|
BW is a Korean phenomenon, SC2 is a global one.
Yup this about sums up my thoughts.
When was the last time we heard about a BW tournament for money outside of Korea?
Without the Korean pro-scene there isn't much to say about BW; so much of it relies on 3 leagues that foreigners will never be a part of ever again. Conversely if the GSL fails I definitely see MLG and IEM continuing on as though nothing has happened.
|
On January 08 2011 13:32 Helios.Star wrote:Show nested quote +On January 08 2011 13:25 Musiq wrote:On January 08 2011 13:16 Bobster wrote: When I look at the live user stream list, I see 46 streams running at the moment. 2 for Brood War, 6 listed as misc and 38 for SC2. When I look at the activity in the TL forums, I see vastly more threads and posts running in the SC2 portion of the forums. When I look at the upcoming tournaments, I see a sizable number of respectable competitions (read: big prize pools) for SC2 popping up all over the world. Online tournaments like TSL, European competitions like Dreamhack and IEM and North American tournaments like MLG. For BW, there is basically nothing of note outside Korea (ICCup?).
BW is a Korean phenomenon, SC2 is a global one.
If that means that its success and popularity is more equally divided among the major regions of the world as a tradeoff (and it subsequently cannot surpass its predecessor BW), then so be it.
That said, SC2 is 6 months old. 6 months. SC1/BW arguably had its peak between 2003 and 2005. That's 5-7 years after release. Not 6 months. It's imperative to give this thing time to expand. The scene is growing. Everyone can see that. It's gaining momentum. The pools are getting bigger, the coverage is extensive, certain YT casters get millions of views on the back of SC2 competition.
Now, I understand that this thread is primarily about the Korean SC2 scene, and more specifically about GomTV's apparent problems to have as big a popularity as BW. Frankly, it's ludicrous to expect the "upstart" SC2 to overtake the classic BW in mainstream popularity so soon. Especially since the BW scene has really stabilised in the last couple years, meaning that those left are passionate fans that will not simply "flock over" to the sequel.
Give it time. The its still young argument is really starting to get on my nerves. If you backtrack to broodwar's release, people didn't know what an RTS game was, thats why the quality of games were really poor. (lol 1base Terran with a zillion bunkers vs a 1 base Zerg with 3 guardians) We live in 2011, many of us have prior RTS experience, so saying its the same as BW back in 2000 is kinda dumb, because really SC2 got a much bigger jump start in terms of skill then what BW had. I bought Starcraft three months after release (STARCRAFT, not Brood War) and I played Warcraft and both C&C games that were out at the time, people definitely knew what an RTS was. It makes me laugh how the first SC is referred to as BW all the time, but SC2 is dead before the first expansion even comes out. It isnt a dumb argument, because 6 months after release both games are/were still considered to be in their infancy.
The thing is, an esports scene didn't exist when SC1 came out. Broodwar wasn't even created for the sake of being a balanced competitive RTS. However, SC2 was hailed as "the next greatest RTS" and was even promoted by Blizzard to completely overtake the BW scene. As we all know, expectations fell short, so people have a right to complain because SC2 is nowhere near as good BW (spectator and gameplay wise). SC2 was supposed to be great upon release, not 2 expansions later. Blizzard had 10+ years to add onto BW.
|
On January 08 2011 13:41 Daozzt wrote:Show nested quote +On January 08 2011 13:32 Helios.Star wrote:On January 08 2011 13:25 Musiq wrote:On January 08 2011 13:16 Bobster wrote: When I look at the live user stream list, I see 46 streams running at the moment. 2 for Brood War, 6 listed as misc and 38 for SC2. When I look at the activity in the TL forums, I see vastly more threads and posts running in the SC2 portion of the forums. When I look at the upcoming tournaments, I see a sizable number of respectable competitions (read: big prize pools) for SC2 popping up all over the world. Online tournaments like TSL, European competitions like Dreamhack and IEM and North American tournaments like MLG. For BW, there is basically nothing of note outside Korea (ICCup?).
BW is a Korean phenomenon, SC2 is a global one.
If that means that its success and popularity is more equally divided among the major regions of the world as a tradeoff (and it subsequently cannot surpass its predecessor BW), then so be it.
That said, SC2 is 6 months old. 6 months. SC1/BW arguably had its peak between 2003 and 2005. That's 5-7 years after release. Not 6 months. It's imperative to give this thing time to expand. The scene is growing. Everyone can see that. It's gaining momentum. The pools are getting bigger, the coverage is extensive, certain YT casters get millions of views on the back of SC2 competition.
Now, I understand that this thread is primarily about the Korean SC2 scene, and more specifically about GomTV's apparent problems to have as big a popularity as BW. Frankly, it's ludicrous to expect the "upstart" SC2 to overtake the classic BW in mainstream popularity so soon. Especially since the BW scene has really stabilised in the last couple years, meaning that those left are passionate fans that will not simply "flock over" to the sequel.
Give it time. The its still young argument is really starting to get on my nerves. If you backtrack to broodwar's release, people didn't know what an RTS game was, thats why the quality of games were really poor. (lol 1base Terran with a zillion bunkers vs a 1 base Zerg with 3 guardians) We live in 2011, many of us have prior RTS experience, so saying its the same as BW back in 2000 is kinda dumb, because really SC2 got a much bigger jump start in terms of skill then what BW had. I bought Starcraft three months after release (STARCRAFT, not Brood War) and I played Warcraft and both C&C games that were out at the time, people definitely knew what an RTS was. It makes me laugh how the first SC is referred to as BW all the time, but SC2 is dead before the first expansion even comes out. It isnt a dumb argument, because 6 months after release both games are/were still considered to be in their infancy. The thing is, an esports scene didn't exist when SC1 came out. Broodwar wasn't even created for the sake of being a balanced competitive RTS. However, SC2 was hailed as "the next greatest RTS" and was even promoted by Blizzard to completely overtake the BW scene. As we all know, expectations fell short, so people have a right to complain because SC2 is nowhere near as good BW (spectator and gameplay wise). SC2 was supposed to be great upon release, not 2 expansions later. Blizzard had 10+ years to add onto BW.
Expecting the entire BW fanbase to flock over to SC2 right away is a bit ridiculous. And like a poster above me said, SC2 is already a global phenomenon, it just isnt as huge in South Korea, yet. What RTS game, or Blizzard game, has been perfect at release? I'm positive Blizzard didn't expect it to be balanced from a competitive standpoint right away. They didn't plan these expansions just for the single player.
|
Sweden33719 Posts
On January 08 2011 04:21 mr_tolkien wrote:I have a question to you Jinro : do people acknowledge that among the Korean community ? I personnaly am stopping playing because of the maps... And won't play again until Blizz does something. The pb really isn't a GSL pb to me, the maps are just horribad, except Shakuras and Xel Naga. Too few to me ! Zenio yesterday: "PLZ Blizzard, delete all ladder maps......"
|
On January 08 2011 13:36 DonKey_ wrote:Yup this about sums up my thoughts. When was the last time we heard about a BW tournament for money outside of Korea? Without the Korean pro-scene there isn't much to say about BW; so much of it relies on 3 leagues that foreigners will never be a part of ever again. Conversely if the GSL fails I definitely see MLG and IEM continuing on as though nothing has happened.
Ok I see where your coming from. But BW is over a decade old. The point of this, is that unless blizzard stop F-ing up, SC2 will never achieve what BW has achieved. And for your information, BW was a global phenomenon. It set the standard on what a competitive RTS is, and no other RTS, or any game for that matter have toppled it as far as esports is concerned.
|
On January 08 2011 13:47 Helios.Star wrote:Show nested quote +On January 08 2011 13:41 Daozzt wrote:
The thing is, an esports scene didn't exist when SC1 came out. Broodwar wasn't even created for the sake of being a balanced competitive RTS. However, SC2 was hailed as "the next greatest RTS" and was even promoted by Blizzard to completely overtake the BW scene. As we all know, expectations fell short, so people have a right to complain because SC2 is nowhere near as good BW (spectator and gameplay wise). SC2 was supposed to be great upon release, not 2 expansions later. Blizzard had 10+ years to add onto BW.
Expecting the entire BW fanbase to flock over to SC2 right away is a bit ridiculous. Then they shouldn't have started a legal war over Brood War's intellectual property and actively gone out of their way to impede the Brood War scene, even if it meant acquiescing to KeSPA in some capacity.
|
On January 08 2011 13:50 DyEnasTy wrote:Show nested quote +On January 08 2011 13:36 DonKey_ wrote:BW is a Korean phenomenon, SC2 is a global one. Yup this about sums up my thoughts. When was the last time we heard about a BW tournament for money outside of Korea? Without the Korean pro-scene there isn't much to say about BW; so much of it relies on 3 leagues that foreigners will never be a part of ever again. Conversely if the GSL fails I definitely see MLG and IEM continuing on as though nothing has happened. Ok I see where your coming from. But BW is over a decade old. The point of this, is that unless blizzard stop F-ing up, SC2 will never achieve what BW has achieved. And for your information, BW was a global phenomenon. It set the standard on what a competitive RTS is, and no other RTS, or any game for that matter have toppled it as far as esports is concerned.
Well I never did say that BW wasn't a global phenomenon, I was just saying that recently BW lost all the steam that it had outside of Korea.
I don't think SC2 has to live up to BW either tbh, yes I would like it to, but it's not necessary imo, so long as SC2 can make the general public of western countries more aware of e-sports it's doing good, and I think most people would say it's done a lot in that respect, and I would dare say that it has garnered much more attention than BW received even during it's peak year for westerners. Take the growth of TL as an example; once SC2 came out TL exploded with new users.
|
On January 08 2011 13:47 Liquid`Jinro wrote:Show nested quote +On January 08 2011 04:21 mr_tolkien wrote:On January 08 2011 04:11 Liquid`Jinro wrote: 2) TERRIBLE map pool. I have a question to you Jinro : do people acknowledge that among the Korean community ? I personnaly am stopping playing because of the maps... And won't play again until Blizz does something. The pb really isn't a GSL pb to me, the maps are just horribad, except Shakuras and Xel Naga. Too few to me ! Zenio yesterday: "PLZ Blizzard, delete all ladder maps......" I'm hoping GomTV is frantically talking to Blizzard behind closed doors about updating and expanding the ladder map pool (since they insist on only using ladder maps).
The major tournament organisations should come together and appeal to Blizzard together. Having MLG, Gom and IEM officials pushing for map pool changes would make quite the impression I think. Time to cooperate.
|
is it me or I'm thinking conspiracy theory here, if we like to get good maps.. it's possible that Act-Blizz will be charging us shit for "good pro maps." Like they're holding it back until the time we just say fuck this ladder maps I'm going custom then they'll probably say hey, you want quality maps? we got it here 5 dollars a piece.. lol
|
Does it really matter? BW isn't going to make a comeback and will continue to steadily decline. It is already practically dead everywhere except Korea.
SC2 still has 2 more expansions to go and maybe Blizzard will get their heads out of their asses with regards to maps too.
|
On January 08 2011 04:02 Kaptein[konijn] wrote: Blizzard made big mistakes on SC2. I've played wc, wc2 and particularly sc/bw for ages, and when I first played sc2, I noticed it had one of the most un-Blizzard-like things ever.... the game felt half-assed and rushed to completion.
A half-assed job part I Batlle.net. Where the Hell are my chat channels? Half of what kept players hooked on bw after all those years was the interaction, meeting players and compete with them. It was the soil for competitive grounds. When the original Starcraft was released in the spring of 1998, just having an Internet connection was an achievement itself. Despite that, they had no problem fixing up a GREAT Battle.net interface that worked like a charm and proved it worth for over a decade, which equals a century in computer development time.
Then, fast forward to July 2010, where Internet is the medium for everyone. Even my grandmother knows how to send an e-mail. EVERYONE will use Battle.net and they manage to screw up it. At first it seemed like a temporary thing that will be fixed in the first patch. If it was a small thingy, then why not push the release date back a bit? These things are planned years ahead, literally. Well that soon became apparent: We are half a year later, and still no decent battle.net.
Just fucking ridiculous. It's unprofessional and that USED to be un-Blizzard-like.
A half-assed job part II
The sounds. Everybody has to listen to them for hours and hours and hours and hours. My first game, I get ling-rushed (incidentally, not dissimilar to my first online sc game on Blood Bath). The lings start tearing away at my units ... and.... what?? Silence?? A few games later, I meet the mutalisk, the heart of mid-game zerg in bw. I see that they attack my ebay, but I don't hear much so I just send one scv to repair. Then the ebay explodes because apparently there were 10 of them and they all were hitting the bay. WTF!? THE MUTAS ARE NOW "MUTES" ?? In sc/bw, lings sounded like a fucking sledge hammer. If mutas hit your main, just the sound of it would instantly get your adrenaline pumping. Zealots sounded like they were tearing something apart.
The sc2 sounds are fucking WEAK. Just weak.
For fucks sake, the sounds of Warcraft I (talking 1992 or something here) were better than sc2, technical limitations (sound quality) aside. In fact, take that back, even the sound of an archer in warcraft I, despite having the bit rate of a mobile phone sounds better than those fucking mute sounds from lings, mutas, ultras and hydras.
Terrible. Again, I was stunned by it because it's simply unprofessional. Un-blizzard-like.
Now, Blizzard has done an amazing job the last 18 years in all of their RTS games so I'm willing to cut them slack for those otherwise unforgivable mistakes.
But things don't get better when looking at the gameplay, which contains several fatal flaws:
Skill is much less rewarding in sc2 compared to bw
I'm sure experienced bw players can relate to what happened to me every week or so: You play an intense game, but your opponent has a unit composition/timing/positioning that catches you and you're forced to admit defeat. Well done. You watch the replay to see this impressive player and then you see that after as little as 6 minutes in the game, he has 4 idle scvs, is supply blocked, idle buildings, etc, etc. Basically you lose to a player well below your level who was somewhat lucky in strategic aspects, probably executing a build order from mind or the Internet without understanding it.
That sucks and pisses you off. But it happens only once in per week or so. In sc2, it happens to a quarter of all my fucking games!
This has several reasons, starting with:
Arbitrary-chosen build orders give a HUGE favor without requiring skill
In bw, you would get set back by having done a build-order that matches up badly with that of your opponent. You'd get knocked down, but you'd be FAR from knocked out. There were plenty of opportunities to get back in the game. Sure, the higher the level of play, the harder this becomes, but it was always bearable.
In sc2, most games are either over or completely decided after 8 minutes. After the often game-deciding Build-order Battle, if you will.
And again, having more skill than your opponent will net you more wins on average, but it's just that: on average. I don't want sc2 to be a more extreme version of poker, where you have to play a bo10 of games to beat a player who is quite below your level.
When wc3 was released, NTT complained that there weren't hard counters as there were in bw. For instance, bats destroy lings but hydras destroy bats. And I he had a good point (don't want to start a discussion on wc3's worth). But sc2 is the other way around. The hard counters are TOO hard. So hard, that builder orders - mostly arbitrary - decide the entire game.
Micro
Another factor on why it's so hard to come back: micro is ridiculously easy. So easy that a pretty good player, say 2500 diamond, can match a progamer's micro 90% of the time.
Marauders? A-move. Lings auto-surround the opponent. MMM automatically clumbs up to an a-move ball. Collosi are a-move units. Charge prevents micro. Concussive shells prevent micro. Fungal growth prevents micro. The thor is an unmicroable powerhouse. Multi-casting makes sure that a 7-year old can cast better storms in sc2 than Reach did in bw, which means that micro-ing against storms is nearly impossible when there are more than 2 templars (don't get me started on amulet and warp-in) and the opponent has half a brain..
The only fun micro mechanic of sc2 is marines vs blings. The bling is not as fun as the lurker, but I'm okay with it. They replaced a great unit with a very good unit - entertainment wise.
The reaper could also have been a fun unit, but it never functioned well. Pre-patch it was too strong, and post-patch not a soul makes them anymore. Which is a waste, because on paper they can be a very nice unit. It needs some radical changes like remove the ability to jump cliffs and no longer throw nuclear bombs against buildings every second, and to balance that, it could be made more durable and a damage boost vs melee units. That way it can be a nice harrassing unit early-on and still a viable addition mid/late game if the opponent goes ling/zealot heavy. I'm not saying this is the way it MUST be, but something along those lines has a lot potential to be good.
But at the same time, blings are the only units in sc2 (all races) that can create OHHHHHHH-moments. Scarabs killing 10 scvs or 0 is gone. Spider mines turning 6 dragoons into blue soup is gone - which, incidentally, is one of the game-turning abilities that sc2 lacks.
In bw, if you saw a slow lord unloading 2 lurkers in your main, it was a SHIT! moment, but even if you only had 4 marines and stim, you could make it if you microed well! Same with a reaver coming in, or when 6 vults came and all you had was 3 dragoons.
Even if a cloaked wraith hit your main in TvsT without detector, you could survive it by building the ebay right there and then. Yes, you'd be hurt, but if for instance you'd invested the money in containing the opponent or a fast-exp, there was a decent chance you could come back. In sc2, if a cloaked banshee hits you and you have no superlords (forgot the name), you're dead. Have no turrets and often you're toast as well. Etc, etc.
A lot of sc2 units and tactics are all-or-nothing by nature.
Macro is too easy
That's right. Being Idra and having better macro than 99% of the players out there gives you only a marginal advantage. Being able to hotkey multiple buildings and rally workers to mine means macro is too frigging easy.
This is yet another factor why 90% of the games are decided within 8 minutes. Even when your mechanics are in a different league than that of your opponent, it won't make much of a difference once the arbitrary Build-order Battle has set you back and your mediocre opponent can still macro at 80% of your efficiency with 10% of your mechanics/skill.
The argument is "Good, sc2 is a strategy game and this emphasizes strategy" is wrong.
On paper this actually looks like a good argument, but upon further inspection, the contrary is actually the case. Because proper scouting is so hard, this means that both players often have their build-orders semi-blind with respect to each other. Yes, they'll have a general clue, but rarely more than that. And after that, there's no turning back. But in bw, at that point the REAL strategy began. After the initial battle, you had to make crucial decisions: am I going to expand and turn this into a macro game and hope to turn the tide? Am I going to drop the zerg's greedy 3rd and get back? Am I doing a timing push due to his lacking army since he expects me to exp now?
These are all key elements of a good strategic game which bw embraces, but in sc2 they play a smaller role.
On top of that, sc2 is still a game where handspeed etc should matter. If you want to play a pure strategy game, then go play chess or checkers - they're great games in their own right.
I try to like sc2, I really do. And it's a very good game. But it doesn't measure up to Blizzard's standards, which were way higher than "very good". It's been half a year since the release and I don't find myself addicted to sc2 anymore, although I still like the game...
Sums up most of the innate problems with the game. I could go on about third bases and such, reaver micro moments, but what I really want to add on is that I think game speed is a problem, specifically where the game is being decided. It's just too fast when ball A meets ball B - BAM! It's over, and sorry if you blinked.
It's downright horrible for spectators and players alike. No back and forth reinforcements like in BW. Basically koreans paid to watch some small, largely worthless pokes (that is, without heavy commitment), balls building up, and then the game is over in about 5 real-time seconds. Either this, or you know the alternative. The way units gain bonus damage against specific targets instead of a damage penalty also contributes to this. Banelings are also a problem. It is fair to say that when many banelings are morphed, the game will be decided in about 2 seconds of battle.
Whoever decided that split second battles were a good thing, or even jacking up the game speed to suit ADHD kids, should have been fired by now.
There's very little element of discovery in the game that makes amateurs and pros alike want to play more. The only impressive person thus far is, big surprise, boxer. I cheer for boxer not because he's boxer, but because he plays like boxer. Hard to say that for anyone else.
The good news is that they can overhaul the game and fix all these problems in the expansion. But I'm willing to bet they won't fix the fundamentals.
It's completely ALRIGHT. The game still appeals to casuals. Starcraft 2 is a TREMENDOUS SUCCESS the way The Sims is a tremendous success: it sells. We are the consumers. Blizzard should listen to what WE want. We should not have to acquiescence to them by supporting competitive broadcasts of a game that has, in many respects, failed to capitalise on the Korean pro scene.
That is to say, do not support GSL for the sake of supporting it. Only support it if you like the game (and the games being played) as it is right now - but I believe that is the minority in Korea, and should be the case over here too.
|
|
On January 08 2011 14:03 DonKey_ wrote:Show nested quote +On January 08 2011 13:50 DyEnasTy wrote:On January 08 2011 13:36 DonKey_ wrote:BW is a Korean phenomenon, SC2 is a global one. Yup this about sums up my thoughts. When was the last time we heard about a BW tournament for money outside of Korea? Without the Korean pro-scene there isn't much to say about BW; so much of it relies on 3 leagues that foreigners will never be a part of ever again. Conversely if the GSL fails I definitely see MLG and IEM continuing on as though nothing has happened. Ok I see where your coming from. But BW is over a decade old. The point of this, is that unless blizzard stop F-ing up, SC2 will never achieve what BW has achieved. And for your information, BW was a global phenomenon. It set the standard on what a competitive RTS is, and no other RTS, or any game for that matter have toppled it as far as esports is concerned. Well I never did say that BW wasn't a global phenomenon, I was just saying that recently BW lost all the steam that it had outside of Korea. I don't think SC2 has to live up to BW either tbh, yes I would like it to, but it's not necessary imo, so long as SC2 can make the general public of western countries more aware of e-sports it's doing good, and I think most people would say it's done a lot in that respect, and I would dare say that it has garnered much more attention than BW received even during it's peak year for westerners. Take the growth of TL as an example; once SC2 came out TL exploded with new users.
Ok but your comparing oranges and apples in this respect. If BW had the 3D graphics engine that SC2 has..... BW would be the only competitive RTS esport hands down. The only reason so many people (outside BW and RTS gamers) flocked to SC2 is because its new and exciting. And its the sequel to the greatest RTS of all time. Now, SC2 will fail if: Gizzard doesnt change its attitude and stance regarding SC2/esports, and the "novelty" with SC2 wears or cools off.
|
+1 to the above, positioning seems to have a marginal difference nowadays. Even tank ledging, leapfrogging, spreading, has been more or less nullified by creep (6 move speed speedlings on creep means they can move 24 units on creep in the time it takes for a siege tank to siege up). look away one second and your whole army is gone. It is extremely frustrating.
|
Why hasn't blizzard fixed the map pool? It seems like 95% of pros agree that the maps are horrible, and I'm sure map statistics on map pool maps don't look very good. Whats the zvt win ratio on lt and steppes?
|
The amount of BW elitism in here is astounding...
User was warned for this post
|
On January 08 2011 13:47 Liquid`Jinro wrote:Show nested quote +On January 08 2011 04:21 mr_tolkien wrote:On January 08 2011 04:11 Liquid`Jinro wrote: 2) TERRIBLE map pool. I have a question to you Jinro : do people acknowledge that among the Korean community ? I personnaly am stopping playing because of the maps... And won't play again until Blizz does something. The pb really isn't a GSL pb to me, the maps are just horribad, except Shakuras and Xel Naga. Too few to me ! Zenio yesterday: "PLZ Blizzard, delete all ladder maps......" In related news, in the post-match interview, after bunker rush into fe on steppes in ZvT, Byun, in interview, said he has never lost on steppes with the build he used, not once ...
|
On January 08 2011 14:49 MahatmaSC2 wrote: The amount of BW elitism in here is astounding...
Im sure alot of people here, including myself, want SC2 to "take the reigns" so to speak from BW. But there needs to be changes for this to happen.
|
+ Show Spoiler [Giant Post !~] +On January 08 2011 04:02 Kaptein[konijn] wrote: Blizzard made big mistakes on SC2. I've played wc, wc2 and particularly sc/bw for ages, and when I first played sc2, I noticed it had one of the most un-Blizzard-like things ever.... the game felt half-assed and rushed to completion.
A half-assed job part I Batlle.net. Where the Hell are my chat channels? Half of what kept players hooked on bw after all those years was the interaction, meeting players and compete with them. It was the soil for competitive grounds. When the original Starcraft was released in the spring of 1998, just having an Internet connection was an achievement itself. Despite that, they had no problem fixing up a GREAT Battle.net interface that worked like a charm and proved it worth for over a decade, which equals a century in computer development time.
Then, fast forward to July 2010, where Internet is the medium for everyone. Even my grandmother knows how to send an e-mail. EVERYONE will use Battle.net and they manage to screw up it. At first it seemed like a temporary thing that will be fixed in the first patch. If it was a small thingy, then why not push the release date back a bit? These things are planned years ahead, literally. Well that soon became apparent: We are half a year later, and still no decent battle.net.
Just fucking ridiculous. It's unprofessional and that USED to be un-Blizzard-like.
A half-assed job part II
The sounds. Everybody has to listen to them for hours and hours and hours and hours. My first game, I get ling-rushed (incidentally, not dissimilar to my first online sc game on Blood Bath). The lings start tearing away at my units ... and.... what?? Silence?? A few games later, I meet the mutalisk, the heart of mid-game zerg in bw. I see that they attack my ebay, but I don't hear much so I just send one scv to repair. Then the ebay explodes because apparently there were 10 of them and they all were hitting the bay. WTF!? THE MUTAS ARE NOW "MUTES" ?? In sc/bw, lings sounded like a fucking sledge hammer. If mutas hit your main, just the sound of it would instantly get your adrenaline pumping. Zealots sounded like they were tearing something apart.
The sc2 sounds are fucking WEAK. Just weak.
For fucks sake, the sounds of Warcraft I (talking 1992 or something here) were better than sc2, technical limitations (sound quality) aside. In fact, take that back, even the sound of an archer in warcraft I, despite having the bit rate of a mobile phone sounds better than those fucking mute sounds from lings, mutas, ultras and hydras.
Terrible. Again, I was stunned by it because it's simply unprofessional. Un-blizzard-like.
Now, Blizzard has done an amazing job the last 18 years in all of their RTS games so I'm willing to cut them slack for those otherwise unforgivable mistakes.
But things don't get better when looking at the gameplay, which contains several fatal flaws:
Skill is much less rewarding in sc2 compared to bw
I'm sure experienced bw players can relate to what happened to me every week or so: You play an intense game, but your opponent has a unit composition/timing/positioning that catches you and you're forced to admit defeat. Well done. You watch the replay to see this impressive player and then you see that after as little as 6 minutes in the game, he has 4 idle scvs, is supply blocked, idle buildings, etc, etc. Basically you lose to a player well below your level who was somewhat lucky in strategic aspects, probably executing a build order from mind or the Internet without understanding it.
That sucks and pisses you off. But it happens only once in per week or so. In sc2, it happens to a quarter of all my fucking games!
This has several reasons, starting with:
Arbitrary-chosen build orders give a HUGE favor without requiring skill
In bw, you would get set back by having done a build-order that matches up badly with that of your opponent. You'd get knocked down, but you'd be FAR from knocked out. There were plenty of opportunities to get back in the game. Sure, the higher the level of play, the harder this becomes, but it was always bearable.
In sc2, most games are either over or completely decided after 8 minutes. After the often game-deciding Build-order Battle, if you will.
And again, having more skill than your opponent will net you more wins on average, but it's just that: on average. I don't want sc2 to be a more extreme version of poker, where you have to play a bo10 of games to beat a player who is quite below your level.
When wc3 was released, NTT complained that there weren't hard counters as there were in bw. For instance, bats destroy lings but hydras destroy bats. And I he had a good point (don't want to start a discussion on wc3's worth). But sc2 is the other way around. The hard counters are TOO hard. So hard, that builder orders - mostly arbitrary - decide the entire game.
Micro
Another factor on why it's so hard to come back: micro is ridiculously easy. So easy that a pretty good player, say 2500 diamond, can match a progamer's micro 90% of the time.
Marauders? A-move. Lings auto-surround the opponent. MMM automatically clumbs up to an a-move ball. Collosi are a-move units. Charge prevents micro. Concussive shells prevent micro. Fungal growth prevents micro. The thor is an unmicroable powerhouse. Multi-casting makes sure that a 7-year old can cast better storms in sc2 than Reach did in bw, which means that micro-ing against storms is nearly impossible when there are more than 2 templars (don't get me started on amulet and warp-in) and the opponent has half a brain..
The only fun micro mechanic of sc2 is marines vs blings. The bling is not as fun as the lurker, but I'm okay with it. They replaced a great unit with a very good unit - entertainment wise.
The reaper could also have been a fun unit, but it never functioned well. Pre-patch it was too strong, and post-patch not a soul makes them anymore. Which is a waste, because on paper they can be a very nice unit. It needs some radical changes like remove the ability to jump cliffs and no longer throw nuclear bombs against buildings every second, and to balance that, it could be made more durable and a damage boost vs melee units. That way it can be a nice harrassing unit early-on and still a viable addition mid/late game if the opponent goes ling/zealot heavy. I'm not saying this is the way it MUST be, but something along those lines has a lot potential to be good.
But at the same time, blings are the only units in sc2 (all races) that can create OHHHHHHH-moments. Scarabs killing 10 scvs or 0 is gone. Spider mines turning 6 dragoons into blue soup is gone - which, incidentally, is one of the game-turning abilities that sc2 lacks.
In bw, if you saw a slow lord unloading 2 lurkers in your main, it was a SHIT! moment, but even if you only had 4 marines and stim, you could make it if you microed well! Same with a reaver coming in, or when 6 vults came and all you had was 3 dragoons.
Even if a cloaked wraith hit your main in TvsT without detector, you could survive it by building the ebay right there and then. Yes, you'd be hurt, but if for instance you'd invested the money in containing the opponent or a fast-exp, there was a decent chance you could come back. In sc2, if a cloaked banshee hits you and you have no superlords (forgot the name), you're dead. Have no turrets and often you're toast as well. Etc, etc.
A lot of sc2 units and tactics are all-or-nothing by nature.
Macro is too easy
That's right. Being Idra and having better macro than 99% of the players out there gives you only a marginal advantage. Being able to hotkey multiple buildings and rally workers to mine means macro is too frigging easy.
This is yet another factor why 90% of the games are decided within 8 minutes. Even when your mechanics are in a different league than that of your opponent, it won't make much of a difference once the arbitrary Build-order Battle has set you back and your mediocre opponent can still macro at 80% of your efficiency with 10% of your mechanics/skill.
The argument is "Good, sc2 is a strategy game and this emphasizes strategy" is wrong.
On paper this actually looks like a good argument, but upon further inspection, the contrary is actually the case. Because proper scouting is so hard, this means that both players often have their build-orders semi-blind with respect to each other. Yes, they'll have a general clue, but rarely more than that. And after that, there's no turning back. But in bw, at that point the REAL strategy began. After the initial battle, you had to make crucial decisions: am I going to expand and turn this into a macro game and hope to turn the tide? Am I going to drop the zerg's greedy 3rd and get back? Am I doing a timing push due to his lacking army since he expects me to exp now?
These are all key elements of a good strategic game which bw embraces, but in sc2 they play a smaller role.
On top of that, sc2 is still a game where handspeed etc should matter. If you want to play a pure strategy game, then go play chess or checkers - they're great games in their own right.
I try to like sc2, I really do. And it's a very good game. But it doesn't measure up to Blizzard's standards, which were way higher than "very good". It's been half a year since the release and I don't find myself addicted to sc2 anymore, although I still like the game...
man you couldnt have put it in a better way. Damn man, this is exactly the same opinion i have for SC2. i think the reason why SC2 is unappealing to me is because of everything you just mentioned which i didnt even realize of but thought of subconsciously lol
Also, Blizzard is controlling the SC2 scene in the wrong way as others mentioned, one is lack of new maps..
|
Come on guys in the beginning SC1 was far worse than SC2 is now. Give it time...
|
|
|
|