• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:54
CEST 12:54
KST 19:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
StarCraft II 5.0.15 PTR Patch Notes89BSL 2025 Warsaw LAN + Legends Showmatch2Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
StarCraft II 5.0.15 PTR Patch Notes Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues #1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy
Tourneys
RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19 Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
ASL20 General Discussion Soulkey on ASL S20 BW General Discussion ASL TICKET LIVE help! :D NaDa's Body
Tourneys
[ASL20] Ro16 Group D BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group C Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Path of Exile Nintendo Switch Thread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine UK Politics Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Too Many LANs? Tournament Ov…
TrAiDoS
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1857 users

Smart casting hurts the game - An in depth look - Page 4

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
Supamang
Profile Joined June 2010
United States2298 Posts
December 29 2010 00:52 GMT
#61
On December 29 2010 09:47 3xiLe wrote:
People saying that "hurr durr its mechanical, its not strategy" are completing missing the point, or are more likely pretending they don't understand. The reason why OP is saying he thinks it is bad is not because of mechanics, but because it causes imbalance because it is too easy and makes it far harder for the opponent.

well theres a reason why they lowered the area of effect and the damage significantly from BW to SC2
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
December 29 2010 00:53 GMT
#62
On December 29 2010 09:42 FabledIntegral wrote:
Show nested quote +
On December 29 2010 09:28 Clickety wrote:
You shouldn't be amazed by carpet storms, you should be amazed by smart tactics and good strategies. Why do you value apm more than decision making?


Hardly. It's an essential part of an esport and the people hailing "strategy games should be about strategy," fail to grasp the concept that strategy doesn't encompass the entire game, it's merely a facet of it. For a video games to succeed competitively, there needs to be a relatively high skill ceiling.

Strategy is broken down quickly and becomes stale for long periods before innovation kicks in. Sorry, most strategies are merely copied from other people. If you're going to only be impressed by strategy you're going to be let down with nearly any video game. Even in BW, how often were you impressed by strategy? Every game? Hardly. You'd be hard pressed to find any "impressive" strategy in an entire Proleague day. It gets old, it won't keep you interested.

Tactics are only exciting when they are hard to pull off. Otherwise, they are boring.

I don't value APM more than decision making, necessarily. However, I don't place any value in things like carpet storming, which waters down the game into something stupid and not entertaining. Are you telling me you aren't impressed by things that professional athletes do in sports? Almost everything impressive in sports comes down to the athletes being miles ahead of average competition. When a hockey player dekes around 2 defensive players on the opposing team, the fakes out the goalie and gets an impressive shot, we are amazed because of how well he can control that puck. It is no different in SC2. We're impressed by APM, by control, by multitask, by strategy, by tactics, all of it combined. And it's all essential to a spectator sport.

Show nested quote +
On December 29 2010 09:37 Mr. Daisy wrote:
I'm all for making the game as competitive and "skill based" as it can be. But storm in BW is basically impossible to use (effectively) for anyone that wasn't a C+ or better. Looking at the highest level games, the best players still don't hit all of their storms/emps/fungals perfectly, and with unlimited units in a control group taking away smart casting would basically cripple casters, even if you buffed storm back to its BW power. Imagine frantically trying to clone your storms with 5-6 HTs against a big bio ball, which can easily stim out of it. I know I certainly couldn't do it well enough that I would feel comftorable going for storm, and I'm a mid level diamond player. It would be totally unreasonable to expect a bronze, silver, or gold level player to pull it off.

You have a reasonable idea that smart casting lessens the skill gap between the high and low level players, and it's true to an extent, but the other interface improvements balance it out. All players can micro more effectively than they could in BW with basically all their units because of control groups, MBS, and smart casting.

Starcraft 2 is a game that is meant to be played before it is a sport meant to be watched. I love the excitement of insane plays in BW, but new BW players can barely macro off of one base, let alone control a maxed army with templars and arbiters. I'd much rather have a highly competitive game with well designed controls and (relatively) diverse strategies at every level than one I can barely play but is awe inspiring to watch.


What? Storm was significantly more effective at lower levels than higher levels, you have everything backwards. It was ungodly hard to storm dodge in BW, and you'd end up letting almost all the units inside die. Considering your opponent's army is now made of bio than mech, it's going to be even stronger, not to mention forcefields on top of that. Did you even play BW? Spells were retardedly strong at lower levels, people leave a massive clump of MM idle --> perfect plague on the center, etc. Anyways, why do you think Protoss was "easymode" up until around C/C+ in BW? For the exact opposite of what you're saying.

very well put
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
Mr. Daisy
Profile Joined April 2010
United States17 Posts
December 29 2010 00:58 GMT
#63
On December 29 2010 09:42 FabledIntegral wrote:
Show nested quote +
On December 29 2010 09:28 Clickety wrote:
You shouldn't be amazed by carpet storms, you should be amazed by smart tactics and good strategies. Why do you value apm more than decision making?


Hardly. It's an essential part of an esport and the people hailing "strategy games should be about strategy," fail to grasp the concept that strategy doesn't encompass the entire game, it's merely a facet of it. For a video games to succeed competitively, there needs to be a relatively high skill ceiling.

Strategy is broken down quickly and becomes stale for long periods before innovation kicks in. Sorry, most strategies are merely copied from other people. If you're going to only be impressed by strategy you're going to be let down with nearly any video game. Even in BW, how often were you impressed by strategy? Every game? Hardly. You'd be hard pressed to find any "impressive" strategy in an entire Proleague day. It gets old, it won't keep you interested.

Tactics are only exciting when they are hard to pull off. Otherwise, they are boring.

I don't value APM more than decision making, necessarily. However, I don't place any value in things like carpet storming, which waters down the game into something stupid and not entertaining. Are you telling me you aren't impressed by things that professional athletes do in sports? Almost everything impressive in sports comes down to the athletes being miles ahead of average competition. When a hockey player dekes around 2 defensive players on the opposing team, the fakes out the goalie and gets an impressive shot, we are amazed because of how well he can control that puck. It is no different in SC2. We're impressed by APM, by control, by multitask, by strategy, by tactics, all of it combined. And it's all essential to a spectator sport.

Show nested quote +
On December 29 2010 09:37 Mr. Daisy wrote:
I'm all for making the game as competitive and "skill based" as it can be. But storm in BW is basically impossible to use (effectively) for anyone that wasn't a C+ or better. Looking at the highest level games, the best players still don't hit all of their storms/emps/fungals perfectly, and with unlimited units in a control group taking away smart casting would basically cripple casters, even if you buffed storm back to its BW power. Imagine frantically trying to clone your storms with 5-6 HTs against a big bio ball, which can easily stim out of it. I know I certainly couldn't do it well enough that I would feel comftorable going for storm, and I'm a mid level diamond player. It would be totally unreasonable to expect a bronze, silver, or gold level player to pull it off.

You have a reasonable idea that smart casting lessens the skill gap between the high and low level players, and it's true to an extent, but the other interface improvements balance it out. All players can micro more effectively than they could in BW with basically all their units because of control groups, MBS, and smart casting.

Starcraft 2 is a game that is meant to be played before it is a sport meant to be watched. I love the excitement of insane plays in BW, but new BW players can barely macro off of one base, let alone control a maxed army with templars and arbiters. I'd much rather have a highly competitive game with well designed controls and (relatively) diverse strategies at every level than one I can barely play but is awe inspiring to watch.


What? Storm was significantly more effective at lower levels than higher levels, you have everything backwards. It was ungodly hard to storm dodge in BW, and you'd end up letting almost all the units inside die. Considering your opponent's army is now made of bio than mech, it's going to be even stronger, not to mention forcefields on top of that. Did you even play BW? Spells were retardedly strong at lower levels, people leave a massive clump of MM idle --> perfect plague on the center, etc. Anyways, why do you think Protoss was "easymode" up until around C/C+ in BW? For the exact opposite of what you're saying.


Uh, I was talking about storm dodging in starcraft 2 with an unlimited control group...
Also, a SINGLE storm was way effective at the lower levels, but low level players rarely if ever were actually able to drop multiple storms in a decent spread. Did YOU even play BW? If you did you probably saw a whole lot of protoss drop 4-5 storms on the exact same spot. And protoss wasn't easy mode until the higher levels because of storm, it was because the terran mech army required intense micro to control, and macroing with zerg larvae was way hard on top of having to control tons of units like zerglings with only 12 unit control groups. Protoss was easy because they used smaller numbers of powerful, easier to micro units and their macro was straight forward as well. I'm not sure what you mean by protoss was easy mode for the exact opposite of what I said. Maybe i didn't communicate myself clearly enough, but if you could elaborate on what you mean by that I think I'd understand better.
Clickety
Profile Joined November 2010
Portugal196 Posts
December 29 2010 00:58 GMT
#64
On December 29 2010 09:45 Blyadischa wrote:
The main problem with storm isn't smart casting, it's that high templar can hold 4 storms, and can storm right when they pop with amulet, and that they are cheap. I wouldn't mind storms being nerfed with by making them non smart castable though

Show nested quote +
On December 29 2010 09:28 Clickety wrote:
You shouldn't be amazed by carpet storms, you should be amazed by smart tactics and good strategies. Why do you value apm more than decision making?


Yeah, because T-CLICK-T-CLICK-T-CLICK-T-CLICK-T-CLICK-T-CLICKing an army larger than yours that took better decision making, tactics, macroing, etc. to produce and winning the battle is amazingly good tactics and strategy?

Because 1aing with an army of marines into a bunch of templar is top notch play.

User was warned for this post
HaRuHi
Profile Blog Joined November 2010
1220 Posts
December 29 2010 00:59 GMT
#65
Sc1 storms did stack, didn't they?

And yes, Sc2 is easier to controll than its predecessor and so is chess.
mastergriggy
Profile Blog Joined May 2010
United States1312 Posts
Last Edited: 2010-12-29 01:01:52
December 29 2010 01:01 GMT
#66
On December 29 2010 08:55 proot wrote:
But proot, smart casting doesn't create any problems, it just lets newer players enjoy the game!



By this logic, we don't want newer players to enjoy the game? God, let's go back to having only Korea play it then.
Write your own song!
Lucid90
Profile Joined September 2008
Canada340 Posts
December 29 2010 01:01 GMT
#67
The skill ceiling in sc2 is lower IMO because it's hard to scout and predict what your opponent is going to do. This makes it more likely that the game doesn't reach late game. But definitely easier control mechanics don't lower the skill ceiling, they just make decisions count for more. In BW if you made a bad decision, you can still come back in the game assuming you have better macro and control than your opponent. In sc2, if you made a bad decision, you're fucked.

So proper understanding of timings and cost effectiveness of unit combinations is just more important in sc2, because you can 1a all of your units, where as in sc1 you needed like 300 amp to control a 150 supply army of m&m or ultraling.
My sc2 account: http://www.sc2ranks.com/us/1296221/LuciD
wxwx
Profile Joined May 2010
527 Posts
December 29 2010 01:02 GMT
#68
To be honest I don't think starcraft can be purely a strategy game, there has got to be a mechanical requirement, or else it wouldn't function as a spectator sport. The audience wants to marvel at the stuff pros do. BW provided it through insane mechanics that were so difficult to pick up. SC2 wants to bring the focus more towards the strategic elements, but I don't think it has the same WOW factor.
enzym
Profile Joined January 2010
Germany1034 Posts
Last Edited: 2010-12-29 01:23:16
December 29 2010 01:02 GMT
#69
Blizzard doesn't have the same idea of what a good spell is as we do. They want their game to be accessible to many people, so they make execution easier and improve its immediate appearance, i.e. graphics and sound effects. The "amazing" in a good spell, for Blizzard, comes from
1) graphical effects and
2) is it fun to use this spell or not.
While hardcore starcraft fans will easily agree that when observing a game all the emotion, the "awe" comes from the players, the tension of seeing how well they manage to place their units and spells, the suspension during the start of a battle until its end. Without smart casting the outcome is always unsure, it's a nailbiter. While with smart casting the outcome is more easily predictable. What matters most in this case is only whether the player is watching his units at all or not... it makes the game more shallow, not just skill cap wise for the players, but, what's more important, it makes it a lot more shallow and uninteresting for the observers as well.

The outcome becomes too easily predictable and the difference between landing a spell and missing it has less impact, because the spells needed to be nerfed because smart casting exists. Both make watching the game less exciting, it kills suspension and anticipation and it is quite possible that the people will grow tired of it once they realize that there is nothing new to see anymore - that the deloyment of spells becomes generic.
"I fart a lot, often on my gf in bed, then we roll around laughing for 5 mins choking in gas." — exog // "…be'master, the art of reflection. If you are not a thinking man, to what purpose are you a man at all?" — S. T. Coleridge
Zacsafus
Profile Joined May 2010
England255 Posts
December 29 2010 01:03 GMT
#70
I agree, this would only be good news for the game, it increases the skill cap and makes the game balanced around skill a bit more. Also this means t could have the seeker missle back again

Having a higher skill cap and allowing moments of brilliants win matches will increase SC2's longevity, i would be all for it!

Though i would go as far to say that it could possibly have bad effects for lower level players not using storm or fungal as they are "too hard to use" but for the pro scene yes!
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
December 29 2010 01:03 GMT
#71
its not even a question for me.


thats what amkes me always feel warm and fuzzy inside when i watch bw. the feeling of "whatever they do, i couldnt do it half as good". now you watch a match and outside of player 1 hitting timing X there isnt that muich to admire cause the control is so piss easy compared to bw.

id love if i could respect and admire good carpetstorming again. but it wont happen
life of lively to live to life of full life thx to shield battery
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
December 29 2010 01:04 GMT
#72
On December 29 2010 10:01 Lucid90 wrote:
The skill ceiling in sc2 is lower IMO because it's hard to scout and predict what your opponent is going to do. This makes it more likely that the game doesn't reach late game. But definitely easier control mechanics don't lower the skill ceiling, they just make decisions count for more. In BW if you made a bad decision, you can still come back in the game assuming you have better macro and control than your opponent. In sc2, if you made a bad decision, you're fucked.

So proper understanding of timings and cost effectiveness of unit combinations is just more important in sc2, because you can 1a all of your units, where as in sc1 you needed like 300 amp to control a 150 supply army of m&m or ultraling.


By definition, yes it does. You can't even argue that. Decisions counting for more is irrelevant. Because in BW you can always make those same decisions while having to do the mechanics at the same time.
enzym
Profile Joined January 2010
Germany1034 Posts
December 29 2010 01:04 GMT
#73
On December 29 2010 09:59 HaRuHi wrote:
Sc1 storms did stack, didn't they?

And yes, Sc2 is easier to controll than its predecessor and so is chess.

They didn't.
"I fart a lot, often on my gf in bed, then we roll around laughing for 5 mins choking in gas." — exog // "…be'master, the art of reflection. If you are not a thinking man, to what purpose are you a man at all?" — S. T. Coleridge
JakeBurton
Profile Joined October 2010
74 Posts
December 29 2010 01:05 GMT
#74
Personally I would rather play this game rather than see how much punishment at the hands of game mechanics pros can endure.
Tiazi
Profile Joined February 2010
Netherlands761 Posts
December 29 2010 01:06 GMT
#75
First of all. High quality post. I like how you emphasize your arguments with pictures and video's.

In my opinion smart casting makes some spells too easy and the storm ability is a very good example. ... But I havent really seen this put to use a lot. I think the future will really tell if protoss players can abuse this to a extend where smart casting should be rethought.
"A brilliant yet deluded man once said, 'Introduce a little anarchy. Upset the established order, and everything becomes chaos.' Gumiho is that agent of chaos." -monk
Fiercegore
Profile Joined July 2010
United States294 Posts
Last Edited: 2010-12-29 01:08:43
December 29 2010 01:06 GMT
#76
Hmm, well will the Siege tank smart firing be removed? Everything seems valid but I think it would have to be valid for all the races. I do think that protoss would get hurt the most if they just remove smart casting, but it's not necessarily the end all be all. If emp had to be casted like storm then it would be fair, the only problem is that emp is 100 damage instantly, while you can still micro out of storms, especially since you can have more than 12 units in a control group. I would actually like this change but storm would have to do more damage, or emp would have to be like storm where it does damage over time so the protoss player has the ability to micro out of it like terrans can move out of storm.

Edit: I would also cry if smart casting was removed from forcefields/sentries
http://us.battle.net/sc2/en/profile/506893/1/Fiercegore/
ArvickHero
Profile Blog Joined October 2007
10387 Posts
December 29 2010 01:07 GMT
#77
I think the best of both world would be to introduce a "delay" between each spell if you casted spells consecutively using the smartcast feature. So if you spammed storm across an army using smart cast, instead of the storms all appearing instantly, each storm would be casted w/ a second (or two) delay.
Writerptrk
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
December 29 2010 01:11 GMT
#78
On December 29 2010 10:06 Fiercegore wrote:
Hmm, well will the Siege tank smart firing be removed? Everything seems valid but I think it would have to be valid for all the races. I do think that protoss would get hurt the most if they just remove smart casting, but it's not necessarily the end all be all. If emp had to be casted like storm then it would be fair, the only problem is that emp is 100 damage instantly, while you can still micro out of storms, especially since you can have more than 12 units in a control group. I would actually like this change but storm would have to do more damage, or emp would have to be like storm where it does damage over time so the protoss player has the ability to micro out of it like terrans can move out of storm.

Edit: I would also cry if smart casting was removed from forcefields/sentries


Siege tank "smart firing" has nothing in common but name. It's a completely different, irrelevant topic to the discussion at hand.
Hyperbole
Profile Joined December 2010
Australia45 Posts
December 29 2010 01:14 GMT
#79
Removing this 'Smart-casting' would be like taking the game 1 step back, SC2 is a pretty conservative sequel if think about, after all these years it sticks relatively close to the Broodwar style of RTS (Only with some changes to the high ground mechanic, long grass and Xel' naga towers and such). Blizzard really just removed some of the hassles of the original, otherwise SC2 would be little more than a graphics update with some different units.

As for Smart casting creating imbalances and such, I think that's more of an overstatement, they're are plenty of pro level and even lower level replays of Terrens rolling the Protoss army with some super 'precise' or 'smart casted blanket EMPs' (Whichever you prefer) and vice versa. As a poster somewhere above stated the real skill and awe will come from people maneuvering around all these spells, with the whole feedback/cloaked EMP or snipe being apart of it.

Eventually SC2 games will have impressive micro and strategy that isn't necessarily impressive because it is ridiculously hard to control multiple casters or even larger armies of units, but because players used smaller/individual units in those armies to their max potential, or at least above the simple 'Attack-Move' command.
tricked me with title ! ur scientific experiment success! -HuK
ArvickHero
Profile Blog Joined October 2007
10387 Posts
December 29 2010 01:17 GMT
#80
On December 29 2010 09:42 FabledIntegral wrote:
Strategy is broken down quickly and becomes stale for long periods before innovation kicks in. Sorry, most strategies are merely copied from other people. If you're going to only be impressed by strategy you're going to be let down with nearly any video game. Even in BW, how often were you impressed by strategy? Every game? Hardly. You'd be hard pressed to find any "impressive" strategy in an entire Proleague day. It gets old, it won't keep you interested

Beautiful. This sums up exactly why RTS needs a mechanical aspect, because strategy gets figured out so quickly (unless Blizz is introducing a lot of radical patches). If people wanted SC2 to be a truly strategic game, one would advocate for the removal of replays..

Also, regarding proleague last night+ Show Spoiler +
Bisu mindfucked Jaedong with a new strategy ;o
Writerptrk
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 2: Playoffs Day 6
Zoun vs ClassicLIVE!
Crank 911
Tasteless630
IndyStarCraft 159
Rex102
CranKy Ducklings78
3DClanTV 34
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Crank 911
Tasteless 641
OGKoka 207
IndyStarCraft 147
Rex 105
ProTech79
StarCraft: Brood War
Rain 2636
Horang2 1484
EffOrt 1069
Hyuk 318
Snow 310
Larva 275
actioN 259
BeSt 195
Leta 181
Rush 144
[ Show more ]
Pusan 127
Mind 102
Light 76
Barracks 69
Hyun 68
Soulkey 64
Nal_rA 62
Liquid`Ret 50
Dewaltoss 49
ZerO 46
ggaemo 40
Sharp 30
ivOry 21
Movie 19
Free 19
sorry 18
Rock 12
ajuk12(nOOB) 11
Backho 8
Noble 8
Sacsri 8
Terrorterran 7
SilentControl 7
Shine 5
Dota 2
singsing2193
XcaliburYe151
boxi98128
Counter-Strike
shoxiejesuss467
Super Smash Bros
Mew2King37
Heroes of the Storm
Khaldor61
Other Games
olofmeister841
crisheroes414
Hui .186
B2W.Neo126
NeuroSwarm35
Trikslyr24
EmSc Tv 10
ZerO(Twitch)4
Organizations
Other Games
EmSc Tv 10
StarCraft 2
EmSc2Tv 10
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH236
• LUISG 29
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos825
Other Games
• WagamamaTV148
Upcoming Events
Map Test Tournament
6m
WardiTV39
Korean StarCraft League
16h 6m
BSL Open LAN 2025 - War…
21h 6m
RSL Revival
23h 6m
Reynor vs Cure
BSL Open LAN 2025 - War…
1d 21h
RSL Revival
1d 23h
Online Event
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
LiuLi Cup
5 days
The PondCast
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.