its your choice, you knew itd make foreign stuff inconvenient when you went to korea and you have the option to go home. if you want to participate in foreign events you should leave korea. if not its your responsibility to deal with it.
its not a punishment, you just have no right to expect other players to accept shitty playing conditions to accommodate you.

Your approach here is rather misguided. If the goal is to cultivate a strong international competitive scene, then the focus should be on making sure that it's as fair to all participants as possible. Since the organizers chose to invite several European teams and a team that has a heavy Korean presence, it's obvious that the goal isn't just to produce another North American league, so these factors should be relevant in this situation -- forcing players to choose which scene to participate in results in the scenes becoming more isolated and isn't good for the global scene.

Moreover, your emphasis on the Korean scene and the tradeoffs that specific players are making here isn't really germane to the issue. The same argument would apply even if the teams were exclusively based in NA and EU. Obviously, the latency difference isn't as serious from EU to NA, but it's transparently the case that it's more fair to the EU players if the games alternate servers. Unlike your way of framing it, where people are making tradeoffs by moving to Korea, this is a question of players remaining in their home countries but still suffering when they play tournaments based on another continent.

Of course, you're right that nobody is obligated to accommodate any team, but that suggests a very strange set of goals. If you want to make a fair, competitive tournament and if you want participation from teams from different parts of the world, it's clear that alternating servers is the best approach.

na to eu is playable, na to korea is not. just about any competitive player who has played across both will tell you that.
the goal is producing a non-asian team league, as that is something that can be done well given the current state of battle.net. a truly international online league is not feasible right now. compare tsl and nasl results to the gsl world cup results. players playing from korea on foreign server's results are meaningless. including that kind of situation in a tournament is silly.

liquid received an invitation because they are clearly one of the top non korean teams. but accommodating their choice to have players in korea lowers the quality of the league, which is unacceptable.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Stark1
Profile Joined December 2010
Canada120 Posts
Last Edited: 2011-05-03 05:59:38
May 03 2011 05:52 GMT
#887
Were there bound to be latency concerns? Yes.

Did EG invite Team Liquid knowing these concerns would come up? Almost certainly.

Would there have been as much of a shitstorm if Team Liquid had never been contacted about the league at all? Yes, at least behind the scenes.

Did EG make the right decision about their rules? Yes.

Playing from Korea introduces the element of result-altering lag, which jeopardizes the legitimacy of any matches played from there (see TSL/NASL). As IdrA has stated (from obvious experience), there is a price to be paid for staying in Korea; perhaps once the Up/Down matches are over that price will simply be too great for Jinro and company to remain.

Edit: Entered my post only to see IdrA had voiced nearly the same sentiment while I was typing; ain't that a kick in the pants.
Norwenna
Profile Joined December 2010
Canada3 Posts
Last Edited: 2011-05-03 06:00:58
May 03 2011 05:58 GMT
#888
Please read !

I don't see why all of you have been fighting over where to host tournaments so it is fair ground for everyone. It's pretty simple : there is not such things as a very fair ground wheres its equal for everyone because of current battle.net realms and servers conditions. And instead of bashing on each other the way you have all been in this thread, you should hold each others' hands and push onward to blizzard to make changes possible for those events to happen in the "best possible situation". I don't see why blizzard would not answer if the community pushes as a whole, because it is a problematic situation and the amount of tournament is growing and thus the game's popularity is also growing. Make them understand that it's in their own favor.

I love watch you all play, And I'm looking forward to this series, it sounds exciting.
doufas
Profile Joined February 2010
Australia10 Posts
May 03 2011 06:10 GMT
#889
On May 03 2011 14:49 IdrA wrote:
Show nested quote +
On May 03 2011 13:57 PtM wrote:
On May 03 2011 13:31 IdrA wrote:
On May 03 2011 13:25 Liquid`Jinro wrote:
On May 03 2011 13:10 Shen_ wrote:
On May 03 2011 13:00 stevarius wrote:
TSLs format IS optimal because of the variations in KR-NA lag compared to EU-NA lag and so forth. Why should professional players be punished in their choice to go to Korea and compete?


Because they are already rewarded by being in Korea and having access to GSL. Why should players in Korea have all the advantages and none of the inconveniences?

I really dont understand why we should be punished, we are already missing out on every single non-major (ie Dreamhack size) offline event in europe/US as well as every single european online tournament.

That, IMO, is enough punishment.

but its your choice, you knew itd make foreign stuff inconvenient when you went to korea and you have the option to go home. if you want to participate in foreign events you should leave korea. if not its your responsibility to deal with it.
its not a punishment, you just have no right to expect other players to accept shitty playing conditions to accommodate you.

Your approach here is rather misguided. If the goal is to cultivate a strong international competitive scene, then the focus should be on making sure that it's as fair to all participants as possible. Since the organizers chose to invite several European teams and a team that has a heavy Korean presence, it's obvious that the goal isn't just to produce another North American league, so these factors should be relevant in this situation -- forcing players to choose which scene to participate in results in the scenes becoming more isolated and isn't good for the global scene.

Moreover, your emphasis on the Korean scene and the tradeoffs that specific players are making here isn't really germane to the issue. The same argument would apply even if the teams were exclusively based in NA and EU. Obviously, the latency difference isn't as serious from EU to NA, but it's transparently the case that it's more fair to the EU players if the games alternate servers. Unlike your way of framing it, where people are making tradeoffs by moving to Korea, this is a question of players remaining in their home countries but still suffering when they play tournaments based on another continent.

Of course, you're right that nobody is obligated to accommodate any team, but that suggests a very strange set of goals. If you want to make a fair, competitive tournament and if you want participation from teams from different parts of the world, it's clear that alternating servers is the best approach.

na to eu is playable, na to korea is not. just about any competitive player who has played across both will tell you that.
the goal is producing a non-asian team league, as that is something that can be done well given the current state of battle.net. a truly international online league is not feasible right now. compare tsl and nasl results to the gsl world cup results. players playing from korea on foreign server's results are meaningless. including that kind of situation in a tournament is silly.

liquid received an invitation because they are clearly one of the top non korean teams. but accommodating their choice to have players in korea lowers the quality of the league, which is unacceptable.


This makes perfect sense to me.

Also, just wish Empire was invited Kas is a fkn boss ! Would love to have seen him vs IdrA. Shame about Liquid but thats life.

EGs tourny = there rules.
Why do something, when you can do nothing?
PtM
Profile Joined March 2011
89 Posts
Last Edited: 2011-05-03 06:27:33
May 03 2011 06:11 GMT
#890
On May 03 2011 14:49 IdrA wrote:
Show nested quote +
On May 03 2011 13:57 PtM wrote:
On May 03 2011 13:31 IdrA wrote:
On May 03 2011 13:25 Liquid`Jinro wrote:
On May 03 2011 13:10 Shen_ wrote:
On May 03 2011 13:00 stevarius wrote:
TSLs format IS optimal because of the variations in KR-NA lag compared to EU-NA lag and so forth. Why should professional players be punished in their choice to go to Korea and compete?


Because they are already rewarded by being in Korea and having access to GSL. Why should players in Korea have all the advantages and none of the inconveniences?

I really dont understand why we should be punished, we are already missing out on every single non-major (ie Dreamhack size) offline event in europe/US as well as every single european online tournament.

That, IMO, is enough punishment.

but its your choice, you knew itd make foreign stuff inconvenient when you went to korea and you have the option to go home. if you want to participate in foreign events you should leave korea. if not its your responsibility to deal with it.
its not a punishment, you just have no right to expect other players to accept shitty playing conditions to accommodate you.

Your approach here is rather misguided. If the goal is to cultivate a strong international competitive scene, then the focus should be on making sure that it's as fair to all participants as possible. Since the organizers chose to invite several European teams and a team that has a heavy Korean presence, it's obvious that the goal isn't just to produce another North American league, so these factors should be relevant in this situation -- forcing players to choose which scene to participate in results in the scenes becoming more isolated and isn't good for the global scene.

Moreover, your emphasis on the Korean scene and the tradeoffs that specific players are making here isn't really germane to the issue. The same argument would apply even if the teams were exclusively based in NA and EU. Obviously, the latency difference isn't as serious from EU to NA, but it's transparently the case that it's more fair to the EU players if the games alternate servers. Unlike your way of framing it, where people are making tradeoffs by moving to Korea, this is a question of players remaining in their home countries but still suffering when they play tournaments based on another continent.

Of course, you're right that nobody is obligated to accommodate any team, but that suggests a very strange set of goals. If you want to make a fair, competitive tournament and if you want participation from teams from different parts of the world, it's clear that alternating servers is the best approach.

na to eu is playable, na to korea is not. just about any competitive player who has played across both will tell you that.
the goal is producing a non-asian team league, as that is something that can be done well given the current state of battle.net. a truly international online league is not feasible right now. compare tsl and nasl results to the gsl world cup results. players playing from korea on foreign server's results are meaningless. including that kind of situation in a tournament is silly.

liquid received an invitation because they are clearly one of the top non korean teams. but accommodating their choice to have players in korea lowers the quality of the league, which is unacceptable.

Fair enough. Assuming that the NA-KR games are as bad as you suggest, then I can agree that it would cause problems for the league as a whole to include matches like that (regardless of which server they're being played on). Obviously, the outcome of this is that teams with significant KR representation can't reasonably participate in the tournament, but it sounds like you're fine with that outcome.

Separately, I think that alternating between NA/EU for those matches is still a good idea, though it sounds like that one isn't as major of an issue for any of the players.


Edit: Basically, to summarize my view on the issue: if Korean players are intended to participate, then the fair way to do things is to alternate servers when those players are participating. However, if the NA-KR lag is too severe to produce meaningful results, then it's better to only include NA/EU players (of course, KR players have the option of playing with this major disadvantage, but it's understandable that they would not want to). In either case, I think it's more fair to EU players to alternate between NA and EU, but this seems to be less important based on the anecdotal accounts from this thread.
nihlon
Profile Joined April 2010
Sweden5581 Posts
Last Edited: 2011-05-03 06:43:44
May 03 2011 06:40 GMT
#891
On May 03 2011 14:58 Norwenna wrote:
Please read !

I don't see why all of you have been fighting over where to host tournaments so it is fair ground for everyone. It's pretty simple : there is not such things as a very fair ground wheres its equal for everyone because of current battle.net realms and servers conditions. And instead of bashing on each other the way you have all been in this thread, you should hold each others' hands and push onward to blizzard to make changes possible for those events to happen in the "best possible situation". I don't see why blizzard would not answer if the community pushes as a whole, because it is a problematic situation and the amount of tournament is growing and thus the game's popularity is also growing. Make them understand that it's in their own favor.

I love watch you all play, And I'm looking forward to this series, it sounds exciting.


What exactly do people expect blizzard to be able to do about this? I'm not that familiar with how SC2's cross server system works but are there really a feasible option to get better playing conditions?

On May 03 2011 14:49 IdrA wrote:
Show nested quote +
On May 03 2011 13:57 PtM wrote:
On May 03 2011 13:31 IdrA wrote:
On May 03 2011 13:25 Liquid`Jinro wrote:
On May 03 2011 13:10 Shen_ wrote:
On May 03 2011 13:00 stevarius wrote:
TSLs format IS optimal because of the variations in KR-NA lag compared to EU-NA lag and so forth. Why should professional players be punished in their choice to go to Korea and compete?


Because they are already rewarded by being in Korea and having access to GSL. Why should players in Korea have all the advantages and none of the inconveniences?

I really dont understand why we should be punished, we are already missing out on every single non-major (ie Dreamhack size) offline event in europe/US as well as every single european online tournament.

That, IMO, is enough punishment.

but its your choice, you knew itd make foreign stuff inconvenient when you went to korea and you have the option to go home. if you want to participate in foreign events you should leave korea. if not its your responsibility to deal with it.
its not a punishment, you just have no right to expect other players to accept shitty playing conditions to accommodate you.

Your approach here is rather misguided. If the goal is to cultivate a strong international competitive scene, then the focus should be on making sure that it's as fair to all participants as possible. Since the organizers chose to invite several European teams and a team that has a heavy Korean presence, it's obvious that the goal isn't just to produce another North American league, so these factors should be relevant in this situation -- forcing players to choose which scene to participate in results in the scenes becoming more isolated and isn't good for the global scene.

Moreover, your emphasis on the Korean scene and the tradeoffs that specific players are making here isn't really germane to the issue. The same argument would apply even if the teams were exclusively based in NA and EU. Obviously, the latency difference isn't as serious from EU to NA, but it's transparently the case that it's more fair to the EU players if the games alternate servers. Unlike your way of framing it, where people are making tradeoffs by moving to Korea, this is a question of players remaining in their home countries but still suffering when they play tournaments based on another continent.

Of course, you're right that nobody is obligated to accommodate any team, but that suggests a very strange set of goals. If you want to make a fair, competitive tournament and if you want participation from teams from different parts of the world, it's clear that alternating servers is the best approach.

na to eu is playable, na to korea is not. just about any competitive player who has played across both will tell you that.
the goal is producing a non-asian team league, as that is something that can be done well given the current state of battle.net. a truly international online league is not feasible right now. compare tsl and nasl results to the gsl world cup results. players playing from korea on foreign server's results are meaningless. including that kind of situation in a tournament is silly.

liquid received an invitation because they are clearly one of the top non korean teams. but accommodating their choice to have players in korea lowers the quality of the league, which is unacceptable.


If they had accepted you conditions, wouldn't that also have lowered the quality of the league? Why invite them in the first place if that is unacceptable? You can't have expected them to bring the players home from Korea.
Banelings are too cute to blow up
Torpedo.Vegas
Profile Blog Joined January 2011
United States1890 Posts
May 03 2011 07:04 GMT
#892
I think the only fair solution here has become abundantly obvious:

Team EG should fly all invitees to Hawaii to hold the tournament. Hawaii is the only neutral landmass reasonably located. I think all pros will agree with the sentiment that purely from a hardworking competitive standpoint, Hawaii is top 3 in e-sports atmosphere and accommodations. And of course first class only, that room will provide valuable space to set-up laptops to practice and gain last minute experience.
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
Last Edited: 2011-05-03 07:07:40
May 03 2011 07:06 GMT
#893
On May 03 2011 14:49 IdrA wrote:
na to eu is playable, na to korea is not. just about any competitive player who has played across both will tell you that.
the goal is producing a non-asian team league, as that is something that can be done well given the current state of battle.net. a truly international online league is not feasible right now. compare tsl and nasl results to the gsl world cup results. players playing from korea on foreign server's results are meaningless. including that kind of situation in a tournament is silly.

liquid received an invitation because they are clearly one of the top non korean teams. but accommodating their choice to have players in korea lowers the quality of the league, which is unacceptable.

I agree that if we don't wan to play in these tournaments that are meant to be for non-Asian teams that we should just decline it, and we did. So we're on one line there. Here is my issue with your posts.
  • We were not told any of this to be the reason. By the official representative of the league we were told that the logistics of securing multiple accounts would be too much hassle on the league to accommodate the server switching. I would have preferred it if they used your reasoning but they didn't . Would have been much easier to understand. Is your stance official for the tournament organizers?
  • If this is meant to be an international league for non-Asian teams why isn't this being stated publicly and why are there no server switches between US and Europe in the rules. What you are saying is again at a disconnect with what the rules are, if you are arguing against server switching between US and Korea. Unless there is server switching between US and Europe your argument makes no sense.

Again; I think everyone can agree that we can just decline invites that aren't accommodating an equal playing field at an international level. This is nothing new, but you are saying a lot of inaccurate things to go with it.
Administrator
noaki
Profile Joined April 2009
Germany145 Posts
May 03 2011 07:14 GMT
#894
Besides all the discussion here it's great to finally have serious team league \o/

i'm curious how this will turn out, maybe this can be the old wc3l for sc2 since esl kinda seems to not think about a sc2l
hakhu
Profile Joined October 2010
Germany43 Posts
Last Edited: 2011-05-03 07:23:07
May 03 2011 07:22 GMT
#895
At the next Soccer World Cup in Brazil I think it would be fair for all the South American teams do demand to play with the sun at their back (or the "better" half of the field) and not switch sides after half-time.
It's their tournament and their continent. Why should they have to suffer the inconvenience! Outrage!
It's the fault of the other teams that they live in Europe, Asia etc. It's their choice to live there, so they will just have to face the consequences.
Defacer
Profile Blog Joined October 2010
Canada5052 Posts
May 03 2011 07:23 GMT
#896
Nazgul: Sounds like there is a major communication problem. That's a shame. IdrA's straightforward, non-evasive explanation makes a lot more sense.

PS: I hate being bullshitted by managers, too.
Torpedo.Vegas
Profile Blog Joined January 2011
United States1890 Posts
May 03 2011 07:28 GMT
#897
On May 03 2011 16:23 Defacer wrote:
Nazgul: Sounds like there is a major communication problem. That's a shame. IdrA's straightforward, non-evasive explanation makes a lot more sense.

PS: I hate being bullshitted by managers, too.


I don't know if EG was bullshitting them. Could be that the administration gave a more logistical reason for not doing the server switch suggestion, while Idra and other competitors gave the pro-player reasoning for not wanting to do the server switching. Different perspectives on the same stance.
MementoMori
Profile Joined April 2010
Canada419 Posts
Last Edited: 2011-05-03 07:49:31
May 03 2011 07:47 GMT
#898
On May 03 2011 14:49 IdrA wrote:
Show nested quote +
On May 03 2011 13:57 PtM wrote:
On May 03 2011 13:31 IdrA wrote:
On May 03 2011 13:25 Liquid`Jinro wrote:
On May 03 2011 13:10 Shen_ wrote:
On May 03 2011 13:00 stevarius wrote:
TSLs format IS optimal because of the variations in KR-NA lag compared to EU-NA lag and so forth. Why should professional players be punished in their choice to go to Korea and compete?


Because they are already rewarded by being in Korea and having access to GSL. Why should players in Korea have all the advantages and none of the inconveniences?

I really dont understand why we should be punished, we are already missing out on every single non-major (ie Dreamhack size) offline event in europe/US as well as every single european online tournament.

That, IMO, is enough punishment.

but its your choice, you knew itd make foreign stuff inconvenient when you went to korea and you have the option to go home. if you want to participate in foreign events you should leave korea. if not its your responsibility to deal with it.
its not a punishment, you just have no right to expect other players to accept shitty playing conditions to accommodate you.

Your approach here is rather misguided. If the goal is to cultivate a strong international competitive scene, then the focus should be on making sure that it's as fair to all participants as possible. Since the organizers chose to invite several European teams and a team that has a heavy Korean presence, it's obvious that the goal isn't just to produce another North American league, so these factors should be relevant in this situation -- forcing players to choose which scene to participate in results in the scenes becoming more isolated and isn't good for the global scene.

Moreover, your emphasis on the Korean scene and the tradeoffs that specific players are making here isn't really germane to the issue. The same argument would apply even if the teams were exclusively based in NA and EU. Obviously, the latency difference isn't as serious from EU to NA, but it's transparently the case that it's more fair to the EU players if the games alternate servers. Unlike your way of framing it, where people are making tradeoffs by moving to Korea, this is a question of players remaining in their home countries but still suffering when they play tournaments based on another continent.

Of course, you're right that nobody is obligated to accommodate any team, but that suggests a very strange set of goals. If you want to make a fair, competitive tournament and if you want participation from teams from different parts of the world, it's clear that alternating servers is the best approach.

na to eu is playable, na to korea is not. just about any competitive player who has played across both will tell you that.
the goal is producing a non-asian team league, as that is something that can be done well given the current state of battle.net. a truly international online league is not feasible right now. compare tsl and nasl results to the gsl world cup results. players playing from korea on foreign server's results are meaningless. including that kind of situation in a tournament is silly.

liquid received an invitation because they are clearly one of the top non korean teams. but accommodating their choice to have players in korea lowers the quality of the league, which is unacceptable.


I agree with you. To be completely honest I think some members of Team Liquid aren't conducting themselves in this thread in the way I've always greatly respected them for. Since TL would have provided accounts for cross server play, the issue really comes down to is this a NA tournament or a world (at least non-asian) tournament. I don't think having a non-asian tournament is a problem, it's EG's tournament they should be able to run it however they want. If TL didn't want to participate because of cross server play then that's their choice but I don't see how that means that EG didn't accommodate them to the extent to cause all of this arguing. Sure, it means EG didn't go out of their way to accommodate, but I don't feel they're required to. Again, it's their tournament!
for the world is hollow and I have touched the sky
Atlas_550
Profile Blog Joined September 2010
United States180 Posts
May 03 2011 07:56 GMT
#899
On May 02 2011 17:48 Liquid`HayprO wrote:
Show nested quote +
On May 02 2011 17:44 TheButtonmen wrote:
On May 02 2011 17:29 Liquid`Jinro wrote:
On May 02 2011 17:28 dtz wrote:
On May 02 2011 17:20 Liquid`Jinro wrote:
On May 02 2011 17:14 dtz wrote:
On May 02 2011 16:54 Liquid`Jinro wrote:
On May 02 2011 13:57 Swixi wrote:
-edited-

I have absolutely nothing against TL, but the fact that you think your view of fairness is objectively the best is pretty gross. Sure, switching between servers is optimal when it benefits a good amount of people, but I don't think you can necessarily purport that as the absolute truth in this specific situation; it's easily up for debate.

... Explain how that is not the objectively fairest solution then?

Option 1: Everyone plays on NA
Option 2: EU vs NA 50/50 eu/na, EU vs KR 100% NA, NA vs KR 50/50 KR/NA

How is this not more fair?

I really dont understand why its fine for me to play in lag, but as soon as its proposed that NA players play half their games under the same conditions, its suddenly unfair?

Why?



For the spectator here is the point of view that I think has been said by various people

Option 1. Only 3 KR players have lag while Some EU players have not ideal latency but very playable according to a lot of people ( idra - playable, drewbie - zero lag). Unfair for KR. Slightly unfair for EU but ensure the highest number of players playing in as ideal condition as possible.

Option 2. Much more teams have lag issues. Frustration ensue + Lower quality of play. Option 2 also means that Team Liquid has advantage in ace matches because they will never be at a disadvantage server wise. Otherwise, fair all around because everyone who plays cross server lags.



Wait, why do we have an advantage in ace matches?
Why is there more lag? There is not more lag, the lag is just distributed between more players.

OK so theres 8 teams, so we would have played 7 matches. Lets say we use one kor player per game. So every week we have 1 laggy bo3, and KOR player has played 7 laggy series, lets say they all ended 2-0 in whatever favor, so 14 games.
If we do the 50/50 solution, the KOR player has still played 7 laggy series, but only 7 laggy games. From each team we played, they will have had 1 player who had to play 1 laggy game.

For the viewer the quality is unchanged.



The advantage in ace matches is because no one knows before hand who will play against who. So no telling what server it will be played on. That's why every NA player from your opposition need to practice for all 3 server while from liquid, only 2 maximum. NA + home country.

Lets say liquid vs dignitas. If it comes to ace,

Select needs to prepare na kr eu because he doesnt know who he will play against. if its ret, he plays na eu. if tyler na only. if haypro/huk / you then its na kr. so he has to train all 3 server.
Whereas for Tyler , he only need to train for 2 region ( na eu) because dignitas only has na + eu players.

You make it sound like you have to train for it hard or something, just play a few games so its not the first time you play on the server =.= I play games on NA, KR and China, all 3 have different delays and it does not throw me off that badly nowadays.


When it's hurting TL chances it's a big enough deal to make a stand about but when it's hurting their opponents chances it's not that big of a deal?

I started this off thinking both sides were being pretty reasonable but the more we hear the more and more I'm thinking TL is being quite hypocritical and unreasonable.


i think its time for u to stop thinking


I'm going to be completely honest here. But this is really uncalled for. The only reason I am bring it up is because no one else even bothered to mention it in the remaining 25 pages. Everyone has a right to think and the poster you are quoting is taking the text he is given and trying to make an understanding of it. Insulting someone, telling someone to not do something and basically being an ass about it really is dumb.


As for the rest of the thread, I feel like things have been going in circles since page 18 or so. But I want to touch on some of the 2v2 stuff that has been talked about. First off, how are there impossible to beat race combos in 2v2? I'm a master leaguer with a few different race combos in 2v2 and I can say that there is no impossible combo to beat. Heck, I've had more success playing with another person in a zz team who was competent at z than playing some other "unbeatable" combos like pz with the proxy gate ling rush. Sometimes it actually comes down to something called "not-panicing" and "patience".

And I've actually had alot of fun commentating 2v2s in certain league formats because there are alot of factors in a 2v2 that people don't account for because they don't understand some of the finer points of a 2v2. lemme ask you this... What happens when two "unbeatable" strategies meet eachother? Also, what happens after the first game you use the "unbeatable" stragety? Because I hate to tell people this, but there's a way to beat every strat in 2v2 and this whole "unbeatable" and "impossible" concept needs to go out the window (1s included) if anyone expects to get anywhere with this game.
Nifel
Profile Joined June 2010
706 Posts
May 03 2011 08:02 GMT
#900
This is a little bit out of context, but the varying results between the GSL World Cup and TSL/NASL are not just because of lag. From a purely statistical point of view, I got the impression that the foreign players that were sent to participate in the World Cup were *not* the best foreign players. While all excellent players, their results have been similar (i.e. not overly impressive) in recent foreign tournaments as well. Obviously raw statistics aren't the only thing to look at, but I lack enough knowledge of the game to make any educated guesses based on something like gameplay.

Anyway, at the end of the day lag is still a factor and the Korean scene is, without a shade of doubt, at least two steps ahead of the foreign scene on the whole. But the World Cup results are not a 100% accurate representation of the skill gap. That's all I'm saying.
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