Vortex ,beats most armys?! - Page 2
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Alphaes
United States651 Posts
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shynee
Canada180 Posts
What would you have done as the zerg? Forget the rest of the game, just in that engagement. Enlighten me. I'm assuming you are talking about the vortex situation. So to answer your question, I would. 1. Micro 2. Use 2-3 control groups instead of 1 3. Spread units out so that the vortex would only catch a few 4. Pretty much contain the toss and not let him expand. Would want to trade armies since I have the entire map and can macro faster, but I wouldn't go all in and try to eliminate him unless I could counter the mothership and finish him off easily. Primarily I would not let him get that 3rd up. | ||
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Half
United States2554 Posts
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Snowfield
1289 Posts
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Ballistixz
United States1269 Posts
On September 01 2010 04:51 shynee wrote: I'm assuming you are talking about the vortex situation. So to answer your question, I would. 1. Micro 2. Use 2-3 control groups instead of 1 3. Spread units out so that the vortex would only catch a few 4. Pretty much contain the toss and not let him expand. Would want to trade armies since I have the entire map and can macro faster... in other words.. dont let him get that 3rd up. exactly and thank you. theres so many things you can do against this. the zerg player or any player that looses to this is just plain bad. | ||
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Dr. ROCKZO
New Zealand396 Posts
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Onioncookie
Germany624 Posts
Yeah complain about my 1A Move ... it was a game with a friend ... soo i didnt play super srysl... it was already won after my mutas where out ... There 1 min diff between picz ... cuz i pulled back and get obs ... i didnt had any ... cuz i told you i didnt saw MS coming at all ... Was a fun game taugh ![]() http://www.mediafire.com/?vg8tlokm6n2xtki Edit:Yea expansions were up when i attacked ... so i was at 3 Base only ... but Ultras on the way | ||
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dotFX
United States131 Posts
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Bibzball
France250 Posts
I posted something on the blizzard forums suggesting that units should be invulnerable during something like 0.5s when the vortex finishes. I can't find the screenshots I took back then, but the situation was : PvT, I vortex his whole army except 2-3 tanks that were in the back, some of my units were caught into the vortex. As soon as the vortex ends, all his units and my units that were in the vortex are clumped very very tight, his 2-3 tanks fire to kill my units, resulting in the death of his own whole army that was caught in the vortex. This is also the reason there was a patch during beta that made forcefield being caught into the forcefield as well, because forcefielding around the vortex and having colossi in the back ready to fire when the vortex ends was just so abusable. OP's situation seems similar to that, except that archons were the splash damage dealers. I personally think something has to be done about that, I don't know if the idea of 0.5s invulnerability is balanced / a good idea, but it's easily abusable. | ||
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Alphaes
United States651 Posts
On September 01 2010 04:57 Bibzball wrote: That's actually something I noted a while ago during one of my first game of beta back in february. I posted something on the blizzard forums suggesting that units should be invulnerable during something like 0.5s when the vortex finishes. I can't find the screenshots I took back then, but the situation was : PvT, I vortex his whole army except 2-3 tanks that were in the back, some of my units were caught into the vortex. As soon as the vortex ends, all his units and my units that were in the vortex are clumped very very tight, his 2-3 tanks fire to kill my units, resulting in the death of his own whole army that was caught in the vortex. This is also the reason there was a patch during beta that made forcefield being caught into the forcefield as well, because forcefielding around the vortex and having colossi in the back ready to fire when the vortex ends was just so abusable. OP's situation seems similar to that, except that archons were the splash damage dealers. I personally think something has to be done about that, I don't know if the idea of 0.5s invulnerability is balanced / a good idea, but it's easily abusable. Considering how little weak Archons are, I think this at least gives them some (perhaps unintended) use. I think players should just be more aware of the threat of Vortex + Archon, and just avoid throwing their entire army inside all the time. Also, I think they fixed it with the Tank too, which automatically unsiege after coming out of the Vortex. | ||
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Hikari
1914 Posts
My advice is to have a little more unit diversity: Considering the P have at least 1 robo, 1 stargate, 1 fleet beacon, it wouldnt hurt to also have some roaches and hydras, or even tech to ultras for the stalkers. | ||
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Bibzball
France250 Posts
On September 01 2010 05:01 Alphaes wrote: Also, I think they fixed it with the Tank too, which automatically unsiege after coming out of the Vortex. In my explanation, the siege tanks I was talking about were not vortex, they were out of the vortex, waiting for units to pop out of it. True that archons have such a little use, but in OP's situation it's basically either you have your army split in half, either you die painfully to 3-4 archon shots :p | ||
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rifi
United States74 Posts
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Catreina
United States304 Posts
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boesthius
United States11637 Posts
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