• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:01
CEST 11:01
KST 18:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!32Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
LipoLyx Plus (Official)™ My Real Results! Weekly Cups (August 17-23): Zerg dominate the week SC4ALL II: SC2 Player Announcement 6/8 - Maru Daily SC2 Player Grid - feedback wanted Balance hotfix patch 5.0.16b (July 16)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
Pros React To: Calm's Big Brain Play Vs Mini [Personal Project Share] Terran Defense v0.60 !!!NEW BUG!!! FIRE ARCHONS [Visual] New 3v3 BGH Ladder (and more) on ShieldBattery! BW General Discussion
Tourneys
[ASL22] Ro24 Group F BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [Megathread] Daily Proleagues Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4717 users

Smart casting hurts the game - An in depth look - Page 3

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2010-12-29 00:27:45
December 29 2010 00:27 GMT
#41
Its the same deal as mbs imo, the apm and skill are just going to shift into other aspects of play. This argument has been floating around since alpha and mbs and smart cast are still in the game and will remain. Deal with it.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2010-12-29 00:28:46
December 29 2010 00:27 GMT
#42
Agree 100% with the OP. Certain "super" spells such as EMP, Psi Storm, Yamato, Seeker Missile, NP, would be removed from smart casting. Abilities like forcefield *need* smart casting.

Would completely make the game better without question imo. Storm is retarded as it is, EMP can be argued the same, you could easily make NP buffed if you disable smart casting (ie. increase range by 1), etc.

I've always thought this, still believe in this.

It's not even MILDLY impressive to see your opponent carpet storm in SC2. In fact, instead of getting a "wow" feeling, you get a "this stupid fucking game is broken" feeling. And the fact you can eliminate all that with a single EMP... even more stupid. You go from extreme to extreme with smart casting.

On December 29 2010 09:27 Wr3k wrote:
Its the same deal as mbs imo, the apm and skill are just going to shift into other aspects of play.


Disagree entirely. One just aids macro to leave APM elsewhere (MBS), while smart casting is near game breaking with carpet storming everywhere. Also completely removes the "awe" factor from esports.
Bluetea
Profile Joined August 2010
United States185 Posts
December 29 2010 00:27 GMT
#43
On December 29 2010 09:25 Musketeer wrote:
Starcraft is a strategy game, and should be treated as such. Smart casting has nothing to do with "helping new players". It's simply the most efficient and practical means to allow the player, the strategist, to translate his thoughts into action without having to overcome meaningless hurdles in order to do so.


I wish I could speak as eloquently as you. I completely agree.
All these bitches is my sons.
Clickety
Profile Joined November 2010
Portugal196 Posts
Last Edited: 2010-12-29 00:30:55
December 29 2010 00:28 GMT
#44
You shouldn't be amazed by carpet storms, you should be amazed by smart tactics and good strategies. Why do you value apm more than decision making?
0mgVitaminE
Profile Joined February 2009
United States1278 Posts
December 29 2010 00:29 GMT
#45
I agree with the op.
When you see Jangbi and Reach storm you just sit there like holy shit.

I can't get this with sc2. Granted, there are other things that make me jealous, but I miss the power that storm had in bw
Hi there. I'm in a cave, how bout you?
JakeBurton
Profile Joined October 2010
74 Posts
December 29 2010 00:36 GMT
#46
On December 29 2010 09:28 Clickety wrote:
You shouldn't be amazed by carpet storms, you should be amazed by smart tactics and good strategies. Why do you value apm more than decision making?


Definitely agree. I was pretty shocked that people could possibly feel like Starcraft 2 is not as good as Brood War. After reading more responses it makes a lot more sense to me. The general division seems to be people who value Starcraft 2 as a strategy game, and people who want it to be BW and feel that deviation from this model means the game is worse.
Mr. Daisy
Profile Joined April 2010
United States17 Posts
December 29 2010 00:37 GMT
#47
I'm all for making the game as competitive and "skill based" as it can be. But storm in BW is basically impossible to use (effectively) for anyone that wasn't a C+ or better. Looking at the highest level games, the best players still don't hit all of their storms/emps/fungals perfectly, and with unlimited units in a control group taking away smart casting would basically cripple casters, even if you buffed storm back to its BW power. Imagine frantically trying to clone your storms with 5-6 HTs against a big bio ball, which can easily stim out of it. I know I certainly couldn't do it well enough that I would feel comftorable going for storm, and I'm a mid level diamond player. It would be totally unreasonable to expect a bronze, silver, or gold level player to pull it off.

You have a reasonable idea that smart casting lessens the skill gap between the high and low level players, and it's true to an extent, but the other interface improvements balance it out. All players can micro more effectively than they could in BW with basically all their units because of control groups, MBS, and smart casting.

Starcraft 2 is a game that is meant to be played before it is a sport meant to be watched. I love the excitement of insane plays in BW, but new BW players can barely macro off of one base, let alone control a maxed army with templars and arbiters. I'd much rather have a highly competitive game with well designed controls and (relatively) diverse strategies at every level than one I can barely play but is awe inspiring to watch.
Immanis
Profile Joined October 2010
United States21 Posts
December 29 2010 00:38 GMT
#48
so basically nerf toss some more...

User was temp banned for this post.
Co-lol-sus
Profile Joined December 2010
Bulgaria141 Posts
December 29 2010 00:40 GMT
#49
If you remove smart-casting in the name of raising the skill cap,

I hope you're also in favor of re-introducing the zerg's production nerf. (let's be real, it only hurts zerg players).
"You hatchet faced nutmeg dealer!" - Stephen Douglas to debate opponent Abraham Lincoln
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2010-12-29 00:45:58
December 29 2010 00:42 GMT
#50
On December 29 2010 09:28 Clickety wrote:
You shouldn't be amazed by carpet storms, you should be amazed by smart tactics and good strategies. Why do you value apm more than decision making?


Hardly. It's an essential part of an esport and the people hailing "strategy games should be about strategy," fail to grasp the concept that strategy doesn't encompass the entire game, it's merely a facet of it. For a video games to succeed competitively, there needs to be a relatively high skill ceiling.

Strategy is broken down quickly and becomes stale for long periods before innovation kicks in. Sorry, most strategies are merely copied from other people. If you're going to only be impressed by strategy you're going to be let down with nearly any video game. Even in BW, how often were you impressed by strategy? Every game? Hardly. You'd be hard pressed to find any "impressive" strategy in an entire Proleague day. It gets old, it won't keep you interested.

Tactics are only exciting when they are hard to pull off. Otherwise, they are boring.

I don't value APM more than decision making, necessarily. However, I don't place any value in things like carpet storming, which waters down the game into something stupid and not entertaining. Are you telling me you aren't impressed by things that professional athletes do in sports? Almost everything impressive in sports comes down to the athletes being miles ahead of average competition. When a hockey player dekes around 2 defensive players on the opposing team, the fakes out the goalie and gets an impressive shot, we are amazed because of how well he can control that puck. It is no different in SC2. We're impressed by APM, by control, by multitask, by strategy, by tactics, all of it combined. And it's all essential to a spectator sport.

On December 29 2010 09:37 Mr. Daisy wrote:
I'm all for making the game as competitive and "skill based" as it can be. But storm in BW is basically impossible to use (effectively) for anyone that wasn't a C+ or better. Looking at the highest level games, the best players still don't hit all of their storms/emps/fungals perfectly, and with unlimited units in a control group taking away smart casting would basically cripple casters, even if you buffed storm back to its BW power. Imagine frantically trying to clone your storms with 5-6 HTs against a big bio ball, which can easily stim out of it. I know I certainly couldn't do it well enough that I would feel comftorable going for storm, and I'm a mid level diamond player. It would be totally unreasonable to expect a bronze, silver, or gold level player to pull it off.

You have a reasonable idea that smart casting lessens the skill gap between the high and low level players, and it's true to an extent, but the other interface improvements balance it out. All players can micro more effectively than they could in BW with basically all their units because of control groups, MBS, and smart casting.

Starcraft 2 is a game that is meant to be played before it is a sport meant to be watched. I love the excitement of insane plays in BW, but new BW players can barely macro off of one base, let alone control a maxed army with templars and arbiters. I'd much rather have a highly competitive game with well designed controls and (relatively) diverse strategies at every level than one I can barely play but is awe inspiring to watch.


What? Storm was significantly more effective at lower levels than higher levels, you have everything backwards. It was ungodly hard to storm dodge in BW, and you'd end up letting almost all the units inside die. Considering your opponent's army is now made of bio than mech, it's going to be even stronger, not to mention forcefields on top of that. Did you even play BW? Spells were retardedly strong at lower levels, people leave a massive clump of MM idle --> perfect plague on the center, etc. Anyways, why do you think Protoss was "easymode" up until around C/C+ in BW? For the exact opposite of what you're saying.
Wesso
Profile Joined August 2010
Netherlands1245 Posts
December 29 2010 00:42 GMT
#51
I normally disagree with people complaining about too easy mechanics, but I can kind of see a possible issue here (safest sentence I've ever used) It takes still as much APM to dodge storms, but it takes far less APM to use them. Things like that are dangerous, because even though they aren't imbalanced per se (like zerg takes arguably more APM to play than Terran or Toss on the same level), if there are a lot of abilities that are like that, it's really hard to get the game balanced. Also the difference in APM requirement may become too large.
drlame
Profile Joined February 2010
Sweden574 Posts
December 29 2010 00:42 GMT
#52
On December 29 2010 09:28 Clickety wrote:
You shouldn't be amazed by carpet storms, you should be amazed by smart tactics and good strategies. Why do you value apm more than decision making?


This is true, but the thing is SC2 doesn't offer much of smart decision-making, the way it's built now is Build X beats Build Y and Build Z loses to Y and beats X, if both players decide to go the same build (if the races are different try comparing the 3 builds to 1. Cheese, 2. Fast expand and 3. Early pressure) a short game or a macro game will ensue. Unless, _unless_ one player does stupid mistakes and/or the other player heavily outplays him/her.

Imo, there are two problems leading to this:

1. Damage bonuses (i.e + damage to armored) and
2. Retarded maps

If we could see an improvement to at least number 2. I think that smart casting will become a "problem" of the past.
farseerdk
Profile Joined May 2010
Canada504 Posts
December 29 2010 00:43 GMT
#53
Although i agree with this OP, it will never happen. Blizzard is all about generating profit, and right now more profit comes from sales to gamers than through eSports. So long as that is true, Blizzard will continue to make their games "accessible" (aka, easier).
Perspective is merely an angle.
red_hq
Profile Blog Joined April 2010
Canada450 Posts
December 29 2010 00:44 GMT
#54
Well in BW if they had smart casting it would still be balanced because all races had equally OP abilities. The only thing it would change is the disparity between skill groups because of mechanic practice time, making it harder and harder for people to go pro and reduce the potential player pool for pro players, which will result in less innovation because there are less skilled players.

Smart casting is a good thing for the health of this game because it increases the potential skilled player pool.
Get some 'good' Dota 2: twitch.tv/redhq
LegendaryZ
Profile Blog Joined May 2010
United States1583 Posts
December 29 2010 00:44 GMT
#55
On December 29 2010 09:12 Clickety wrote:
I still don't get why clicking fast is considered more important than decision making. SC2 helps you with unnecessary annoyances so you can focus on the strategy in a strategy game, instead of having to mash your keyboard franticly.

That's your opinion. Others may see the dexterity, speed, and precision required to execute your strategy ("clicking fast" as you call it) as a meaningful challenge that should be just as important as strategy. The beauty of the RTS genre really comes from its balance of thought and physical precision to make that thought reality. People always seem to be arguing about being limited by the interface, but the fact is that you're always going to be limited by one thing or another, whether it's the keyboard layout or your reflexes. So long as it's fair and we all have to deal with it, I really don't see what the problem is.

As for the OP, I would agree to an extent that the smart casting system needs to be examined again. My reason for this opinion is mainly because of the imbalace between the effort required for someone to cast effectively and the effort required for the player on the other end to dodge them. Basically they made it easier to spread your Psi Storms, but at the same time made it more difficult to minimize the damage due to the way units tend to clump up more. Also my disagreement with the current system is that it benefits Protoss more than any other race due to the Warp In mechanic and the Amulet-upgraded High Templars.

I would definitely like the casting to require a little more effort. I wouln't say I would like to see it at Brood War levels, but rather maybe make it less optimal by default. That way you keep the game accessible, but also leave room to reward a little extra effort.
FrodaN
Profile Blog Joined October 2010
754 Posts
December 29 2010 00:44 GMT
#56
You forgot a huge culprit -- [practically] unlimited units can be on 1 control group.

Imagine if Terran bio had their army on 3 control groups and dodged storms while taking on gateway units with every group. Now THAT would be SUPER impressive. Those are the kind of plays that will define SC2 once people stop putting everything onto the same number.

I know you put a lot of time/effort into this thread, but this hypothesis is pretty unsupported.
Blyadischa
Profile Joined April 2010
419 Posts
Last Edited: 2010-12-29 00:49:49
December 29 2010 00:45 GMT
#57
The main problem with storm isn't smart casting, it's that high templar can hold 4 storms, and can storm right when they pop with amulet, and that they are cheap. I wouldn't mind storms being nerfed with by making them non smart castable though

On December 29 2010 09:28 Clickety wrote:
You shouldn't be amazed by carpet storms, you should be amazed by smart tactics and good strategies. Why do you value apm more than decision making?


Yeah, because T-CLICK-T-CLICK-T-CLICK-T-CLICK-T-CLICK-T-CLICKing an army larger than yours that took better decision making, tactics, macroing, etc. to produce and winning the battle is amazingly good tactics and strategy?
Phyrigian
Profile Blog Joined June 2010
New Zealand1332 Posts
December 29 2010 00:47 GMT
#58
--- Nuked ---
LegendaryZ
Profile Blog Joined May 2010
United States1583 Posts
December 29 2010 00:49 GMT
#59
On December 29 2010 09:28 Clickety wrote:
You shouldn't be amazed by carpet storms, you should be amazed by smart tactics and good strategies. Why do you value apm more than decision making?

Why shouldn't you be amazed by both and why can't you value them equally?
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2010-12-29 00:52:09
December 29 2010 00:51 GMT
#60
On December 29 2010 09:45 Blyadischa wrote:
The main problem with storm isn't smart casting, it's that high templar can hold 4 storms, and can storm right when they pop with amulet, and that they are cheap. I wouldn't mind storms being nerfed with by making them non smart castable though


By 4 storms you mean 2?
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 59m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
actioN 289
Killer 181
firebathero 125
Leta 99
Bale 53
ZergMaN 51
Shine 25
Sharp 21
NaDa 13
HiyA 11
[ Show more ]
SilentControl 10
scan(afreeca) 8
hero 7
NotJumperer 6
Dota 2
XcaliburYe352
League of Legends
JimRising 525
Counter-Strike
edward141
Super Smash Bros
hungrybox656
Other Games
gofns13628
B2W.Neo939
C9.Mang0196
Organizations
Other Games
gamesdonequick1504
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH372
• StrangeGG 69
• Adnapsc2 7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1090
Upcoming Events
GSL
1h 59m
AI Arena Tournament
7h 59m
Replay Cast
14h 59m
WardiTV Weekly
1d 1h
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
GSL
3 days
PiGosaur Cup
3 days
Replay Cast
4 days
The PondCast
5 days
[ Show More ]
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-08-27
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
BSL 2026 LAN: Kraków
RSL Revival: Season 6
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL 2026 AUTUMN (S22)
Escore Tournament S3: King of Kings
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.