• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:18
CEST 17:18
KST 00:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 222ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon315.0.16 Hotfix (June 30) - Balance + Bug Fixes38Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
Server Blocker Serral wins Maestros of the Game 2 StarCraft Mass Recall: SC1 campaigns on SC2 thread 5.0.16 Hotfix (June 30) - Balance + Bug Fixes IP For new Brazil servers for NA Players
Tourneys
HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28) Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ ASL 22 Proposed Map Pool Snow On New ASL S22 Map, Zerg Nerf Farewell Beloved Starcraft (Youtube Videos)
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Summer Games Done Quick 2026! Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Five o'clock TL Mafia NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3110 users

[D] Why is protoss doing so bad in the GSL? - Page 49

Forum Index > Closed
Post a Reply
Prev 1 47 48 49 50 51 107 Next
EriktheGuy
Profile Joined September 2010
Canada132 Posts
November 04 2010 08:24 GMT
#961
On November 04 2010 10:19 Cloak wrote:
Show nested quote +
On November 04 2010 04:37 EriktheGuy wrote:
Not really significant.
Given complete balance, the chance of no toss in the final 4 is about 20%.


So, since they were precluded twice in a row, that's a 1/25 chance. Which is greater than the 95% confidence that statistics and the sciences use.


Good point, I wasn't taking additional GSLs into consideration. But still, you have to calculate the probability that this could happen to ANY race. This thread could exist after all, if terran or zerg are underrepresented in the GSL. This gives about a 3/25 chance (not exactly, but a good approximation) of one race being down to 1 player or less by Ro two tournaments in a row. That's about 12%, not very rare, and within the 95% confidence interval you suggested.

I'm being nit-picky here since it's my job, but statistics/science does not 'use' the 95% confidence interval. It's arbitrary what interval you use, and 95% is just a common one.
In mathematics you don't understand things, you just get used to them. -Neumann
Seide
Profile Blog Joined August 2010
United States831 Posts
Last Edited: 2010-11-04 09:10:28
November 04 2010 09:08 GMT
#962
On November 04 2010 17:24 EriktheGuy wrote:
Show nested quote +
On November 04 2010 10:19 Cloak wrote:
On November 04 2010 04:37 EriktheGuy wrote:
Not really significant.
Given complete balance, the chance of no toss in the final 4 is about 20%.


So, since they were precluded twice in a row, that's a 1/25 chance. Which is greater than the 95% confidence that statistics and the sciences use.


Good point, I wasn't taking additional GSLs into consideration. But still, you have to calculate the probability that this could happen to ANY race. This thread could exist after all, if terran or zerg are underrepresented in the GSL. This gives about a 3/25 chance (not exactly, but a good approximation) of one race being down to 1 player or less by Ro two tournaments in a row. That's about 12%, not very rare, and within the 95% confidence interval you suggested.

I'm being nit-picky here since it's my job, but statistics/science does not 'use' the 95% confidence interval. It's arbitrary what interval you use, and 95% is just a common one.

If it was your job you would also know because player skill and human mistakes introduce a large amount of variance, and as such, any result from any tournament, unless you have a huge sample of tournaments to account for all that variance(which even if we took all the tourneys to date with the current patch, it would still be arguable that it is not enough), a statistical approach is a waste of time.
One fish, two fish, red fish, blue fish.
Cloak
Profile Joined October 2009
United States816 Posts
Last Edited: 2010-11-04 09:14:16
November 04 2010 09:12 GMT
#963
On November 04 2010 17:24 EriktheGuy wrote:
Show nested quote +
On November 04 2010 10:19 Cloak wrote:
On November 04 2010 04:37 EriktheGuy wrote:
Not really significant.
Given complete balance, the chance of no toss in the final 4 is about 20%.


So, since they were precluded twice in a row, that's a 1/25 chance. Which is greater than the 95% confidence that statistics and the sciences use.


Good point, I wasn't taking additional GSLs into consideration. But still, you have to calculate the probability that this could happen to ANY race. This thread could exist after all, if terran or zerg are underrepresented in the GSL. This gives about a 3/25 chance (not exactly, but a good approximation) of one race being down to 1 player or less by Ro two tournaments in a row. That's about 12%, not very rare, and within the 95% confidence interval you suggested.

I'm being nit-picky here since it's my job, but statistics/science does not 'use' the 95% confidence interval. It's arbitrary what interval you use, and 95% is just a common one.


Well, that's what the vast majority of methods use to show that something is statistically significant. The only thing off the top of my head that doesn't use 95% is beta error correction. It's arbitrary, but if it satisfies the standard by which we hold our scientific findings to, that holds a lot more clout as an argument. Right with the 12% but I got to nitpick. Any one given race with a double loss would have 3x the permutations, but we're talking about Protoss. What is the probability that Protoss lost twice in a row due to normal drift? 1/25. The difference is that Terran and Zerg aren't close to being knocked out in the Ro4 twice in a row. Especially not Terran.
The more you know, the less you understand.
adeezy
Profile Blog Joined May 2010
United States1428 Posts
November 04 2010 09:14 GMT
#964
Well, its only the second GSL. And we are most likely looking at a Terran winner. It would be my prediction that a protoss will win the 3rd GSL. And because of that tournament wins will seem pretty balanced.
I asked my friend how the ratio at a party was, he replied. "Let's just say for every guy there was two dudes."
david0925
Profile Joined September 2010
212 Posts
November 04 2010 09:16 GMT
#965
On November 04 2010 18:14 adeezy wrote:
It would be my prediction that a protoss will win the 3rd GSL.


What are you even basing this off? Even if 3 race is completely balanced in every single aspect you can't make a prediction like that.

sleepingdog
Profile Joined August 2008
Austria6145 Posts
November 04 2010 09:22 GMT
#966
On November 04 2010 15:36 dbizzle wrote:
As for GSL, I watched all the protoss matches, and only a few games where the protoss went standard robo colossi build. Everyone tried doing DT, VR play, which I don't get why people are trying fancy builds as every solid top player are doing standard builds. PvP is a killer too, the main reason i switched from P to Z, I hate pvp with a passion and its pretty lame. Overall I think bigger maps is the key for Protoss for doing better.


Awsome, so you are saying everything that isn't robo colossus is "fancy" - THANK YOU for proving my/our point, exactly that's the problem. You can either play ridiculously predictable with gateway/robo OR you can play some sort of cheesy, all-in-ish stuff. Completely the opposite to terran/zerg who got many possible "standard" ways to play their match-ups (in PvZ muta-tech and roach/hydra/corruptor are basicly equally viable and still completely different; don't wanna get started on terran)

You also nearly got me here with bigger maps being the key for protoss success. On bigger maps protoss in its current stance would suffer even more because Terran could go crazy with their expansions and Protoss would have no way to defend all the possible drop-locations. PvT is currently the easiest on maps with a close natural and really hard to take thirds...this is why we see protoss doing so good on xel naga, terran can't abuse their army-advantage in midgame because gold ist hard to take/hold even with PF and the expos in the back are hard to defend as well.
"You see....YOU SEE..." © 2010 Sen
Moragon
Profile Joined October 2010
United States355 Posts
November 04 2010 09:58 GMT
#967
Protoss in itself is fine (or close to) imo, they can still win tournament : NEXGenious in the blizzcon and HuK in the EG masters cup. And they need a little bit of time to figure out a way to play against the new roach.


You cant compare those things to GSL, they are at a different level as evidenced by your examples. Nexgenius was one of two koreans in the blizzcon tournament, of course he won, not much competition, didnt even have to play Maka. IdrA came into the last MLG unseeded and destroyed everyone including a 2-0 of HuK and he just lives in Korea, hasnt even made the top 8 of GSL. Its when these protoss reach the top 8 that these problems are cropping up.
nam nam
Profile Joined June 2010
Sweden4672 Posts
November 04 2010 10:08 GMT
#968
If you just replace the word protoss in this thread with zerg you have all the balance threads looked a month ago. Just a bit funny.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
November 04 2010 11:49 GMT
#969
On November 04 2010 19:08 nam nam wrote:
If you just replace the word protoss in this thread with zerg you have all the balance threads looked a month ago. Just a bit funny.


playxp jinjing agrees - protoss-QQ is showing a steady rise, with currently being at 73%

zerg maxed out at 80%, gogogo korean protoss-whiners, you can do it!

http://www.playxp.com/sc2/jingjing/
"You see....YOU SEE..." © 2010 Sen
summerloud
Profile Joined March 2010
Austria1201 Posts
Last Edited: 2010-11-04 11:53:54
November 04 2010 11:53 GMT
#970
i just found the best solution to make protoss balanced

there are already 2 different models for DTs. make the one with 1 blade be a normal DT and the one with the 2 blade be a MARAUDER ASSASSIN, who deals 0 +126 to units that are both armored and biological

also, make that DT cut off the heads of the rauders and decorate your nexus with them
Phenrei
Profile Joined July 2010
United States162 Posts
Last Edited: 2010-11-04 11:59:08
November 04 2010 11:58 GMT
#971
On November 04 2010 20:49 sleepingdog wrote:
Show nested quote +
On November 04 2010 19:08 nam nam wrote:
If you just replace the word protoss in this thread with zerg you have all the balance threads looked a month ago. Just a bit funny.


playxp jinjing agrees - protoss-QQ is showing a steady rise, with currently being at 73%

zerg maxed out at 80%, gogogo korean protoss-whiners, you can do it!

http://www.playxp.com/sc2/jingjing/


The last time any race got over 70% it was 6 days in a row in the week before 1.1 for zerg. Sadly, that patch with possible P buffs (and some counteracting nerfs that may or may not be needed) won't be coming out until at least after MLG (and more likely not until after GSL finals if there's any non-Protoss changes). So if the % for P keeps up they'll set a couple records on that chart (they already broke the pure # of people voting for one race in a day).
Sewi
Profile Blog Joined November 2006
Germany1697 Posts
November 04 2010 12:12 GMT
#972
On November 04 2010 20:49 sleepingdog wrote:
Show nested quote +
On November 04 2010 19:08 nam nam wrote:
If you just replace the word protoss in this thread with zerg you have all the balance threads looked a month ago. Just a bit funny.


playxp jinjing agrees - protoss-QQ is showing a steady rise, with currently being at 73%

zerg maxed out at 80%, gogogo korean protoss-whiners, you can do it!

http://www.playxp.com/sc2/jingjing/


Could you please explain this site a bit? I cant read anything there but I am really interested
"Well, things were going ok until he lost all his stuff" - Tasteless, 17.02.2016
sleepingdog
Profile Joined August 2008
Austria6145 Posts
November 04 2010 15:03 GMT
#973
On November 04 2010 21:12 Sewi wrote:
Show nested quote +
On November 04 2010 20:49 sleepingdog wrote:
On November 04 2010 19:08 nam nam wrote:
If you just replace the word protoss in this thread with zerg you have all the balance threads looked a month ago. Just a bit funny.


playxp jinjing agrees - protoss-QQ is showing a steady rise, with currently being at 73%

zerg maxed out at 80%, gogogo korean protoss-whiners, you can do it!

http://www.playxp.com/sc2/jingjing/


Could you please explain this site a bit? I cant read anything there but I am really interested


There is (was?) a whole thread about this, try search, shouldn't be too difficult to find it

In a nutshell: every day everybody is allowed to vote on one race he likes to QQ about:
red: zerg
green: terran
blue: toss
purple: balanced

As you immediately see when you scroll down, the red bar was huge before the recent patch and lately the blue bar has grown drastically.
"You see....YOU SEE..." © 2010 Sen
ppshchik
Profile Joined September 2010
United States862 Posts
November 04 2010 15:18 GMT
#974
There were many pvp's this gsl, has to do with brackets.

Legends never die... they end up working in McDonalds.
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
November 04 2010 15:22 GMT
#975
On November 05 2010 00:18 ppshchik wrote:
There were many pvp's this gsl, has to do with brackets.



You mean, the only reason we got a P in the RO8 at all is because there was a mirror in the RO16?
jaype
Profile Joined July 2010
Germany24 Posts
November 04 2010 15:36 GMT
#976
On November 05 2010 00:18 ppshchik wrote:
There were many pvp's this gsl, has to do with brackets.



If there were many PvP´s then there had to be on the other hand many TvT, ZvZ and TvZ which makes the whole equation of brackets beeing the reason for Protoss beeing eliminated early senseless. And if it is PvP u can be sure that one Protoss will advance.
dbizzle
Profile Joined May 2010
United States395 Posts
November 04 2010 15:57 GMT
#977
On November 04 2010 18:22 sleepingdog wrote:
Show nested quote +
On November 04 2010 15:36 dbizzle wrote:
As for GSL, I watched all the protoss matches, and only a few games where the protoss went standard robo colossi build. Everyone tried doing DT, VR play, which I don't get why people are trying fancy builds as every solid top player are doing standard builds. PvP is a killer too, the main reason i switched from P to Z, I hate pvp with a passion and its pretty lame. Overall I think bigger maps is the key for Protoss for doing better.


Awsome, so you are saying everything that isn't robo colossus is "fancy" - THANK YOU for proving my/our point, exactly that's the problem. You can either play ridiculously predictable with gateway/robo OR you can play some sort of cheesy, all-in-ish stuff. Completely the opposite to terran/zerg who got many possible "standard" ways to play their match-ups (in PvZ muta-tech and roach/hydra/corruptor are basicly equally viable and still completely different; don't wanna get started on terran)

You also nearly got me here with bigger maps being the key for protoss success. On bigger maps protoss in its current stance would suffer even more because Terran could go crazy with their expansions and Protoss would have no way to defend all the possible drop-locations. PvT is currently the easiest on maps with a close natural and really hard to take thirds...this is why we see protoss doing so good on xel naga, terran can't abuse their army-advantage in midgame because gold ist hard to take/hold even with PF and the expos in the back are hard to defend as well.


Drops can be easier to defend with good placement observers and a few stalkers in every expansion. I feel like PvT is heavily in favor for P. If T goes mech build you are able to macro more, if T goes for a bio push, counter it with templar play (bigger maps = easier 2 base) then macro from there. And about xel naga, the map is bigger than standard maps but it still kinda small with small choke points for mech play.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
November 04 2010 16:08 GMT
#978
On November 05 2010 00:57 dbizzle wrote:
Drops can be easier to defend with good placement observers and a few stalkers in every expansion. I feel like PvT is heavily in favor for P. If T goes mech build you are able to macro more, if T goes for a bio push, counter it with templar play (bigger maps = easier 2 base) then macro from there.


The thought of "just squeezing out the templar tech and taking it from there" is very sweet when basicly the whole PvT is about if I CAN get my templar-tech without being either dead or terribly behind.
Also randomly leaving some observers (100 frickin gas each) and units everywhere is so naive....I don't even....

Bigger maps means much more succesful drops because you just "can't" protect all locations at once. Logically impossible, if I spread my units out evenly 25/25/25/25 to four locations, the one location terran is going to hit will be dead, because 25% of the units aren't gonna cut it.
Also bigger maps means more necessary observers to keep track of all possible drop-paths (that's what YOU suggested should protoss do...it's not really viable due to the heavy gas-investment that observers are anyways)
"You see....YOU SEE..." © 2010 Sen
Durp
Profile Blog Joined September 2010
Canada3117 Posts
November 04 2010 16:19 GMT
#979
The reason is twofold- skill and some semblance of balance. Before you flame, I do NOT mean I think its imba.

Firstly, nexgenius won blizzcon and still isn't anywhere near the level of the top gamers. SSKS on the other hand is. Look through the vP wins, most players later in the tournament tell you they train with him. When you train with the best protoss, you will beat lesser ones.

With that being said, the second problem is protoss predictability. There are not very many viable openings, as too many toss openers leave you vulnerable to glaring matchup flaws (large map T drop harass comes to mind).

One of three things will happen
1. Someone will come up with a new safe early opener for protoss and the entire problem is solved (imagine as T not automatically knowing no FE and no 4gate equals 2gaterobo?)
2. This will continue for a few more weeks of protoss imba rage, and blizzard will make an unnecessary patch
3. sSKS comes back to qualify for GSL3 and finally puts this senseless argument to rest.

For the record, I main protoss. Its not imbalanced, we just still suck.
SOOOOOooooOOOOooooOOOOoo Many BANELINGS!!
Perscienter
Profile Joined June 2010
957 Posts
November 04 2010 16:19 GMT
#980
One base straight high templars tech: the T will over-expand you.

Two base straight high templars tech: high probability of dying to 3 rax or 2 starports openings before the templar tech kicks in.
Prev 1 47 48 49 50 51 107 Next
Please log in or register to reply.
Live Events Refresh
OSC
13:00
OSC Elite SC2 Cup #15
Liquipedia
HomeStory Cup
11:30
XXIX - Playoffs Final Day
Clem vs LamboLIVE!
TaKeTV5381
ComeBackTV 1549
Ryung 1009
TaKeSeN 533
IndyStarCraft 387
Rex166
3DClanTV 159
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 1009
IndyStarCraft 387
Rex 166
BRAT_OK 20
StarCraft: Brood War
Britney 46912
Calm 4407
Shuttle 2373
EffOrt 760
Mini 643
Jaedong 529
Soulkey 529
Soma 474
Mong 459
Light 316
[ Show more ]
BeSt 304
actioN 295
Rush 245
ZerO 195
ZZZero.O 103
Zeus 91
Sharp 78
Hyun 66
910 61
soO 57
Free 37
Sacsri 34
Movie 32
sorry 22
GoRush 21
Rock 19
HiyA 18
ajuk12(nOOB) 17
zelot 13
Dota 2
qojqva3385
LuMiX0
Counter-Strike
byalli480
kRYSTAL_26
Heroes of the Storm
Khaldor438
Other Games
singsing2505
B2W.Neo1325
Hui .197
ArmadaUGS146
KnowMe141
ZerO(Twitch)17
QueenE11
Organizations
Dota 2
PGL Dota 2 - Main Stream137
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 4
• Pr0nogo 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV817
Upcoming Events
WardiTV Weekly
1d 19h
The PondCast
2 days
Replay Cast
3 days
CrankTV Team League
3 days
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
RSL Revival
5 days
CranKy Ducklings
5 days
Afreeca Starleague
5 days
Snow vs Jaedong
YSC vs hero
[ Show More ]
RSL Revival
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Escore Tournament S3: W1
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
HSC XXIX
Eternal Conflict S2 E1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.