edit- I mean worth making past the early game when they are the only good unit zerg has against reapers or so on
Are zerglings worth making?
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kingcomrade
United States115 Posts
edit- I mean worth making past the early game when they are the only good unit zerg has against reapers or so on | ||
Blaize
United States91 Posts
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TheAmazombie
United States3714 Posts
Another good tactic is to hide some lings near their base, when they push, invade or punish their expansion. Yeah, they are weak, but for 50 minerals you still get two lings. With the speed upgrade and the attack upgrade, they chew through stuff very very fast. I also use at least a small group of them. | ||
tetramaster
Canada253 Posts
Trust me on this; speedlings decimate stalkers. The fast surround will force a P player to bring back the zealots to fend off the zerglings, and that's when you move in with roaches. If you have lair tech, speedlings + muta is just a nightmare to deal with as a protoss player on the defensive. | ||
Abdiel
52 Posts
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kmillz
United States1548 Posts
zerglings > stalkers roaches > zealots personally i love ZvP for that very reason. | ||
kingcomrade
United States115 Posts
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T.O.P.
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Hong Kong4685 Posts
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Scottymc
Australia134 Posts
not much else for 150 minerals rapes a mineral line | ||
kingcomrade
United States115 Posts
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TobZero
Germany493 Posts
midgame they do great vs. medium sized armys (surround/chase) lategame they are a good and fast mineraldump which acts as meatshield or to draw tank fire | ||
ROOTheognis
United States4482 Posts
zerglings are very useful. They add alot more uumph to your overall army and do amazing vs marauders... | ||
Shikyo
Finland33997 Posts
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Jer.732
United States317 Posts
Also, most ZvZ games I watch happen to have a lot of Zergling play in them. =) | ||
HRJinxX
United States2 Posts
2 Zerglings kill 1 Marauder with complete ease (I confirmed this with the Math involving all the stats and the unit tester). In theory all you need is Zergling / Baneling to take care of Marine Marauder Ball. Mutalings are very effective for a few reasons, they tie the package together. It allows you map control forcing the Terran to Turtle. I think Zerglings are not used enough IMO they are incredibly effective and quite easily can be amassed. I tend to use them as the main DPS while any other Unit is support. I'm quite out there though I keep trying new builds and such to do some wild stuff and see how it works. | ||
entropius
United States1046 Posts
Zerglings are useful whenever their efficiency outweighs these disadvantages: as flanking units in a battle already in progress (negating taking damage on the way in and vulnerability to splash), whenever they can get a good surround (negating the frontage problem), as harassment and skirmish units, etc. | ||
HRJinxX
United States2 Posts
On September 22 2010 16:27 entropius wrote: If you calculate the resource efficiency of the combat units in the game based purely on their stats, zerglings come out above every other unit in the game. The trouble is that they are melee only (so they take hits on the way in), take up a lot of frontage (so they have trouble getting in position in large battles), and are a swarm unit (meaning they are vulnerable to splash). Zerglings are useful whenever their efficiency outweighs these disadvantages: as flanking units in a battle already in progress (negating taking damage on the way in and vulnerability to splash), whenever they can get a good surround (negating the frontage problem), as harassment and skirmish units, etc. This is very true. They are situational, though I still think very good units especially with Metabolic Boost on Creep even as melee units they can cut the distance so fast and theres just so many and easily reproduced, this is why I like following the mentality of wait for the Prey to walk into your turf before confronting the Terran Army right away. I stick to Harass and hit and runs to wither them down, denying any expansions is always a plus. Splash damage is a pain of course but you have to think are you running them into the siege tanks or when the siege tanks are on the move? Thats usually the key time to attack. Not saying they are the best unit just not used much from what I see of many replays, people just get enough to live then tech for higher tier stuff. Not a bad thing I'd say it's just a bit of untapped potential. Like Nydus worms and such ![]() In my opinion they are totally worth it to survive to your game plan, As long as you survive to get to the tech and army composition you want thats all that's needed to be a real pain in the ass to any of your enemies. | ||
Pfeff
United States270 Posts
Long answer: You are out of your mind if you don't love zerglings and will most likely lose many a game before you come back to their quick asses. I would venture to say they are one of the units that benefit the most (if not the most) from upgrades. | ||
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Jibba
United States22883 Posts
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