• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:13
CEST 22:13
KST 05:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[$1250] International ShieldBattery League36Weekly Cups (October 5-11): Farewell to 5.0.164Rollback Netcode in Brood War1355.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0
StarCraft 2
General
Server Blocker SCII needs to put more weight on strategy and tact No more sc2 streamers on team liquid? Stellar Fest 2 Replay Pack Terran AddOns placement
Tourneys
WORTEX Challenger Series — Open SC2 LAN in Budapes RSL goes to London! 2026 Offline Finals Nov 21-22 Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) Master Swan Open (Global Bronze-Master 2)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
NaDa's Body Mineral gathering rate (boosted) for each patch Rollback Netcode in Brood War BW General Discussion Making an Online Broodwar Manager Game
Tourneys
[ASL22] Grand Finals [$1250] International ShieldBattery League [Megathread] Daily Proleagues 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Warcraft III: The Frozen Throne General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12158 users

Why i think TvZ is hard. - Page 3

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 5 6 Next All
charlie420247
Profile Joined November 2009
United States692 Posts
September 25 2010 02:55 GMT
#41
On September 25 2010 11:26 _Darwin_ wrote:
Muta/baneling counters tank/marine. I'm not sure why you are crying imba.

If you had made thors after your armory you would have done MUCH better.



only with micro idiot. sure bane counters marine but tanks counter bane and have more range and marines counter mutas.
there are 10 types of people in this world, those who understand binary and those who dont.
MythicalMage
Profile Joined May 2010
1360 Posts
September 25 2010 02:56 GMT
#42
On September 25 2010 11:55 charlie420247 wrote:
Show nested quote +
On September 25 2010 11:26 _Darwin_ wrote:
Muta/baneling counters tank/marine. I'm not sure why you are crying imba.

If you had made thors after your armory you would have done MUCH better.



only with micro idiot. sure bane counters marine but tanks counter bane and have more range and marines counter mutas.

He didn't seem to have enough stuff, really. Enough marine/marauder. Perhaps too heavy marine, but it's hard to say. Anyhow, if you're not at a level where you can properly micro your infantry, then muta baneling likely is OP.
charlie420247
Profile Joined November 2009
United States692 Posts
September 25 2010 02:58 GMT
#43
what you need to do against baneling is micro better.

when he starts coming at you stim your mm ball and move back but then make the marauders stop and fire, killing and sponging banes while your marines keep running back. as far as mutas go upgraded marines i think work even BETTER than thors.

of course theres also the fast hellion with +1 attack into thors with +2 attack that is a really really good style play vs zerg.
there are 10 types of people in this world, those who understand binary and those who dont.
charlie420247
Profile Joined November 2009
United States692 Posts
September 25 2010 03:00 GMT
#44
On September 25 2010 11:56 MythicalMage wrote:
Show nested quote +
On September 25 2010 11:55 charlie420247 wrote:
On September 25 2010 11:26 _Darwin_ wrote:
Muta/baneling counters tank/marine. I'm not sure why you are crying imba.

If you had made thors after your armory you would have done MUCH better.



only with micro idiot. sure bane counters marine but tanks counter bane and have more range and marines counter mutas.

He didn't seem to have enough stuff, really. Enough marine/marauder. Perhaps too heavy marine, but it's hard to say. Anyhow, if you're not at a level where you can properly micro your infantry, then muta baneling likely is OP.



ya most games in general come down to who has the most stuff but you said he should have gotten thors, which means he would have even less stuff overall. i think he could have done alot better with just better micro.
there are 10 types of people in this world, those who understand binary and those who dont.
charlie420247
Profile Joined November 2009
United States692 Posts
September 25 2010 03:01 GMT
#45
ive talked to a few different terrans on battle net that tell me they think baneling should be nerfed and every other zerg unit should get a buff. i kinda agree with them. ^^
there are 10 types of people in this world, those who understand binary and those who dont.
FindingPride
Profile Blog Joined July 2010
United States1001 Posts
Last Edited: 2010-09-25 03:03:34
September 25 2010 03:02 GMT
#46
On September 25 2010 11:44 MythicalMage wrote:
Constructive Criticism:
1) You scouted the zerg in close positions, yet made no attempt at any harass/pressure. You didn't even throw down a bunker or anything.
2) You didn't get any addon on your barracks, and you didn't get stim. How can you push without stim? It also seemed like you were lacking on production facilities when you expanded, but that's just a gut feeling, nothing solid.
3) You move your not enough marines too far forward, and let your tanks get surrounded by zerglings.
4) You scouted muta baneling, and yet you continued to make marine tank, without medivacs, and without shields.
5) Your micro/positioning was really awful in the second "battle." You effectively sacrificed all your tanks.
6) You made a third CC with nowhere to expand to safely.
7) You were floating upwards of 900 gas, with no air tech. (Medivacs, or ravens.)
8) Then you died, and didn't gg.

you didnt watch the game. I can tell because u said no attempt to harass or pressure. also. boxer couldn't micro those marines any better. The banes never got to them really. So i dont know why people are saying i need to micro better. If you could kindly point out how id love to hear it. Maybe at the end battle but the game was over anyways at that point but im not talking about that im talking about the midgame push .
ibreakurface
Profile Joined June 2010
United States664 Posts
September 25 2010 03:04 GMT
#47
On September 25 2010 10:58 Headshot wrote:
Just because your TvZ is weak doesn't mean that Terran is weak.

You can easily stim micro you bio away from Banelings off of creep, and going more marine-heavy and putting Turrets in good locations around your base nullifies Mutas.

Unless you spend half your income on turrets I don't see how that will nullify mutas.

Nonetheless, I'm indifferent about the matchup balancing. The strategy of sc2 isn't developed enough to pass judgment on race balance issues.
:) I play zerg. FOX AND KT ROLSTER COASTER FAN! Because I love everyone. Except bisu.
aztrorisk
Profile Blog Joined April 2010
United States896 Posts
September 25 2010 03:05 GMT
#48
vikings. Vikings own multa+ling combo if you have 2 starport and reactors

they are perfect for harassing mineral lines as well has destroying mutalisk. However, don't expect 3 vikings to be able to take out 5 mutas.
A lock that opens to many keys is a bad lock. A key that opens many locks is a master key.
MythicalMage
Profile Joined May 2010
1360 Posts
September 25 2010 03:09 GMT
#49
On September 25 2010 12:02 FindingPride wrote:
Show nested quote +
On September 25 2010 11:44 MythicalMage wrote:
Constructive Criticism:
1) You scouted the zerg in close positions, yet made no attempt at any harass/pressure. You didn't even throw down a bunker or anything.
2) You didn't get any addon on your barracks, and you didn't get stim. How can you push without stim? It also seemed like you were lacking on production facilities when you expanded, but that's just a gut feeling, nothing solid.
3) You move your not enough marines too far forward, and let your tanks get surrounded by zerglings.
4) You scouted muta baneling, and yet you continued to make marine tank, without medivacs, and without shields.
5) Your micro/positioning was really awful in the second "battle." You effectively sacrificed all your tanks.
6) You made a third CC with nowhere to expand to safely.
7) You were floating upwards of 900 gas, with no air tech. (Medivacs, or ravens.)
8) Then you died, and didn't gg.

you didnt watch the game. I can tell because u said no attempt to harass or pressure. also. boxer couldn't micro those marines any better. The banes never got to them really. So i dont know why people are saying i need to micro better. If you could kindly point out how id love to hear it. Maybe at the end battle but the game was over anyways at that point but im not talking about that im talking about the midgame push .

I watched it twice. Unfortunately. A timing push isn't "pressure". And it certainly isn't harass. And I'm pretty sure Boxer wouldn't move command his marines away from the battle to let his tanks die.

As for the early push, before the banes were out, you just moved your marines too far forward from your tanks.
MythicalMage
Profile Joined May 2010
1360 Posts
September 25 2010 03:11 GMT
#50
On September 25 2010 12:05 aztrorisk wrote:
vikings. Vikings own multa+ling combo if you have 2 starport and reactors

they are perfect for harassing mineral lines as well has destroying mutalisk. However, don't expect 3 vikings to be able to take out 5 mutas.

Cept all zerg units that can hit air are cost effective against vikings.
sc2lime
Profile Blog Joined June 2010
Canada513 Posts
September 25 2010 03:15 GMT
#51
+ Show Spoiler +
On September 25 2010 12:02 FindingPride wrote:
Show nested quote +
On September 25 2010 11:44 MythicalMage wrote:
Constructive Criticism:
1) You scouted the zerg in close positions, yet made no attempt at any harass/pressure. You didn't even throw down a bunker or anything.
2) You didn't get any addon on your barracks, and you didn't get stim. How can you push without stim? It also seemed like you were lacking on production facilities when you expanded, but that's just a gut feeling, nothing solid.
3) You move your not enough marines too far forward, and let your tanks get surrounded by zerglings.
4) You scouted muta baneling, and yet you continued to make marine tank, without medivacs, and without shields.
5) Your micro/positioning was really awful in the second "battle." You effectively sacrificed all your tanks.
6) You made a third CC with nowhere to expand to safely.
7) You were floating upwards of 900 gas, with no air tech. (Medivacs, or ravens.)
8) Then you died, and didn't gg.

you didnt watch the game. I can tell because u said no attempt to harass or pressure. also. boxer couldn't micro those marines any better. The banes never got to them really. So i dont know why people are saying i need to micro better. If you could kindly point out how id love to hear it. Maybe at the end battle but the game was over anyways at that point but im not talking about that im talking about the midgame push .



It's not all about microing the marines better but it was more about how you are way out of position and he had the BEST counter for your unit composition. You already lost every time you pushed out with your army because bio (specially marines) just gets obliterated vs banes/mutas; hence why you needed thors.

As for how to counter banelings, you get in good position with your tanks sieged and protected by marines or marauders and if he attacks, select your tanks and right click on banes.
MythicalMage
Profile Joined May 2010
1360 Posts
September 25 2010 03:16 GMT
#52
On September 25 2010 12:15 sc2lime wrote:
+ Show Spoiler +
On September 25 2010 12:02 FindingPride wrote:
Show nested quote +
On September 25 2010 11:44 MythicalMage wrote:
Constructive Criticism:
1) You scouted the zerg in close positions, yet made no attempt at any harass/pressure. You didn't even throw down a bunker or anything.
2) You didn't get any addon on your barracks, and you didn't get stim. How can you push without stim? It also seemed like you were lacking on production facilities when you expanded, but that's just a gut feeling, nothing solid.
3) You move your not enough marines too far forward, and let your tanks get surrounded by zerglings.
4) You scouted muta baneling, and yet you continued to make marine tank, without medivacs, and without shields.
5) Your micro/positioning was really awful in the second "battle." You effectively sacrificed all your tanks.
6) You made a third CC with nowhere to expand to safely.
7) You were floating upwards of 900 gas, with no air tech. (Medivacs, or ravens.)
8) Then you died, and didn't gg.

you didnt watch the game. I can tell because u said no attempt to harass or pressure. also. boxer couldn't micro those marines any better. The banes never got to them really. So i dont know why people are saying i need to micro better. If you could kindly point out how id love to hear it. Maybe at the end battle but the game was over anyways at that point but im not talking about that im talking about the midgame push .



It's not all about microing the marines better but it was more about how you are way out of position and he had the BEST counter for your unit composition. You already lost every time you pushed out with your army because bio (specially marines) just gets obliterated vs banes/mutas; hence why you needed thors.

As for how to counter banelings, you get in good position with your tanks sieged and protected by marines or marauders and if he attacks, select your tanks and right click on banes.

Yeah, it takes a LOT of banelings to kill a Thor.
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
September 25 2010 03:37 GMT
#53
On September 25 2010 12:05 aztrorisk wrote:
vikings. Vikings own multa+ling combo if you have 2 starport and reactors

they are perfect for harassing mineral lines as well has destroying mutalisk. However, don't expect 3 vikings to be able to take out 5 mutas.

If thats not off base I don't know what is. Mutas eat up vikings unless you manually spread them. Splash + FF and vikings fall.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Lucid90
Profile Joined September 2008
Canada340 Posts
September 25 2010 03:40 GMT
#54
first of all, why don't you just contain the zerg after killing his hatch? 1 base terran with bunkers and tanks kills 1 base zerg, even with muta

second of all, why didn't you do any agresion after you kills his hatch the first time. The zerg should of been able to stop your push but he didn't make enough lings, and lost his hatch. After he started to rebuilt it was the perfect to time to kill it again. 8 stimmed marauders can finish a brand new hatch in a matter of seconds. You should of made a timing push when he was powering drones and didn't have any units.

Also making purely marine tank IMO is not good. Banelings are one of the very few hard counter unit zerg has against T. Banelings kill marines wonderfully, marauders okay assuming you can hit like 8 at a time and you can get enough banelings to hit, and they also kill hellions pretty well assuming you can get them to hit (hellions are light armored units). Incorperating marauders into your unit mix would of been a good idea, and maybe more medivacs later on in the game.

Your overall gameplay isn't perfect. There are a lot of large holes in your game that you need to fix before you start whining about balance. Fix those first and then start complaining. I haven't played seriously in a couple of weeks and im a 1200 diamond zerg.

My sc2 account: http://www.sc2ranks.com/us/1296221/LuciD
killa_robot
Profile Joined May 2010
Canada1884 Posts
Last Edited: 2010-09-25 03:48:22
September 25 2010 03:46 GMT
#55
On September 25 2010 10:55 FindingPride wrote:
But Im trying to figure out if there is any way to make bio work.


This is pretty much what you're entire posts boiled down to, you felt you played extremely well (yes your tone is quite cocky and you've been very defensive in this thread) and then you wondered why you couldn't win with your bio only (and tanks).

Its clear you don't want to play mech, or have anything to do with thors or hellions, however your opponent countered your bio ball with the exact counter he should have, hence the moment you decided to stick with that composition you lost the game.

Thors are about equal cost in killing mutas, and thats only if the zerg player micros properly. If he screws up the thors will chew those mutas up like nothin. For the love of everything use medivacs, they are amazingly good, no banelings do not 1 shot marines, it takes 2 hits and yes thats a big difference.

Many people here gave you very good advice, and you choose to ignore that advice because for the most part they said you screwed up, which for some reason you can't seem to accept.

If you want to win you have to use more than 3 units, especially when your opponent is hard countering those units.

[Also vikings are terrible vs mutas per cost, don't listen to that person]
Uncertain
Profile Joined July 2010
United States19 Posts
September 25 2010 03:48 GMT
#56
On September 25 2010 11:25 FindingPride wrote:
Show nested quote +
On September 25 2010 11:18 MythicalMage wrote:
This just goes to show that the imbalances don't manifest themselves except at the tip top level of players.

EDIT: You just got outplayed. That has nothing to do with balance. Blizzard can't balance, and shouldn't balance, for every skill level.

i play a high skill level. im 99.9% positive.
I've taken maps off nearly all the top players on the NA server. I have a good sense of what im talking about. As to getting out played. I think your missing the point entirely. i did ALOT of damage was over 30 FOOD ahead. and i COULD NOT punish my opponent. this is a high level game. Just yesterday infact ryze out macrod morrow on the ladder much like he did to me this game.


The highest food you were ever ahead was 24 at 12:18 and did not attack at that time. The highest food you were ahead when you attacked was 17 at 14:09 or so when you got caught moving your tanks and marines towards his 3rd. Being ahead by food doesnt mean anything when there is no fighting at that time.

Also your timing push at the beginning did more harm to you than him after that battle the lost tab had you losing 12 units worth 1150 and him losing only 8 units worth 625, 100 of which was an overlord in your base. 300 for the hatchery and the rest were zerglings. You didnt kill one drone or the queen. That attack put you behind. You were 4 workers ahead at that moment but you lost almost double the resources in your attack.

I just wanted to point that out in case maybe you gave us a different replay than the one you are looking at.
Dr.Frost
Profile Joined April 2009
United States389 Posts
September 25 2010 03:52 GMT
#57
Yeah TvZ is not hard for T at all. I just played vs you 4 times and you didn't have to do anything to win. Just macro barracks and 1A every game. Doesn't seem that hard to me..

Just saying. It's easier than any other match.
They are here to right our fall, they have heard someones troubled call???
Highwayman
Profile Joined March 2010
United States181 Posts
September 25 2010 03:58 GMT
#58
You made a lot of tactical mistakes with your tanks. Honestly if you're going to go pure marine/tank and never go thors or medivacs for stim you have to kill him with that first push. You basically let your tanks get flanked really easily and target fired the hatchery letting the lings get right on them. After that battle the optimal play would have been to shift your composition for a longer game. You didn't and you lost. You should have won that game with the first attack because his spire was up so late.
ZomgTossRush
Profile Blog Joined May 2010
United States1041 Posts
September 25 2010 04:02 GMT
#59
You were in such a supreme advantage when Ryze the zerg player pretty much gave you his nat. For whatever reason he got a bling nest, but didn't use it. instead he got the upgrade before even making any blings, which if flipped, most likely would have saved his nat.

You are trying to justify avoiding a certain unit in your composition simply because you are trying to find its weaknesses, instead of trying to exploit is strengths. Medivacs are amazing even with marine/medivac vs blings...if you add stim micro.

here are the reasons you lost:

1. After trading a small force for the zerg nat, you don't continue the pressure, the zerg felt safe to power for literally the rest of the game. No added pressure means a strong economy.

2. You refuse to get more bling meatshields. 1 thor or a few maraders in a different control group could have changed the battle. yes one thor vs 6 mutas might not be cost effective, but 1 thor with 20 stimmed marines can take out an entire flock of mutas.

3. For whatever reason, you let the zerg creep all the way up to you. Thus making the last battle really easy for the blings to get to your marine line.

4. You blindly run tanks around the map. Just like in bw TvP, you cant just move tanks across the map and expect to win. you have to make sure the coast is clear before you try any sort of positioning game. Which of course you cant do when running across creep. Think from the zergs perspectives. When is the best time to attack? When he is unseiged on my creep. Bingo
Coaching for 1v1 and Team games at Gosucoaching.com
ibreakurface
Profile Joined June 2010
United States664 Posts
September 25 2010 04:03 GMT
#60
On September 25 2010 12:37 iAmJeffReY wrote:
Show nested quote +
On September 25 2010 12:05 aztrorisk wrote:
vikings. Vikings own multa+ling combo if you have 2 starport and reactors

they are perfect for harassing mineral lines as well has destroying mutalisk. However, don't expect 3 vikings to be able to take out 5 mutas.

If thats not off base I don't know what is. Mutas eat up vikings unless you manually spread them. Splash + FF and vikings fall.

If you micro 9 range on vikings isn't so useless.
:) I play zerg. FOX AND KT ROLSTER COASTER FAN! Because I love everyone. Except bisu.
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 14h 47m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 125
JuggernautJason101
Railgan 43
Nathanias 2
StarCraft: Brood War
Britney 14644
Calm 1729
Shuttle 804
Horang2 265
BeSt 171
Soulkey 163
ProTech140
Dewaltoss 121
firebathero 99
Mini 85
[ Show more ]
sorry 12
Counter-Strike
pashabiceps1397
shoxiejesuss1247
Heroes of the Storm
Grubby4615
Liquid`Hasu443
Other Games
FrodaN979
Beastyqt736
ceh9695
RotterdaM589
TKL 288
Pyrionflax228
KnowMe221
C9.Mang0175
UpATreeSC79
Chillindude18
fpsfer 1
[ Show 14 non-featured ]
StarCraft 2
• kabyraGe 241
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 19
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV880
League of Legends
• TFBlade862
Other Games
• imaqtpie1377
• Shiphtur871
Upcoming Events
IntoTheTV X SOOP
14h 47m
PiGosaur Cup
1d 3h
The PondCast
1d 13h
Kung Fu Cup
1d 14h
IntoTheTV X SOOP
2 days
FEL
4 days
FEL
5 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

ASL Season 22
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.