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Should a Mothership be immune to Neural Parasite?

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undyinglight
Profile Joined December 2008
United States611 Posts
December 27 2010 11:36 GMT
#1
Zerg have quite a bit of threat potential poised against Protoss players when they have Infestors with Neural Parasite researched. A Protoss player would have to be extremely careful because if the Mothership is Neural Parasited that changes many dynamics of the battlefield. All of the Protoss units that were previously cloaked become visible, all of the Zerg units within range of the cloaking field become cloaked, and the Zerg gain quite a hefty unit onto their side, that does pretty decent damage and can take a sizable amount of damage. Also to factor into the equation is how much energy did the Mothership have when it was Neural Parasited? The Protoss player could be facing a Vortex, Mass Recall wouldn't make much sense. Sure the Neural Parasite only lasts 15 seconds but the Mothership seems like such a large asset to the Zerg that the Protoss would have to focus down either the Infestor, or if the Infestor is out of range the Protoss would probably retreat unless the Mothership is low on health, in which case it can be focused directly. Even if the Protoss do free their Mothership it can just be re-Neural Parasited. It just seems as though Infestors with Neural Parasite researched are a ridiculously strong deterrent against Protoss going for a Mothership vs Zerg. I am curious, what do you guys think about this?
Rise Up!
Daria
Profile Blog Joined August 2010
Australia500 Posts
Last Edited: 2010-12-27 11:41:41
December 27 2010 11:40 GMT
#2
Wow, never thought of this. But Motherships are hardly ever seen anyway, so I don't think it'll be used much.

EDIT: also, I think the infestors would die before getting in range of the mothership, because the ground army would usually be infront of the slow mothership
daria[e]
undyinglight
Profile Joined December 2008
United States611 Posts
December 27 2010 11:42 GMT
#3
On December 27 2010 20:40 LyRa wrote:
Wow, never thought of this. But Motherships are hardly ever seen anyway, so I don't think it'll be used much.


That is true, but perhaps they would be used more vs. z if they were immune to Neural Parasite?
Rise Up!
Bluedraqy
Profile Joined April 2010
Denmark496 Posts
December 27 2010 11:45 GMT
#4
I support the idea of making the mothership immune to Neutral Parasite, they're already rarely seen, and claimed to not be worth their cost, so I don't think this will do anything but increasing the chance of motherships in PvZ
undyinglight
Profile Joined December 2008
United States611 Posts
December 27 2010 11:51 GMT
#5
On December 27 2010 20:40 LyRa wrote:
Wow, never thought of this. But Motherships are hardly ever seen anyway, so I don't think it'll be used much.

EDIT: also, I think the infestors would die before getting in range of the mothership, because the ground army would usually be infront of the slow mothership



As to your edit, Neural Parasite has decent range, an Infestor may still be able to get the Mothership, depends what phase the battle is in, of course you don't want to kamikaze a ton of Infestors into a Collosi force just to Neural Parasite a Mothership for one second. If the Zerg ever get an oppurtunity to take a Mothership, it would be most advantageous to do so.
Rise Up!
coko
Profile Joined November 2002
United Kingdom570 Posts
December 27 2010 11:57 GMT
#6
Although, once under your control the infestor becomes cloaked ... so unless protoss has detection .. you could maybe continue to mind control it?
MythicalMage
Profile Joined May 2010
1360 Posts
December 27 2010 12:01 GMT
#7
On December 27 2010 20:45 Bluedraqy wrote:
I support the idea of making the mothership immune to Neutral Parasite, they're already rarely seen, and claimed to not be worth their cost, so I don't think this will do anything but increasing the chance of motherships in PvZ

I think it'd be a nice patch change. Whenever something is buffed or changed, people always start using it as if it was an entirely new thing. So we'd get more sweet mothership games. =]. Plus it makes sense lore wise for it to be immune.
regulator_mk
Profile Joined June 2010
United States127 Posts
December 27 2010 12:05 GMT
#8
Mothership should really be immune to everything: emp, feedback, neural... It's a freaking mothership. It should be awesome.
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
December 27 2010 12:05 GMT
#9
i once won by mind controlling a mothership but i dont see the problem of it...
most of the time it fails
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
freeto
Profile Joined December 2010
United States122 Posts
December 27 2010 12:06 GMT
#10
if the game is at the point where players have gotten a Mothership and Neural-effing-Parasite i really dont see balance issue being the deciding factor in a victory in the first place.

also you have to think about it from the spectator/fan perspective. even if theres an imbalance wouldnt it be worth a tiny imbalance just to see someone neural parasite his opponents mothership and vortex the enemy army? thats the kind of thing that we as spectators hope for in tournaments and as fans in our own games.
"So they've got us surrounded, good! Now we can fire in any direction, those bastards won't get away this time!" - Chesty Puller
DougJDempsey
Profile Joined April 2010
747 Posts
December 27 2010 12:06 GMT
#11
On December 27 2010 20:36 undyinglight wrote:
Zerg have quite a bit of threat potential poised against Protoss players when they have Infestors with Neural Parasite researched. A Protoss player would have to be extremely careful because if the Mothership is Neural Parasited that changes many dynamics of the battlefield. All of the Protoss units that were previously cloaked become visible, all of the Zerg units within range of the cloaking field become cloaked, and the Zerg gain quite a hefty unit onto their side, that does pretty decent damage and can take a sizable amount of damage. Also to factor into the equation is how much energy did the Mothership have when it was Neural Parasited? The Protoss player could be facing a Vortex, Mass Recall wouldn't make much sense. Sure the Neural Parasite only lasts 15 seconds but the Mothership seems like such a large asset to the Zerg that the Protoss would have to focus down either the Infestor, or if the Infestor is out of range the Protoss would probably retreat unless the Mothership is low on health, in which case it can be focused directly. Even if the Protoss do free their Mothership it can just be re-Neural Parasited. It just seems as though Infestors with Neural Parasite researched are a ridiculously strong deterrent against Protoss going for a Mothership vs Zerg. I am curious, what do you guys think about this?



Mass recall makes more sense than you think. Recall roachling on top of their army.
undyinglight
Profile Joined December 2008
United States611 Posts
December 27 2010 12:10 GMT
#12
On December 27 2010 21:06 Digamma wrote:
Show nested quote +
On December 27 2010 20:36 undyinglight wrote:
Zerg have quite a bit of threat potential poised against Protoss players when they have Infestors with Neural Parasite researched. A Protoss player would have to be extremely careful because if the Mothership is Neural Parasited that changes many dynamics of the battlefield. All of the Protoss units that were previously cloaked become visible, all of the Zerg units within range of the cloaking field become cloaked, and the Zerg gain quite a hefty unit onto their side, that does pretty decent damage and can take a sizable amount of damage. Also to factor into the equation is how much energy did the Mothership have when it was Neural Parasited? The Protoss player could be facing a Vortex, Mass Recall wouldn't make much sense. Sure the Neural Parasite only lasts 15 seconds but the Mothership seems like such a large asset to the Zerg that the Protoss would have to focus down either the Infestor, or if the Infestor is out of range the Protoss would probably retreat unless the Mothership is low on health, in which case it can be focused directly. Even if the Protoss do free their Mothership it can just be re-Neural Parasited. It just seems as though Infestors with Neural Parasite researched are a ridiculously strong deterrent against Protoss going for a Mothership vs Zerg. I am curious, what do you guys think about this?



Mass recall makes more sense than you think. Recall roachling on top of their army.


...Or perhaps the greatest Baneling bomb of all time?
Rise Up!
nubcak3
Profile Joined July 2010
United States104 Posts
December 27 2010 12:10 GMT
#13
Vortex + Banelings
“Empty your mind, be formless, shapeless - like water. Now you put water into a cup, it becomes the cup, [etc]. Now water can flow or it can crash. Be water, my friend.” - Bruce Lee
undyinglight
Profile Joined December 2008
United States611 Posts
December 27 2010 12:49 GMT
#14
On December 27 2010 21:10 nubcak3 wrote:
Vortex + Banelings


That is pretty awesome to...Mothership with Banelings is quite interesting, seems like some serious hilarity could ensue.
Rise Up!
Jesushooves
Profile Joined November 2010
Canada553 Posts
December 27 2010 12:52 GMT
#15
Mothership should fire carriers
Lose its good, after will be win.
WarSong
Profile Joined November 2010
Canada126 Posts
December 27 2010 12:54 GMT
#16
On December 27 2010 21:05 regulator_mk wrote:
Mothership should really be immune to everything: emp, feedback, neural... It's a freaking mothership. It should be awesome.

cause protoss dont have enough units that are crazy strong. sure, lets add a mass-cloaking, crowd controlling, un-EMPable and mind control immune unit to collosi with forcefields and guardian shield, void rays and stalkers, charge zealots and high templar.
yep, they need to be more powerful.
+ Show Spoiler +
i'm sure you were being sarcastic, as am i (veeeeeeeery slightly)
Til water is gone, til shade is gone: into the Blight with teeth bared, to spit in Sightblinder's eye on the Last Day.
WarSong
Profile Joined November 2010
Canada126 Posts
December 27 2010 12:55 GMT
#17
On December 27 2010 21:52 Jesushooves wrote:
Mothership should fire carriers

hahaha, holy fuck i find that a bit too funny, for some reason. maybe cause of my mental image of carriers moving as fast as interceptors.
/shudderinfear
Til water is gone, til shade is gone: into the Blight with teeth bared, to spit in Sightblinder's eye on the Last Day.
FeyFey
Profile Joined September 2010
Germany10114 Posts
December 27 2010 13:00 GMT
#18
maybe blizzard thought cloaked feedbacking hts are enough ? And to give the zerg a chance to stop a mass recall inside the main with no army around.
Mothership makes the toss army already 3 times more effectiv then before, i guess there must be some weakspots hehe. And if a zerg manages to get infestors close to a ms to np it and manages to throw down a vortex then his opponent got the mothership because the zerg wanted him to get it.
fungal helps alot against motherships cloak though. But i personally would use my mothership to recall my shield weakened army to a save base, after destroying one wave of zerg units.

So MS is a nice to get once you reach the 190 supply and have a few minutes left before the opponent is attacking
pezit
Profile Joined October 2010
Sweden302 Posts
December 27 2010 13:11 GMT
#19
Or they could just remove the MS cause it's completely worthless and this ^ zerg has absolutely no idea what he's talking about.
Belisarius
Profile Joined November 2010
Australia6232 Posts
Last Edited: 2010-12-27 13:11:56
December 27 2010 13:11 GMT
#20
On December 27 2010 21:54 WarSong wrote:
cause protoss dont have enough units that are crazy strong. sure, lets add a mass-cloaking, crowd controlling, un-EMPable and mind control immune unit to collosi with forcefields and guardian shield, void rays and stalkers, charge zealots and high templar.
yep, they need to be more powerful.
+ Show Spoiler +
i'm sure you were being sarcastic, as am i (veeeeeeeery slightly)


EVERY SINGLE PROTOSS UNIT IS OP

Well done.

Regarding the actual thread, I'm not sure. On one hand, it makes a lot of sense; such a keystone unit really shouldn't be parasite-able. But on the other, if a Zerg was ever ballsy enough to tag my ship, kill my stuff with his suddenly-invisible army, and then vortex the rest of my gear into baneling-sponsored oblivion, I'd respect that. Once I was done raging. It's always nice to keep the pimpest-play material around.

I think the mothership needs something else to make it a bit more viable, first. If and when they're actually a real unit showing up in real matches a real proportion of the time, it might be worth it to make them immune.
Durn
Profile Blog Joined July 2010
Canada360 Posts
December 27 2010 13:13 GMT
#21
You seem to think the key idea behind not building a Mothership is "Oh god, it's going to be Neural Parasited!" when really it is "Wow, that tech path is really out of the way of my Colluses tech/that thing is super expensive and not very good."
"Even if I lose 100 games, that's 100 different arrows pointing me in the wrong direction." - Sean Day[9] Plott
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
December 27 2010 13:21 GMT
#22
On December 27 2010 22:13 Durn wrote:
You seem to think the key idea behind not building a Mothership is "Oh god, it's going to be Neural Parasited!" when really it is "Wow, that tech path is really out of the way of my Colluses tech/that thing is super expensive and not very good."


meh. stargates are more or less standart today in pvt/pvz and Ps will find more and more ways to get into lategame with different techs(esp once we have decent maps in a distant future). the real thing thats so annoying is a) the insane (gas) cost of the fleet beacon and b) the very slow speed of the mothership.


cause really its a amazing unit. vortex is insane, so is the cloakinng field and its stats arent that terrible either.

sure i would prefer the arbiter over the mothership any day. but the units power and cost is really ok.
life of lively to live to life of full life thx to shield battery
BuuGhost
Profile Joined December 2010
Netherlands340 Posts
December 27 2010 13:32 GMT
#23
Honestly, I fear it more if my collosus OR High templar get neutral Parasited than some mothership that does 6x8 damage and likely wont have the energy for a vortex or Mass recall,
"Kinda like this thing but there’s something you should know, I just came to say hello."
MythicalMage
Profile Joined May 2010
1360 Posts
December 27 2010 13:33 GMT
#24
On December 27 2010 22:13 Durn wrote:
You seem to think the key idea behind not building a Mothership is "Oh god, it's going to be Neural Parasited!" when really it is "Wow, that tech path is really out of the way of my Colluses tech/that thing is super expensive and not very good."

Not necessarily. I've broken my norm, and have been watching a lot of streams lately, most notably qxc's, and Carriers are a regular, if not standard late game occurrence. Occasionally they're even seen on two base. So if you're going to carriers, which seems reasonable against any tank based macro Terran, you might as well buy the mothership at some point in the game.
Sockpuppet
Profile Blog Joined November 2010
119 Posts
December 27 2010 13:39 GMT
#25
I think it is completely balanced every single unit can be NPed so for toss the answer to this is just not get a mothership when infestors are out
Wochtulka
Profile Joined October 2010
Czech Republic66 Posts
December 27 2010 13:40 GMT
#26
The Infestor using neural parasite is cloaked as well right? Hmmm...
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
December 27 2010 13:43 GMT
#27
On December 27 2010 22:40 w0chtulka. wrote:
The Infestor using neural parasite is cloaked as well right? Hmmm...

For infinity time too, it'll never run out, just like the original cloak of the mothership field.... oh wait.
I always try to shield slam face, just to make sure it doesnt work
MrShank
Profile Joined May 2010
Canada144 Posts
December 27 2010 13:44 GMT
#28
Due to the rarity of mothership, i think they should be immune
Relax - its just a game
Chill
Profile Blog Joined January 2005
Calgary25986 Posts
December 27 2010 13:47 GMT
#29
we dont allow "should we change the game this way?" threads
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