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On September 10 2010 23:52 eu.exodus wrote: When youre harrasing the whole point is to click on workers. Really? Then you need to tell your fellow terrans to stop dropping 8 marauders in our bases and sniping the nex/hatch/cc in 5 seconds flat. They should be attacking the workers! What a bunch of rofl-noobs!
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On September 10 2010 22:45 nailertn wrote:
2. Are you truly claiming that sensor towers are a better tool for map awareness than creep / mobile floating farms? Or that you can't "counter" them? Here is a thought, kill them. They aren't exactly invisible and cost more than an initial 25 energy to reproduce.
4. Again you make it sound like SCVs come for free or that auto repair takes less APM than shield regen. Regardless of race if two equal sized armies clash but one of the players brings all his workes to the battle in addition guess who is going to win? This is not a terran specific thing. What IS though is the choice to repair instead of acting as cannon fodder but then of course you forgo the added DPS. I will admit that attack priority is a problem, but that is about it.
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2. So u think all Terrans make these towers AWAY from their base and have them standing on their own? dont be daft. They are normally intheir base in postiions that cant be swiped quickly simply ebcause of the large area of cover. I think if they had a smaller range they would be fine and im also shocked that they arent used a LOT more in 1v1 and 2v2,
4. The problem with the SCV's repairing is that it is hard when your in a battle to focus on the scv's that are infront where you cant visibily see and all units such as zealots etc simply ignore them tryign to hit the Thor. Which isnt right.
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Terran isn't op, but P and Z are up. Terran is where it belongs. There units work well together and you can mix and match tech to get effective unit compositions. The goal should be to develop the other races to match Terran. Maybe a significantly faster build time on Warp Prisms? Cheaper/faster overlord speed? Nydus worms unload speed based on unit food (really backing this one ultras should pop at current speed and lings at around 4 times that speed, since 12 seems imba). Maybe cheaper CANCELLEABLE (just tested on nydus entrance and exit) nydus worms would help. To deal with the sensor tower what if Overseers didn't show on the mini map from sensor tower? All of the sudden I think TvnonT balance might shift to nonT if all of these were enacted.
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QQ XD The problem is stim marauder. Remove that stim from marauder please. 4xmarauders can destroy a hatchery with stim with ease while the main force reeking havoc at your front line. That's Effing OP.
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[QUOTE]On September 10 2010 11:15 MindRush wrote:
right now, zergs are domination in Korea and Asia in general. Look at how Sen is doing, CheckPrime, even our friendly neighborhood IdrA for that matter. Messing up with terran to balance some bronze level issues might cause some major balance blow at top-level play.
You Fail at your entire post, but mainly on this point. You are mentioning some of the best zergs in the world who are beating terrans 2 or 3 times lower then their skill level. When you get someone on the equal skill level you can clearly see the imbalance issue. Example is that idra losing to morrow @ IEM is a joke. Morrow is a great player, but idra is clearly the better player. People who sit and cry about imba really gets on my nerves, but ignorant players who wont acknowledge its extremely more difficult at the moment to succeed as zerg then it as terran is even more retarded, which most of you are terran users. Imbalance becomes a issue when it takes 3-4x the skill to stop something then it does to execute or visa versa. Example of broodwar is, a terran timing push early game required alot of skill to stop it and to execute it properly, which made it extremely more balanced then the timing pushes zerg have to deal with in sc2. With that being said, i love sc2 and I never blame losses on imba,I just hate when the OP makes a great point on alot of things and then I read these post of the terran users just not even reading his points and neglecting issues because you are bias to your race, that is dumb and ignorant.
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Has there been more than a select few P's, Z's or R's defending terran, or is it just terrans? that probably never play the other races except a few team games?
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Zealots running in circles while 8 scv's repair the single thor has made me rage multiple times. Blizz really needs to fix scv repair priority ASAP.
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I agree with the medivac argument. Bring medics and dropships back.
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overlords cant be compared to medivacs. To get them you must . . . Rax, fact, port, medivac and pay for every one you build. Overlords get built every time you need supplies which you need anyway and the by just by teching to a lair hey presto. Every overlord you already have can drop. So its balanced. You pay once for the ability to drop with zerg but pay every time for the ability to drop with the benifit of healing at the extra expense. Sounds balanced to me
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It looks like the terrans already had their 2 expension set on them... the number of options that you have is overwhelming and terrans arent punished enough for a failed cheese.
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I like the suggestions, maybe implement one at a time and see how it goes...
One thing I think can really be used for the tech lab / reactor is cooldown when you decide to lift off and switch buildings. Maybe a 10 second delay for the building to detach from the tech lab and another 5 seconds for it to be attached to a new building.
I am a terran player and I honestly believe the tech switch is too easy and responsive.
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If you really want to balance PvT into perfection just give the Stalker a base damage of 11/15 with +1/+2 on attack upgrades. With this the Stalker (compared to the Marauder) will always trade itself equally with the Marauder if both are on the same level of upgrades - and when the Marauder or Stalker are 1 ahead, the unit with the higher upgrade will perform better (as it should be).
At the moment a +2 Stalker loses to a +1 Marauder and a +1 Stalker trades equally to a 0/0 Marauder. This isn't how it should work. Attack upgrades should grant an upgrade, not grant equal footing with a unit that produces faster, is cheaper, and can slow and snipe buildings relatively fast.
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great post by OP, wouldn't an easier fix to scv auto repair be to just have it back to BW repair style?
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On September 10 2010 10:03 MegaBUD wrote: Wow... seriously?
First... you compare tech/reactor with zerg ability to just make one building and every hatchery can do the unit?
Medivac cost 100/100... and are light units with low hp... compare that to toss warp in...
Auto repair? meh... whatever.
But i like you... your the only one that doesnt qq about marauder with stim.
yeah, switch to toss and cry when some douchebag builds a thor behind his wall after like 4 minutes of play and moves out with three marines, a thor, and every scv. It's impossible to stop.
The repair priority is the only one of these that I think is feasible, and should be implemented.
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On September 10 2010 23:55 vrok wrote:Show nested quote +On September 10 2010 23:52 eu.exodus wrote: When youre harrasing the whole point is to click on workers. Really? Then you need to tell your fellow terrans to stop dropping 8 marauders in our bases and sniping the nex/hatch/cc in 5 seconds flat. They should be attacking the workers! What a bunch of rofl-noobs!
main word being harrasing. If you are harrasing. Workers stay low priority with every race, so the point is if you are harrasing and your opponent sends defense, your attack priority changes. So you would have to click on the workers. Read buddy. It was a discussion about auto repair in a fight. Not marauder harasment. I hope it makes sense to u now.
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On September 11 2010 00:29 eu.exodus wrote:Show nested quote +On September 10 2010 23:55 vrok wrote:On September 10 2010 23:52 eu.exodus wrote: When youre harrasing the whole point is to click on workers. Really? Then you need to tell your fellow terrans to stop dropping 8 marauders in our bases and sniping the nex/hatch/cc in 5 seconds flat. They should be attacking the workers! What a bunch of rofl-noobs! main word being harrasing. If you are harrasing. Workers stay low priority with every race, so the point is if you are harrasing and your opponent sends defense, your attack priority changes. So you would have to click on the workers. Read buddy. It was a discussion about auto repair in a fight. Not marauder harasment. I hope it makes sense to u now. I understood you from the beginning. I just think it's a very narrow minded view that ignores the fact that repairing scvs are more dangerous than attacking scvs and should be treated as such, i.e same attack priority as attacking units.
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I don't see what you gain by trying to disguise an obvious balance discussion as a discussion about "mechanics." Of the arguments you made, only the one about prioritizing SCV targeting has to do with mechanics, the others are all pure balance arguments. For example, your argument about Sensor Towers is that they're too cheap, build too fast, and cover too much area. This has nothing to do with mechanics, you're just saying they should tweak the numbers for the sake of balance.
Also, removing swappable tech labs and reactors from the game would take away one of the unique and interesting aspects about Terran. It would be like saying we should take warp gates away from Toss because it's a unique ability that other races don't have. These are fundamental aspects of the design of both races, and the game would be less interesting without them. Blizzard is going about balance the right way, by tweaking the damage/cost/build times etc. Not overhauling the basic design of each race, which is totally unnecessary.
In short, just be up front that your thread is complaining about BALANCE, like many other threads. Don't feel you have to hide that fact. I think balance threads get a bad name because most often people put no effort into them and just whine. This OP had a lot of effort put into it, so it doesn't deserve that same stigma, though it is definitely, contrary to the title, a balance thread.
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[QUOTE]On September 11 2010 00:02 hawk123 wrote: [QUOTE]On September 10 2010 11:15 MindRush wrote:
right now, zergs are domination in Korea and Asia in general. Look at how Sen is doing, CheckPrime, even our friendly neighborhood IdrA for that matter. Messing up with terran to balance some bronze level issues might cause some major balance blow at top-level play.
You Fail at your entire post, but mainly on this point. You are mentioning some of the best zergs in the world who are beating terrans 2 or 3 times lower then their skill level. When you get someone on the equal skill level you can clearly see the imbalance issue. Example is that idra losing to morrow @ IEM is a joke. Morrow is a great player, but idra is clearly the better player. People who sit and cry about imba really gets on my nerves, but ignorant players who wont acknowledge its extremely more difficult at the moment to succeed as zerg then it as terran is even more retarded, which most of you are terran users. Imbalance becomes a issue when it takes 3-4x the skill to stop something then it does to execute or visa versa. Example of broodwar is, a terran timing push early game required alot of skill to stop it and to execute it properly, which made it extremely more balanced then the timing pushes zerg have to deal with in sc2. With that being said, i love sc2 and I never blame losses on imba,I just hate when the OP makes a great point on alot of things and then I read these post of the terran users just not even reading his points and neglecting issues because you are bias to your race, that is dumb and ignorant.[/QUOTE]
Don't mean to start a flaming war, but just want to point out that you are not providing any supporting facts yourself. Zerg isn't necessarily more difficult to play than Terrans and neither is Idra necessarily a better player than Morrow. Look at it this way - if Terrans are clearly OP, u wouldn't see nothing but Terran on Pro-leagues.
Look how Zerg and Protoss are doing on GSL. They're doing FINE.
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On September 11 2010 00:16 Cranberries wrote: At the moment a +2 Stalker loses to a +1 Marauder and a +1 Stalker trades equally to a 0/0 Marauder. This isn't how it should work. Attack upgrades should grant an upgrade, not grant equal footing with a unit that produces faster, is cheaper, and can slow and snipe buildings relatively fast. i don't agree with this, marauders are meant to counter stalkers. thinking further your way, lets buff a roach, so it trades equally with marauder. lol. stalkers beat marines, and zealots beat marauders AND marines. add templars, which own marines. for terran the templar is replaced with ghost, and where 2 psi storms totally KILL marines, 2 EMPs dont kill any protoss unit.
theres no such thing as tiers in this game. its not friggin supreme commander, where t2 always beats t1. higher tech only means that you pay more for a unit. 'tiers' in sc2 is just how much tech you need, not how much better the unit will be, REALIZE THAT ALREADY.
also, terrans have medivacs, while tosses can warpgate units anywhere on the map. they even transfer new units imidietaly to enemy base via warpprisms/proxy pylons. zergs have lots of overlords and nydus worms. its pretty even if you think of drop capability, in my sense. and medivacs need to be able to heal, because zergs and toss have auto regen, terrans dont.
about tech labs - yeah sure, it is possible to switch techs fast, but its not as good as you may think it is. you have lots of vary tech units, but you just dont have a lot of them. actually, i think zerg can tech switch way better, because hes got 1 unit producing structure. for example when u have 4 hatches, and u build roach warren, you can imidietaly build like 15 roaches, but when youre terran and you want to switch from bio to tech, you need additional factories.
sensor towers, yeah theyre great, but zerg has overlords, which are 'free scouting units' and toss have invisible observers. while enemy knows where you have your sensor tower, he wont know where are the observers. and with overlords - you just have so many of them, that you dont care about losing one.
i never used fast thor + scvs strat, so i wont say anything bout it, but what i read here, it looks kinda cheesy maybe?
the only thing i would change with terrans, which i think isnt op, but its kinda... i dont know, it feels like it shouldnt be like that... its that you can save up energy for mules and spam at gold expo. make it time-based like zerg queens larva spawn.
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On September 11 2010 00:39 LuciferSC wrote: Don't mean to start a flaming war, but just want to point out that you are not providing any supporting facts yourself. Zerg isn't necessarily more difficult to play than Terrans and neither is Idra necessarily a better player than Morrow. Look at it this way - if Terrans are clearly OP, u wouldn't see nothing but Terran on Pro-leagues.
Look how Zerg and Protoss are doing on GSL. They're doing FINE. 24 Races have currently qualified for the Ro32 in GSL.
12 Terran, 8 Protoss and 4 Zerg.
The racial matchups thus far:
TvZ: 2-2 ZvP: 3-3 PvT: 2-8
I really think the facts are against your arguments.
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