• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:44
CEST 17:44
KST 00:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Neeb returns to progaming; rejoins ONSYDE9Weekly Cups (July 20-26): Early returns on 5.0.16b7IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"7ZeroSpace Early Access is Now Live!41
StarCraft 2
General
Neeb returns to progaming; rejoins ONSYDE Terran or Protoss Weekly Cups (July 20-26): Early returns on 5.0.16b 3kb/s downloading patch..... are we back to 1998? Daily SC2 Player Grid - feedback wanted
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
BW General Discussion screpdb: new Starcraft reporting tool ASL22 General Discussion ASL 22 Proposed Map Pool Klaucher discontinued / in-game color settings
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament Star Con San Diego 2026 Escore Tournament - Season 3
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Simple Questions, Simple Answers PvT advise for noobs
Other Games
General Games
ZeroSpace Early Access is Now Live! Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2026-27 Football Thread placeholder 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4146 users

PvP is going to change in the next Patch ! - Page 31

Forum Index > Closed
Post a Reply
Prev 1 29 30 31 32 33 56 Next
Diamond
Profile Blog Joined May 2009
United States10796 Posts
April 22 2011 18:58 GMT
#601
On April 23 2011 03:51 Mastermind wrote:
I dont think this change is needed. I use to hate pvp, but now that I know how to play it properly I am starting to enjoy it. Getting past the 4gate stage really isn't that difficult. Mid game pvp has a lot of options and is quite interesting and fun to play.


I have to ask, are you serious? 4 Gate is insanely hard to hold off if your opponents are the same skill as you. Even the 3 Stalker build completely dies if you miss the pylon somehow (which on maps like Xel'Naga is VERY easy to do).

The mid game consists of Colsi vs Colsi or MAYBE Colsi/Stalker vs. Colsi/Pheonix.

I think there is a reason probably 80% of the pro PvP's you see end up in 4 gate vs 4 gate....
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
CursOr
Profile Blog Joined January 2009
United States6335 Posts
April 22 2011 18:59 GMT
#602
I know this sounds crazy, but I'm a real fan of PvP at the moment. Probably because I don't have to play it... and I'm always of the assumption that the players are good enough that the game would evolve by itself over time. If that were 100% impossible- ya I guess they should change it.

Some of the Z/Stalker 4 gate micro is some of the most exciting stuff I've seen in SC2 so far.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Slago
Profile Joined August 2010
Canada726 Posts
April 22 2011 19:02 GMT
#603
good news
I came here to kick ass and chew bubble gum and I'm all out of... ah forget it
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2011-04-22 19:02:31
April 22 2011 19:02 GMT
#604
On April 23 2011 03:59 cursor wrote:
I know this sounds crazy, but I'm a real fan of PvP at the moment. Probably because I don't have to play it... and I'm always of the assumption that the players are good enough that the game would evolve by itself over time. If that were 100% impossible- ya I guess they should change it.

Some of the Z/Stalker 4 gate micro is some of the most exciting stuff I've seen in SC2 so far.


Play 100+ games of it and you will hate it... Games often come down to losing 1-2 stalkers which is very brutal.

I think at this state the players cannot evolve. Every single aspect of Protoss play has improved in leaps and bouncs since beta, but 4 gate has been the standard PvP since mid beta. People have tried almost EVERY counter, and when they find one, players learn to 4 gate better.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
MarcH
Profile Joined January 2011
United Kingdom362 Posts
April 22 2011 19:02 GMT
#605
Looking at this tread and ignoring all of the is toss imbalanced and differant races cheese talk then i feel you end up in a situation that people seem to generally agree that a slower WG research time would allow for differant builds to be more effective in pvp however theyre scared that the fewer units toss can make out of standard gates in the same time then early game toss will be verry vulnerable.

This is where the reduced build time for Gateway units come in as it wont have to be a massive reduction to allow toss to get an extra round of units out (10 secs for instance would allow 1 extra round every 2 mins) and make it a bit safer for the toss player.

Their are some concerns about 2 gate proxy but this is less of an issue on the larger maps as just finding your opponent on tal'darim can take a while if you scout the wrong way round. Ok on other maps its differant but we arent talking steps here.

Honestly i think Blizz has thought about this and seen this as the best way to shake up the matchup while not breaking toss vs the T and Z. The discussion about War of the Worlds style pvp is also a bit out i feel as the NASL game between Axslav and Squirtle showd that pheonix can deal with collosus and then help out in the battle with lifts and harass aswell.
epoc
Profile Joined December 2010
Finland1190 Posts
April 22 2011 19:03 GMT
#606
If they do this I think a small stalker buff is in place
Tor
Profile Joined March 2008
Canada231 Posts
April 22 2011 19:03 GMT
#607
Shouldn't you be concerned about balance first though? I really think that they should be paying attention to the other, nonmirror matchups before looking at one which is 100% guaranteed to be balanced... and watching a Protoss make a huge ass deathball and attack is more boring to watch than 4gate wars - in 4gate wars you at least get to watch intense micro battles to determine the victor.


Blizzard should be concerned about all aspects of their game.
MisterTea
Profile Joined September 2010
United Kingdom1047 Posts
April 22 2011 19:03 GMT
#608
On April 23 2011 03:49 Bulldozor wrote:
Everyone is talking about PvP, but how is this gonna change PvT?

Proxygate will be tremendously strong with a faster buildtime on zealots and the longer buildtime on bunker last patch..


Thoughts?

Scout the proxy gates better maybe ? =/

we have no real info what its going to be changed yet so not sure why this thread is so long already
bpork
Profile Joined March 2011
United States23 Posts
April 22 2011 19:05 GMT
#609
Talking about XvP (where X is not protoss), you would hope everyone does their due diligence on balance. If they go through with any of this, I'd imagine there would be a public test again.
"Our BM is never prioritized over our macro" - Destiny
tooPrime
Profile Joined March 2011
United States245 Posts
April 22 2011 19:05 GMT
#610
I've always said that warp gate warp in time should increase the father away you are from the warp gate. So if you warp in your base it's like 3 seconds, and across the map it's like ten. That's not a huge difference but it would give a defenders advantage in PvP as opposed to nothing like it is now.
askTeivospy
Profile Blog Joined March 2011
1525 Posts
April 22 2011 19:06 GMT
#611
Enemy Pylons don't apply power fields within x range of your nexus

PVP devolves to who can sneak a nexus into your base!
hihihi
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
April 22 2011 19:07 GMT
#612
On April 23 2011 03:58 iCCup.Diamond wrote:
Show nested quote +
On April 23 2011 03:51 Mastermind wrote:
I dont think this change is needed. I use to hate pvp, but now that I know how to play it properly I am starting to enjoy it. Getting past the 4gate stage really isn't that difficult. Mid game pvp has a lot of options and is quite interesting and fun to play.


I have to ask, are you serious? 4 Gate is insanely hard to hold off if your opponents are the same skill as you. Even the 3 Stalker build completely dies if you miss the pylon somehow (which on maps like Xel'Naga is VERY easy to do).

The mid game consists of Colsi vs Colsi or MAYBE Colsi/Stalker vs. Colsi/Pheonix.

I think there is a reason probably 80% of the pro PvP's you see end up in 4 gate vs 4 gate....

I just hold off 4 gate with my own 4gate. You have the advantage of being above a ramp and the other player has to funnel through that tight choke allowing you to get a couple free shots in. After that I go phoenix which dominates 1 base robo play. The intense micro in pvp is fun for me.
ZeromuS
Profile Blog Joined October 2010
Canada13410 Posts
April 22 2011 19:08 GMT
#613
Does anyone else have the sneaking suspicion that the warpgate change might just lead to a leter 4 gate v 4 gate or some sort of 6 or 7 gate timing?

I mean FE into 6 gate timing would probably kill a tech past immortals :/ (oh dear god .... )
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Oreo7
Profile Blog Joined December 2010
United States1647 Posts
April 22 2011 19:08 GMT
#614
I think a better fix would be to prevent warping in on an elevation above your pylon. I think if that happened, it would basically kill the 4gate because people could hold their ramp with ~2-3 sentries till their immortals or other tech of choice start popping. I think a change to WG research time is tricky because a lot of 2 racks pressure defense is completely dependent on warpgates popping. + It's a bit of a nerf to PvZ just because zerg will feel safer droning hardcore, but some 4gates will probably still work in the MU so long as the timing nerf isn't super big.
Stork HerO and Protoss everywhere - redfive on bnet
JediGamer
Profile Joined August 2010
United States656 Posts
April 22 2011 19:09 GMT
#615
As a toss player I always thought turning a gate into a warpgate should cost 50/25 or 25/25. Seems more balanced then buffing regular gateways...
http://www.z33k.com/starcraft2/coach/sc2coaching Tastosis Approved Coaching
Diamond
Profile Blog Joined May 2009
United States10796 Posts
April 22 2011 19:12 GMT
#616
On April 23 2011 04:07 Mastermind wrote:
Show nested quote +
On April 23 2011 03:58 iCCup.Diamond wrote:
On April 23 2011 03:51 Mastermind wrote:
I dont think this change is needed. I use to hate pvp, but now that I know how to play it properly I am starting to enjoy it. Getting past the 4gate stage really isn't that difficult. Mid game pvp has a lot of options and is quite interesting and fun to play.


I have to ask, are you serious? 4 Gate is insanely hard to hold off if your opponents are the same skill as you. Even the 3 Stalker build completely dies if you miss the pylon somehow (which on maps like Xel'Naga is VERY easy to do).

The mid game consists of Colsi vs Colsi or MAYBE Colsi/Stalker vs. Colsi/Pheonix.

I think there is a reason probably 80% of the pro PvP's you see end up in 4 gate vs 4 gate....

I just hold off 4 gate with my own 4gate. You have the advantage of being above a ramp and the other player has to funnel through that tight choke allowing you to get a couple free shots in. After that I go phoenix which dominates 1 base robo play. The intense micro in pvp is fun for me.


Yeah but then they just camp the bottom of your ramp and throw pylons up by it until they get one off and can warp up your ramp. Plus it's sort of lame to have to have a rush build be the best macro opening for the MU. It'd be like if you HAD to 4 gate goon in PvP as your best chance of expanding.

Plus most PvP's now are 4 gate into tech where you have a 13 minute 1 base vs. 1 base game which again is sort of lame. It's the same reason people bitched for better maps, macro games are very cool and fans want to see them which you will rarely see in PvP.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
MarcH
Profile Joined January 2011
United Kingdom362 Posts
April 22 2011 19:12 GMT
#617
I think the idea is not to kill the 4gate but to make sure it does not dominate the match up
askTeivospy
Profile Blog Joined March 2011
1525 Posts
April 22 2011 19:12 GMT
#618
if they go through with this change it sounds like anything more than 5 seconds increase in T1-1.5 build time will cause gateways to produce units faster than warpgates (since it takes ~5 seconds to warp in a unit)

i hope this is true, then macro will be 30 million times easier as protoss
hihihi
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
April 22 2011 19:13 GMT
#619
As a T im very happy for this change, I think its funny that blizz is saying this will only affect pvp when its very obvious that this will greatly affect all the MU"s for P. The amount of options protoss has right now on the newer maps is just far to great. Being able to all in on Tal'darim Altar is kind of bad design.

This change could bring alot more macro to the table which would be great to see, Ive always thought warp gates were just a bit gimmicky. I like the idea of protoss choosing which to use and switching between the two, That would put alot more decision making and strategy to the race. Then what T and Z are faced with currently. And would definately stop some boring as fuck GSL finals cough MC cough.

You guys need to stop bitching about proxys,

1) We have new maps No more stepees

2) Very easy to scout, and both races have ample ways of dealing with it with the way the meta game has shifted from Auguest.

3) Proxys always involve risk of being scouted and is far more exciting then, "And we can see MC put his proxy pylon up..........

Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
Piggy
Profile Joined October 2010
United States14 Posts
April 22 2011 19:14 GMT
#620
On April 23 2011 03:45 ShotoElite wrote:
Show nested quote +
On April 23 2011 03:21 bpork wrote:
I'm curious - what are the many counters to 4 gate?

3 stalker rush that Artosis does
2 gate pressure that adelscott does with no gas
defensive 4gate of your own just owns offensive 4gate

I don't understand those who complain about dying to 4gate. It is easy to stop, and you are way ahead when you do stop it.

As for the spectator perspective....who cares what they think about gameplay? I think golf is boring to watch so I don't watch it. I think baseball is boring so I don't watch it. I don't complain that golf should be played differently because I don't like the way it looks as a spectator. I LIKE watching PvP because I learn tons from it as a player and it is easily the most micro intensive and exciting matchup in the game. If you don't like it, then too bad.


Here's the problem, if you do any of those builds (aside form the artosis thing but that has it's own issues of missing the pylon on bigger maps) and the guy's not 4 gating you're behind against every other opening that is harder to stop a 4 gate with.
When you're good...you're good.
Prev 1 29 30 31 32 33 56 Next
Please log in or register to reply.
Live Events Refresh
Next event in 16m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 80
RushiSC 27
StarCraft: Brood War
Calm 9180
Shuttle 863
firebathero 625
Zeus 340
Stork 224
Larva 169
Soulkey 165
Rush 145
Snow 141
Dewaltoss 139
[ Show more ]
ggaemo 102
Mind 82
Hyun 62
scan(afreeca) 51
ToSsGirL 43
JYJ 39
Killer 26
Sacsri 25
Rock 22
Free 20
Sexy 19
Hm[arnc] 15
soO 14
zelot 14
SilentControl 14
IntoTheRainbow 13
ajuk12(nOOB) 7
Mong 1
Dota 2
Gorgc2755
qojqva1489
Dendi803
syndereN288
420jenkins222
LuMiX0
Counter-Strike
ScreaM1642
x6flipin699
Super Smash Bros
Mew2King82
Other Games
FrodaN2437
singsing1756
Serral1675
B2W.Neo1045
hiko848
Beastyqt652
Mlord467
Lowko396
crisheroes337
DeMusliM176
TKL 141
Liquid`VortiX116
XaKoH 68
ArmadaUGS67
QueenE59
SteadfastSC59
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3402
• WagamamaTV508
League of Legends
• Nemesis3427
• TFBlade1220
Other Games
• Shiphtur184
Upcoming Events
Patches Events
16m
Replay Cast
17h 16m
CrankTV Team League
19h 16m
OSC
21h 16m
OSC
1d 1h
Replay Cast
1d 8h
Escore
1d 18h
CrankTV Team League
1d 19h
OSC
2 days
Replay Cast
2 days
[ Show More ]
Afreeca Starleague
2 days
RSL Revival
2 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
2 days
Afreeca Starleague
3 days
RSL Revival
3 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
3 days
WardiTV Weekly
4 days
Sparkling Tuna Cup
5 days
PiGosaur Cup
6 days
Replay Cast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-07-28
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
Escore Tournament S3: W8
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.