Pros and Cons of switching to Zerg ?
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KDot2
United States1213 Posts
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DocSeverinsen
Germany86 Posts
Playing zerg is definitely possible but you will lose more often at the beginn then as terran. But when you like zerg and their mechanics, why dont give it a shot? | ||
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Djeez
543 Posts
Main con is that some losses are more frustrating than the other races. | ||
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ShamTao
United States419 Posts
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Jermstuddog
United States2231 Posts
The biggest Zerg con is: lots and lots of frustration. You will spend hours and hours scratching your head, throwing your keyboard, and screaming for no reason because you WILL lose games due to one tiny mistake. | ||
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KDot2
United States1213 Posts
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sickduck
United States53 Posts
for the swarm | ||
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Existor
Russian Federation4295 Posts
2) You must do injections all time, but as compensation, you don't need build pylons/supplies with shift into minerals, because you can buy overlord by hotkeys only without camera-back into base 3) You don't have free mules, that cost nothing and works, like 4-5 SCVs, but you can produce like 10 drones at one time, but it costs minerals too. 4) You must spread creep all time, If you have a lot energy on queens, use it too, spread creep, or heal something, or inject more larva. Zergs can control map, scout everywhere with speedlings (xel'naga towers, ling patrols, etc) and overlords/overseers. Protoss and terran can build like 1-1-1-1-1-... unit Zerg can build like 0-0-0-0-0-0-50! It's a main weakness and strongest thing for zergs. They can react fast, but sometimes you can fail, because supply blocked or no larva. If protoss/terran can make early 2-3 medivacs or void rays, so zerg can do it later, but produce more mutalisks at same time. For me terrans boring as hell, I like more dynamic gameplay with fast units instead building giant death ball and a-moving to enemy base, it's like C&C. But I like C&C gameplay, but it must not be in SC2. | ||
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grungust
United States325 Posts
Con: Lots of frustration. You will lose despite playing better than your opponent simply because Zerg is the hardest race to play mechanically. Making mistakes as Zerg have far bigger consequences than the other races. | ||
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Benjilol
Australia244 Posts
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ragnasaur
United States804 Posts
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Adaptation
Canada427 Posts
cons: I hope you like making roachs. One mistake can kill you while the other races can get away with more. Strategies will be less important and more linear. You won't be very creative in terms of strategy's. There's only so much you can do when the race is mainly based off roach's and muta's sprinkled with some lings. | ||
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KDot2
United States1213 Posts
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FrostOtter
United States537 Posts
I think really it should come down to what makes sense to you, though. When I first started playing I played Random, and I ended up choosing Zerg because Terran, and to a lesser extent Protoss, tech trees just didn't make sense to me-- I'd get into midgame and just have no idea what to do with myself. Zerg makes sense to me, and I always feel like I have a next step (unless I'm about to lose the game anyway). | ||
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hmunkey
United Kingdom1973 Posts
Cons: It's a lot harder to play, a lot harder to learn, requires more experience, and is more vulnerable to all-ins and cheese. Personally, I played terran until around mid-plat way back in beta before I even considered switching, since experience is completely vital. | ||
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DragonDefonce
United States790 Posts
Having said that, I applaud you on ruling out protoss cause pvp sucks balls. Hairy balls. | ||
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loveeholicce
Korea (South)785 Posts
That being said, I love Zerg | ||
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synapse
China13814 Posts
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MonsieurGrimm
Canada2441 Posts
Many people have said the pros outside the game itself are feeling better about your wins and cons are being more frustrated about your losses. In the game, though, zergs pros are their ability to react to changing situations well (because of larva, and because of their mobility) and their ability to have full vision of airspace in the midgame. Cons are that there are more things you need to manage than the other two races, and zerg is a more fragile race in that if you fuck up once you die, also because of larva. | ||
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B-Wong
United States240 Posts
Cons: You play the weakest race. Just kidding but really, what other people say. Wins: Sometimes feel more satisfying (I personally almost never feel this way. I always feel like I played like shit and the opponent just played shittier). Losses: You'll stress yourself for days on end just trying to figure out shit to beat what you've lost to and when you're ready to face the same thing your build has a 10 second gap that leaves you vulnerable and makes you lose even more. A ridiculous amount of fine-tuning needs to be put into your play in order to feel solid against anything. Scouting early game is pretty damn hard and always comes at a price (losing the overlord). Early game cheese is insanely hard to detect. | ||
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bendez
Canada283 Posts
On May 02 2011 08:01 Djeez wrote: Main pro for me is that winning games is more satisfying than the other races. Main con is that some losses are more frustrating than the other races. LOL I know EXACTLY how you feel ![]() | ||
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SweetAs
New Zealand290 Posts
Cons: ZvZ, protoss, blue flame hellions, and obscure terran siege tank timing attacks. | ||
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WniO
United States2706 Posts
but if you do switch, just remember to scout a lot. | ||
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Skyze
Canada2324 Posts
The main benefit of zerg, is you almost ALWAYS will have map control. If you like dictating how the game is played, zerg is the race to play. The other two races have to play defensive until they are 200/200, thats the only time they can really move out, while zerg has the whole earlygame to expand and harass. Thats all zerg is really, you have to expand and harass enough to gain an advantage to survive the lategame. And thats how you really play zerg.. If you sit in your base and get 125 drones then complain why your army of only roaches gets run over by a 200/200 protoss you let build up uncontested, you deserve to lose. Zerg has to be played AGGRESSIVELY, not defensively. dont even bother if you are a defensive player, you'll just end up a whiny nerd like most people. User was temp banned for this post. | ||
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synapse
China13814 Posts
On May 02 2011 08:31 Skyze wrote: dont buy into the bullshit of everyone saying "you will feel more satisfied winning because you are playing the hardest race" or cons of "you play the weakest race".. those are just major trolls. The main benefit of zerg, is you almost ALWAYS will have map control. If you like dictating how the game is played, zerg is the race to play. The other two races have to play defensive until they are 200/200, thats the only time they can really move out, while zerg has the whole earlygame to expand and harass. Thats all zerg is really, you have to expand and harass enough to gain an advantage to survive the lategame. And thats how you really play zerg.. If you sit in your base and get 125 drones then complain why your army of only roaches gets run over by a 200/200 protoss you let build up uncontested, you deserve to lose. Zerg has to be played AGGRESSIVELY, not defensively. dont even bother if you are a defensive player, you'll just end up a whiny nerd like most people. There is some degree of truth to "zerg wins = more satisfaction." Map control only belongs to zerg while both players are on tier2 tech (mutas ZvT and roach ball ZvP), and lasts maybe 5 minutes. Once T or P is safely on 3 bases, they have map control just by moving out. Obviously, you can never win if you just sit in your base, but playing Z too aggressively is just asking to be killed. Positioning matters a lot more for T and P when their armies are out in the open, but always being aggressive with your army as Z is essentially suicide. You have to wait for your higher base count / worker saturation to kick in and macro the hell out of your opponent. Z units are all incredibly squishy. | ||
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Novalisk
Israel1818 Posts
Biggest minus to me is the Queen/Creep management. You need to have Injects and Creep Spread carved into your brain or you will end up behind. | ||
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Kindred
Canada396 Posts
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MonsieurGrimm
Canada2441 Posts
On May 02 2011 08:31 Skyze wrote: dont buy into the bullshit of everyone saying "you will feel more satisfied winning because you are playing the hardest race" or cons of "you play the weakest race".. those are just major trolls. The main benefit of zerg, is you almost ALWAYS will have map control. If you like dictating how the game is played, zerg is the race to play. The other two races have to play defensive until they are 200/200, thats the only time they can really move out, while zerg has the whole earlygame to expand and harass. Thats all zerg is really, you have to expand and harass enough to gain an advantage to survive the lategame. And thats how you really play zerg.. If you sit in your base and get 125 drones then complain why your army of only roaches gets run over by a 200/200 protoss you let build up uncontested, you deserve to lose. Zerg has to be played AGGRESSIVELY, not defensively. dont even bother if you are a defensive player, you'll just end up a whiny nerd like most people. How did you manage to fit this into such an innocent thread? | ||
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EliteAzn
United States661 Posts
Just give both of them more of a shot and go with what you feel comfortable with...but it will be really frustrating as Z, just tell you. | ||
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eatmyshorts5
United States1530 Posts
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WniO
United States2706 Posts
On May 02 2011 08:31 Skyze wrote: dont buy into the bullshit of everyone saying "you will feel more satisfied winning because you are playing the hardest race" or cons of "you play the weakest race".. those are just major trolls. The main benefit of zerg, is you almost ALWAYS will have map control. If you like dictating how the game is played, zerg is the race to play. The other two races have to play defensive until they are 200/200, thats the only time they can really move out, while zerg has the whole earlygame to expand and harass. Thats all zerg is really, you have to expand and harass enough to gain an advantage to survive the lategame. And thats how you really play zerg.. If you sit in your base and get 125 drones then complain why your army of only roaches gets run over by a 200/200 protoss you let build up uncontested, you deserve to lose. Zerg has to be played AGGRESSIVELY, not defensively. dont even bother if you are a defensive player, you'll just end up a whiny nerd like most people. no. no. no. zerg most of the time reacts to their opponents, guessing or preparing for the inevitable attack. if a terran or a protoss player is 1 basing you better not be playing aggressive because i hear ramps are pretty tough to break. zerg rarely dictates the match. it is fun spreading creep though im not going to lie. (: | ||
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zawk9
United States427 Posts
Idra's reply: "I'm sorry." :p ..but jokes aside if you think Zerg fits your play style preference than go ahead and pick them. Yeah the race is very vulnerable to some things (early air cheese for #1 most annoying thing to deal with), but success/potential pro-level imbalance probably shouldn't determine how you play Starcraft. Personally I just feel too claustrophobic playing Terran and Protoss in SC2 even if its less frustrating sometimes. | ||
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rpgalon
Brazil1069 Posts
On May 02 2011 08:02 Jermstuddog wrote: The biggest Zerg con is: lots and lots of frustration. You will spend hours and hours scratching your head, throwing your keyboard, and screaming for no reason because you WILL lose games due to one tiny mistake. just like PvP =P I think you should play zerg, the swarm style is so fun! | ||
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dogabutila
United States1437 Posts
On May 02 2011 08:31 Skyze wrote: dont buy into the bullshit of everyone saying "you will feel more satisfied winning because you are playing the hardest race" or cons of "you play the weakest race".. those are just major trolls. The main benefit of zerg, is you almost ALWAYS will have map control. If you like dictating how the game is played, zerg is the race to play. The other two races have to play defensive until they are 200/200, thats the only time they can really move out, while zerg has the whole earlygame to expand and harass. Thats all zerg is really, you have to expand and harass enough to gain an advantage to survive the lategame. And thats how you really play zerg.. If you sit in your base and get 125 drones then complain why your army of only roaches gets run over by a 200/200 protoss you let build up uncontested, you deserve to lose. Zerg has to be played AGGRESSIVELY, not defensively. dont even bother if you are a defensive player, you'll just end up a whiny nerd like most people. Are you being serious? Zerg is a reactionary race. Suiciding your army into the opponents natural is a good way to lose. | ||
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awu25
United States2003 Posts
On May 02 2011 08:09 grungust wrote: Pro: Wins are satisfying because you almost certainly outplayed your opponent. (unless you 6 pool/cheese) Con: Lots of frustration. You will lose despite playing better than your opponent simply because Zerg is the hardest race to play mechanically. Making mistakes as Zerg have far bigger consequences than the other races. Really, you can play better than someone and lose? Must mean you didn't play better than him. I had a zerg say that to me. I looked at the replay, had more miners than him the whole game, engaged him in a choke and laid down good forcefields. | ||
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Mystlord
United States10264 Posts
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