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[H] 6 pooled on 4 player map - Page 2

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DevlinDarkforge
Profile Joined November 2010
United States30 Posts
March 23 2011 21:55 GMT
#21
A lot of people are saying to just throw up a forge and completely wall off but I've found that, against a perfect 6 pool, he has enough lings to destroy your forge (remember it has less hp than a gateway) before your cannon can even finish then its GG. I also struggle against these zerg rushes. Even if you cut probes to build a gateway at 10 on certain maps its still impossible to get a zealot out in time to block, even chrono boosted (I know this for a fact on Blistering Sands and that other 1v1 map still in the ladder).
"I need to remember NOT to forget to hotkey my HTs on 2. Crap wait, what I was supposed to remember again?"
Akzever
Profile Joined March 2009
Canada94 Posts
March 23 2011 22:03 GMT
#22
On March 24 2011 02:33 Chairman Ray wrote:
You don't need to react to a 6 pool in order to stop it. Sure a forge and cannon are a surefire way to stop it, but you can just as easily stop it with proper probe micro.

Once the lings first hit your base, your zealot should be half done at least, so chrono boost the rest out. If you grab all your probes to attack move, you will always win vs lings. If the zerg just pokes and never fully engages with lings, then you have time to get the zealot out and you win. The way I micro probes is I attack move with all of them, and watch their hp in the bottom panel. The second a probe gets his hp hit, retreat it. I usually win a full on engagement losing 1-2 probes max.


This may be true for a basic 6pool, ie, dont build any drones, and only build 6 lings, with few reinforcements, but against a continuous 7 pool, you will die without cannons and a wall off.

The continuous 7pool involves building 1 drone, the spawning pool, 2 more drones and an overlord. your first 4 lings pop with the same time as a normal 7pool, and the 5th and 6th lings are just barely late, then you have a continuous large stream of lings, and extra resources for a queen and another overlord at around 14 supply. you WILL die if you try and micro probes and 1 or 2 zealots against this.
kzvr.532
Royalal
Profile Joined February 2011
58 Posts
March 23 2011 22:03 GMT
#23
Same thing happened to me. Scouted him last on shattered temple and I miss micro'd ever so slightly with my zealot and i failed. He also 7-pooled and brought all his workers.

He was lucky I had scouted him last
mesohawny
Profile Blog Joined May 2010
Canada193 Posts
Last Edited: 2011-03-23 22:06:26
March 23 2011 22:04 GMT
#24
your probes should be able to fight this off lol, just micro properly and get little surrounds, keep baiting him away from your pylon till your zealot pops...

he attacks pylon -> move in with probes -> he attacks probes -> run away

rinse/repeat until zealot comes out and gg... its seriously a terrible build, 6 lings are not scary at all when you have 15/16 probes.

remember he only has 5 drones at home, so you can afford to lose some probes if you're micro is bad.

i dont understand the continous stream of lings bit, you should be able to get a block going before he gets more lings into your base... and how many lings can he really be making off a 6/7 pool? without speed even?

love you long time
TOMNGAI
Profile Joined September 2010
United States16 Posts
March 23 2011 22:11 GMT
#25
if its a 6 pool with nonstop ling production/rally from a person who knows what to attack, youre not stopping it without the forge wall off.

Consistantly and properly.

If they just send 6 lings and thats that, yeah what other people are saying can work.
Ghoststrikes
Profile Joined February 2011
Canada1356 Posts
March 23 2011 22:23 GMT
#26
On March 24 2011 06:15 PowerDes wrote:
7 pool
drone to 8
overlord

after pool done, build 4 lings, overlord finishes shortly after, another set close behind. Optimized build. If you are not ready, zerg will be ahead. If zerg does enough damage, they will be ahead.


No that's not the optimized build.
The best 7 pool build against toss is:
7 pool
drone to 9
when pool finishes: double extractor trick 6 lings
overlord
queen and mass drones===> expand

If your 6 lings managed to get inside the base it's basically gg cause you can be really annoying/make him lose mining time/snipe probes or buildings

So yeah the protoss answer to that is a quick forge and full wallin
Never say die
Logyx
Profile Joined June 2010
United States14 Posts
Last Edited: 2011-03-23 23:46:09
March 23 2011 23:39 GMT
#27
On most 4 player maps you will find it in plenty of time to react properly if you use smart scouting (scout the shortest rush distance first) since the rush distances are typically long enough. On DQ this is not the case, nor does "smart scouting" really help do to the map layout. So the best response is to either down vote DQ (my personal choice, I hate non-macro maps) so you don't have to worry about it, or always always always 10gate on DQ vs zerg. If they don't 6 pool you, you are set up for a very nice early rush. If they do 6 pool you it is held off very easily, and you win the game.

Edit:

If they do 6 pool you, do not get gas. Keep mining minerals and drop down two more gates. Constantly pump zealots out of the 3 gates and keep up on pylons. After a short period of time you build up enough zealots that they get overrun with absolutely no response. If you turtle with cannons they have a chance to simply switch to a more standard style of play.
For ever winner there are dozens of losers. Odds are you're one of them.
Skrag
Profile Joined May 2010
United States643 Posts
March 24 2011 02:31 GMT
#28
On March 24 2011 07:03 Akzever wrote:
Show nested quote +
On March 24 2011 02:33 Chairman Ray wrote:
You don't need to react to a 6 pool in order to stop it. Sure a forge and cannon are a surefire way to stop it, but you can just as easily stop it with proper probe micro.

Once the lings first hit your base, your zealot should be half done at least, so chrono boost the rest out. If you grab all your probes to attack move, you will always win vs lings. If the zerg just pokes and never fully engages with lings, then you have time to get the zealot out and you win. The way I micro probes is I attack move with all of them, and watch their hp in the bottom panel. The second a probe gets his hp hit, retreat it. I usually win a full on engagement losing 1-2 probes max.


This may be true for a basic 6pool, ie, dont build any drones, and only build 6 lings, with few reinforcements, but against a continuous 7 pool, you will die without cannons and a wall off.

The continuous 7pool involves building 1 drone, the spawning pool, 2 more drones and an overlord. your first 4 lings pop with the same time as a normal 7pool, and the 5th and 6th lings are just barely late, then you have a continuous large stream of lings, and extra resources for a queen and another overlord at around 14 supply. you WILL die if you try and micro probes and 1 or 2 zealots against this.


Bullshit.

Everybody saying this is unholdable without cannons and a walloff is high, or hasn't actually done any testing on it.

Skrag.133. Look me up anytime, and we'll prove it.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Carbonthief
Profile Joined October 2010
United States289 Posts
March 24 2011 03:57 GMT
#29
Not sure why this hasn't been mentioned, but remember zerg has to scout YOU to, it's vital in order to know where to send the lings. And since he can't really afford drone scout very easily, he's most likely gonna be using an overlord scout.

Make scouting for the scouting overlord part of your scout pattern. You should ALWAYS check for this at the right time. This greatly increases your odds of scouting his base in time to see the 6 pool.
wingweaver415
Profile Blog Joined February 2011
United States66 Posts
April 04 2011 03:14 GMT
#30
I play Protoss and have been 6 pooled 4 times today alone. I was able to hold off two of those attempts with Cannons, The first time it happened caught me unprepared, however the last time raises a question on how to handle a Zerg who transitions into a Nydus network with roaches. It happened around the 9 minute mark, and with my units walled off on the other side and most of my resources dedicated to a counter push with phoenixs, what could i have done? Try to go Blink Stalkers?
The future belongs to those who believe in the beauty of their dreams.
askTeivospy
Profile Blog Joined March 2011
1525 Posts
April 04 2011 03:23 GMT
#31
On April 04 2011 12:14 wingweaver415 wrote:
I play Protoss and have been 6 pooled 4 times today alone. I was able to hold off two of those attempts with Cannons, The first time it happened caught me unprepared, however the last time raises a question on how to handle a Zerg who transitions into a Nydus network with roaches. It happened around the 9 minute mark, and with my units walled off on the other side and most of my resources dedicated to a counter push with phoenixs, what could i have done? Try to go Blink Stalkers?


4 gate him

User was warned for this post
hihihi
Yoshi Kirishima
Profile Blog Joined July 2009
United States10372 Posts
April 04 2011 05:39 GMT
#32
yup it was lucky on his part; it is risky since it is a 4 player map

but know that to stop 6 pool u don't need to wall off -- you can always just get a 2nd pylon and, with equal or better micro, fight off his 6 pool
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Zerg-Master
Profile Joined January 2011
United States38 Posts
April 04 2011 06:02 GMT
#33
If you don't wall of with a forge + cannons OR get double gateways extremely early (like 10&12), you are going to (aka SHOULD) lose unless he is terrible at ling micro for reasons earlier detailed in the thread. If you don't pull all of your probes, you will not be able to kill the lings (6 Lings can kill 8 or 10 probes with no losses assuming proper micro). If you pull all of your probes, he will just run around for the rest of eternity while you mine nothing and he expands and pumps drones.

Pretending like you can just do a standard 12-14 gate and NOT wall off is just ignorant. If the lings get into your base, you are rather doomed.
Saracen
Profile Blog Joined December 2007
United States5139 Posts
April 04 2011 07:25 GMT
#34
I'm going to go apeshit if I see another 6pool or 4gate thread.
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