• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:45
CET 12:45
KST 20:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket11Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA12
StarCraft 2
General
RSL Season 3: RO16 results & RO8 bracket SC: Evo Complete - Ranked Ladder OPEN ALPHA RSL Season 3 - Playoffs Preview Mech is the composition that needs teleportation t GM / Master map hacker and general hacking and cheating thread
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions Data analysis on 70 million replays soO on: FanTaSy's Potential Return to StarCraft FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread [Game] Osu! Should offensive tower rushing be viable in RTS games? Clair Obscur - Expedition 33
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2184 users

Why the Terran problems are not an imbalance issue - Page 15

Forum Index > Closed
Post a Reply
Prev 1 13 14 15 16 17 20 Next All
vrok
Profile Joined August 2009
Sweden2541 Posts
September 10 2010 14:55 GMT
#281
On September 10 2010 23:52 eu.exodus wrote:
When youre harrasing the whole point is to click on workers.

Really? Then you need to tell your fellow terrans to stop dropping 8 marauders in our bases and sniping the nex/hatch/cc in 5 seconds flat. They should be attacking the workers! What a bunch of rofl-noobs!
"Starcraft 2 very easy game" - White-Ra
Tommylew
Profile Blog Joined March 2010
Wales2717 Posts
September 10 2010 14:56 GMT
#282
On September 10 2010 22:45 nailertn wrote:

2. Are you truly claiming that sensor towers are a better tool for map awareness than creep / mobile floating farms? Or that you can't "counter" them? Here is a thought, kill them. They aren't exactly invisible and cost more than an initial 25 energy to reproduce.

4. Again you make it sound like SCVs come for free or that auto repair takes less APM than shield regen. Regardless of race if two equal sized armies clash but one of the players brings all his workes to the battle in addition guess who is going to win? This is not a terran specific thing. What IS though is the choice to repair instead of acting as cannon fodder but then of course you forgo the added DPS. I will admit that attack priority is a problem, but that is about it.

.


2. So u think all Terrans make these towers AWAY from their base and have them standing on their own? dont be daft. They are normally intheir base in postiions that cant be swiped quickly simply ebcause of the large area of cover. I think if they had a smaller range they would be fine and im also shocked that they arent used a LOT more in 1v1 and 2v2,

4. The problem with the SCV's repairing is that it is hard when your in a battle to focus on the scv's that are infront where you cant visibily see and all units such as zealots etc simply ignore them tryign to hit the Thor. Which isnt right.
Live and Let Die!
Zack1900
Profile Joined January 2010
United States211 Posts
Last Edited: 2010-09-10 15:00:53
September 10 2010 14:59 GMT
#283
Terran isn't op, but P and Z are up. Terran is where it belongs. There units work well together and you can mix and match tech to get effective unit compositions. The goal should be to develop the other races to match Terran. Maybe a significantly faster build time on Warp Prisms? Cheaper/faster overlord speed? Nydus worms unload speed based on unit food (really backing this one ultras should pop at current speed and lings at around 4 times that speed, since 12 seems imba). Maybe cheaper CANCELLEABLE (just tested on nydus entrance and exit) nydus worms would help. To deal with the sensor tower what if Overseers didn't show on the mini map from sensor tower? All of the sudden I think TvnonT balance might shift to nonT if all of these were enacted.
whomybuddy
Profile Joined August 2010
United States620 Posts
September 10 2010 14:59 GMT
#284
QQ XD The problem is stim marauder. Remove that stim from marauder please. 4xmarauders can destroy a hatchery with stim with ease while the main force reeking havoc at your front line. That's Effing OP.
Roaches all the way way way.
hawk123
Profile Joined July 2009
United States77 Posts
September 10 2010 15:02 GMT
#285
[QUOTE]On September 10 2010 11:15 MindRush wrote:


right now, zergs are domination in Korea and Asia in general. Look at how Sen is doing, CheckPrime, even our friendly neighborhood IdrA for that matter. Messing up with terran to balance some bronze level issues might cause some major balance blow at top-level play.


You Fail at your entire post, but mainly on this point. You are mentioning some of the best zergs in the world who are beating terrans 2 or 3 times lower then their skill level. When you get someone on the equal skill level you can clearly see the imbalance issue. Example is that idra losing to morrow @ IEM is a joke. Morrow is a great player, but idra is clearly the better player. People who sit and cry about imba really gets on my nerves, but ignorant players who wont acknowledge its extremely more difficult at the moment to succeed as zerg then it as terran is even more retarded, which most of you are terran users. Imbalance becomes a issue when it takes 3-4x the skill to stop something then it does to execute or visa versa. Example of broodwar is, a terran timing push early game required alot of skill to stop it and to execute it properly, which made it extremely more balanced then the timing pushes zerg have to deal with in sc2. With that being said, i love sc2 and I never blame losses on imba,I just hate when the OP makes a great point on alot of things and then I read these post of the terran users just not even reading his points and neglecting issues because you are bias to your race, that is dumb and ignorant.
If you aren't the best, you aren't shit
Camlito
Profile Blog Joined July 2007
Australia4040 Posts
September 10 2010 15:03 GMT
#286
Has there been more than a select few P's, Z's or R's defending terran, or is it just terrans? that probably never play the other races except a few team games?
sAviOr...
DoubleZee
Profile Joined July 2010
Canada556 Posts
September 10 2010 15:08 GMT
#287
Zealots running in circles while 8 scv's repair the single thor has made me rage multiple times. Blizz really needs to fix scv repair priority ASAP.
Just think of how stupid the average person is, and then realize half of them are even stupider!
pzea469
Profile Blog Joined September 2008
United States1520 Posts
September 10 2010 15:10 GMT
#288
I agree with the medivac argument. Bring medics and dropships back.
Kill the Deathball
eu.exodus
Profile Blog Joined September 2010
South Africa1186 Posts
September 10 2010 15:11 GMT
#289
overlords cant be compared to medivacs. To get them you must . . . Rax, fact, port, medivac and pay for every one you build. Overlords get built every time you need supplies which you need anyway and the by just by teching to a lair hey presto. Every overlord you already have can drop. So its balanced. You pay once for the ability to drop with zerg but pay every time for the ability to drop with the benifit of healing at the extra expense. Sounds balanced to me
6 poll is a good skill toi have
ROOTslush
Profile Joined March 2010
Canada170 Posts
September 10 2010 15:12 GMT
#290
It looks like the terrans already had their 2 expension set on them... the number of options that you have is overwhelming and terrans arent punished enough for a failed cheese.
RefusedAmen
Profile Joined July 2010
Canada77 Posts
September 10 2010 15:12 GMT
#291
I like the suggestions, maybe implement one at a time and see how it goes...

One thing I think can really be used for the tech lab / reactor is cooldown when you decide to lift off and switch buildings. Maybe a 10 second delay for the building to detach from the tech lab and another 5 seconds for it to be attached to a new building.

I am a terran player and I honestly believe the tech switch is too easy and responsive.
Pain is weakness leaving the body
Cranberries
Profile Joined July 2010
Wales567 Posts
September 10 2010 15:16 GMT
#292
If you really want to balance PvT into perfection just give the Stalker a base damage of 11/15 with +1/+2 on attack upgrades. With this the Stalker (compared to the Marauder) will always trade itself equally with the Marauder if both are on the same level of upgrades - and when the Marauder or Stalker are 1 ahead, the unit with the higher upgrade will perform better (as it should be).

At the moment a +2 Stalker loses to a +1 Marauder and a +1 Stalker trades equally to a 0/0 Marauder. This isn't how it should work. Attack upgrades should grant an upgrade, not grant equal footing with a unit that produces faster, is cheaper, and can slow and snipe buildings relatively fast.
kaisr
Profile Joined October 2007
Canada715 Posts
September 10 2010 15:24 GMT
#293
great post by OP, wouldn't an easier fix to scv auto repair be to just have it back to BW repair style?
silencesc
Profile Joined July 2010
United States464 Posts
September 10 2010 15:25 GMT
#294
On September 10 2010 10:03 MegaBUD wrote:
Wow... seriously?

First... you compare tech/reactor with zerg ability to just make one building and every hatchery can do the unit?

Medivac cost 100/100... and are light units with low hp... compare that to toss warp in...

Auto repair? meh... whatever.

But i like you... your the only one that doesnt qq about marauder with stim.


yeah, switch to toss and cry when some douchebag builds a thor behind his wall after like 4 minutes of play and moves out with three marines, a thor, and every scv. It's impossible to stop.

The repair priority is the only one of these that I think is feasible, and should be implemented.
Real Men Proxy Gate | TEAM LIQUID HWITINGGGG!! PROUD MEMBER OF UC DAVIS CSL TEAM | "If you don't give a shit about what gum you eat, buy Stride" - Liquid`Tyler on SotG 4/19/2011
eu.exodus
Profile Blog Joined September 2010
South Africa1186 Posts
September 10 2010 15:29 GMT
#295
On September 10 2010 23:55 vrok wrote:
Show nested quote +
On September 10 2010 23:52 eu.exodus wrote:
When youre harrasing the whole point is to click on workers.

Really? Then you need to tell your fellow terrans to stop dropping 8 marauders in our bases and sniping the nex/hatch/cc in 5 seconds flat. They should be attacking the workers! What a bunch of rofl-noobs!


main word being harrasing. If you are harrasing. Workers stay low priority with every race, so the point is if you are harrasing and your opponent sends defense, your attack priority changes. So you would have to click on the workers.
Read buddy.
It was a discussion about auto repair in a fight. Not marauder harasment.
I hope it makes sense to u now.
6 poll is a good skill toi have
vrok
Profile Joined August 2009
Sweden2541 Posts
Last Edited: 2010-09-10 15:38:21
September 10 2010 15:36 GMT
#296
On September 11 2010 00:29 eu.exodus wrote:
Show nested quote +
On September 10 2010 23:55 vrok wrote:
On September 10 2010 23:52 eu.exodus wrote:
When youre harrasing the whole point is to click on workers.

Really? Then you need to tell your fellow terrans to stop dropping 8 marauders in our bases and sniping the nex/hatch/cc in 5 seconds flat. They should be attacking the workers! What a bunch of rofl-noobs!


main word being harrasing. If you are harrasing. Workers stay low priority with every race, so the point is if you are harrasing and your opponent sends defense, your attack priority changes. So you would have to click on the workers.
Read buddy.
It was a discussion about auto repair in a fight. Not marauder harasment.
I hope it makes sense to u now.

I understood you from the beginning. I just think it's a very narrow minded view that ignores the fact that repairing scvs are more dangerous than attacking scvs and should be treated as such, i.e same attack priority as attacking units.
"Starcraft 2 very easy game" - White-Ra
BlindPhaydo
Profile Joined August 2010
United States33 Posts
September 10 2010 15:38 GMT
#297
I don't see what you gain by trying to disguise an obvious balance discussion as a discussion about "mechanics." Of the arguments you made, only the one about prioritizing SCV targeting has to do with mechanics, the others are all pure balance arguments. For example, your argument about Sensor Towers is that they're too cheap, build too fast, and cover too much area. This has nothing to do with mechanics, you're just saying they should tweak the numbers for the sake of balance.

Also, removing swappable tech labs and reactors from the game would take away one of the unique and interesting aspects about Terran. It would be like saying we should take warp gates away from Toss because it's a unique ability that other races don't have. These are fundamental aspects of the design of both races, and the game would be less interesting without them. Blizzard is going about balance the right way, by tweaking the damage/cost/build times etc. Not overhauling the basic design of each race, which is totally unnecessary.

In short, just be up front that your thread is complaining about BALANCE, like many other threads. Don't feel you have to hide that fact. I think balance threads get a bad name because most often people put no effort into them and just whine. This OP had a lot of effort put into it, so it doesn't deserve that same stigma, though it is definitely, contrary to the title, a balance thread.
LuciferSC
Profile Joined August 2010
Canada535 Posts
September 10 2010 15:39 GMT
#298
[QUOTE]On September 11 2010 00:02 hawk123 wrote:
[QUOTE]On September 10 2010 11:15 MindRush wrote:


right now, zergs are domination in Korea and Asia in general. Look at how Sen is doing, CheckPrime, even our friendly neighborhood IdrA for that matter. Messing up with terran to balance some bronze level issues might cause some major balance blow at top-level play.


You Fail at your entire post, but mainly on this point. You are mentioning some of the best zergs in the world who are beating terrans 2 or 3 times lower then their skill level. When you get someone on the equal skill level you can clearly see the imbalance issue. Example is that idra losing to morrow @ IEM is a joke. Morrow is a great player, but idra is clearly the better player. People who sit and cry about imba really gets on my nerves, but ignorant players who wont acknowledge its extremely more difficult at the moment to succeed as zerg then it as terran is even more retarded, which most of you are terran users. Imbalance becomes a issue when it takes 3-4x the skill to stop something then it does to execute or visa versa. Example of broodwar is, a terran timing push early game required alot of skill to stop it and to execute it properly, which made it extremely more balanced then the timing pushes zerg have to deal with in sc2. With that being said, i love sc2 and I never blame losses on imba,I just hate when the OP makes a great point on alot of things and then I read these post of the terran users just not even reading his points and neglecting issues because you are bias to your race, that is dumb and ignorant.[/QUOTE]

Don't mean to start a flaming war, but just want to point out that you are not providing any supporting facts yourself.
Zerg isn't necessarily more difficult to play than Terrans and neither is Idra necessarily a better player than Morrow.
Look at it this way - if Terrans are clearly OP, u wouldn't see nothing but Terran on Pro-leagues.

Look how Zerg and Protoss are doing on GSL. They're doing FINE.
Come get some
kosai
Profile Joined August 2010
20 Posts
Last Edited: 2010-09-10 15:43:47
September 10 2010 15:42 GMT
#299
On September 11 2010 00:16 Cranberries wrote:
At the moment a +2 Stalker loses to a +1 Marauder and a +1 Stalker trades equally to a 0/0 Marauder. This isn't how it should work. Attack upgrades should grant an upgrade, not grant equal footing with a unit that produces faster, is cheaper, and can slow and snipe buildings relatively fast.

i don't agree with this, marauders are meant to counter stalkers. thinking further your way, lets buff a roach, so it trades equally with marauder. lol.
stalkers beat marines, and zealots beat marauders AND marines. add templars, which own marines. for terran the templar is replaced with ghost, and where 2 psi storms totally KILL marines, 2 EMPs dont kill any protoss unit.

theres no such thing as tiers in this game. its not friggin supreme commander, where t2 always beats t1. higher tech only means that you pay more for a unit. 'tiers' in sc2 is just how much tech you need, not how much better the unit will be, REALIZE THAT ALREADY.

also, terrans have medivacs, while tosses can warpgate units anywhere on the map. they even transfer new units imidietaly to enemy base via warpprisms/proxy pylons. zergs have lots of overlords and nydus worms. its pretty even if you think of drop capability, in my sense.
and medivacs need to be able to heal, because zergs and toss have auto regen, terrans dont.

about tech labs - yeah sure, it is possible to switch techs fast, but its not as good as you may think it is. you have lots of vary tech units, but you just dont have a lot of them. actually, i think zerg can tech switch way better, because hes got 1 unit producing structure. for example when u have 4 hatches, and u build roach warren, you can imidietaly build like 15 roaches, but when youre terran and you want to switch from bio to tech, you need additional factories.

sensor towers, yeah theyre great, but zerg has overlords, which are 'free scouting units' and toss have invisible observers. while enemy knows where you have your sensor tower, he wont know where are the observers. and with overlords - you just have so many of them, that you dont care about losing one.

i never used fast thor + scvs strat, so i wont say anything bout it, but what i read here, it looks kinda cheesy maybe?


the only thing i would change with terrans, which i think isnt op, but its kinda... i dont know, it feels like it shouldnt be like that... its that you can save up energy for mules and spam at gold expo. make it time-based like zerg queens larva spawn.
Cranberries
Profile Joined July 2010
Wales567 Posts
September 10 2010 15:43 GMT
#300
On September 11 2010 00:39 LuciferSC wrote:
Don't mean to start a flaming war, but just want to point out that you are not providing any supporting facts yourself.
Zerg isn't necessarily more difficult to play than Terrans and neither is Idra necessarily a better player than Morrow.
Look at it this way - if Terrans are clearly OP, u wouldn't see nothing but Terran on Pro-leagues.

Look how Zerg and Protoss are doing on GSL. They're doing FINE.

24 Races have currently qualified for the Ro32 in GSL.

12 Terran, 8 Protoss and 4 Zerg.

The racial matchups thus far:

TvZ: 2-2
ZvP: 3-3
PvT: 2-8

I really think the facts are against your arguments.
Prev 1 13 14 15 16 17 20 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 11h 15m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Crank 1261
Tasteless 1031
IndyStarCraft 165
Rex 105
StarCraft: Brood War
Britney 48508
Rain 2863
BeSt 674
actioN 580
Mini 487
Stork 415
firebathero 399
Killer 392
Light 311
EffOrt 185
[ Show more ]
Leta 118
Rush 114
Sharp 106
ajuk12(nOOB) 105
ZerO 95
hero 73
ToSsGirL 56
zelot 43
soO 35
Mind 32
Liquid`Ret 24
Sea.KH 22
Noble 20
Hm[arnc] 16
Backho 14
Icarus 9
Bale 6
HiyA 0
Dota 2
singsing911
XcaliburYe129
League of Legends
KnowMe47
Counter-Strike
olofmeister1706
shoxiejesuss663
zeus319
Other Games
summit1g14696
B2W.Neo1162
crisheroes314
Fuzer 259
ArmadaUGS66
QueenE37
Trikslyr28
Dewaltoss16
ZerO(Twitch)10
Organizations
Dota 2
PGL Dota 2 - Main Stream16600
StarCraft 2
ComeBackTV 452
CranKy Ducklings95
StarCraft: Brood War
UltimateBattle 65
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH202
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1490
Upcoming Events
Replay Cast
11h 15m
RSL Revival
19h 45m
Classic vs TBD
SHIN vs TBD
WardiTV Korean Royale
1d
SC Evo League
1d
IPSL
1d 5h
Julia vs Artosis
JDConan vs DragOn
OSC
1d 5h
BSL 21
1d 8h
TerrOr vs Aeternum
HBO vs Kyrie
RSL Revival
1d 19h
Wardi Open
2 days
IPSL
2 days
StRyKeR vs OldBoy
Sziky vs Tarson
[ Show More ]
BSL 21
2 days
StRyKeR vs Artosis
OyAji vs KameZerg
Replay Cast
2 days
Monday Night Weeklies
3 days
Replay Cast
3 days
Wardi Open
4 days
Replay Cast
4 days
Wardi Open
5 days
Tenacious Turtle Tussle
5 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-16
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.