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Smart casting hurts the game - An in depth look - Page 2

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Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
December 29 2010 00:11 GMT
#21
This is exactly the same as auto-mining, MBS, etc.

Blizzard wants to make these things easier to allow for a different kind of game, with more focus on strategy than gosu mechanics.

Changing this is changing the whole theme of SC2 that Blizzard was trying to achieve.

This is basically another "I want SC2 to be more like BW" complaint.

And your entire post is basically about Psi Storm. You seem to want to change the entire mechanics of the game, to solve your issue with Psi Storm being OP. Which it probably isn't anyway.

It seems to me, if you break this post down to its roots, its another player who's unhappy with something in the game because its "OP", and is coming up with a "solution" for Blizzard to solve it, instead of trying to fix their own game.

This isn't a flaming, its just how this post reads to me.
JakeBurton
Profile Joined October 2010
74 Posts
December 29 2010 00:12 GMT
#22
I really don't understand why you want to fight the computer to make it do what you want it to rather than take some well balanced set of tools and fight your opponent.
Gudeldar
Profile Joined August 2010
United States1200 Posts
December 29 2010 00:12 GMT
#23
Does this really need to be argued to death again? People have been arguing about this since the beta.

Yeah, we get it a lot of BW fans hate SC2 because they think it makes every noob just as good as Jaedong and Flash.
Clickety
Profile Joined November 2010
Portugal196 Posts
December 29 2010 00:12 GMT
#24
I still don't get why clicking fast is considered more important than decision making. SC2 helps you with unnecessary annoyances so you can focus on the strategy in a strategy game, instead of having to mash your keyboard franticly.
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
December 29 2010 00:13 GMT
#25
On December 29 2010 09:09 Munk-E wrote:
I can see you clearly put a lot of work into this.
However, you're still wrong. Ignoring the fact that this is just "Why BW is better than SC2" whine #1938 and "I can't spread my units or EMP HT's fast enough" whine #889. It is not a bad thing. Your main complaint seems to be "Skill cap is too low", Yet the whole point of this article is how Pro-gamers had to have amazing APM to do storms like you see in SC2... and they did... and it looked the same... Also, you neglected to mention how much WORSE the storms in SC2 are than BW. In BW, you could stack 2, had about double the Surface area, and they did 125 damage instead of 75.

oh god there is some serious bullshit in this post
he didnt neglect the fact that they suck compared to bw, he mentioned it, and even if he didnt, its pretty obvious coming from his arguments
i really didnt think this was a why bw is better than sc2, for the love of god, hes trying to help sc2 and you post your blatant bullshit like you know whats up.. u dont
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
Rockmonsterdude
Profile Joined April 2010
Sweden169 Posts
December 29 2010 00:13 GMT
#26
Great post, I agree!
Bensio
Profile Blog Joined April 2010
United Kingdom621 Posts
December 29 2010 00:14 GMT
#27
I think Smartcasting is fine but the balance of the races during specific periods in the game is broken, especially late late game and early early game.

Toss is a specific example of late late game, they are unstoppable, you might say dont let them get there, but that statement dried out during beta.

I'm fairly certain that if the game develops to a point where everything is figured out in a year, then blizz will throw some food for us hungry hungry dogs.
Clickety
Profile Joined November 2010
Portugal196 Posts
December 29 2010 00:15 GMT
#28
On December 29 2010 09:13 OutlaW- wrote:
Show nested quote +
On December 29 2010 09:09 Munk-E wrote:
I can see you clearly put a lot of work into this.
However, you're still wrong. Ignoring the fact that this is just "Why BW is better than SC2" whine #1938 and "I can't spread my units or EMP HT's fast enough" whine #889. It is not a bad thing. Your main complaint seems to be "Skill cap is too low", Yet the whole point of this article is how Pro-gamers had to have amazing APM to do storms like you see in SC2... and they did... and it looked the same... Also, you neglected to mention how much WORSE the storms in SC2 are than BW. In BW, you could stack 2, had about double the Surface area, and they did 125 damage instead of 75.

oh god there is some serious bullshit in this post
he didnt neglect the fact that they suck compared to bw, he mentioned it, and even if he didnt, its pretty obvious coming from his arguments
i really didnt think this was a why bw is better than sc2, for the love of god, hes trying to help sc2 and you post your blatant bullshit like you know whats up.. u dont
He's not trying to help, he's trying to make it more like BW.
deific_
Profile Joined October 2010
United States28 Posts
December 29 2010 00:16 GMT
#29
I disagree with this whole heartedly. To think that high tech(which is required) should be substantially harder to control than your low tech marine making "skills" is kind of rediculous. I hate that SC1 players take that game as the rts bible. Storm has its drawbacks and is not the PvT end-all-be-all.

I could also say that we need to limit control group numbers down to 12 again so that Terran bioball cant be micro'd so effectively against my gateway units. That sure would help me out in the early game. What do you say?
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
December 29 2010 00:17 GMT
#30
On December 29 2010 09:11 Subversion wrote:
This is exactly the same as auto-mining, MBS, etc.

Blizzard wants to make these things easier to allow for a different kind of game, with more focus on strategy than gosu mechanics.

Changing this is changing the whole theme of SC2 that Blizzard was trying to achieve.

This is basically another "I want SC2 to be more like BW" complaint.

And your entire post is basically about Psi Storm. You seem to want to change the entire mechanics of the game, to solve your issue with Psi Storm being OP. Which it probably isn't anyway.

It seems to me, if you break this post down to its roots, its another player who's unhappy with something in the game because its "OP", and is coming up with a "solution" for Blizzard to solve it, instead of trying to fix their own game.

This isn't a flaming, its just how this post reads to me.


What people fail to understand is that BW was great BECAUSE it had OP units. That's why balancing by buffing is far better than nerfing.
storm44
Profile Blog Joined July 2010
1293 Posts
December 29 2010 00:18 GMT
#31
On December 29 2010 08:58 NormandyBoy wrote:
Lol before reading the OP, I thought this thread was about people like Day9...


same
~ava
Profile Blog Joined October 2009
Canada379 Posts
December 29 2010 00:19 GMT
#32
How about all spellcasters start without smart casting; the user assigns spellcasters to a control group and then hits a button to activate auto-casting --- however if any unit in that control group gets hit, auto-casting automatically de-activates.
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
December 29 2010 00:20 GMT
#33
It's fine the way it is. As long as it is not impossible to counter these spells, great players will always find a solution. Do you remember when no one went pure marine against banelings because they would absolutely be decimated? Along came Foxer and MVP with their crazy splits to show it is possible with enough skill. I agree that storm is very powerful with khaydarin amulet but EmpireKas has shown it is possible to negate it by great micro.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
Clickety
Profile Joined November 2010
Portugal196 Posts
December 29 2010 00:20 GMT
#34
On December 29 2010 09:17 Numy wrote:
Show nested quote +
On December 29 2010 09:11 Subversion wrote:
This is exactly the same as auto-mining, MBS, etc.

Blizzard wants to make these things easier to allow for a different kind of game, with more focus on strategy than gosu mechanics.

Changing this is changing the whole theme of SC2 that Blizzard was trying to achieve.

This is basically another "I want SC2 to be more like BW" complaint.

And your entire post is basically about Psi Storm. You seem to want to change the entire mechanics of the game, to solve your issue with Psi Storm being OP. Which it probably isn't anyway.

It seems to me, if you break this post down to its roots, its another player who's unhappy with something in the game because its "OP", and is coming up with a "solution" for Blizzard to solve it, instead of trying to fix their own game.

This isn't a flaming, its just how this post reads to me.


What people fail to understand is that BW was great BECAUSE it had OP units. That's why balancing by buffing is far better than nerfing.

What the fuck, that doesn't even make sense.
FrostOtter
Profile Joined September 2010
United States537 Posts
December 29 2010 00:20 GMT
#35
On December 29 2010 09:06 Bluetea wrote:
Why do you only talk about Protoss?

Other races benefit equally from smartcasting.

Zerg - fungal growth
Terran - EMP

And if those terrans used EMP, they wouldn't have the problem the OP is talking about.
mrdx
Profile Blog Joined October 2004
Vietnam1555 Posts
December 29 2010 00:21 GMT
#36
On December 29 2010 09:09 Munk-E wrote:
I can see you clearly put a lot of work into this.
However, you're still wrong. Ignoring the fact that this is just "Why BW is better than SC2" whine #1938 and "I can't spread my units or EMP HT's fast enough" whine #889. It is not a bad thing. Your main complaint seems to be "Skill cap is too low", Yet the whole point of this article is how Pro-gamers had to have amazing APM to do storms like you see in SC2... and they did... and it looked the same... Also, you neglected to mention how much WORSE the storms in SC2 are than BW. In BW, you could stack 2, had about double the Surface area, and they did 125 damage instead of 75.

Wow, way to completely miss the point.
BoxerForever.com - the one and only international Boxer fansite since 2006 :)
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
December 29 2010 00:21 GMT
#37
What really irritates me is people go on and on and on about how easy SC2 is, but I don't see them winning 87,000 dollars in a GSL, or even placing top 20 at MLG.

If you're not at the highest level of SC2, you have no right to complain, because you obviously have plenty of room for improvement.
aristarchus
Profile Blog Joined September 2010
United States652 Posts
December 29 2010 00:22 GMT
#38
Why are there so many of these threads? It seems like every other day another BW player decides that SC2 wins aren't sufficiently determined by one's ability to press lots of buttons quickly. I agree that that was a big part of BW, but if that's really what you want to compete in, there are any number of cheap flash games you can play. SC2 is a different game. If you like starcraft for its strategy elements, you'll probably like it better than BW. If you like the mechanics of fast and accurate button pressing, you won't. This has been extremely well-established. It's a personal preference. It doesn't, however, mean that the game is "easy" or that the skill ceiling isn't high - it just means it's measuring a slightly different kind of skill.

Why try to make it a question of balance? Yes, if blizzard brings back science vessels and defilers and gives them exactly the same spells as before with absolutely no changes, they would be imbalanced.... so? That wasn't going to happen anyway.
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
December 29 2010 00:23 GMT
#39
On December 29 2010 09:20 Clickety wrote:
Show nested quote +
On December 29 2010 09:17 Numy wrote:
On December 29 2010 09:11 Subversion wrote:
This is exactly the same as auto-mining, MBS, etc.

Blizzard wants to make these things easier to allow for a different kind of game, with more focus on strategy than gosu mechanics.

Changing this is changing the whole theme of SC2 that Blizzard was trying to achieve.

This is basically another "I want SC2 to be more like BW" complaint.

And your entire post is basically about Psi Storm. You seem to want to change the entire mechanics of the game, to solve your issue with Psi Storm being OP. Which it probably isn't anyway.

It seems to me, if you break this post down to its roots, its another player who's unhappy with something in the game because its "OP", and is coming up with a "solution" for Blizzard to solve it, instead of trying to fix their own game.

This isn't a flaming, its just how this post reads to me.


What people fail to understand is that BW was great BECAUSE it had OP units. That's why balancing by buffing is far better than nerfing.

What the fuck, that doesn't even make sense.

u make no sense imo
obviously never played bw? do you think a spell that renders all units inside immune to ANY ranged attack isnt op? well it is, but so is a storm that kills everything, a spell that basically kills a unit for 100 mana, or way better tanks for 2 food? yes, they are op, but every race has its own overpowered stuff that is hard to use, making it fun to watch and fun to paly
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
Musketeer
Profile Joined August 2010
142 Posts
December 29 2010 00:25 GMT
#40
Yes, I also think this seems like a whine. That is, you worship the notion of 'clicking fast' or whatever mechanical BW nonsense is currently fashionable to rave about because it allows you to gain an advantage over your opponent without any thinking. Instead, you can gain an advantage over your opponent without strategy - this is, to be sure, a strategy game - but rather with quick, mindless clicking and mind-numbing hours spent practicing a skill which serves no purpose other than to overcome an inefficient UI.

Starcraft is a strategy game, and should be treated as such. Smart casting has nothing to do with "helping new players". It's simply the most efficient and practical means to allow the player, the strategist, to translate his thoughts into action without having to overcome meaningless hurdles in order to do so.
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