• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:45
CET 06:45
KST 14:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket6Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA11
StarCraft 2
General
RSL Season 3 - Playoffs Preview RSL Season 3: RO16 results & RO8 bracket SC: Evo Complete - Ranked Ladder OPEN ALPHA Mech is the composition that needs teleportation t GM / Master map hacker and general hacking and cheating thread
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales! Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
soO on: FanTaSy's Potential Return to StarCraft Data analysis on 70 million replays FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues
Strategy
Current Meta How to stay on top of macro? PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Path of Exile [Game] Osu! Should offensive tower rushing be viable in RTS games? Clair Obscur - Expedition 33 Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Dyadica Evangelium — Chapt…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1411 users

[Q] Asymmetrical Maps - Page 2

Forum Index > Closed
Post a Reply
Prev 1 2 All
Zocat
Profile Joined April 2010
Germany2229 Posts
December 24 2010 15:21 GMT
#21
I think the base/expansion layout should be identical for all spawning locations. Like number of buildings needed to wall of, number of creep tumors to get down the ramp and similiar stuff.

I personally do not care that different spawn positions need a different strategy like it is on Metalopolis (close ground, close air, cross). That's benefitial for the strategy imho.


On December 25 2010 00:08 Goolpsy wrote:
So I would also like to know which maps you are refering to, if any?


Almost everyone for spawn location inconsitencies. LT, Scrap Station, Xel'naga, Metalopolis come to my mind

This thread gives a good overview about the stuff (maybe ignore the suggestions but you should get the point).
Mofisto
Profile Joined October 2010
United Kingdom585 Posts
December 24 2010 15:21 GMT
#22
personally i prefer spawning on the left side of any map. the reason being, i dont wall in, instead i prefer to sim city, and its much easier when my production buildings are to the right of my cc.
"Speed has never killed anyone. Suddenly becoming stationary, that's what gets you."
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
December 24 2010 15:23 GMT
#23
On December 24 2010 23:55 mierin wrote:
Green...please play zerg then talk about how Scrap is perfectly symmetrical.


you shouldnt consider scrap station asymmetrical, sure its not perfectly symmetrical but still considered as a symmetrical because it looks the same on both sides. Asymmetrical maps should be like Fantasy l and Fantasy ll where the start locations are completely different
Fruscainte
Profile Blog Joined December 2009
4596 Posts
Last Edited: 2010-12-24 15:25:33
December 24 2010 15:24 GMT
#24
On December 25 2010 00:23 Pulimuli wrote:
Show nested quote +
On December 24 2010 23:55 mierin wrote:
Green...please play zerg then talk about how Scrap is perfectly symmetrical.


you shouldnt consider scrap station asymmetrical, sure its not perfectly symmetrical but still considered as a symmetrical because it looks the same on both sides. Asymmetrical maps should be like Fantasy l and Fantasy ll where the start locations are completely different


That's the very fucking definition of Asymmetrical. One side is not exactly the same as the other.

"The two sides are not the same, but they're still symmetrical!"

No, stop. Just please stop. There are enough noticeable differences to "deem" it Asymmetrical.
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
Last Edited: 2010-12-24 15:35:18
December 24 2010 15:32 GMT
#25
On December 25 2010 00:24 Fruscainte wrote:
Show nested quote +
On December 25 2010 00:23 Pulimuli wrote:
On December 24 2010 23:55 mierin wrote:
Green...please play zerg then talk about how Scrap is perfectly symmetrical.


you shouldnt consider scrap station asymmetrical, sure its not perfectly symmetrical but still considered as a symmetrical because it looks the same on both sides. Asymmetrical maps should be like Fantasy l and Fantasy ll where the start locations are completely different


That's the very fucking definition of Asymmetrical. One side is not exactly the same as the other.

"The two sides are not the same, but they're still symmetrical!"

No, stop. Just please stop. There are enough noticeable differences to "deem" it Asymmetrical.


i know what asymmetrical is. But scrap station has a very small flaw. I think they ment to make it symmetrical and just screwed up a tiny bit. Its not ment to be an asymmetrical map like some maps are (Fantasy and Fantasy ll)

How would you descripe Scrap Station to someone who has never played it?

"asymmetrical as hell, the sides look nothing like each other and its complete chaos"
or
"the sides are mirrored, however the ramp is slightly further away in the top spot"
Fruscainte
Profile Blog Joined December 2009
4596 Posts
Last Edited: 2010-12-24 15:49:32
December 24 2010 15:47 GMT
#26
On December 25 2010 00:32 Pulimuli wrote:
Show nested quote +
On December 25 2010 00:24 Fruscainte wrote:
On December 25 2010 00:23 Pulimuli wrote:
On December 24 2010 23:55 mierin wrote:
Green...please play zerg then talk about how Scrap is perfectly symmetrical.


you shouldnt consider scrap station asymmetrical, sure its not perfectly symmetrical but still considered as a symmetrical because it looks the same on both sides. Asymmetrical maps should be like Fantasy l and Fantasy ll where the start locations are completely different


That's the very fucking definition of Asymmetrical. One side is not exactly the same as the other.

"The two sides are not the same, but they're still symmetrical!"

No, stop. Just please stop. There are enough noticeable differences to "deem" it Asymmetrical.


i know what asymmetrical is. But scrap station has a very small flaw. I think they ment to make it symmetrical and just screwed up a tiny bit. Its not ment to be an asymmetrical map like some maps are (Fantasy and Fantasy ll)

How would you descripe Scrap Station to someone who has never played it?

"asymmetrical as hell, the sides look nothing like each other and its complete chaos"
or
"the sides are mirrored, however the ramp is slightly further away in the top spot"


Classic case of "I'm going to make one side look totally bad and immature, and the other respectable and informative to try and exaggerate my point further. "

It's not just the ramp, it's the rocks as well. One side can have the rocks pathway blocked with one supply depot, the other takes far more than that. That's called imbalance and asymmetrical Johnny, sorry to bust your chops about that.

There are multiple things on both sides that are not symmetrical, then that makes it, guess what:

Asymmetrical!
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
December 24 2010 15:49 GMT
#27
On December 25 2010 00:47 Fruscainte wrote:
Show nested quote +
On December 25 2010 00:32 Pulimuli wrote:
On December 25 2010 00:24 Fruscainte wrote:
On December 25 2010 00:23 Pulimuli wrote:
On December 24 2010 23:55 mierin wrote:
Green...please play zerg then talk about how Scrap is perfectly symmetrical.


you shouldnt consider scrap station asymmetrical, sure its not perfectly symmetrical but still considered as a symmetrical because it looks the same on both sides. Asymmetrical maps should be like Fantasy l and Fantasy ll where the start locations are completely different


That's the very fucking definition of Asymmetrical. One side is not exactly the same as the other.

"The two sides are not the same, but they're still symmetrical!"

No, stop. Just please stop. There are enough noticeable differences to "deem" it Asymmetrical.


i know what asymmetrical is. But scrap station has a very small flaw. I think they ment to make it symmetrical and just screwed up a tiny bit. Its not ment to be an asymmetrical map like some maps are (Fantasy and Fantasy ll)

How would you descripe Scrap Station to someone who has never played it?

"asymmetrical as hell, the sides look nothing like each other and its complete chaos"
or
"the sides are mirrored, however the ramp is slightly further away in the top spot"


Classic case of "I'm going to make one side look totally bad and immature, and the other respectable and informative to try and exaggerate my point further. "

It's not just the ramp, it's the rocks as well. One side can have the rocks pathway blocked with one supply depot, the other takes far more than that. That's called imbalance and asymmetrical Johnny, sorry to bust your chops about that. There are multiple issues with Scrap Station alone, stop trying to back pedal away from this.

There are multiple things on both sides that are not symmetrical, then that makes it, guess what:

Asymmetrical!


Just saying its not ment to be asymmetrical, i do however hate the map myself and think it should be removed from the pool!

also didnt know about the rocks, only complaint ive heard has been about the ramp on the top pos which zerg players usually whines about
TheGiz
Profile Blog Joined October 2010
Canada708 Posts
Last Edited: 2010-12-24 16:21:01
December 24 2010 16:17 GMT
#28
The advantage of having them is that depending on where players spawn, the map can take on whole different aspects of gameplay for just one map. I realized this when designing a map myself two days ago. I'm specifically talking about 4-player maps that support 1v1.

Just look at Delta Quadrant, which is identical all the way around. The only variety that map has is when players spawn in cross positions. Close position spawns do not change regardless of what side each player is on. One player's backdoor is closer to the other, but the rush distance is the same no matter what.

Now consider asymmetrical maps like Lost Temple and Metalopolis:

If you spawn 12-3 or 6-9 (o'clock), you will have close air positions but longer rush distances.
If you spawn 12-9 or 3-6, you will have short rush distances but longer air distances. You will also have a Gold and third in between (the island on LT). This is much different.
If you spawn cross positions, but air and rush distances are long, and the game is set up to go much longer.

2-player maps have to be symmetrical, or else one player will gain an advantage over the other player due to the nature of the map. Scrap Station, Blistering Sands, Steppes of War, Jungle Basin, etc. are entirely symmetrical in layout, because if they were not then one player would have a favorable position.

If you are complaining specifically about Scrap Station, then it is more likely because it is a terrible map. The air positions are entirely too close and the shared island and gold bases are completely ridiculous. The relatively short initial rush distances, close 3rds, and bridge to make the rush gap even shorter are terrible features, and they do not support any kind of long gameplay.

I've never seen a game go long on Scrap Station. You and your opponent are just too in each others' faces for some truly long games to take place. The 4th bases on Scrap Station are NEVER taken, similar to the 4th bases on Steppes of War, which despite the rush distances is actually a good map in my opinion. I saw a game in the Beta that went 2 hours to a DRAW before.
Life is not about making due with what you have; it's about finding out just how much you can achieve. Never settle for anything less than the best. - - - Read my blog!
JWD
Profile Blog Joined October 2007
United States12607 Posts
December 24 2010 16:29 GMT
#29
Terrible OP. Worse replies.
✌
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
01:30
FSL recap and team league plan
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech133
StarCraft: Brood War
PianO 773
Zeus 594
BeSt 295
EffOrt 176
zelot 124
Aegong 55
Mind 44
Shinee 19
Sexy 17
Bale 11
[ Show more ]
Icarus 8
Dota 2
monkeys_forever896
XaKoH 535
NeuroSwarm119
League of Legends
JimRising 733
Super Smash Bros
hungrybox1343
Heroes of the Storm
Trikslyr38
Other Games
summit1g12108
C9.Mang0425
WinterStarcraft354
fl0m285
Mew2King36
Organizations
Other Games
gamesdonequick827
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH100
• practicex 27
• intothetv
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki16
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Rush1216
• Lourlo916
• Stunt353
Other Games
• Scarra1558
Upcoming Events
RSL Revival
1h 45m
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
OSC
7h 15m
BSL: GosuLeague
15h 15m
RSL Revival
1d 1h
WardiTV Korean Royale
1d 6h
Replay Cast
1d 17h
RSL Revival
2 days
WardiTV Korean Royale
2 days
IPSL
2 days
Julia vs Artosis
JDConan vs DragOn
BSL 21
2 days
TerrOr vs Aeternum
HBO vs Kyrie
[ Show More ]
RSL Revival
3 days
Wardi Open
3 days
IPSL
3 days
StRyKeR vs OldBoy
Sziky vs Tarson
BSL 21
3 days
StRyKeR vs Artosis
OyAji vs KameZerg
Replay Cast
3 days
Monday Night Weeklies
4 days
Replay Cast
4 days
Wardi Open
5 days
Replay Cast
6 days
Wardi Open
6 days
Tenacious Turtle Tussle
6 days
Liquipedia Results

Completed

Proleague 2025-11-16
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.