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Arbiter[frolix]
United Kingdom2674 Posts
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Resonate
United Kingdom8402 Posts
Here're two reports i wrote before: http://www.battlereports.com/viewreports.php?reportnum=4992 http://www.battlereports.com/viewreports.php?reportnum=4975 TL.net ID: Resonate E-mail: Res0nate@hotmail.com Location: England TimeZone: (GMT) Wow I did not know you were ling-erie;) -blaze/tkwl That was a long time ago. Communities blossom then die - Res | ||
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Carnac
Germany / USA16648 Posts
![]() [edit]sorry, didn't meant to spam this thread, just to help out chibi..., should prolly have done it via pm though ![]() | ||
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lastprobeALIVE
United States974 Posts
TL.net ID : FlavOrs Email : rich_skater@hotmail.com Location : Kiel, WI AIM : Oseris69 Time Zone : Central I'll throw in the Report when I go home. | ||
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Manifesto7
Osaka27158 Posts
The leagues are usually every week, so it wold be a minimum commitment of once a week. | ||
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InFiNitY[pG]
Germany3474 Posts
E-mail address: infinity-@web.de icq: 48383508 Location/Time Zone: Germany, CET I'll try to write a report tonight or tommorow | ||
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BlueShift
United States334 Posts
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Waxangel
United States33542 Posts
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chicken`
Germany3478 Posts
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Liquid`Jinro
Sweden33719 Posts
Teamliquid.net ID: FrozenArbiter E-mail address: FrozenArbiter@gmail.com MSN/AIM/ICQ ID: FrozenArbiter@hotmail.com but it might be full so, like, PM me and I'll try to remove someone if I get in. Location/Time Zone: Sweden which is like.. CET with DST right now ehm I think that's right at least.. I'll write a new report of some GhemTV games in the morning. Oh and if possible, I'd love to do GhemTV reports. Does anyone know if they still host vods for free immediately after being played? Btw the above listed reports, I think, were just sort of written as the game progressed then 'slightly' (as in making actual sentances of scrambled words..) fine tuned so there's loads of errors (grammatical) ---------------------------------------------------------------------- GhemTV 3rd Starleague Women division Round of 8 Group A (I think that's what it says) Seo Ji Su (Tossgirl) Lee Jong Mi (Qoo)JongMi) Terran vs Zerg on Emperor of Emperor Tossgirl stats: Vs Zerg: 6 wins 6 losses Vs Protoss: 3 wins 1 Loss Jongmi stats: None showed, except for whom she beat in the previous rounds (I missed who tossgirl beat). I recognized the name Kim Ka Ol, now the manager of Samsung Khan. Tossgirl lands as purple terran at 6 while JongMi spawns as teal zerg across the map, at 12 o clock. Tossgirl goes for her first supply behind her minerals (meaning no wallin) while JongMi goes for what I think is a 12 hatch at expo which is delayed for a long, long time by a pesky SCV even though she sent 2 drones. The hatch first build turned into a spawn hatch gas build, meanwhile Tossgirl has done a sort of semi wallin with her 2 barracks, one of them covering most of the choke and the other right behind. JongMi has moved up to lair with her quick gas (apparently she also had enough gas to get metabolic boost for her zerglings) with, as far as I can tell only 4 zerglings. Tossgirl is meanwhile massing marines from 2 raxes with an academy upgrading, presumably, stimpacks. Jongmi has only 1 creep as she sees Tossgirls army move out, and decides to try a zergling sneak (speed is upgraded) however some firebats pop out of Tossgirl's raxes, which prompts the zerglings to just make a quick stop at the scv line before leaving. Meanwhile Tossgirl has approached JongMi's natural but finds it defended by zerglings and 2 sunkens with lurkers soon to come. No real battle occurs. With her first 2 lurkers out JongMi sends them and a batch of lings, 20 or so, to terrans main. They are spotted but Tossgirl decides that attacking is the best defence, and rushes into JongMi's, mostly, undefended main. At home she's got 2 bats and a medic which deters the zerglings from just running in (would have ended it right there) and she is succsessful in holding off the lurkers long enough for a bunker, turret, siege tank and a pair of marines to complete, even though she's forced to liftoff. Upon seeing the relatively sturdy terran defenses the zerg player turns around to defend her home instead, but only after losing her lair, den and spawning pool. She rebuilds and sets up a contain (4-5 lurkers) outside the terran main, however at this point Tossgirl's first vessel is up and about which results in a retreat from the zerg. Shortly after the terran moves out and sets up camp above the zerg natural, while taking her own natural. Zerg has a sizeable lurker/ling force and a few lurkers but isn't able to move out until after her natural, and newly morphed lair, is destroyed. She manages to erradicate the terran natural defenses with 8 or so lurkers and 24~ lings at the cost of all of her lings but she is unable to finnish it off and retreats in order to deal with the 12 marines, 4 firebats, medics and tanks pouncing on the hatchery covering her mainbase entrance. JongMi establishes a last desperate flank with 6 lurkers coming from behind and 4 from the front together with but a handful of lings. As the bodies vanish into the ground the victor of the game is clear, without an expansion or army, JongMi signs out with an electronical handshake, leaving Tossgirl the victor. (NOTE: Made this in wordpad, not sure how it will look on tl.net..) EDIT: Can't decide if I should use the bold for names (perhaps only the first time..) or not ;/ I'll just include both :X GhemTV 3rd Starleague Women division Round of 8 Group A (I think that's what it says) Seo Ji Su (Tossgirl) Lee Jong Mi (Qoo)JongMi) Terran vs Zerg on Emperor of Emperor Tossgirl stats: Vs Zerg: 6 wins 6 losses Vs Protoss: 3 wins 1 Loss Jongmi stats: None showed, except for whom she beat in the previous rounds (I missed who tossgirl beat). I recognized the name Kim Ka Ol, now the manager of Samsung Khan. Tossgirl lands as purple terran at 6 while JongMi spawns as teal zerg across the map, at 12 o clock. Tossgirl goes for her first supply behind her minerals (meaning no wallin) while JongMi goes for what I think is a 12 hatch at expo which is delayed for a long, long time by a pesky SCV even though she sent 2 drones. The hatch first build turned into a spawn hatch gas build, meanwhile tossgirl has done a sort of semi wallin with her 2 barracks, one of them covering most of the choke and the other right behind. JongMi has moved up to lair with her quick gas (apparently she also had enough gas to get metabolic boost for her zerglings) with, as far as I can tell only 4 zerglings. Tossgirl is meanwhile massing marines from 2 raxes with an academy upgrading, presumably, stimpacks. Jongmi has only 1 creep as she sees tossgirls army move out, and decides to try a zergling sneak (speed is upgraded) however some firebats pop out of tossgirl's raxes, which prompts the zerglings to just make a quick stop at the scv line before leaving. Meanwhile tossgirl has approached JongMi's natural but finds it defended by zerglings and 2 sunkens with lurkers soon to come. No real battle occurs. With her first 2 lurkers out JongMi sends them and a batch of lings, 20 or so, to terrans main. They are spotted but tossgirl decides that attacking is the best defence, and rushes into JongMi's, mostly, undefended main. At home she's got 2 bats and a medic which deters the zerglings from just running in (would have ended it right there) and she is succsessful in holding off the lurkers long enough for a bunker, turret, siege tank and a pair of marines to complete, even though she's forced to liftoff. Upon seeing the relatively sturdy terran defenses the zerg player turns around to defend her home instead, but only after losing her lair, den and spawning pool. She rebuilds and sets up a contain (4-5 lurkers) outside the terran main, however at this point Tossgirl's first vessel is up and about which results in a retreat from the zerg. Shortly after the terran moves out and sets up camp above the zerg natural, while taking her own natural. Zerg has a sizeable lurker/ling force and a few lurkers but isn't able to move out until after her natural, and nwely morphed lair, is destroyed. She manages to erradicate the terran natural defenses with 8 or so lurkers and 24~ lings at the cost of all of her lings but she is unable to finnish it off and retreats in order to deal with the 12 marines, 4 firebats, medics and tanks pouncing on the hatchery covering her mainbase entrance. JongMi establishes a last desperate flank with 6 lurkers coming from behind and 4 from the front together with but a handful of lings. As the bodies vanish into the ground the victor of the game is clear, without an expansion or army, JongMi signs out with an electronical handshake. | ||
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LetMeBeWithYou
Canada4254 Posts
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Ack1027
United States7873 Posts
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Mouriner
Brazil396 Posts
E-mail: mtamessawa@yahoo.com (MSN: mtamessawa@hotmail.com) Location: Brazil TimeZone: -3 (GMT) I always have time for BW! So I belive i can help the community with reports. I just love to watch vods(i have like 17GB in vods) and want to help the community. If you pick me, I will work very hard and do the best I can. It's a unique opportunity so I don't want to waste it! | ||
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Orome
Switzerland11984 Posts
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FakeSteve[TPR]
Valhalla18444 Posts
Email: GraedusX@Hotmail.com That's my MSN as well Location & TimeZone: Alberta, Canada & GMT Gillette OSL Semi-Final: iloveoov vs JulyZerg - Game 5 The players touch down for the final game on the map of fond memories, Nostalgia. July's purple mess congeals at 11, and Oov's Command Center lands at 5. July's initial Overlord begins the long haul down the map towards 7, and his 9th drone skitters over to 1. Following standard procedure, he begins morphing an overlord. Meanwhile, Oov constructs his supply and barracks in the standard, brain-numbing manner. While the players toil with build orders, the camera flashes over July, who appears stoic and confident. The camera then focuses on Oov, looking distraught and slightly confused, sweat beading on his brow. We can see not everyone wore their manner hats today, as a girl yawns in the crowd. Maybe Mydnyte has a fan club, who knows. July's 11th drone morphs a hatchery at his natural, and a Pool and Extractor follow shortly after. Upon completion, July transfers four Drones to mine his natural. Oov, with a second barracks complete, constructs a Refinery and a very early Academy. After feasting on assorted SCV parts, July's initial six Zerglings storm down the map towards Oov. Back at home, July has started his Lair, and begun a Hydralisk Den as well. Oov will have none of these shenanigans, however, and is properly equipped with a Firebat and a Medic. He constructs a new Command Center above his natural, confident that July's Zerglings (Now equipped with roaring V8's for legs) will stay fearful of the glint of murder in his Firebat's eyes. July's first two Hydralisks emerge, and mosey down to the 6 base. His Zerglings now sit on the safe side of the bridge, chased away by Oov's slowly growing Marine/Firebat/Medic force. Another scouting SCV is ingested and digested by July's zerglings, and July's two Hydralisks begin their metamorphisis into dastardly killing machines. As Oov's new Command center lands at his natural, July starts a hatchery at 12. The lurkers appear, and with 2 Barracks and no factory in sight, Oov is hardly equipped to combat them. They sneak accross the walkway from 6 and make quick work of the Firebat and Medic holding the ramp. They're joined by six Zerglings, and the pop up to wander down the ramp. Oov brings his force of 6 Marines, 3 firebats, and assorted medics to defend, but is chased away as July reburrows. Oov loses a pair of marines in the retreat, and July seizes the opportunity (After a slight delay) to burrow his two lurkers behind Oov's nat minerals! Oov's SCVs retreat unscathed, but his Command Center is in jeopardy. Oov huddles his MMF force near the two new Bunkers that face the bridges, as the Command Center is subject to the repeated pummeling of spines. He quickly creates a third Barracks. July's hatchery at 12 nears completion, and another begins to take form at his own natural. Oov constructs an engineering bay. During all the commotion, July has managed to place two lurkers on the side of the bridge opposite Oov's Bunkers. He produces streams of Zerglings from the three hatcheries at his main and natural, and 12's Drone count grows higher. With his Command Center dipping below half-HP, Oov makes a critical decision. With a pre-emptive scan, he stims and charges the two Lurkers and six Zerglings head-on. The first vicious line of Lurker spines claims the lives of three of Oov's 10 marines. Several more and the lone Firebat fall soon after, and when the dust clears, oov is left with a meager two Marines and four Medics. Three more Marines join up, and his MM move over the walkway towards 6. We're shown four new Lurkers morphing just past July's bridges, where his Hatcheries are rallied, and a Hatchery morphing at the 1 o'clock base. Oov's growing MM army chases a mischevious gang of Zerglings off the walkway to 6, and his SCV's return to mining his natural. July's base now houses a Queen's Nest, and a Hive begins. Oov still lacks a single Factory, and is producing MM from his three Barracks. There is a paranoid total of four Bunkers defending iloveoov now, two at the bridges, one near the walkway to 6, and one above his ramp. Three more lurkers join the two opposite Oov's natural, as a wave of Zerglings and another Lurker scream accross the walkway to 6. July sees the Bunker below, and decides to burrow his Lurker above the ramp. Bad luck for Oov, July's lurker can hit a Bunker! Oov hastily throws up a Missile Turret beside his Command Center. July starts an Evolution Chamber at his natural, and his Hive nears evolutionary success. Eighty bajillion (Okay, twelve) Zerglings hook up with July's lurkers outside Oov's natural. Oov's MM force attempts to explore, but is sent packing quickly, minus one. Oov's Bunker falls, and he begins a new one just out of range of that devious Lurker. Now is the winter of iloveoov's discontent, as July's hive is finished. Oov now has a single factory, and another on the way. The game appears heavily in July's favor now, as Oov cannot exit his natural, while July's Hatchery at 1 begins to Drone it up. Oov is drastically behind in tech, and his MM force seems uncharacteristically tiny. July sends three Zerglings on a scouting expidition, but they are met with their own gooey demise. July's rally point yields another three Lurkers, and a healthy 20 Zerglings. A flash of his natural on-screen reveals July's latest scheme: a Defiler Mound. Oov scans the walkway to 6, and makes an attempt on the life of the single Lurker. The lurker claims six or seven marines before it falls, and the Zerglings fall with it. Oov begins a starport, July hatches two Defilers, and Oov's MM once again rumble over the walkway to 6. They set up camp, and probably have a drink or two. Hell, they deserve it. His second engineering bay is now complete, which will certainly help him combat the new Zerglings (numbering much nearer to eighty bajillion than before) that are prancing down the map to reinforce their broodmates. The screen pans across July's growing cluster, showing the Droned-To-The-Eyeballs 12, and the growing 1, both defended by a pair of Sunken Colonies each. The biggest bit of new information is the Ultralisk Cavern now morphing at July's natural. (For those of you wondering why Ultralisks always sound so cranky - have you seen how large the opening on the Ultralisk Cavern is? Imagine trying to stuff yourself through a hole the diameter of a basketball just to get home. Bet you won't be a happy camper either.) With a forceful 'Who said you were going anywhere?', July burrows three lurkers outside of 6. Oov's frontline is now equipped with a sieged Tank, and his two Starports are churning out a Science Vessel. Oov begins a fourth Barracks as well. I'd imagine Oov was screaming like a little girl on the inside, as 6 lurkers and an ocean of Zerglings (Now cracked up) poured into his natural covered by Dark Swarm. One of Oov's Tanks had managed to clobber a pair of July's Lurkers as they ran in, but it would do the Swarm no more harm. Oov lifts his natural Command Center in a hurry, and retreats his lone Tank into his main. His MM army comes pouring back from 6, but is stopped cold by the threat of LurkerLing under Dark Swarm. After his Defilers have a light snack, July waltzes up the ramp, mangling Oov's bunker, and burrows his remaining lurkers at the top. Oov pulls his new pair of tanks back, and sieges up to defend. Another flash to July's rally point shows six Ultralisks, and over thirty Cracklings. The crowd cheers its approval, and I grin sadistically. The announcer-man is having trouble speaking now, his attempts at further yelling in vain. Oov seizes perhaps his only opportunity to exit the confines of his natural, and the MM force runs from below the walkway's ramp across the bridges, out into the open. For some reason or another Oov now has a pair of vultures. The Lurkers threatening his main finally fall to a hail of siege tank fire. Oov's romp through the mainland of Nostalgia is cut short, as his MM army gets their skulls handed to them by July's immense Ultra/Crackling army. The words 'Oh, Dear' escape my lips, dripping with sarcasm, and July's army frolicks up Oov's ramp. But alas, the Ultralisks get caught up amongst each other, the Zerglings, and a pair of well-placed SCVs, and without their Speed upgrade they fall to Guass Rifle and Shock Cannon. Oov holds.. for the time being. The crowd lets out a stifled cheer (Think Monty Python... "And they ate Robin's minstrels. Yaaay".) With only his Main to fight from, the situation is dismal for someone-or-another's Terran hero. He's losing moisture at an alarming rate, and his fingers fly across the keyboard. Somewhere along the line, July also created a Hatchery at the 9 o'clock position, indicated to me only by the MiniMap. And, in response to Oov's astounding count of 2 (two) Science Vessels, July has morphed a spire. The three lurkers holding 6 are shaped much like the -_- face, which is pretty much July's current expression. He is not human, he is like iron. July starts morphing a hatchery at 3 as well. Oov puts his two Vultures to work mining his bridges. He resumes harvesting at his natural. His army now consists of a group of MM, two vessels, them Vultures he done built, and a pair of Tanks. July burrows a trio of Lurkers outside Oov's bridges once again, but not before a pair of Vultures sneak out. One Vulture heads up to 1, but is pursued by a death brigade of 20 or so Cracklings, the other zips to 5, where July is beginning yet another Hatchery. With three Sunken Colonies at 1, Oov's Vulture does nothing but make an attractive orange explosion. Oov's only pair of vessels run over to 1 as well, to perform "THE ERASER" (A technique wherein two or more Science Vessels irradiate one another and float over drones, using Irradiate's spash damage to kill drones). They kill 9 drones before being blown to bits by four Scourge. July smells blood. July's Ultralisks smell blood. Hell, even July's Drones must want a piece of the action by now. He steams into oov's natural with six new Ultralisks and a living carpet of Cracklings. Oov's Tanks fall to his own Spider Mines as the zerglings head up the battle. A well-placed Dark swarm spells the end for Oov's remaining army. As Ultralisks and Zerglings have a swell time wrecking up the place, Oov types the magic letters. The announcers go wild. The crowd goes insane. I dance a joyful little dance. This game's total length was under 17 minutes, quite the impressive show from JulyZerg. This game marks the end of Oov's trip through the Gillette OSL, and puts JulyZerg in the finals, where he'll face either Silent_Control or [Oops]Reach for an obnoxious sum of money. Oov doesn't look very pleased, and July finally breaks his brick wall of a facial expression, cracking a grin and wiping his hand across his face. JulyZerg dominated iloveoov from start to finish, in an incredible series. As the crowd pumps fists in the air, chanting "Park Sung Jun! Park Sung Jun!", so ends first the Gillette OSL Semifinal. Final Score: JulyZerg 3-2 iloveoov ------------- Why should I write reports for tl? Because i'm so pretty, witty, and wise And its not like i got anything better to do | ||
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uhjoo
Korea (South)1740 Posts
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Klogon
MURICA15980 Posts
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DJEtterStyle
United States2766 Posts
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tfeign
United States2980 Posts
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SoMuchBetter
Australia10606 Posts
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PaleMan
Russian Federation1953 Posts
uhjoo is the best candidate because he can give more information (like interviews, commentaries of hosts etc.) | ||
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Gryffindor_us
United States5606 Posts
TL.net ID: Gryffindor_us E-mail: honlonc at hotmail dot com Location: USA TimeZone: CST (Central standard time US) SKTELECOMT1_kOs vs KHAN_ DoGGi Bifrost III Red Doggi lands at 1 while green kOs starts at 7. kOs builds his supply depot outside his base, just outside the entrance while Doggi builds it in an unobstructive way behind his entrance. Then both proceed to start building their barracks. Both take their gas and send scouting scvs synonomously. Then both continue to scout each other out while starting factories. Doggi adds a supply depot outside his base similar to kOs's first. kOs adds a supply at the cheese zone behind 7. Doggi and kOs both add a second factory. kOs lifts off on accident and lands and begins to land and looks as if he will build a vulture but adds a machine shop. Doggi has already started adding his and pumps out a vulture. Both now have their factories up and are pumping vultures. Both come out to their secondary choke. Doggi starts towards kOs's base and it pans to his base to show Doggi building a third factory. Doggi retreats when his scouting barracks sees the speed enhanced vultures. Doggi advances a little into the middle fo the map and then they skirmish just outside kOs's base in the middle near the gas expansion. kOs retreats and Doggi follows and stops just short of going into kOs's base and destroys the supply depot outside. kOs has started his expansion. Doggi has added another factory and will soon have four. kOs adds a third. There are at least a dozen vultures outside kOs's base and kOs's expansion has completed. Doggi attempts to go in and is losing but then more vultures stream. Kos sends his scvs to repair his vultures so Doggi bypasses them and goes up to the mineral expansion and harasses it. kOs sieges a tank and sends vultures to dispatch the threat. Meanwhile, Doggi has come from behind with 8 vultures and tries to kill the tank but fails. He decides to destroy another supply depot just inside the entrance. He then attacks and almost kills the lone tank. A mine failed to kill it and he loses his vultures. Doggi sends more vultures to attack and lays an idiot mine which blows up all of his vultures but doesn't kill the same tank. kOs is now mining from his expansion. Doggi hasn't even started his mineral only. kOs is pumping vultures, and Doggi is camping outside kOs's base. kOs's scouting barracks sights Doggi's just started mineral only expansion. kOs sieges a single tank just shy of his entrance and forces Doggi to retreat. kOs pursues to Doggi's secondary choke. A battle ensues and Doggi wins it because of the bottle neck effect created by that small choke. There is a large minefield just outside kOs's base right before his secondary choke and he tries to get closer. Doggi's mineral only is finally up. kOs now has six factories. Doggi mines the area in the middle outside kOs's base and then retreats to his respective area. It then shows first person of kOs scanning the mines and sending vultures to attack. kOs now has a large force of about twenty vultures and 6 tanks to Doggi's two and a half dozen vultures. kOs and Doggi have already started expanding at their gas expansions. Doggi continues to make only vultures. kOs is now mining from his expansion and Doggi is about to transfer. Both are using scouting barracks to see their defenses. Doggi finally gets a tank and sieges it up. Both go south to 6 and kOs intercepts Doggi trying to cross the bridge. Doggi retreats but goes to twelve and destroys a dozen of kos's vultures but kOs went around to attack Doggi's gas expansion but Doggi forces the force to retreat and then dissolves the force by attacking from both sides on the plateau at 5. kOs now has 10 or so tanks and a contingent of vultures and moves south but then comes back north and starts to siege and move across the bridge. Doggi returns from going north to 12 and tries to slow the advance. He repositions his tanks and then attacks. kOs continues to send units but loses three tanks he wasn't watching. kOs cannot move, then it shows doggi who has gone around to twelve on the plateau and is trying to harass the gas expansion but is stopped by a force of kOs's vultures and tanks. kOs adds a starport. The vultures at 12 plateau are destroyed now but not before he planted some scouting mines. Doggi has now expanded to his gas expansion and then suddenly advances and crushes 7 tanks on kos's side of the bridge. It caught kOs totally off guard. Doggi unsieges and heads north to 12 where a huge field of mines and a few tanks wait, Doggi coninues anyways LOL and kOs loses several vultures to a tank that Doggi suicided. kOs sends some reinforcements. Doggi has added three starports now. And they both have their second gas expansions. kOs tried to go around again to the 6 plateau but Doggi stops him. kOs absentmindedly sent some scvs to 6 and lost them to Doggi's vultures. kOs has one starport and a science facility. Doggi has now started expanding to six. koS tries to deny him this but Doggi has placed 3 tanks to stop kOs's advance. Doggi is now pumping more wraiths. kOs is getting ready to attack six it seems. with 10 tanks and 10 vultures. to Doggi's 3 tanks and 10 vulltures. kOs advances at six with a giagantic force of tanks and vultures supporting them. He quickly crushes all the defense at six and destroys the cc before Doggi could even lift off. He coninues upward to the second gas expansion undaunted. Then Doggi sieges some tanks up to slow his advance but kOs knocks out many of them. Doggi now has about twelve wraiths and he sends them to destroy the tank force. kos has goliaths now, no charon booster yet. Doggi sends a force of tanks and vultures to twelve to coutneract the damage done before. Doggi isn't watching his wraiths and they get damaged by about 5 goliaths. Doggi sieges at kos's gas expansion . kOs also sieged a few tanks on the ridge about Doggi's gas expansion. kOs now has 8 tanks and a dozen goliaths and utilizes the force to destroy Doggi's attack at his gas expansion. kOs sends his force to 6 but Doggi has sieged his tanks at the bridge leading up to the second gas expansion. Doggi finds a floating engineering bay and destroys it. Doggi expands to twelve and is running out of minerals at his first gas expansion. KoS sends a force to the 6 plateau outside Doggi's gas expansion but it had no tanks so it was destroyed easily. kOs sends a group of vultures and goliaths to destroy Doggi's expansion at 12 and Doggi sends wraiths but then the goliaths arrive and he is forced to cancel it. Doggi tries to advance across the Bridge but seems to ineffective, allowing tanks to potshots at them. KoS takes his chance and destroyrs Doggi's undefended second gas expansion. He then retreats that force to six. Doggi sends two tanks and his wraiths to six to siege at the ridge. KoS has a dozen goliaths and six or seven tanks and destroys. the force. Doggi loses all his wraiths. Doggi's small little tank force cannot advance and kOs has gone around to the plateau at six. Doggi sends some tanks to six to destroy kOs's expansion but kOs has too many units and now a new fresh group of goliaths, tanks and vultures arrives to crush Doggi and end this game. I think Doggi expanded way too late and coupled with his continuing failure to do real damage to kOs compounded the situation.. Their expansions were syncronized after that but I still believe it provided kOs with a considerable boost. I think Doggi's tech switch to wraiths later on was ill suited because he also tried to counter kOs while lowering his tank amount. I would also like to note that I believe I heard a korean mention that Doggi was ill. | ||
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VdP]EpiphaNy
United Kingdom992 Posts
On November 11 2004 13:17 PaleMan wrote: i'd give this job to the korean. uhjoo is the best candidate because he can give more information (like interviews, commentaries of hosts etc.) agreed 101% no amount of mastery with words can substitute for just more information and insight than is already immediately apparent from a non-korean speaker just watching the live stream and reporting what they see. this is why i loved mensrea/waxangel reports so much more than the current reporters (no offence, you're ok too!) cuz they just wrote such extra interesting background stuff like for example what the players mightve said to the press about their sentiments on their upcoming big match in interviews (in english of course:p), about how much theyve practiced and their confidence, who theyve been practising with etc etc, and funny things the announcers said during the match in reaction to something et cetera. i really feel this is greatly lacking in the reports of the "new" non-korean speaking reporters this site has nowadays, now i feel i might as well just watch the vod myself rather than read just a well written description of everything i could see for myself by watching the vod and nothing more. on a sidenote i really enjoy uhjoo's and [boygirl]sharp's contributions to the forum, keep it up! | ||
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ejai63
United States2101 Posts
E-mail: younghakoh at hotmail dot com msn: same Location: USA TimeZone: EST (eastern standard time US) (will add in sample report once i get home) Why I should be a newswriter: Been on this site for so long - over 2+ years, and I think I've always been a decent contributor. college level english and korean; i'm completely fluent and proficient in both, so I can write good reports, while also translating/adding in a lot of supplemental information. I watch most games live and usually do live reports already. I really love sc, and especially pro gaming - I dont do well i liquibet by mistake; I really like to follow pro gaming, and almost always know what's going on. Also, I already have accounts for both MBC and OGN, so won't need anyone to provide me with one; this is especially important for MBC where u can't use the same account simultaneously. | ||
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koit
United States450 Posts
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Born)Slippy
Norway1904 Posts
Tomorrow. | ||
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SGDivine
Canada1 Post
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Manifesto7
Osaka27158 Posts
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So I belive i can help the community with reports. I just love to watch vods(i have like 17GB in vods) and want to help the community. If you pick me, I will work very hard and do the best I can. It's a unique opportunity so I don't want to waste it!