• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:52
CEST 10:52
KST 17:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview10[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy13
Community News
LiuLi Cup - September 2025 Tournaments2Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris48Weekly Cups (Aug 11-17): MaxPax triples again!15
StarCraft 2
General
Maestros of the Game: Week 1/Play-in Preview Team Liquid Map Contest #21 - Presented by Monster Energy Weekly Cups (August 25-31): Clem's Last Straw? Heaven's Balance Suggestions (roast me) Geoff 'iNcontroL' Robinson has passed away
Tourneys
RSL: Revival, a new crowdfunded tournament series Maestros of The Game—$20k event w/ live finals in Paris LiuLi Cup - September 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
External Content
Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies
Brood War
General
ASL20 General Discussion BW General Discussion Pros React To: herO's Baffling Game BGH Auto Balance -> http://bghmmr.eu/ BSL Polish World Championship 2025 20-21 September
Tourneys
Is there English video for group selection for ASL [Megathread] Daily Proleagues Small VOD Thread 2.0 [ASL20] Ro24 Group F
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Warcraft III: The Frozen Throne
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread YouTube Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
How Culture and Conflict Imp…
TrAiDoS
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 966 users

[H] 6 pooled on 4 player map

Forum Index > Closed
Post a Reply
1 2 Next All
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
March 23 2011 17:17 GMT
#1
Hello!

Today I came across this wierd game on DQ. He went 6 pool and I scouted at 9 pylon and still I lost. Unfortunaly I scouted his base last, maybe a bit unlucky.

I still don't know what I could had done different. I mean if I had scouted him I would certainly know that I should be able to hold it but now when I scouted him last it was basically autolose.

Is there anything I could had done different?

Replay: http://drop.sc/2233


Also in General if your unlucky and scout his base last and he's going 6 pool you can't really defend it or was it just my slow reflexes not to send all my probies to kill his blocking drone and but down gateways?

Thanks for help!
Flying, sOs, free, Light, Soulkey & ZerO
ReasoN-
Profile Joined April 2010
Germany145 Posts
Last Edited: 2011-03-23 17:20:25
March 23 2011 17:20 GMT
#2
Have the same problem on 4 player maps where i scout the zerg base last. Even if i throw down a forge immediatelly, and throw down as many other buildings behind the forge, he gets through.
Wintertime
Profile Joined November 2010
Canada64 Posts
March 23 2011 17:21 GMT
#3
http://wiki.teamliquid.net/starcraft2/6_pool
Information on countering 6 pools is in that article.
Using a few probes to block the choke while you chrono out a zealot can make all the difference in these 3 minute games. Don't forget to use some workers when needed.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
March 23 2011 17:24 GMT
#4
That's why it's a gamble on 4 player maps - if you want to be sure it doesn't happen, if you don't scout him first with your first probe, send another probe to the other "close" spot, so that you have two scouting probes each about to scout their respective "unscouted" bases. It was done in BW commonly, although more so for the intent of seeing the nexus timing than anything else, I saw it done in the GSTL the other day.
Demus
Profile Joined May 2010
Netherlands305 Posts
March 23 2011 17:25 GMT
#5
at first i thought it'd be a tell from the scouting pattern, but because of his double drone scout that's tough to do (and too late anyway).

Pulling 4-5 drones is the worst response you could do though, a 7 pool like this (was 7, nog 6) can be fought by pulling all probes... your gateway was up, and you had about 250 minerals when his lings came in. Pull all probes to force him to withdraw (he'll lose lings if he keeps targetting the pylon) and do a full wall-in with either a second gate or a forge. If he takes down the pylon, throw down another one with your remaining minerals, if not chrono out a zealot. the double building block should give you time to corner the lings in your base.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
March 23 2011 17:33 GMT
#6
You don't need to react to a 6 pool in order to stop it. Sure a forge and cannon are a surefire way to stop it, but you can just as easily stop it with proper probe micro.

Once the lings first hit your base, your zealot should be half done at least, so chrono boost the rest out. If you grab all your probes to attack move, you will always win vs lings. If the zerg just pokes and never fully engages with lings, then you have time to get the zealot out and you win. The way I micro probes is I attack move with all of them, and watch their hp in the bottom panel. The second a probe gets his hp hit, retreat it. I usually win a full on engagement losing 1-2 probes max.
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
March 23 2011 17:34 GMT
#7
On March 24 2011 02:21 Wintertime wrote:
http://wiki.teamliquid.net/starcraft2/6_pool
Information on countering 6 pools is in that article.
Using a few probes to block the choke while you chrono out a zealot can make all the difference in these 3 minute games. Don't forget to use some workers when needed.


Sorry but I know how to stop it if I scout in time. My choke would had required about all my probes to block and that wouldn't still be enough. Problem was if you scout 6 pool last positon even if early scout how are you going to defend it properly? Thanks!
Flying, sOs, free, Light, Soulkey & ZerO
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
March 23 2011 17:45 GMT
#8
On March 24 2011 02:33 Chairman Ray wrote:
You don't need to react to a 6 pool in order to stop it. Sure a forge and cannon are a surefire way to stop it, but you can just as easily stop it with proper probe micro.

Once the lings first hit your base, your zealot should be half done at least, so chrono boost the rest out. If you grab all your probes to attack move, you will always win vs lings. If the zerg just pokes and never fully engages with lings, then you have time to get the zealot out and you win. The way I micro probes is I attack move with all of them, and watch their hp in the bottom panel. The second a probe gets his hp hit, retreat it. I usually win a full on engagement losing 1-2 probes max.

This is correct. Just know that you can beat a 6 pool without making cannons, even if your Zeal is late. I've said this a billion times, just run your probes around until your CB Zeal is out, then take all of them and a-move the lings. Then grab only the probes, and click on mineral patches to set them to mine, then a-move, then mine, then a-move, etc. Keep it up, what this does is confuse the lings attack priority making them move to attack the zeal, then the probes, then the zeal, then the probes until the Zealot kills off all the lings with some help from the probes. Seal off your choke with a pylon and then continue as normal, take all probes off of gas and put on mining because you might have lost some probes or need more zeals if the Zerg player keeps up the pressure. Don't need cannons, only need 1 zeal and a pylon to seal the front so you can CB more zeals.
Knowing is half the battle... the other half is lasers.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
March 23 2011 18:23 GMT
#9
On March 24 2011 02:45 tehemperorer wrote:
Show nested quote +
On March 24 2011 02:33 Chairman Ray wrote:
You don't need to react to a 6 pool in order to stop it. Sure a forge and cannon are a surefire way to stop it, but you can just as easily stop it with proper probe micro.

Once the lings first hit your base, your zealot should be half done at least, so chrono boost the rest out. If you grab all your probes to attack move, you will always win vs lings. If the zerg just pokes and never fully engages with lings, then you have time to get the zealot out and you win. The way I micro probes is I attack move with all of them, and watch their hp in the bottom panel. The second a probe gets his hp hit, retreat it. I usually win a full on engagement losing 1-2 probes max.

This is correct. Just know that you can beat a 6 pool without making cannons, even if your Zeal is late. I've said this a billion times, just run your probes around until your CB Zeal is out, then take all of them and a-move the lings. Then grab only the probes, and click on mineral patches to set them to mine, then a-move, then mine, then a-move, etc. Keep it up, what this does is confuse the lings attack priority making them move to attack the zeal, then the probes, then the zeal, then the probes until the Zealot kills off all the lings with some help from the probes. Seal off your choke with a pylon and then continue as normal, take all probes off of gas and put on mining because you might have lost some probes or need more zeals if the Zerg player keeps up the pressure. Don't need cannons, only need 1 zeal and a pylon to seal the front so you can CB more zeals.


Wouldn't it be different on DQ, with such short rush distances? I feel like they could simply walk in and snipe the pylon.... you never go directly for the probes with 6 pool anyways.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
March 23 2011 18:25 GMT
#10
On March 24 2011 03:23 FabledIntegral wrote:
Show nested quote +
On March 24 2011 02:45 tehemperorer wrote:
On March 24 2011 02:33 Chairman Ray wrote:
You don't need to react to a 6 pool in order to stop it. Sure a forge and cannon are a surefire way to stop it, but you can just as easily stop it with proper probe micro.

Once the lings first hit your base, your zealot should be half done at least, so chrono boost the rest out. If you grab all your probes to attack move, you will always win vs lings. If the zerg just pokes and never fully engages with lings, then you have time to get the zealot out and you win. The way I micro probes is I attack move with all of them, and watch their hp in the bottom panel. The second a probe gets his hp hit, retreat it. I usually win a full on engagement losing 1-2 probes max.

This is correct. Just know that you can beat a 6 pool without making cannons, even if your Zeal is late. I've said this a billion times, just run your probes around until your CB Zeal is out, then take all of them and a-move the lings. Then grab only the probes, and click on mineral patches to set them to mine, then a-move, then mine, then a-move, etc. Keep it up, what this does is confuse the lings attack priority making them move to attack the zeal, then the probes, then the zeal, then the probes until the Zealot kills off all the lings with some help from the probes. Seal off your choke with a pylon and then continue as normal, take all probes off of gas and put on mining because you might have lost some probes or need more zeals if the Zerg player keeps up the pressure. Don't need cannons, only need 1 zeal and a pylon to seal the front so you can CB more zeals.


Wouldn't it be different on DQ, with such short rush distances? I feel like they could simply walk in and snipe the pylon.... you never go directly for the probes with 6 pool anyways.

Kind of, some spawns have ramps closer to the main than others, but I have a 10pylon/10gate tech opening that I use against Zerg most of the time on DQ so my zeal is earlier than 12 gates when I spot the early pool.
Knowing is half the battle... the other half is lasers.
shoop
Profile Joined November 2009
United Kingdom228 Posts
March 23 2011 18:37 GMT
#11
Suppose you're not able to stop the rush if you scout the zerg last, but you can if you scout him first or second. Then that gives you a 2/3 win rate. Those are pretty good odds, about Flash's overall winrate

But as other people have said, it should be blockable even if you don't scout it.
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
March 23 2011 21:04 GMT
#12
On March 24 2011 02:45 tehemperorer wrote:
Show nested quote +
On March 24 2011 02:33 Chairman Ray wrote:
You don't need to react to a 6 pool in order to stop it. Sure a forge and cannon are a surefire way to stop it, but you can just as easily stop it with proper probe micro.

Once the lings first hit your base, your zealot should be half done at least, so chrono boost the rest out. If you grab all your probes to attack move, you will always win vs lings. If the zerg just pokes and never fully engages with lings, then you have time to get the zealot out and you win. The way I micro probes is I attack move with all of them, and watch their hp in the bottom panel. The second a probe gets his hp hit, retreat it. I usually win a full on engagement losing 1-2 probes max.

This is correct. Just know that you can beat a 6 pool without making cannons, even if your Zeal is late. I've said this a billion times, just run your probes around until your CB Zeal is out, then take all of them and a-move the lings. Then grab only the probes, and click on mineral patches to set them to mine, then a-move, then mine, then a-move, etc. Keep it up, what this does is confuse the lings attack priority making them move to attack the zeal, then the probes, then the zeal, then the probes until the Zealot kills off all the lings with some help from the probes. Seal off your choke with a pylon and then continue as normal, take all probes off of gas and put on mining because you might have lost some probes or need more zeals if the Zerg player keeps up the pressure. Don't need cannons, only need 1 zeal and a pylon to seal the front so you can CB more zeals.


Yes, you can beat a 6 pool all-in by pulling all probes and stalling until your 1st and second zealot pop out, but if the Zerg does an 8 pool and commits only 6-8 lings, he'll be able to kill a few probes or AT LEAST run around, burning mining time. In this situation the Zerg will run your probes around unless he can kill 4+ probes, and since lings outrun probes and zealots this is no problem. If he does 250+ mins of damage, he's ahead. After the first inject pop, the zerg will be even on harvesters and an expo halfway done.

8 pool is fast enough that on most maps it will arrive before the chrono zealot pops out. If a full wall-off with no forge is done, the Zerg can time killing the gateways both at once, guaranteeing 300 minerals of damage, delaying production and causing panic.

The BEST way to react is to wall off, get a forge and a cannon, simply said. Everything else is risky and depends on the Zerg mismicroing his lings.
Bora Pain minha porra!
P0ckets
Profile Joined January 2011
United States430 Posts
March 23 2011 21:08 GMT
#13
He comes when your gate is up so what you need to do is complete the wall of entirely with a forge and pylon. Then you will need to hope you can build a canon before he breaks ur wall.
zJayy962
Profile Blog Joined April 2010
1363 Posts
March 23 2011 21:12 GMT
#14
On March 24 2011 06:04 Sbrubbles wrote:
Show nested quote +
On March 24 2011 02:45 tehemperorer wrote:
On March 24 2011 02:33 Chairman Ray wrote:
You don't need to react to a 6 pool in order to stop it. Sure a forge and cannon are a surefire way to stop it, but you can just as easily stop it with proper probe micro.

Once the lings first hit your base, your zealot should be half done at least, so chrono boost the rest out. If you grab all your probes to attack move, you will always win vs lings. If the zerg just pokes and never fully engages with lings, then you have time to get the zealot out and you win. The way I micro probes is I attack move with all of them, and watch their hp in the bottom panel. The second a probe gets his hp hit, retreat it. I usually win a full on engagement losing 1-2 probes max.

This is correct. Just know that you can beat a 6 pool without making cannons, even if your Zeal is late. I've said this a billion times, just run your probes around until your CB Zeal is out, then take all of them and a-move the lings. Then grab only the probes, and click on mineral patches to set them to mine, then a-move, then mine, then a-move, etc. Keep it up, what this does is confuse the lings attack priority making them move to attack the zeal, then the probes, then the zeal, then the probes until the Zealot kills off all the lings with some help from the probes. Seal off your choke with a pylon and then continue as normal, take all probes off of gas and put on mining because you might have lost some probes or need more zeals if the Zerg player keeps up the pressure. Don't need cannons, only need 1 zeal and a pylon to seal the front so you can CB more zeals.


Yes, you can beat a 6 pool all-in by pulling all probes and stalling until your 1st and second zealot pop out, but if the Zerg does an 8 pool and commits only 6-8 lings, he'll be able to kill a few probes or AT LEAST run around, burning mining time. In this situation the Zerg will run your probes around unless he can kill 4+ probes, and since lings outrun probes and zealots this is no problem. If he does 250+ mins of damage, he's ahead. After the first inject pop, the zerg will be even on harvesters and an expo halfway done.

8 pool is fast enough that on most maps it will arrive before the chrono zealot pops out. If a full wall-off with no forge is done, the Zerg can time killing the gateways both at once, guaranteeing 300 minerals of damage, delaying production and causing panic.

The BEST way to react is to wall off, get a forge and a cannon, simply said. Everything else is risky and depends on the Zerg mismicroing his lings.


Zerg does not even out on harvesters after an 8 pool. Protoss can be up to 15 workers by the time 8 pool hits. He must do probe damage and delay mining for a while to do enough damage to be even with the protoss. Also you are forgetting how extremely late Zerg's expansion is going to be which he needs to stay in the game vs Protoss.
PowerDes
Profile Blog Joined September 2010
United States520 Posts
March 23 2011 21:15 GMT
#15
7 pool
drone to 8
overlord

after pool done, build 4 lings, overlord finishes shortly after, another set close behind. Optimized build. If you are not ready, zerg will be ahead. If zerg does enough damage, they will be ahead.
twitch.tv/PowerDes
P0ckets
Profile Joined January 2011
United States430 Posts
March 23 2011 21:32 GMT
#16
On March 24 2011 06:12 zJayy962 wrote:
Show nested quote +
On March 24 2011 06:04 Sbrubbles wrote:
On March 24 2011 02:45 tehemperorer wrote:
On March 24 2011 02:33 Chairman Ray wrote:
You don't need to react to a 6 pool in order to stop it. Sure a forge and cannon are a surefire way to stop it, but you can just as easily stop it with proper probe micro.

Once the lings first hit your base, your zealot should be half done at least, so chrono boost the rest out. If you grab all your probes to attack move, you will always win vs lings. If the zerg just pokes and never fully engages with lings, then you have time to get the zealot out and you win. The way I micro probes is I attack move with all of them, and watch their hp in the bottom panel. The second a probe gets his hp hit, retreat it. I usually win a full on engagement losing 1-2 probes max.

This is correct. Just know that you can beat a 6 pool without making cannons, even if your Zeal is late. I've said this a billion times, just run your probes around until your CB Zeal is out, then take all of them and a-move the lings. Then grab only the probes, and click on mineral patches to set them to mine, then a-move, then mine, then a-move, etc. Keep it up, what this does is confuse the lings attack priority making them move to attack the zeal, then the probes, then the zeal, then the probes until the Zealot kills off all the lings with some help from the probes. Seal off your choke with a pylon and then continue as normal, take all probes off of gas and put on mining because you might have lost some probes or need more zeals if the Zerg player keeps up the pressure. Don't need cannons, only need 1 zeal and a pylon to seal the front so you can CB more zeals.


Yes, you can beat a 6 pool all-in by pulling all probes and stalling until your 1st and second zealot pop out, but if the Zerg does an 8 pool and commits only 6-8 lings, he'll be able to kill a few probes or AT LEAST run around, burning mining time. In this situation the Zerg will run your probes around unless he can kill 4+ probes, and since lings outrun probes and zealots this is no problem. If he does 250+ mins of damage, he's ahead. After the first inject pop, the zerg will be even on harvesters and an expo halfway done.

8 pool is fast enough that on most maps it will arrive before the chrono zealot pops out. If a full wall-off with no forge is done, the Zerg can time killing the gateways both at once, guaranteeing 300 minerals of damage, delaying production and causing panic.

The BEST way to react is to wall off, get a forge and a cannon, simply said. Everything else is risky and depends on the Zerg mismicroing his lings.


Zerg does not even out on harvesters after an 8 pool. Protoss can be up to 15 workers by the time 8 pool hits. He must do probe damage and delay mining for a while to do enough damage to be even with the protoss. Also you are forgetting how extremely late Zerg's expansion is going to be which he needs to stay in the game vs Protoss.


He does not need to kill the probes to cause the 300 mineral worth of damage to his opponent. The combined delay in tech, units killed, mining time lost, delay in production, and damage to the builds all must get the zerg to 300+ mineral worth of damage. So with 16 probes you can mine 675-700 mineral every minute, which means you lose roughly 11-12 minerals every second your guys are off the patches. If he can delay you from mining for like 10 seconds coupled with maybe 1-2 probe kills, a zealot kill, or building dmg and you got some nice stuff.
mesohawny
Profile Blog Joined May 2010
Canada193 Posts
March 23 2011 21:34 GMT
#17
easy to stop, terrible build. probe micro destroys this.
love you long time
Pwnographics
Profile Joined January 2011
New Zealand1097 Posts
March 23 2011 21:37 GMT
#18
You can always run your probes around till one of your Zerg allies or Terran allies gets some lings/marines to help out.
Skrag
Profile Joined May 2010
United States643 Posts
March 23 2011 21:38 GMT
#19
#1: Pull probes. You can hold off a 6pool with just probes if you have to, only losing a handful in the process).

#2: Double-power your gateway.

#3: Don't stop playing the game FFS. You never started a zealot, and stopped doing anything except controlling the *four* workers you pulled to attack 6 zerglings. You don't get bonus points for having 300 minerals at the 3 minute mark.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
March 23 2011 21:39 GMT
#20
On March 24 2011 06:12 zJayy962 wrote:
Show nested quote +
On March 24 2011 06:04 Sbrubbles wrote:
On March 24 2011 02:45 tehemperorer wrote:
On March 24 2011 02:33 Chairman Ray wrote:
You don't need to react to a 6 pool in order to stop it. Sure a forge and cannon are a surefire way to stop it, but you can just as easily stop it with proper probe micro.

Once the lings first hit your base, your zealot should be half done at least, so chrono boost the rest out. If you grab all your probes to attack move, you will always win vs lings. If the zerg just pokes and never fully engages with lings, then you have time to get the zealot out and you win. The way I micro probes is I attack move with all of them, and watch their hp in the bottom panel. The second a probe gets his hp hit, retreat it. I usually win a full on engagement losing 1-2 probes max.

This is correct. Just know that you can beat a 6 pool without making cannons, even if your Zeal is late. I've said this a billion times, just run your probes around until your CB Zeal is out, then take all of them and a-move the lings. Then grab only the probes, and click on mineral patches to set them to mine, then a-move, then mine, then a-move, etc. Keep it up, what this does is confuse the lings attack priority making them move to attack the zeal, then the probes, then the zeal, then the probes until the Zealot kills off all the lings with some help from the probes. Seal off your choke with a pylon and then continue as normal, take all probes off of gas and put on mining because you might have lost some probes or need more zeals if the Zerg player keeps up the pressure. Don't need cannons, only need 1 zeal and a pylon to seal the front so you can CB more zeals.


Yes, you can beat a 6 pool all-in by pulling all probes and stalling until your 1st and second zealot pop out, but if the Zerg does an 8 pool and commits only 6-8 lings, he'll be able to kill a few probes or AT LEAST run around, burning mining time. In this situation the Zerg will run your probes around unless he can kill 4+ probes, and since lings outrun probes and zealots this is no problem. If he does 250+ mins of damage, he's ahead. After the first inject pop, the zerg will be even on harvesters and an expo halfway done.

8 pool is fast enough that on most maps it will arrive before the chrono zealot pops out. If a full wall-off with no forge is done, the Zerg can time killing the gateways both at once, guaranteeing 300 minerals of damage, delaying production and causing panic.

The BEST way to react is to wall off, get a forge and a cannon, simply said. Everything else is risky and depends on the Zerg mismicroing his lings.


Zerg does not even out on harvesters after an 8 pool. Protoss can be up to 15 workers by the time 8 pool hits. He must do probe damage and delay mining for a while to do enough damage to be even with the protoss. Also you are forgetting how extremely late Zerg's expansion is going to be which he needs to stay in the game vs Protoss.


I never said you don't have to do any damage. Actually I'm pretty sure I said you have to do at least 250 mins of damage. The point is, it's not that hard to do as long as you're smart with your lings, unless he puts a cannon up (or if he went forge-first, in which case you're kinda screwed).
Bora Pain minha porra!
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 8m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 23672
Jaedong 415
Bisu 271
Shuttle 266
actioN 231
sSak 119
Soma 96
Light 93
Free 81
Dewaltoss 80
[ Show more ]
Nal_rA 38
Sacsri 34
TY 22
Sharp 14
NotJumperer 14
Bale 14
Pusan 11
ToSsGirL 8
Dota 2
The International37719
Gorgc5895
Fuzer 186
XcaliburYe61
Counter-Strike
shoxiejesuss799
Other Games
summit1g5778
ceh9454
JimRising 400
singsing85
Happy49
NeuroSwarm41
rGuardiaN18
MindelVK13
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH223
• LUISG 7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt851
• Jankos428
Upcoming Events
RSL Revival
1h 8m
Reynor vs Astrea
Classic vs sOs
Maestros of the Game
8h 8m
Serral vs Ryung
ByuN vs Zoun
BSL Team Wars
10h 8m
Team Bonyth vs Team Dewalt
CranKy Ducklings
1d 1h
RSL Revival
1d 1h
GuMiho vs Cham
ByuN vs TriGGeR
Cosmonarchy
1d 5h
TriGGeR vs YoungYakov
YoungYakov vs HonMonO
HonMonO vs TriGGeR
Maestros of the Game
1d 8h
Solar vs Bunny
Clem vs Rogue
[BSL 2025] Weekly
1d 9h
RSL Revival
2 days
Cure vs Bunny
Creator vs Zoun
Maestros of the Game
2 days
Maru vs Lambo
herO vs ShoWTimE
[ Show More ]
BSL Team Wars
2 days
Team Hawk vs Team Sziky
Sparkling Tuna Cup
3 days
Monday Night Weeklies
3 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Season 18: Qualifier 2
SEL Season 2 Championship
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025: Warsaw LAN
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
EC S1
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.