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Active: 1356 users

What Are Your Zerg Hotkeys? - Page 2

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Sirot
Profile Joined March 2010
48 Posts
September 11 2010 04:00 GMT
#21
1 hatch (easy to do 1sd)
2 queens
3+ unit groups
CScythe
Profile Joined June 2009
Canada810 Posts
September 11 2010 04:02 GMT
#22
1 = Blob
4 = All queens
5 = All hatches

can you tell I never played BW
Torment
Profile Joined August 2010
United States121 Posts
September 11 2010 04:03 GMT
#23
1 first mobile group
2 all hatcheries
3 all queens
4-7 *special* unit groups that need to be microed seperately from group 1, (banelings, mutas, infestors etc)
www.djcracka.com ---trance/house/dnb/breaks/progressive live sets and original tracks by me, for you.
jdwashere
Profile Joined September 2010
United States62 Posts
September 11 2010 04:04 GMT
#24
For me:
1 = All Ground
2 = Scout, into All Air
3 = 1st OL/OS, or Banelings/Infestors
4 = All hatches
5 = Queen
6 = Queen
7 = Queen
8 = Creep Spread Queen
9 = Queen
0 = Nothing unless I get to 5 base, which at that point shit hit the fan any ways
HellButterfly
Profile Joined July 2010
7 Posts
September 11 2010 04:06 GMT
#25
1-queens
2-hatcheries
3-ground melee
4-ground range
5-spells or air
6-spells or air
7-0 nothing
Cybren
Profile Joined February 2010
United States206 Posts
September 11 2010 04:07 GMT
#26
123 units. If I have spell casters they go in 1
4 queens
5 hatcheries
6789 buildings or random units
The open steppe, fleet horse, falcons at your wrist, and the wind in your hair.
AngelusH
Profile Joined August 2010
United States33 Posts
Last Edited: 2010-09-11 04:26:43
September 11 2010 04:21 GMT
#27
700 Diamond (don't expect too much)

Early game

1: slings
2: blings
5: main hatch
6: queen at main
7: scout drone
8: scout ovie

mid-late game:
1: slings
2: blings or aux ground forces
3: flyers or ground force (roach/hyrdra/ultra)
4: infestors or broods
5: hatcheries (for easy production)
6: queen at main
7: queen at expo #1
8: queen at expo #2
9: queen at expo #3
0: queen at expo #4

I find this setup to allow me battlefield control and to be able to separate appropriate grounds. I never understood Zerg's who only have 3 control groups of army. I need to have my ground force on one, blings on another (or they're wasted), my flyers for harass on another, and my infestors on another so they don't just run into battle if I a-move my ground force.

As for larva management, I have all hatcheries bound for production, and then each queen on a hotkey for spawn larva. So when I need to spawn larva I go --> 66vclick77vclick88vclick etc

Hope that helps.

-Angelus
http://us.battle.net/sc2/en/profile/698610/1/Angelus/
PhuxPro
Profile Blog Joined May 2010
United States294 Posts
September 11 2010 04:26 GMT
#28
1)Main army
2)Specialized units--Infestors,Banelings,Mutalisks
3)All hatcheries
4)Queen #1
5)Queen #2
6)Queen #3
7)Potential Queen #4
8)Nothing
9)Nothing
0)Overseer/Scouting Overlord
Money was meant solely to be spent.
MrBitter
Profile Joined January 2008
United States2940 Posts
September 11 2010 04:28 GMT
#29
On September 11 2010 12:17 Toxiferous wrote:
1/2/3 army
4 queens
5 hatches (shift backspace method larva inject)
6 misc units{burrowbanelings infestors sometimes}/nydus/overseer group, been messing with morphing more at points a toss is going robo to shut down his production and get in for a nice timing
7 exit nydus
0 ideally all my overlords so i can instantly pull them all from the corners of the map to make a creep highway with shiftclick


Exactly what I do
atenthirtyone
Profile Joined May 2010
United States88 Posts
Last Edited: 2010-09-11 04:38:20
September 11 2010 04:37 GMT
#30
1. zerglings
2. initial drone scout / whatever in the middle game
3. initial overlord scout / whatever in the middle game
4. spawning pool until I get zergling speed / initial queens / usually air units in the late game
5. main hatchery
6-9. - the rest of the hatcheries
0 - important tech structure that I want to check the progress on.
Quepp42
Profile Joined May 2010
United States96 Posts
Last Edited: 2010-09-11 04:51:35
September 11 2010 04:50 GMT
#31
I play grid, so I think this is the most logical hotkey setup considering attack is T. I would suggest this to anyone else using grid because you can easily 2t3t4t.

1) Queens (I minimap inject)
2) Mutas/Scout
3) Ground force (zerglings)
4) Ground force (whatever)
5) All hatches
6) Infestors
7) Upgrade Buildings

8-0) Whatever I need them for

**** Another main point: I have two hand positions that I use, one for macro, one for micro.
Macro: this basically is the fps WSAD, you can build any building from that hand position or queue up any unit.

Micro: have your four fingers on WERT: this lets you switch control groups, issue combat commands, and hit abilities with pinky and ring finger.

When I spam at the beginning of matches I put the overlord on 2, 3, and 4, and practice just double clicking one of the numbers, and putting my hand quickly in the micro position. Then I'll double tap 5 and quickly put my hand in the macro position. This warms me up and keeps the two positions comfortable.
All it takes to fly is to throw yourself at the ground and miss.
Allelujah
Profile Joined September 2010
8 Posts
September 11 2010 05:37 GMT
#32
I use Grid for lefties so I have
+: Hatcheries
-: Queens
0: Scouting OS/Sacked OL
3-5: Units

By the way, does anybody know how to type a "?" while using grid for lefties? Every time I press the "/" key it closes my chat line.
Akuemon
Profile Joined June 2010
Canada151 Posts
September 11 2010 05:41 GMT
#33
1 Hatcheries
2 Queens
3 Scouting drone then queen creeper upper
4 5 6 army
7 spellcaster
8 overseeer
9 island expos.
DariMa
Profile Joined August 2010
Canada88 Posts
September 11 2010 05:51 GMT
#34
1.First Hatch
2.2nd Hatch.
3.3rd Hatch
4. Overlords
5.Units (Infestors, Banelings)
6. Units (Lings, Hydras, Roaches)

I dont hotkey all my hatcheries as one thing.
Bobbeth
Profile Joined September 2010
Canada7 Posts
September 11 2010 05:51 GMT
#35
1 Hatchery(s)
2 Queen(s)
3 Army
4 Army 2 (Usually Banelings or units just coming to reinforce another army)
5 Scouting Ovie, later Overseer
6 Overseer 2
7 Evo Chambers

8 - 0 unused.
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
Last Edited: 2010-09-11 05:56:51
September 11 2010 05:55 GMT
#36
1-3 - Troops
4 - Hatches
5 - Tech buildings - Nyduses go here when I use them, in this case 4, is Hatches and Tech buildings
6-0 - Overlords and/or Scouts, extra troops for late game.

Use default hot keys. Got used to them early Beta before Grid was added, no sense in changing now really, all the keys are still on the left side the keyboard they are just different for each race, but since I've already memorized them.. Well yea.
i-bonjwa
bananengurke
Profile Joined May 2010
Canada58 Posts
September 11 2010 05:57 GMT
#37
1,2,3 offensive units
4-all Hatcheries
5-all inject larva queens
6-additional creep queen
7- nydus
8,9,0 overlords sometimes
wooozy
Profile Blog Joined February 2009
3813 Posts
September 11 2010 05:59 GMT
#38
Man there's like 10+ threads on this. =\

1-3 units, 4 all hatches, 5-9 queens, 0 scouting overseer
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
September 11 2010 06:01 GMT
#39
why do people have different hatches and different queens on different hotkeys?

i just group all queens on 1, and all hatches on 1
kmillz
Profile Joined August 2010
United States1548 Posts
September 11 2010 06:02 GMT
#40
1: All queens
2: Technical army unit, usually blings
3: Main army
4: Technical army unit, usually mutas
5: All hatcheries
6-0: Rarely use, sometimes if i get a larger mix of units i start hotkeying them here

I know its not good that I mostly just use 1-5 but I guess it just seems awkward reaching past 5 bc im so comfortable with my hand right there for all my other hotkeys (S, D, Z, Q, T, A, S, H, V, etc..).
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