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How do you counter 6-pool or 10-pool as Protoss?

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justle
Profile Blog Joined August 2010
United States174 Posts
September 30 2010 02:43 GMT
#1
Since the new patch I have lost every 1v1 map to a Zerg. Even with a late pool, they have 6 zerglings at my base by the time I have one Zealot out (chrono boosting). I pull workers to defend, put up another gateway, etc., but I lose workers and slow my econ too much to be able to defend later waves of zerglings (still chrono boosting Zealots out).

I'm hoping that this post isn't deleted and/or closed and that someone is having luck defending against this who can explain. I open 10-pylon + gateway against every Zerg because I'm so afraid of this, and I use all chrono boosts on zealots. Is there a better way?
More at http://joninreality.com.
Butigroove
Profile Blog Joined October 2006
Seychelles2061 Posts
September 30 2010 02:49 GMT
#2
Block your choke with pylon/gate/zeal. The only map that the zealot might not be done is steppes, in which case you need to scout it and block with a building or probes until the zeal is done.
beach beers buds beezies b-b-b-baaanelings
Slivered Skin
Profile Joined September 2010
Canada347 Posts
September 30 2010 02:52 GMT
#3
You do know that there is a search function on this website, right? Try it out. If you put "6 pool" in the search field, you get 23 results.

Here is the first one: http://www.teamliquid.net/forum/viewmessage.php?topic_id=155447

It's a guide called "How To Stop A 6 Pool ZvP". It has 200 replies, so I'm guessing that some kind of answer had to come out of it.

Those most oft mated find love’s motive in a word: inebriated - Get well Violet!! And sC!! T_T
nitdkim
Profile Blog Joined March 2010
1264 Posts
September 30 2010 02:55 GMT
#4
why aren't you able to scout a 6pool in 1v1? bring out probes to choke when lings are about to arrive
PM me if you want random korean images translated.
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2010-09-30 02:59:03
September 30 2010 02:55 GMT
#5
Open 10 gate, build another pylon in range of that gate, and when they attack, use your probes to defend the gateway or both pylons from being destroyed (do not blindly suicide the probes, but attack when lings aren't attacking back, and withdraw when lings are attacking-back/chasing).

You can also just completely wall-in with 2 gateways and a pylon to hold them off for long enough to demolish their army.

Lastly, you can semi-wall-in. Even though your zealot isn't done in time, you can have 3 probes organized at the END of the choke point, to which only 2 zerglings will be able to attack at a time. This is because they are in the choke while you are just outside of it. When some of the probes die, you can have another 3+ probes ready to defend/replace. At a 3:2 advantage, probes alone could probably COMPLETELY deal with a zergling rush.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
justle
Profile Blog Joined August 2010
United States174 Posts
September 30 2010 02:58 GMT
#6
Thanks, Xapti. Reading that other post, too.

I know that posting for help induces flaming, I apologize for doing so.
More at http://joninreality.com.
Slago
Profile Joined August 2010
Canada726 Posts
September 30 2010 03:26 GMT
#7
just scout, and build a wall so one zealot can just hold position, not too tough
I came here to kick ass and chew bubble gum and I'm all out of... ah forget it
Harem
Profile Joined November 2007
United States11393 Posts
September 30 2010 03:41 GMT
#8
use search function
Moderator。◕‿◕。
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