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[Champion] Kassadin

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Pandonetho
Profile Joined October 2009
Canada321 Posts
Last Edited: 2010-11-05 02:41:02
November 04 2010 07:10 GMT
#1
Southlight Kassadin

Summoner Abilities

Cleanse/Ghost, Cleanse/Flash
I prefer Ghost, mainly because it covers more ground and lets you play reckless even after you've cast it, but some people swear by Flash because it helps you more against ranged DPS. It's all playstyle.

Edit:
statikk always ran Clarity, and he also functioned fine in sidelane. I could never pull that bravery off because I love Cleanse. I'm not sure if he swapped it out based on opposing heroes.

Masteries

0/9/21 non-negotiable. He needs the summoner spells (esp. Cleanse), he needs buff duration, he needs meditation, and he needs SoS.

Runes

You have flexibility here based on your preference. I run MPen Quints and Marks, mana regen per level Seals, and AP per level Glyphs, with one MPen Glyph to let me hit 15 MPen. Some people like having Flat AP Quints instead.

Skill Order

Depends on matchup and whether you're in a solo lane. For instance, you level E against Sivir because Q is garbage. Also if you're conceding lane (died once to MF, or you need to creepclear vs Nidalee) you're better off leveling E over Q, because it lets you farm significantly faster. However if you think you can win the lane, leveling Q is good because with 700 range you'll knock around a lot of heroes. Beware: as of 11/4/2010 at higher Elos it's become significantly more difficult (if not impossible outright) to harass ranged DPS out of lanes because of triple D-Blade shenanigans, so it's probably better to just give up Q and focus on creep-clear and jumping around killing people. Also a W at level 2 is nice because you can get back a lot of mana this way.

Items

Very easy. Open Doran's Shield - doesn't need as much mana because of W, his laning power is more dictated by his HP. Then you want to open Catalyst. The only alternative to this is if you're side-lane and you're not doing horrific on mana, then you can open Soulstealer instead and work your way to Tears/GA/Arch or something like that. Be aware that Cata is as efficient EHP-wise as GA, though, and can also solve your mana issues, so it's preferred. That's not to say Tear/GA is not good - Tears is a stronger pure mana item, and one of the best Kass players before he retired (became an intern) basically swore by SS/GA while running Clarity. After Cata you have a lot of options, such as Zhonya (GJ style), Soulstealer, finishing RoA, making Banshee instead, etc.

Playing him

He's a poking initiating nuking snarebot, that can also get anywhere he wants to ward (pretty safe warding) and can push lanes/towers like a boss. There's almost nothing you can't do with Kassadin, so this is entirely your playstyle. I play him as a tanky initiating poking snarebot, generally de-prioritizing actual damage output (hence not getting ZRing as fast as people like GJ) - most people don't, they play him like this whonky terrible-burst (only two nukes) nuking vulture but hey, whatever floats your boat as long as it works.

Pandonetho Kassadin

+ Show Spoiler +
The Void Walker

http://www.leagueoflegends.com/champions/38/kassadin_the_void_walker

Personally IMO one of the best KSers in the game, and we all already know he's good at taking out squishies.

Summoner Abilities

Generally when I play Kass I take Smite and Flash. Most people prefer ignite to guarantee a kill on an enemy but it's up to you really. Smite gets useless late game besides stealing neutrals but I find it really helpul for farming early game.

Masteries

I take 9/0/21

Runes

Flat Cooldown Glyphs for the 5-6% added with masteries will equal nearly 15%.
Magic Pen Marls and Quintessence for 8.5 penetration.
And flat MP5 seals for the early game.

Skill Order

Simple. Q first for last hits, then E whenever possible, until it maxes out. Then just max out your Q (and getting your R whenever possible of course) and W is last because it's useless for any AP Kass.

Items

The item order is really easy. Out of all the games I've ever played as Kass my most favourite item set happens to be

1 - Deathfire Grasp
2 - Sorc Shoes
3,4,5 - Archangels Staff
6 - Zhonya's Ring

Playing him

Alright so I don't claim to be a really good player or anything, but I do main Kassadin and I feel I'm pretty good with him. Now I'll explain my choices in summoner spells and stuff.

I pick smite because when I lane, I kill 100% of every tank minion that comes, with no trouble. I try to melee minions to save mana whenever the opportunity presents itself but otherwise I'm pretty conservative overall about using mana to kill minions. With this build it's imperative that you get a decent amount of minion kills because the first item that I usually get is either a meki pendant, sapphire crystal, or ability tome. It really doesn't matter, because it's all used to build your deathfire. Levels 1-6 is a pain in the ass if you're not in mid, because prior to it it's really difficult to kill anyone without running out of mana after blasting a null sphere and a force pulse and then dying because you're slow as hell while Garen spins you to death.

So basically I sit around and try to last hit minions as much as possible. Depending on how your laning phase goes, if you last hit really well, and think you're ahead in the money count, go ahead and get a deathfire. However, I usually get my boots somewhere in between. Once you have deathfire and sorc shoes you should try to gank someone or actively attempt to kill people so that you can get some more money. I still find that I run out of mana really quickly at this point so I still play conservatively and look for KSes (which is how I play lol). After getting a Tear mana should become relatively steady and shouldn't drain too fast from fighting people, since a rift walk in, combo, and rift walk out will drain nearly all your mana without any mana items. After your first archangels just go around and try to kill people. It shouldn't be too hard, but you're still extremely reliant on your allies at this point because your AP isn't at a high enough number yet. Just keep playing it safe and target all the people you should be targeting in any team fights.

As the game goes on it should be increasingly easy to farm as you just pulse a minion wave and it should disintegrate all of them, except for the tank minions and sometimes the melee minions. If you manage to get to the point of 2-3 Archangels you're starting to become really powerful. There isn't much to say about Kass except to do what he does best and keep taking out squishies. Remember to always use deathfire first. At level 3 your Rift Walk should be at a 2.8 second CD, from 4 because of your CDR runes and deathfire + masteries. This should make escaping extremely easy, added with the fact that your mana literally takes up to 6-7 consecutive rift walks to actually deplete. Once you get a Zhonya's ring it should be over for ANY one who doesn't have sufficient MR. You'll be toting around 800 AP and your force pulse and null sphere should easily be doing over 1000 damage each, along with Rift Walk doing probably around a base 500 (I'm going off my memory here). Deathfire grasp will do around 58% of your target's max HP in magic damage, and whatever is left should be easy enough to take out with Q + E.

Mind you, this build is for teams that have guys that don't pack a lot of MR. Even with a Banshee's veil someone like Ashe will still take loads of damage if not outright die from your combo. The key factor in winning team fights is either 1 of 2 things.

A) You KNOW you can take out a guy in 1 combo, so if you know this, initiate and take him out. 2.8 seconds later you'll be gone (unless you get CC'd to death but if you're coordinated with your team, they should already be in the fight the moment you initiate.
B) You know you can take them out if they're at half HP or so, in this case let whoever your main initiator is, initiate, then jump in and take them out. The reason why I pack flash is that sometimes 2.8 seconds is STILL too long and with a build like this, you'll die really fast. The risk is in killing your opponent before they kill you.

I've personally gained a lot more love for this build ever since I've started killing Tryndamere's so fast that they haven't had the physical reaction time to even activate their ultimate.

Anywho, that's just my personal experience with this build, and after experiencing a lot of different builds I feel this is the build that is most fun to play, and is effective too. However, if there is an enemy Kassadin who gets Abyssal Scepter, Banshees, Rod or Lich Bane and such, you'll probably be screwed because he'll do way more damage to you than you will to him. Wandering off into bushes is the most dangerous thing to do since any pair of capable damage dealers with CC will take you out fast, but otherwise, with 2000-3000+ mana and insane mana regen you will have no trouble constantly chasing, or escaping anyone. Your damage output will be huge, even in the face of some basic MR (like Banshees on a carry), and deathfire is just insane with the amount of AP you have. An additional 28% (added to the base 30%) damage from your 800 AP alone.

Otherwise, have fun with it. Levels 1-6 are a major pain in the ass, but after that it picks up. I find Anivia to be an extremely good laning partner as the 2 nukes can deal some serious early game damage and sustain each other (if Anivia takes clarity that is).
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
November 04 2010 07:17 GMT
#2
Smite on a non-jungle that isn't Gangplank?

Archangel's Staff if your recommended 3 - 5 items?

I think you should have let Southlight open the Kassadin thread.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Pandonetho
Profile Joined October 2009
Canada321 Posts
Last Edited: 2010-11-04 07:22:31
November 04 2010 07:20 GMT
#3
Why not? I'm just sharing what's worked for me a great deal of times. Granted I'm not in 1600 ELO or anything, but if Southlight wants to open a new thread by all means he has every right.

I find that ignite isn't really required when late game your damage output is so high, and smite is really just to help me with farming as I'm not a pro last hitter, and killing every tank minion adds up.
Ecael
Profile Joined February 2008
United States6703 Posts
Last Edited: 2010-11-04 07:24:53
November 04 2010 07:22 GMT
#4
On November 04 2010 16:17 NeoIllusions wrote:
Smite on a non-jungle that isn't Gangplank?

Archangel's Staff if your recommended 3 - 5 items?

I think you should have let Southlight open the Kassadin thread.

Too bad Uta is in game, I was hoping for some comments immediately.

Basically at the point when you are suggesting to run smite on someone in lane that isn't Eve or GP you are just asking for people to troll or tell you to learn to last hit. That you are not a pro last hitter isn't a reason to get smite, it is a reason to learn to last hit better so you don't need smite.
Pandonetho
Profile Joined October 2009
Canada321 Posts
Last Edited: 2010-11-04 07:27:33
November 04 2010 07:26 GMT
#5
Basically at the point when you are suggesting to run smite on someone in lane that isn't Eve or GP you are just asking for people to troll or tell you to learn to last hit. That you are not a pro last hitter isn't a reason to get smite, it is a reason to learn to last hit better so you don't need smite.



Sure I accept that, but considering I only ever play 5 man premades with my friends I take smite and it works for me. I've already mentioned in the OP that every other Kassadin will take Ignite and that's a perfectly fine choice.

Sometime's it just isn't possible to last hit as much as you'd want to. a Level 1 Q is really hard to take out a tank minion with dependent on your laning ally who could have a much better last hitting skill.
TieN.nS)
Profile Joined August 2003
United States2131 Posts
November 04 2010 07:29 GMT
#6
So your solution (to a non-problem even, since your duo lane partner gets the farm for your team anyway) is to waste a summoner slot on smite?
Pandonetho
Profile Joined October 2009
Canada321 Posts
Last Edited: 2010-11-04 07:33:20
November 04 2010 07:30 GMT
#7
Actually it is a problem, since I mentioned with the above build that every single minion matters and you should try to farm up as much as possible to get your items ASAP.

I don't feel like it's a waste since being a melee caster, Kassadin has a hard time going against harassment to last hit minions, and considering that a lowly leveled Q has quite a CD time, it just literally isn't possible to get as many last hits as one might want with each eave of minions. That's how I feel about it anyway.
TieN.nS)
Profile Joined August 2003
United States2131 Posts
November 04 2010 07:32 GMT
#8
Yeah I guess you would need improved smite (and farming for an hour) to get your recommended items. lol :x
Pandonetho
Profile Joined October 2009
Canada321 Posts
November 04 2010 07:34 GMT
#9
Yeah I guess you would need improved smite (and farming for an hour) to get your recommended items. lol :x


Naw, after a certain amount of farm and after deathfire/sorc shoes you should go straight to ganking, and if no one has given first blood yet then it would be the best opportunity to get it.

entko-
Profile Joined March 2010
United States34 Posts
November 04 2010 07:51 GMT
#10
Being bad at last hitting does not justify getting smite. Get better at it and grab a better summoner skill.
Southlight
Profile Blog Joined August 2007
United States11767 Posts
Last Edited: 2010-11-04 08:00:32
November 04 2010 07:59 GMT
#11
I don't even know where to begin. Do I need to?

Summoner Abilities

Cleanse/Ghost, Cleanse/Flash
I prefer Ghost, mainly because it covers more ground and lets you play reckless even after you've cast it, but some people swear by Flash because it helps you more against ranged DPS. It's all playstyle.

Edit:
statikk always ran Clarity, and he also functioned fine in sidelane. I could never pull that bravery off because I love Cleanse. I'm not sure if he swapped it out based on opposing heroes.

Masteries

0/9/21 non-negotiable. He needs the summoner spells (esp. Cleanse), he needs buff duration, he needs meditation, and he needs SoS.

Runes

You have flexibility here based on your preference. I run MPen Quints and Marks, mana regen per level Seals, and AP per level Glyphs, with one MPen Glyph to let me hit 15 MPen. Some people like having Flat AP Quints instead.

Skill Order

Depends on matchup and whether you're in a solo lane. For instance, you level E against Sivir because Q is garbage. Also if you're conceding lane (died once to MF, or you need to creepclear vs Nidalee) you're better off leveling E over Q, because it lets you farm significantly faster. However if you think you can win the lane, leveling Q is good because with 700 range you'll knock around a lot of heroes. Beware: as of 11/4/2010 at higher Elos it's become significantly more difficult (if not impossible outright) to harass ranged DPS out of lanes because of triple D-Blade shenanigans, so it's probably better to just give up Q and focus on creep-clear and jumping around killing people. Also a W at level 2 is nice because you can get back a lot of mana this way.

Items

Very easy. Open Doran's Shield - doesn't need as much mana because of W, his laning power is more dictated by his HP. Then you want to open Catalyst. The only alternative to this is if you're side-lane and you're not doing horrific on mana, then you can open Soulstealer instead and work your way to Tears/GA/Arch or something like that. Be aware that Cata is as efficient EHP-wise as GA, though, and can also solve your mana issues, so it's preferred. That's not to say Tear/GA is not good - Tears is a stronger pure mana item, and one of the best Kass players before he retired (became an intern) basically swore by SS/GA while running Clarity. After Cata you have a lot of options, such as Zhonya (GJ style), Soulstealer, finishing RoA, making Banshee instead, etc.

Playing him

He's a poking initiating nuking snarebot, that can also get anywhere he wants to ward (pretty safe warding) and can push lanes/towers like a boss. There's almost nothing you can't do with Kassadin, so this is entirely your playstyle. I play him as a tanky initiating poking snarebot, generally de-prioritizing actual damage output (hence not getting ZRing as fast as people like GJ) - most people don't, they play him like this whonky terrible-burst (only two nukes) nuking vulture but hey, whatever floats your boat as long as it works.
oraoraoraoraoraoraoraora
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
November 04 2010 10:13 GMT
#12
#1 Kass with the #1 build
I'm on GOLD CHAIN
byFd
Profile Joined May 2006
Germany620 Posts
November 04 2010 10:34 GMT
#13
OT, but whats with GP and smite?
(>°_°)>
Pandonetho
Profile Joined October 2009
Canada321 Posts
November 04 2010 17:05 GMT
#14
Being bad at last hitting does not justify getting smite. Get better at it and grab a better summoner skill.


Honestly it's funny how many of you all tell me I'm not justified in taking smite when clearly, it's my playstyle. If you're good at last hitting, good for you. Not everyone on Earth is as boss as you at last hitting, so if you want to take a better summoner spell, by all means go ahead, no one ever said you couldn't.
TheYango
Profile Joined September 2008
United States47024 Posts
November 04 2010 17:10 GMT
#15
On November 05 2010 02:05 Pandonetho wrote:
Show nested quote +
Being bad at last hitting does not justify getting smite. Get better at it and grab a better summoner skill.


Honestly it's funny how many of you all tell me I'm not justified in taking smite when clearly, it's my playstyle. If you're good at last hitting, good for you. Not everyone on Earth is as boss as you at last hitting, so if you want to take a better summoner spell, by all means go ahead, no one ever said you couldn't.

No offense intended, but there's a different between "playstyle" and just poor play.
Moderator
Seuss
Profile Blog Joined May 2010
United States10536 Posts
November 04 2010 17:13 GMT
#16
Using Smite on Blitzcrank to surprise your opponents by unexpectedly removing their minion wall to open up a grab is a playstyle.

Using Smite because you're terrible at last hitting is a crutch.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Pandonetho
Profile Joined October 2009
Canada321 Posts
Last Edited: 2010-11-04 17:24:00
November 04 2010 17:16 GMT
#17
No offense intended, but there's a different between "playstyle" and just poor play.


No offense intended, but if you honestly think just by looking at a summoner skill you can determine someone's play, then you're ignorant.

A bunch of you are acting like elitists thinking someone has poor play because of a summoner spell in choice? How typical of TL. Guess the stereotype of TL being nothing but a bunch of elitists does ring true though other forums.

It's getting tiresome repeating myself. If you have an issue with how someone plays then you have problems, sir. Let's see the facts here.

I never said smite was the best spell to take, and it helps with farming, simply because it's my play style.

You guys attack me, the player, but have nothing to actually say against the guide, now do you? Do I say smite is the best spell? Did I not say Ignite is good too?

If I said I take ignite instead does that suddenly make me a better player? By your classification it does, because obviously you deemed that you could decide poor play from looking at someone's summoner spell.

There's something apparently ALL of you don't seem to understand. Taking smite is not a substitute for last hitting. Have I ever said that once you take smite, you can't improve on your last hitting? No.

You all seem to think that I have a permanent playstyle based around smite, that just because I took smite I can't also improve my last hitting at the same time. Who knows? Maybe eventually I'll move past the 'crutch' of taking smite over Ignite, however, you're all apparently under the assumption that because I take smite I have no intent on getting better at last hitting.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2010-11-04 17:23:56
November 04 2010 17:18 GMT
#18
Wait, what is this? The whole OP is total nonsense. Please, let Southlight make the Kassadin thread. -_- At least he knows what he's talking about.

I get Cleanse-Ghost as my summoners, helps with running away, living and chasing. The build I like to do is RoA -> Archangel, but it really starts to kick in when you finish Archangel(you'll jump right up to about 300 APM). Before that you're pretty useless. This build relies on you farming both RoA and Archangel at a significant pace(before 25min both hopefully).

After that you can get GA or Zhonyas, I'd get the other after the other. After that, Abyssal or Veil if they have lots of magic damage, or just get a second Archangel or Void Staff if needed.


My playstyle is pretty farm-intensive early on, only ganking when someone comes to my lane to gank. As the teamfights start going on, though, you basically want to stay away from their tank / burst(VEIGAR >_>) / whatever you feel threatened by. Then you should just poke around, spamming your E when you can, using ulti to run, using Q to give you a moment of safety to get close enough to E, etc. After they're low, you basically are going to try to snipe them off one by one.

Always aim for the weakest enemies like the ranged DPS or the supports. Kassadin IMO isn't too good vs tanks despite some people saying so, his burst is pretty much wasted on them and he really should go after them after taking care of the squishies first. He's decent at poking them and staying untouchable, though.

EDIT: Oh southlight came to the rescue, I guess this post isn't too useful >_>

On November 05 2010 02:16 Pandonetho wrote:
Show nested quote +
No offense intended, but there's a different between "playstyle" and just poor play.


No offense intended, but if you honestly think just by looking at a summoner skill you can determine someone's play, then you're ignorant.

A bunch of you are acting like elitists thinking someone has poor play because of a summoner spell in choice? How typical of TL. Guess the stereotype of TL being nothing but a bunch of elitists does ring true though other forums.

It's getting tiresome repeating myself. If you have an issue with how someone plays then you have problems, sir. Let's see the facts here.

I never said smite was the best spell to take, and it helps with farming, simply because it's my play style.

You guys attack me, the player, but have nothing to actually say against the guide, now do you? Do I said smite is the best spell? Did I not say Ignite is good too?

If I said I take ignite instead does that suddenly make me a better player? By your classification it does, because obviously you deemed that you could decide poor play from looking at someone's summoner spell.

There's something apparently ALL of you don't seem to understand. Taking smite is not a substitute for last hitting. Have I ever said that once you take smite, you can't improve on your last hitting? No.

You all seem to think that I have a permanent playstyle based around smite, that just because I took smite I can't also improve my last hitting at the same time. Who knows? Maybe eventually I'll move past the 'crutch' of taking smite over Ignite, however, you're all apparently under the assumption that because I take smite I have no intent on getting better at last hitting.
It's smite, that's not a "choice" it's a NEVER-type of a summoner spell for a laner like Kassadin. It's like picking Revive and saying it's just a style of play.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Darkchylde
Profile Joined January 2010
United States473 Posts
November 04 2010 17:21 GMT
#19
It's because smite is sub-optimal on non-jungling characters. It's like not taking smite with WW. Sure, you can do it, but why would you?
Pandonetho
Profile Joined October 2009
Canada321 Posts
November 04 2010 17:23 GMT
#20
It's because smite is sub-optimal on non-jungling characters. It's like not taking smite with WW. Sure, you can do it, but why would you?


Why would I? Gee, I wonder if you've even read the thread.
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