2 queens
3+ unit groups
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Sirot
48 Posts
2 queens 3+ unit groups | ||
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CScythe
Canada810 Posts
4 = All queens 5 = All hatches can you tell I never played BW | ||
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Torment
United States121 Posts
2 all hatcheries 3 all queens 4-7 *special* unit groups that need to be microed seperately from group 1, (banelings, mutas, infestors etc) | ||
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jdwashere
United States62 Posts
1 = All Ground 2 = Scout, into All Air 3 = 1st OL/OS, or Banelings/Infestors 4 = All hatches 5 = Queen 6 = Queen 7 = Queen 8 = Creep Spread Queen 9 = Queen 0 = Nothing unless I get to 5 base, which at that point shit hit the fan any ways | ||
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HellButterfly
7 Posts
2-hatcheries 3-ground melee 4-ground range 5-spells or air 6-spells or air 7-0 nothing | ||
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Cybren
United States206 Posts
4 queens 5 hatcheries 6789 buildings or random units | ||
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AngelusH
United States33 Posts
Early game 1: slings 2: blings 5: main hatch 6: queen at main 7: scout drone 8: scout ovie mid-late game: 1: slings 2: blings or aux ground forces 3: flyers or ground force (roach/hyrdra/ultra) 4: infestors or broods 5: hatcheries (for easy production) 6: queen at main 7: queen at expo #1 8: queen at expo #2 9: queen at expo #3 0: queen at expo #4 I find this setup to allow me battlefield control and to be able to separate appropriate grounds. I never understood Zerg's who only have 3 control groups of army. I need to have my ground force on one, blings on another (or they're wasted), my flyers for harass on another, and my infestors on another so they don't just run into battle if I a-move my ground force. As for larva management, I have all hatcheries bound for production, and then each queen on a hotkey for spawn larva. So when I need to spawn larva I go --> 66vclick77vclick88vclick etc Hope that helps. -Angelus | ||
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PhuxPro
United States294 Posts
2)Specialized units--Infestors,Banelings,Mutalisks 3)All hatcheries 4)Queen #1 5)Queen #2 6)Queen #3 7)Potential Queen #4 8)Nothing 9)Nothing 0)Overseer/Scouting Overlord | ||
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MrBitter
United States2940 Posts
On September 11 2010 12:17 Toxiferous wrote: 1/2/3 army 4 queens 5 hatches (shift backspace method larva inject) 6 misc units{burrowbanelings infestors sometimes}/nydus/overseer group, been messing with morphing more at points a toss is going robo to shut down his production and get in for a nice timing 7 exit nydus 0 ideally all my overlords so i can instantly pull them all from the corners of the map to make a creep highway with shiftclick Exactly what I do | ||
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atenthirtyone
United States88 Posts
2. initial drone scout / whatever in the middle game 3. initial overlord scout / whatever in the middle game 4. spawning pool until I get zergling speed / initial queens / usually air units in the late game 5. main hatchery 6-9. - the rest of the hatcheries 0 - important tech structure that I want to check the progress on. | ||
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Quepp42
United States96 Posts
1) Queens (I minimap inject) 2) Mutas/Scout 3) Ground force (zerglings) 4) Ground force (whatever) 5) All hatches 6) Infestors 7) Upgrade Buildings 8-0) Whatever I need them for **** Another main point: I have two hand positions that I use, one for macro, one for micro. Macro: this basically is the fps WSAD, you can build any building from that hand position or queue up any unit. Micro: have your four fingers on WERT: this lets you switch control groups, issue combat commands, and hit abilities with pinky and ring finger. When I spam at the beginning of matches I put the overlord on 2, 3, and 4, and practice just double clicking one of the numbers, and putting my hand quickly in the micro position. Then I'll double tap 5 and quickly put my hand in the macro position. This warms me up and keeps the two positions comfortable. | ||
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Allelujah
8 Posts
+: Hatcheries -: Queens 0: Scouting OS/Sacked OL 3-5: Units By the way, does anybody know how to type a "?" while using grid for lefties? Every time I press the "/" key it closes my chat line. | ||
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Akuemon
Canada151 Posts
2 Queens 3 Scouting drone then queen creeper upper 4 5 6 army 7 spellcaster 8 overseeer 9 island expos. | ||
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DariMa
Canada88 Posts
2.2nd Hatch. 3.3rd Hatch 4. Overlords 5.Units (Infestors, Banelings) 6. Units (Lings, Hydras, Roaches) I dont hotkey all my hatcheries as one thing. | ||
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Bobbeth
Canada7 Posts
2 Queen(s) 3 Army 4 Army 2 (Usually Banelings or units just coming to reinforce another army) 5 Scouting Ovie, later Overseer 6 Overseer 2 7 Evo Chambers 8 - 0 unused. | ||
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SichuanPanda
Canada1542 Posts
4 - Hatches 5 - Tech buildings - Nyduses go here when I use them, in this case 4, is Hatches and Tech buildings 6-0 - Overlords and/or Scouts, extra troops for late game. Use default hot keys. Got used to them early Beta before Grid was added, no sense in changing now really, all the keys are still on the left side the keyboard they are just different for each race, but since I've already memorized them.. Well yea. | ||
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bananengurke
Canada58 Posts
4-all Hatcheries 5-all inject larva queens 6-additional creep queen 7- nydus 8,9,0 overlords sometimes | ||
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wooozy
3813 Posts
1-3 units, 4 all hatches, 5-9 queens, 0 scouting overseer | ||
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Subversion
South Africa3627 Posts
i just group all queens on 1, and all hatches on 1 | ||
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kmillz
United States1548 Posts
2: Technical army unit, usually blings 3: Main army 4: Technical army unit, usually mutas 5: All hatcheries 6-0: Rarely use, sometimes if i get a larger mix of units i start hotkeying them here I know its not good that I mostly just use 1-5 but I guess it just seems awkward reaching past 5 bc im so comfortable with my hand right there for all my other hotkeys (S, D, Z, Q, T, A, S, H, V, etc..). | ||
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