• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:44
CET 05:44
KST 13:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!5$5,000+ WardiTV 2025 Championship4[BSL21] RO32 Group Stage3Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
Starcraft, SC2, HoTS, WC3, returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win 5.0.15 Patch Balance Hotfix (2025-10-8) TL.net Map Contest #21: Voting
Tourneys
Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
SnOw's ASL S20 Finals Review [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ Practice Partners (Official) [ASL20] Ask the mapmakers — Drop your questions
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread YouTube Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1541 users

Idea for Warp Gates

Forum Index > Closed
Post a Reply
Buddhist
Profile Joined April 2010
United States658 Posts
Last Edited: 2011-02-07 01:32:29
February 07 2011 01:25 GMT
#1
Preface: I'm a low master Protoss player. I don't think warp gates are overpowered, but I think they are stupid in their simplicity (you don't have to choose between gateways and warp gates, the decision is made for you).

Problem: Protoss players are not given an option as to whether or not they want to use warp gates: Warp gate research is very low tech, costs basically nothing, and is incredibly good. To not get warp gate research is essentially bad, no thought required.

Possible solution:
Instead of warp gates simply making your gateways way, way better, perhaps you could actually be given a choice as to whether or not you want to use them:

+ Show Spoiler +
Warp gates: The cooldown of units is marginally higher than the build time from a gateway, but you can warp units in anywhere you have pylon/prism power.

Gateways: You can produce units marginally faster, but have reinforce distance (and can't instantly warp in, say, stalkers to defend from mutas in your base, or something).


You could still have interesting timing pushes with warp gates:
+ Show Spoiler +
Ex. When warp gate research finishes, you get one last round of units out, then change to warp gates, and warp in 4 more units at a proxy pylon for your push.

However, your reinforcements after that initial push will be marginally delayed in comparison to a defending protoss player who is using gateways instead.


Players also might find it a good idea to have some gateways and some warp gates. I know it's often a good idea to "always be using your warp gates, but never using all of them", for situational warp-ins.

To keep the game balanced, warpgate research could also reduce the build time from gateways slightly. So basically, every unit from a warpgate might have a 5 second increased cooldown from the current game, and every unit from a gateway (after warpgate research is done) could have a 5 second reduced build time. Something like that. Exact numbers don't matter in this discussion, just giving ideas.

Thoughts?
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
Last Edited: 2011-02-07 01:28:29
February 07 2011 01:26 GMT
#2
I prefer the way the game is now. Terrans use the old-fashion RTS macro, Zergs use larva macro and Protoss have the newly-introduced warp-in macro.

Also, wasnt this suggested before?

If you want to fix PvP, just make warpgate a no-tech requirement but requires a robo to be used. Makes total sense, completly forbids pure gateway play which everybody hates unless people go for the usual gates.

Also, might reduce a bit the production time for stalkers - not for zealots due to proxies - so pure-gateway isn't totally bad.
♥ The world needs more hearts! ♥
Kyhol
Profile Blog Joined October 2008
Canada2575 Posts
February 07 2011 01:26 GMT
#3
I had an idea - Warp Gate Range
It presents certain problems though.
Wishing you well.
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
February 07 2011 01:28 GMT
#4
On February 07 2011 10:26 Kyhol wrote:
I had an idea - Warp Gate Range
It presents certain problems though.

I had an idea for zergling speed, dunno if it was good kinda eh maybe.

Pretty useful post right?
Buddhist
Profile Joined April 2010
United States658 Posts
Last Edited: 2011-02-07 01:30:56
February 07 2011 01:30 GMT
#5
On February 07 2011 10:28 Kennigit wrote:
Show nested quote +
On February 07 2011 10:26 Kyhol wrote:
I had an idea - Warp Gate Range
It presents certain problems though.

I had an idea for zergling speed, dunno if it was good kinda eh maybe.

Pretty useful post right?

Rofl, I think he was simply suggesting that warp gates have a maximum range, and then also admitted it would pose problems.

I think it would KIND of defeat the idea of warp gates. Think about warp prisms, lol.

My main problem is that you don't EVER want to use gateways once you have completed warp gate research. It's dumb.
Silmakuoppaanikinko
Profile Joined November 2010
799 Posts
Last Edited: 2011-02-07 01:33:07
February 07 2011 01:31 GMT
#6
On February 07 2011 10:26 Zephirdd wrote:
I prefer the way the game is now. Terrans use the old-fashion RTS macro, Zergs use larva macro and Protoss have the newly-introduced warp-in macro.

Also, wasnt this suggested before?
Yeah, I think it's pretty cool, when my friends ask me what this SC2 is and how it works I'm always like 'Well, it's an asymmetrical RTS' and they're like 'asymmetrical?' and I'm like 'Yeah, it means that the three races you can play are basically nothing alike, most RTS games have that units have 'counterparts' in different races that fulfill the same role but not in SC2, you even produce units completely differently in all three races. The Terrans just have them come rolling out of buildings like you expect, Zerg have some funny system called larvae in that larvae are 'proto-units' that can morph into other units you need and your objective as zerg is to basically get a lot of larvae ready, provides some flexibility as you can save and store them for later use. And Protoss have 'warp ins', basically their units just magically appear in their 'pylon matrix', so they can choose the location their units land in and can instantly re-enforce all over the map.'

And then they're like 'Wow, I used to play Red alert back in the days, but it didn't have this, that's pretty deep'.

On February 07 2011 10:26 Kyhol wrote:
I had an idea - Warp Gate Range
It presents certain problems though.
What I still think should happen is that warp gates should just get a bloody queue and a really point. Units will just warp in the closest to the rally point that still is in the pylon matrix and walk the rest, if it's already in the pylon matrix, well...
Workers and town centres are the ultimate counter to turtles.
lolsixtynine
Profile Blog Joined January 2011
United States600 Posts
February 07 2011 01:32 GMT
#7
It's a fine line, since build time for zealots has already been increased, so clearly something about the shorter build time was bothering Blizzard. Even a small reduction to gateway build time could have a massive impact on early game pushes and timings.
Esper
Profile Joined May 2010
United States87 Posts
February 07 2011 01:32 GMT
#8
The biggest problem with warpgate tech I have is the cost. For something that's basically mandatory for Protoss it's absurdly cheap
My life is a chip in your pile. Ante up!
ducis
Profile Joined May 2010
Canada96 Posts
February 07 2011 01:34 GMT
#9
i like the idea of warpgates being robo tech, i think it'd suit the game very well and would also give even more incentive to get a robo even if your not getting colossus or immortals. Now all we have to do is what for someone at blizzard to have the exact same idea or...we...could...do...the....unthinkable

inception
Buddhist
Profile Joined April 2010
United States658 Posts
February 07 2011 01:35 GMT
#10
On February 07 2011 10:32 lolsixtynine wrote:
It's a fine line, since build time for zealots has already been increased, so clearly something about the shorter build time was bothering Blizzard. Even a small reduction to gateway build time could have a massive impact on early game pushes and timings.

The reduced build time from gateways would only happen AFTER warp gate research is done, so this would not be affected.

On February 07 2011 10:32 jhsu98 wrote:
The biggest problem with warpgate tech I have is the cost. For something that's basically mandatory for Protoss it's absurdly cheap

If it's mandatory, why does it have a cost at all? It just shouldn't be mandatory. This thread isn't about warp gates being OP (cost included) or not. It's about warp gates being silly.
Empyrean
Profile Blog Joined September 2004
17014 Posts
February 07 2011 01:38 GMT
#11
So something that's important to note about balance threads is that the change will never get instituted. That being said, they serve no purpose on the forums.
Moderator
Please log in or register to reply.
Live Events Refresh
OSC
23:00
OSC Elite Rising Star #17
Liquipedia
LAN Event
18:00
Merivale 8: Swiss Groups Day 2
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 170
Nathanias 143
StarCraft: Brood War
Britney 17844
Snow 98
Noble 46
Icarus 6
Dota 2
NeuroSwarm84
LuMiX1
League of Legends
JimRising 735
Super Smash Bros
hungrybox1103
Other Games
summit1g9084
shahzam549
WinterStarcraft397
C9.Mang0165
ViBE73
febbydoto17
fpsfer 1
Organizations
Other Games
gamesdonequick980
Counter-Strike
PGL105
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• practicex 14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki19
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21167
League of Legends
• Stunt334
Other Games
• Scarra666
• Shiphtur92
Upcoming Events
The PondCast
5h 16m
LAN Event
10h 16m
OSC
17h 16m
Replay Cast
18h 16m
OSC
1d 7h
LAN Event
1d 10h
Korean StarCraft League
1d 22h
CranKy Ducklings
2 days
WardiTV Korean Royale
2 days
LAN Event
2 days
[ Show More ]
IPSL
2 days
dxtr13 vs OldBoy
Napoleon vs Doodle
BSL 21
2 days
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
2 days
Sparkling Tuna Cup
3 days
WardiTV Korean Royale
3 days
LAN Event
3 days
IPSL
3 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
3 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
4 days
Wardi Open
4 days
WardiTV Korean Royale
5 days
Replay Cast
6 days
Kung Fu Cup
6 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.