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On April 08 2011 09:58 Imalengrat wrote: I've always felt it would be a good idea to reward players for reaching certain leagues. Anyone can get 1000 wins with each race with an MMR of nearly zero, but wouldnt it be good if you were rewarded with like a diamond decal for reaching the league. Sure heaps of people would have it, but alot of people wouldn't. Would be an achievement that requires skill, not time.
Since everyone looks at your league badge before your achievement showcase anyways, this is slightly redundant. (Actually, who even looks at other people's achievements?)
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all u would have to do would is leave right when the game starts. giving ppl undeserving wins, messing up the mmr system
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That's why there is always some policies or rules that come into play for rewards system. Of course, when a company like Blizzard wanna implement such a new system, they will think of the exploits that people will do in order to achieve these 'rewards'.
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I feel like the percent of portrait farmers is so so small compared to the people who actually just play the game for fun or for competitive purposes. I would think that less than 1% of the community on battle.net purposely plays loses game after game to get matched up against people who want to portrait farm. I think Blizzard has a good system how it is right now and if people want to portrait farm, let them. In the end who ever remembers a player or acknowledges a player for having a certain portrait. I know most people including myself create opinions on a player based on seeing them actually play the game.
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I don't see the point in rewarding people for joining and quitting a match. Cause that's all you'd have to do if you are interested in portrait farming. Sure it would boost some people's ladder points but it's not a good incentive to have the game mature more.
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I still think that it will boost the casual players' morale by doing so. Of course make it binded with some rules or stuff like that so players won't auto leave games all night long.
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I always thought that you should get baneling portrait for losing rather than for winnig. Being baneling sucks, no matter how you look at it.
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I think the whole idea behind the rewards system is "Good job, you are playing the game well so here's something to prove it". Perhaps a greater selection of portraits from the start would be good, but rewarding people for losing is very counter-intuitive.
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Its called being "demoted". Hope it makes you feel better for losing.
If you are in Bronze and are losing alot? The game uninstalls itself and forces you to read the Teamliquid strat forum.
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On April 08 2011 10:13 CidO wrote: purpose of a game is to have fun, pro gamers have fun by being pros, casuals have fun by being casual, some people have fun by farming portraits, the moment you take the fun out of it, blizzard may as well be paying you to play as it'll become "work" instead of "play" The problem with rewarding people for being bad at the game is that some people with principles might see this as a "dumbing down" and lose part of their fun. This was certainly the case for me and the whole PvP nonsense in WoW - which should have NO rewards other than a title IMO - was a big factor in my quitting that game. Others might be appalled by this stupid focus of Blizzard on these non-reward-rewards (portraits or rather achievement points) instead of focusing on the important things (LAN, chat channels, shared replay viewing, ...). Its just distracting from the game and you cant buy anything for achievement points, so what is the point of them again? Oh yes ... epeen value.
If people want to collect pretty pictures they should go and collect stamps IMO because getting a set of those actually is an achievement compared to the SC2 ones.
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The protraits in place already kind of do that. You don't need to get a great win percentage to get any of them, you just need to play more games.
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United States22883 Posts
This is a competitive gaming site. I'm chucking this thread in with all the threads about using third party macros and Nostromo's. It doesn't belong here.
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