• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:40
CEST 09:40
KST 16:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun11[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists21[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup RSL Revival: Season 5 - Qualifiers and Main Event SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
Pros React To: Leta vs Tulbo (ASL S21, Ro.8) ASL21 General Discussion [TOOL] Starcraft Chat Translator JaeDong's ASL S21 Ro16 Post-Review Missed out on ASL tickets - what are my options?
Tourneys
Escore Tournament StarCraft Season 2 [ASL21] Ro8 Day 2 [ASL21] Ro8 Day 1 ASL Season 21 LIVESTREAM with English Commentary
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Daigo vs Menard Best of 10 Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2237 users

Do the community want macro focused games...? - Page 2

Forum Index > Closed
Post a Reply
Prev 1 2 All
GinDo
Profile Blog Joined September 2010
3327 Posts
December 15 2010 02:54 GMT
#21
On December 15 2010 11:01 LittleeD wrote:
Blizzard must've had reasons to remove it.
Maybe they wanted the game to be more micro agressive and intensive?


WarCraft 3 in Space FTW ???


ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
Last Edited: 2010-12-15 02:57:39
December 15 2010 02:56 GMT
#22
On December 15 2010 11:48 Niji87 wrote:
One thing to keep in mind is that BW didn't have defenders advantage like you probably think it did. It was a game that revolved heavily around being passive-aggressive and aggressive. End of story. No one wins BW by turtling without providing an overt threat. BW's "defenders advantage" only applied in the passive-aggressive state.


Yeah, Sum Siege Tanks on Highground protected by mine fields were no defenders advantage.

2 Reaver surrounded by 3 cannons and a shield battery on a choke point was no defenders advantage and could kill like 15 hydras or more?

Just 2 examples : |
wat
~GhoSt
Profile Joined October 2010
145 Posts
December 15 2010 02:59 GMT
#23
I personally would not like the return of the % to miss attacking up a hill. What if Blizzard makes a map like Heartbreak Ridge, or a map with large wide hills where a terran tank crawl would hurt like all heck.

However I do agree with how someone said that the economic collection rate should be fixed, or at least less mineral patches per base/expansion like someone noted. One base play is just too strong at the moment, so of course you'll have players that will want to engage in a push sooner than that in BW, where early game it was mostly harassment in multiple venues. In BW defending was more economical than attacking (take out the talk about shooting up hill for a sec). That's why players in BW could set up a sim city defense and hold off early pressure, except in zvz lol. But, then again, macroing skill isn't as intensive as it was back in BW, so at least you could focus more in the battle in SC2.
BISU HWAITING!!
dcberkeley
Profile Joined July 2009
Canada844 Posts
Last Edited: 2010-12-15 03:02:04
December 15 2010 03:00 GMT
#24
On December 15 2010 11:48 Niji87 wrote:
One thing to keep in mind is that BW didn't have defenders advantage like you probably think it did. It was a game that revolved heavily around being passive-aggressive and aggressive. End of story. No one wins BW by turtling without providing an overt threat. BW's "defenders advantage" only applied in the passive-aggressive state.

It was mostly the maps that allowed passive-aggressive play to be favored over purely aggressive play.

Are you serious? Those two things are not mutually exclusive. Of course you can't turtle and win, you can't do that in any RTS. It's obviously a greater advantage in SC1 over SC2 and the thread's not about aggressive or passive strategies, it's about the differences that made SC1 a more macro-oriented game.

I want 54.6% macro games, 30.1% cheese games, 1.4% worker rush games, 0.6% DT rush games and 100% games where zerg whines that their 14 hatch just got destroyed.


On December 15 2010 11:56 Elefanto wrote:
Show nested quote +
On December 15 2010 11:48 Niji87 wrote:
One thing to keep in mind is that BW didn't have defenders advantage like you probably think it did. It was a game that revolved heavily around being passive-aggressive and aggressive. End of story. No one wins BW by turtling without providing an overt threat. BW's "defenders advantage" only applied in the passive-aggressive state.


Yeah, Sum Siege Tanks on Highground protected by mine fields were no defenders advantage.

2 Reaver surrounded by 3 cannons and a shield battery on a choke point was no defenders advantage and could kill like 15 hydras or more?

Just 2 examples : |


This basically. And just to refute your argument that you can't turtle up and win, (T)Flash.
Moktira is da bomb
dhe95
Profile Blog Joined December 2008
United States1213 Posts
December 15 2010 03:05 GMT
#25
The reason why we aren't seeing macro games is because of the maps. Early BW there weren't that many macro games, and as the maps started changing (naturals started to have gas, more expansions, larger maps), we saw macro games.
Techno
Profile Joined June 2010
1900 Posts
December 15 2010 03:09 GMT
#26
On December 15 2010 11:16 Kennigit wrote:
Wtf are these arbitrary percentages...bad thread 0_0

Bad thread because of one post? Steer us in the proper direction......

I dont hate cheese games. Early rushes need to be a threat to greedy players. Also, I love games where it looks like a certain player will lose but they hold and it turns into a long back and forth battle. I think bigger maps are better for this.
Hell, its awesome to LOSE to nukes!
Niji87
Profile Joined September 2008
United States112 Posts
Last Edited: 2010-12-15 03:17:25
December 15 2010 03:11 GMT
#27
On December 15 2010 11:56 Elefanto wrote:
Show nested quote +
On December 15 2010 11:48 Niji87 wrote:
One thing to keep in mind is that BW didn't have defenders advantage like you probably think it did. It was a game that revolved heavily around being passive-aggressive and aggressive. End of story. No one wins BW by turtling without providing an overt threat. BW's "defenders advantage" only applied in the passive-aggressive state.


Yeah, Sum Siege Tanks on Highground protected by mine fields were no defenders advantage.

2 Reaver surrounded by 3 cannons and a shield battery on a choke point was no defenders advantage and could kill like 15 hydras or more?

Just 2 examples : |


They are not good examples. Your opponent will expand and tech or mass up and take map control while you waste your money sitting in your base. The Reaver/Cannon/Battery example is absolutely horrible. That's like the most desperate thing you can possibly do and there's no reason for an opponent to attack you directly if you're that desperate to defend your choke. Reavers trapped at your choke defending are Reavers wasted.

In the case of Siege Tanks+Mines, they make a poor defense if you don't turn them into overt threats such as minefields on key map locations, contains, or slow pushes. Simply making a bunch of Tanks/Mines in your base will get you rolled by Muta or Carrier. It's your job to stop them from gettng Muta/Carrier or other such units.

When you use your abilities to generate overt threat you are not defending, you are being passive-aggressive. Taking an expansion is not a defensive move, for example. It's a passive-aggressive move. It threatens your opponent. Aggressive minefields and tank placement are not a defense meant to keep you from losing the lead, they are an offense meant to keep your opponent from being able to take the lead.

As for what made SC1 more macro oriented. It's simply the maps. It favored passive aggressive play more than aggressive play. I said this in my previous post.

EDIT: Flash does not just turtle up and win. Watch him play more. If he just turtled up and won, you'd see everyone doing it.
I am not very good at playing StarCraft.
Aegeis
Profile Blog Joined April 2010
United States1619 Posts
December 15 2010 03:17 GMT
#28
Honestly all I want are great games that don't revolve 4 min micro wars
"Skills to pay the bills" - Artosis, https://twitter.com/AegeisSC2 ,http://www.tumblr.com/blog/socal-esports
REDBLUEGREEN
Profile Blog Joined June 2008
Germany1904 Posts
December 15 2010 03:18 GMT
#29
I don't like the new highground mechanics either. After the early game the high ground advantage is very minor and positional play never revolves around high grounds. Having some chance in a game is not a bad thing either.
Dethant
Profile Joined December 2010
United States16 Posts
December 15 2010 03:18 GMT
#30
I like how SC2 rewards the ballsy agressive type of plays,
\
and I respect the cheese. theres so many delicious varieties, all of which are fun to watch IMO
there even fun to play against if you keep your eyes open, i love fighting off cannon contains with seige tanks or protecting one marine with 11 sCvs from some 7 or 8 pool attack, and if i lose, thats okay, i was outplayed, simple enough. especialy since a cheese can hurt the cheeser more than you if you keep your head up.

i love all the unique and crazy plays in SC, if we didnt have them the game would be far more boring, like halo wars. lol.
those who focus on getting even can never get ahead
rackdude
Profile Blog Joined January 2010
United States882 Posts
December 15 2010 03:20 GMT
#31
On December 15 2010 12:00 dcberkeley wrote:
This basically. And just to refute your argument that you can't turtle up and win, (T)Flash.


Umm... TvZ? Sorry, but we really need to stop making threads about how you don't like a few things, bring up BW, have tons of misinformation about BW come in, turn into a whine thread, etc.

As I said earlier, there are defensive advantages in SC2, they are just different. Forcefield, queens, and free bunkers. Lets learn to use those more.
Sweet.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
December 15 2010 03:21 GMT
#32
We get about 20 of these threads a month.
Administrator~ Spirit will set you free ~
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 20m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech137
Nina 108
Livibee 89
StarCraft: Brood War
Mind 1026
Killer 479
Pusan 425
Hm[arnc] 314
yabsab 41
Bale 30
ZergMaN 18
NotJumperer 14
Nal_rA 12
Icarus 8
[ Show more ]
firebathero 1
Dewaltoss 1
Dota 2
monkeys_forever722
NeuroSwarm159
League of Legends
JimRising 643
Counter-Strike
Stewie2K942
shoxiejesuss573
Other Games
summit1g6357
WinterStarcraft629
C9.Mang0452
Happy337
ceh9254
Sick233
Organizations
Other Games
gamesdonequick544
Dota 2
PGL Dota 2 - Main Stream136
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo865
• TFBlade576
• Stunt483
Upcoming Events
Replay Cast
1h 20m
Escore
2h 20m
INu's Battles
3h 20m
Classic vs ByuN
SHIN vs ByuN
OSC
5h 20m
Big Brain Bouts
8h 20m
Replay Cast
16h 20m
Replay Cast
1d 1h
RSL Revival
1d 2h
Classic vs GgMaChine
Rogue vs Maru
WardiTV Invitational
1d 3h
IPSL
1d 8h
Ret vs Art_Of_Turtle
Radley vs TBD
[ Show More ]
BSL
1d 11h
Replay Cast
1d 16h
RSL Revival
2 days
herO vs TriGGeR
NightMare vs Solar
uThermal 2v2 Circuit
2 days
BSL
2 days
IPSL
2 days
eOnzErG vs TBD
G5 vs Nesh
Patches Events
2 days
Replay Cast
3 days
Wardi Open
3 days
Afreeca Starleague
3 days
Jaedong vs Light
Monday Night Weeklies
3 days
Replay Cast
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Snow vs Flash
WardiTV Invitational
4 days
GSL
5 days
Classic vs Cure
Maru vs Rogue
GSL
6 days
SHIN vs Zoun
ByuN vs herO
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-29
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Escore Tournament S2: W5
KK 2v2 League Season 1
StarCraft2 Community Team League 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.