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Smart casting hurts the game - An in depth look - Page 3

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Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2010-12-29 00:27:45
December 29 2010 00:27 GMT
#41
Its the same deal as mbs imo, the apm and skill are just going to shift into other aspects of play. This argument has been floating around since alpha and mbs and smart cast are still in the game and will remain. Deal with it.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2010-12-29 00:28:46
December 29 2010 00:27 GMT
#42
Agree 100% with the OP. Certain "super" spells such as EMP, Psi Storm, Yamato, Seeker Missile, NP, would be removed from smart casting. Abilities like forcefield *need* smart casting.

Would completely make the game better without question imo. Storm is retarded as it is, EMP can be argued the same, you could easily make NP buffed if you disable smart casting (ie. increase range by 1), etc.

I've always thought this, still believe in this.

It's not even MILDLY impressive to see your opponent carpet storm in SC2. In fact, instead of getting a "wow" feeling, you get a "this stupid fucking game is broken" feeling. And the fact you can eliminate all that with a single EMP... even more stupid. You go from extreme to extreme with smart casting.

On December 29 2010 09:27 Wr3k wrote:
Its the same deal as mbs imo, the apm and skill are just going to shift into other aspects of play.


Disagree entirely. One just aids macro to leave APM elsewhere (MBS), while smart casting is near game breaking with carpet storming everywhere. Also completely removes the "awe" factor from esports.
Bluetea
Profile Joined August 2010
United States185 Posts
December 29 2010 00:27 GMT
#43
On December 29 2010 09:25 Musketeer wrote:
Starcraft is a strategy game, and should be treated as such. Smart casting has nothing to do with "helping new players". It's simply the most efficient and practical means to allow the player, the strategist, to translate his thoughts into action without having to overcome meaningless hurdles in order to do so.


I wish I could speak as eloquently as you. I completely agree.
All these bitches is my sons.
Clickety
Profile Joined November 2010
Portugal196 Posts
Last Edited: 2010-12-29 00:30:55
December 29 2010 00:28 GMT
#44
You shouldn't be amazed by carpet storms, you should be amazed by smart tactics and good strategies. Why do you value apm more than decision making?
0mgVitaminE
Profile Joined February 2009
United States1278 Posts
December 29 2010 00:29 GMT
#45
I agree with the op.
When you see Jangbi and Reach storm you just sit there like holy shit.

I can't get this with sc2. Granted, there are other things that make me jealous, but I miss the power that storm had in bw
Hi there. I'm in a cave, how bout you?
JakeBurton
Profile Joined October 2010
74 Posts
December 29 2010 00:36 GMT
#46
On December 29 2010 09:28 Clickety wrote:
You shouldn't be amazed by carpet storms, you should be amazed by smart tactics and good strategies. Why do you value apm more than decision making?


Definitely agree. I was pretty shocked that people could possibly feel like Starcraft 2 is not as good as Brood War. After reading more responses it makes a lot more sense to me. The general division seems to be people who value Starcraft 2 as a strategy game, and people who want it to be BW and feel that deviation from this model means the game is worse.
Mr. Daisy
Profile Joined April 2010
United States17 Posts
December 29 2010 00:37 GMT
#47
I'm all for making the game as competitive and "skill based" as it can be. But storm in BW is basically impossible to use (effectively) for anyone that wasn't a C+ or better. Looking at the highest level games, the best players still don't hit all of their storms/emps/fungals perfectly, and with unlimited units in a control group taking away smart casting would basically cripple casters, even if you buffed storm back to its BW power. Imagine frantically trying to clone your storms with 5-6 HTs against a big bio ball, which can easily stim out of it. I know I certainly couldn't do it well enough that I would feel comftorable going for storm, and I'm a mid level diamond player. It would be totally unreasonable to expect a bronze, silver, or gold level player to pull it off.

You have a reasonable idea that smart casting lessens the skill gap between the high and low level players, and it's true to an extent, but the other interface improvements balance it out. All players can micro more effectively than they could in BW with basically all their units because of control groups, MBS, and smart casting.

Starcraft 2 is a game that is meant to be played before it is a sport meant to be watched. I love the excitement of insane plays in BW, but new BW players can barely macro off of one base, let alone control a maxed army with templars and arbiters. I'd much rather have a highly competitive game with well designed controls and (relatively) diverse strategies at every level than one I can barely play but is awe inspiring to watch.
Immanis
Profile Joined October 2010
United States21 Posts
December 29 2010 00:38 GMT
#48
so basically nerf toss some more...

User was temp banned for this post.
Co-lol-sus
Profile Joined December 2010
Bulgaria141 Posts
December 29 2010 00:40 GMT
#49
If you remove smart-casting in the name of raising the skill cap,

I hope you're also in favor of re-introducing the zerg's production nerf. (let's be real, it only hurts zerg players).
"You hatchet faced nutmeg dealer!" - Stephen Douglas to debate opponent Abraham Lincoln
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2010-12-29 00:45:58
December 29 2010 00:42 GMT
#50
On December 29 2010 09:28 Clickety wrote:
You shouldn't be amazed by carpet storms, you should be amazed by smart tactics and good strategies. Why do you value apm more than decision making?


Hardly. It's an essential part of an esport and the people hailing "strategy games should be about strategy," fail to grasp the concept that strategy doesn't encompass the entire game, it's merely a facet of it. For a video games to succeed competitively, there needs to be a relatively high skill ceiling.

Strategy is broken down quickly and becomes stale for long periods before innovation kicks in. Sorry, most strategies are merely copied from other people. If you're going to only be impressed by strategy you're going to be let down with nearly any video game. Even in BW, how often were you impressed by strategy? Every game? Hardly. You'd be hard pressed to find any "impressive" strategy in an entire Proleague day. It gets old, it won't keep you interested.

Tactics are only exciting when they are hard to pull off. Otherwise, they are boring.

I don't value APM more than decision making, necessarily. However, I don't place any value in things like carpet storming, which waters down the game into something stupid and not entertaining. Are you telling me you aren't impressed by things that professional athletes do in sports? Almost everything impressive in sports comes down to the athletes being miles ahead of average competition. When a hockey player dekes around 2 defensive players on the opposing team, the fakes out the goalie and gets an impressive shot, we are amazed because of how well he can control that puck. It is no different in SC2. We're impressed by APM, by control, by multitask, by strategy, by tactics, all of it combined. And it's all essential to a spectator sport.

On December 29 2010 09:37 Mr. Daisy wrote:
I'm all for making the game as competitive and "skill based" as it can be. But storm in BW is basically impossible to use (effectively) for anyone that wasn't a C+ or better. Looking at the highest level games, the best players still don't hit all of their storms/emps/fungals perfectly, and with unlimited units in a control group taking away smart casting would basically cripple casters, even if you buffed storm back to its BW power. Imagine frantically trying to clone your storms with 5-6 HTs against a big bio ball, which can easily stim out of it. I know I certainly couldn't do it well enough that I would feel comftorable going for storm, and I'm a mid level diamond player. It would be totally unreasonable to expect a bronze, silver, or gold level player to pull it off.

You have a reasonable idea that smart casting lessens the skill gap between the high and low level players, and it's true to an extent, but the other interface improvements balance it out. All players can micro more effectively than they could in BW with basically all their units because of control groups, MBS, and smart casting.

Starcraft 2 is a game that is meant to be played before it is a sport meant to be watched. I love the excitement of insane plays in BW, but new BW players can barely macro off of one base, let alone control a maxed army with templars and arbiters. I'd much rather have a highly competitive game with well designed controls and (relatively) diverse strategies at every level than one I can barely play but is awe inspiring to watch.


What? Storm was significantly more effective at lower levels than higher levels, you have everything backwards. It was ungodly hard to storm dodge in BW, and you'd end up letting almost all the units inside die. Considering your opponent's army is now made of bio than mech, it's going to be even stronger, not to mention forcefields on top of that. Did you even play BW? Spells were retardedly strong at lower levels, people leave a massive clump of MM idle --> perfect plague on the center, etc. Anyways, why do you think Protoss was "easymode" up until around C/C+ in BW? For the exact opposite of what you're saying.
Wesso
Profile Joined August 2010
Netherlands1245 Posts
December 29 2010 00:42 GMT
#51
I normally disagree with people complaining about too easy mechanics, but I can kind of see a possible issue here (safest sentence I've ever used) It takes still as much APM to dodge storms, but it takes far less APM to use them. Things like that are dangerous, because even though they aren't imbalanced per se (like zerg takes arguably more APM to play than Terran or Toss on the same level), if there are a lot of abilities that are like that, it's really hard to get the game balanced. Also the difference in APM requirement may become too large.
drlame
Profile Joined February 2010
Sweden574 Posts
December 29 2010 00:42 GMT
#52
On December 29 2010 09:28 Clickety wrote:
You shouldn't be amazed by carpet storms, you should be amazed by smart tactics and good strategies. Why do you value apm more than decision making?


This is true, but the thing is SC2 doesn't offer much of smart decision-making, the way it's built now is Build X beats Build Y and Build Z loses to Y and beats X, if both players decide to go the same build (if the races are different try comparing the 3 builds to 1. Cheese, 2. Fast expand and 3. Early pressure) a short game or a macro game will ensue. Unless, _unless_ one player does stupid mistakes and/or the other player heavily outplays him/her.

Imo, there are two problems leading to this:

1. Damage bonuses (i.e + damage to armored) and
2. Retarded maps

If we could see an improvement to at least number 2. I think that smart casting will become a "problem" of the past.
farseerdk
Profile Joined May 2010
Canada504 Posts
December 29 2010 00:43 GMT
#53
Although i agree with this OP, it will never happen. Blizzard is all about generating profit, and right now more profit comes from sales to gamers than through eSports. So long as that is true, Blizzard will continue to make their games "accessible" (aka, easier).
Perspective is merely an angle.
red_hq
Profile Blog Joined April 2010
Canada450 Posts
December 29 2010 00:44 GMT
#54
Well in BW if they had smart casting it would still be balanced because all races had equally OP abilities. The only thing it would change is the disparity between skill groups because of mechanic practice time, making it harder and harder for people to go pro and reduce the potential player pool for pro players, which will result in less innovation because there are less skilled players.

Smart casting is a good thing for the health of this game because it increases the potential skilled player pool.
Get some 'good' Dota 2: twitch.tv/redhq
LegendaryZ
Profile Blog Joined May 2010
United States1583 Posts
December 29 2010 00:44 GMT
#55
On December 29 2010 09:12 Clickety wrote:
I still don't get why clicking fast is considered more important than decision making. SC2 helps you with unnecessary annoyances so you can focus on the strategy in a strategy game, instead of having to mash your keyboard franticly.

That's your opinion. Others may see the dexterity, speed, and precision required to execute your strategy ("clicking fast" as you call it) as a meaningful challenge that should be just as important as strategy. The beauty of the RTS genre really comes from its balance of thought and physical precision to make that thought reality. People always seem to be arguing about being limited by the interface, but the fact is that you're always going to be limited by one thing or another, whether it's the keyboard layout or your reflexes. So long as it's fair and we all have to deal with it, I really don't see what the problem is.

As for the OP, I would agree to an extent that the smart casting system needs to be examined again. My reason for this opinion is mainly because of the imbalace between the effort required for someone to cast effectively and the effort required for the player on the other end to dodge them. Basically they made it easier to spread your Psi Storms, but at the same time made it more difficult to minimize the damage due to the way units tend to clump up more. Also my disagreement with the current system is that it benefits Protoss more than any other race due to the Warp In mechanic and the Amulet-upgraded High Templars.

I would definitely like the casting to require a little more effort. I wouln't say I would like to see it at Brood War levels, but rather maybe make it less optimal by default. That way you keep the game accessible, but also leave room to reward a little extra effort.
FrodaN
Profile Blog Joined October 2010
754 Posts
December 29 2010 00:44 GMT
#56
You forgot a huge culprit -- [practically] unlimited units can be on 1 control group.

Imagine if Terran bio had their army on 3 control groups and dodged storms while taking on gateway units with every group. Now THAT would be SUPER impressive. Those are the kind of plays that will define SC2 once people stop putting everything onto the same number.

I know you put a lot of time/effort into this thread, but this hypothesis is pretty unsupported.
Blyadischa
Profile Joined April 2010
419 Posts
Last Edited: 2010-12-29 00:49:49
December 29 2010 00:45 GMT
#57
The main problem with storm isn't smart casting, it's that high templar can hold 4 storms, and can storm right when they pop with amulet, and that they are cheap. I wouldn't mind storms being nerfed with by making them non smart castable though

On December 29 2010 09:28 Clickety wrote:
You shouldn't be amazed by carpet storms, you should be amazed by smart tactics and good strategies. Why do you value apm more than decision making?


Yeah, because T-CLICK-T-CLICK-T-CLICK-T-CLICK-T-CLICK-T-CLICKing an army larger than yours that took better decision making, tactics, macroing, etc. to produce and winning the battle is amazingly good tactics and strategy?
Phyrigian
Profile Blog Joined June 2010
New Zealand1332 Posts
December 29 2010 00:47 GMT
#58
--- Nuked ---
LegendaryZ
Profile Blog Joined May 2010
United States1583 Posts
December 29 2010 00:49 GMT
#59
On December 29 2010 09:28 Clickety wrote:
You shouldn't be amazed by carpet storms, you should be amazed by smart tactics and good strategies. Why do you value apm more than decision making?

Why shouldn't you be amazed by both and why can't you value them equally?
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2010-12-29 00:52:09
December 29 2010 00:51 GMT
#60
On December 29 2010 09:45 Blyadischa wrote:
The main problem with storm isn't smart casting, it's that high templar can hold 4 storms, and can storm right when they pop with amulet, and that they are cheap. I wouldn't mind storms being nerfed with by making them non smart castable though


By 4 storms you mean 2?
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