• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:37
CEST 18:37
KST 01:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers13Maestros of the Game 2 announced82026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSL Season 1 Qualifiers GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
ASL21 General Discussion Any progamer "explanation" videos like this one? Data needed BGH Auto Balance -> http://bghmmr.eu/ ASL21 Strategy, Pimpest Plays Discussions
Tourneys
[ASL21] Ro16 Group D [Megathread] Daily Proleagues [ASL21] Ro16 Group C [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Starcraft Tabletop Miniature Game General RTS Discussion Thread Battle Aces/David Kim RTS Megathread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2320 users

Vortex ,beats most armys?!

Forum Index > Closed
Post a Reply
Normal
Onioncookie
Profile Joined May 2010
Germany624 Posts
August 31 2010 19:24 GMT
#1
So just had a nice game ... and this happend ...

I was ahead by alot


[image loading]

So i was like yeahhh run into the vortex so ur army doesnt get splitted in half

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Pictures say thousand words.... Epic moment ...laughed so hard^^

So actualy that means Vortex+Splash kills most armys?

I think u have these options (doesnt have to by my army):

A : Split forced = Could result in heavy looses
B : Run into Vortex = See pix

Iam not complaining imbalance or something ... just a suggestion ... i still won that game
But will they patch that out like they did with FF+Vortex+Collosi?




FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
August 31 2010 19:27 GMT
#2
EMP > Mothership

Kevmeister @ Dota2
Ballistixz
Profile Joined January 2010
United States1269 Posts
Last Edited: 2010-08-31 19:30:03
August 31 2010 19:27 GMT
#3
that zerg was on 4 base against your 1 base natural, one of those bases being a GOLD.. so technically it was more like 5 bases vs 1. if he lost then that zerg is shitty and makes this strat irrelevant because of how shitty that zerg was.

if he won then its still makes it irrelevant.
Superouman
Profile Blog Joined August 2007
France2195 Posts
August 31 2010 19:29 GMT
#4
On September 01 2010 04:27 FliedLice wrote:
EMP > Mothership


do you have emp hack for zergs? where can i dl it?
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
TeWy
Profile Joined December 2009
France714 Posts
August 31 2010 19:29 GMT
#5
On September 01 2010 04:24 Onioncookie wrote:
So just had a nice game ... and this happend ...

I was ahead by alot


[image loading]

So i was like yeahhh run into the vortex so ur army doesnt get splitted in half

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Pictures say thousand words.... Epic moment ...laughed so hard^^

So actualy that means Vortex+Splash kills most armys?

I think u have these options (doesnt have to by my army):

A : Split forced = Could result in heavy looses
B : Run into Vortex = See pix

Iam not complaining imbalance or something ... just a suggestion ... i still won that game
But will they patch that out like they did with FF+Vortex+Collosi?






Well if you won the game after such a blunder, I think it would be more fair to complain about Zerg macro mechanics than a supposedly vortex imbalance.

Onioncookie
Profile Joined May 2010
Germany624 Posts
August 31 2010 19:29 GMT
#6
On September 01 2010 04:27 Ballistixz wrote:
that zerg was on 4 base against your 1 base natural. if he lost then that zerg is shitty and makes this strat irrelevant because of how shitty that zerg was.

if he won then its still makes it irrelevant.



Thanks for being friendly !! srysl .... -_-
GWash
Profile Joined May 2010
United States153 Posts
August 31 2010 19:31 GMT
#7
On September 01 2010 04:27 Ballistixz wrote:
that zerg was on 4 base against your 1 base natural. if he lost then that zerg is shitty and makes this strat irrelevant because of how shitty that zerg was.

if he won then its still makes it irrelevant.


Killing your opponent's army with minimal losses is good regardless of how many hatcheries have been placed. Even if he ended up losing, he would have lost much sooner if he hadn't eliminated his opponent's army.

Please be more logical and constructive in your posts.
fush
Profile Blog Joined August 2010
Canada563 Posts
August 31 2010 19:32 GMT
#8
How many kills did that archon have in the end?
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
August 31 2010 19:32 GMT
#9
On September 01 2010 04:29 ProTosS4EveR wrote:
Show nested quote +
On September 01 2010 04:27 FliedLice wrote:
EMP > Mothership


do you have emp hack for zergs? where can i dl it?



zerg are fucked anyway, you know?

:E
Kevmeister @ Dota2
Onioncookie
Profile Joined May 2010
Germany624 Posts
August 31 2010 19:33 GMT
#10
On September 01 2010 04:32 fush wrote:
How many kills did that archon have in the end?


1 Died ...

i think it was 39x .. 22x ... 21x
Ballistixz
Profile Joined January 2010
United States1269 Posts
Last Edited: 2010-08-31 19:36:29
August 31 2010 19:34 GMT
#11
On September 01 2010 04:31 GWash wrote:
Show nested quote +
On September 01 2010 04:27 Ballistixz wrote:
that zerg was on 4 base against your 1 base natural. if he lost then that zerg is shitty and makes this strat irrelevant because of how shitty that zerg was.

if he won then its still makes it irrelevant.


Killing your opponent's army with minimal losses is good regardless of how many hatcheries have been placed. Even if he ended up losing, he would have lost much sooner if he hadn't eliminated his opponent's army.

Please be more logical and constructive in your posts.



sure ill be logical. the zerg had a total of 5 or 6 hatcheries and he should have had atleast 1 queen at each one. if he had 4 bases (one of them being a gold expansion) he should have been easily able to macro up another army instantly. he is zerg after all.

no matter how u look at it it was still 5 base zerg to 1 base toss. and im not gonna be a douch and call imba seeing as PvZ is pretty balanced imo. but i still will call that zerg bad.
Excomm
Profile Blog Joined July 2010
United States152 Posts
Last Edited: 2010-08-31 19:38:04
August 31 2010 19:35 GMT
#12
heh I never ran my flying units into vortexes (unless was like BC vs. Carrier) because I knew they could get away from the ground army and sometimes I could get a flank on the mothership. I never considered that stacking units could get owned by archons. I now know never to fly my stuff in there thanks! :-)

P.S.
Off to try mass archon mothership strategy vs. terran mech!
Ichabod
Profile Joined May 2010
United States1659 Posts
August 31 2010 19:35 GMT
#13
Careful when running into a vortex, i guess; using infestors to MC the mothership might be useful, if not just fun.

Astounding to see how much damage 5 archons splash can do.
Onioncookie
Profile Joined May 2010
Germany624 Posts
August 31 2010 19:36 GMT
#14
On September 01 2010 04:34 Ballistixz wrote:
Show nested quote +
On September 01 2010 04:31 GWash wrote:
On September 01 2010 04:27 Ballistixz wrote:
that zerg was on 4 base against your 1 base natural. if he lost then that zerg is shitty and makes this strat irrelevant because of how shitty that zerg was.

if he won then its still makes it irrelevant.


Killing your opponent's army with minimal losses is good regardless of how many hatcheries have been placed. Even if he ended up losing, he would have lost much sooner if he hadn't eliminated his opponent's army.

Please be more logical and constructive in your posts.



sure ill be logical. the zerg had a total of 5 or 6 hatcheries and he should have had atleast 1 queen at each one. if he had 4 bases (one of them being a gold expansion) he should have been easily able to macro up another army instantly. he is zerg after all.

no matter how u look at it it was still 5 base zerg to 1 base toss.


Im sry if i wasnt that clear ... i ment in general ...

If a T army gets sucked in ... its the same .... the outcome of this match doesnt matter at all!
Inkarnate
Profile Blog Joined April 2010
Canada840 Posts
August 31 2010 19:37 GMT
#15
I think most of you are missing the fact that he is the Zerg. He is saying that when a vortex goes down you either need to choose between getting your army split or getting splashed when it ends.

I don't think this will get changed, the forcefield one was just silly. Take preventative measures is all I can recommend.
Ballistixz
Profile Joined January 2010
United States1269 Posts
Last Edited: 2010-08-31 19:40:24
August 31 2010 19:39 GMT
#16
On September 01 2010 04:36 Onioncookie wrote:
Show nested quote +
On September 01 2010 04:34 Ballistixz wrote:
On September 01 2010 04:31 GWash wrote:
On September 01 2010 04:27 Ballistixz wrote:
that zerg was on 4 base against your 1 base natural. if he lost then that zerg is shitty and makes this strat irrelevant because of how shitty that zerg was.

if he won then its still makes it irrelevant.


Killing your opponent's army with minimal losses is good regardless of how many hatcheries have been placed. Even if he ended up losing, he would have lost much sooner if he hadn't eliminated his opponent's army.

Please be more logical and constructive in your posts.



sure ill be logical. the zerg had a total of 5 or 6 hatcheries and he should have had atleast 1 queen at each one. if he had 4 bases (one of them being a gold expansion) he should have been easily able to macro up another army instantly. he is zerg after all.

no matter how u look at it it was still 5 base zerg to 1 base toss.


Im sry if i wasnt that clear ... i ment in general ...

If a T army gets sucked in ... its the same .... the outcome of this match doesnt matter at all!


i still feel the same. its way to easy to take out a mother ship. for terran all u need are vickings with there range 9. and zerg all u need is corruptors. u dont even need to engage with ur entire army. just use viking/corruptor to snipe the mothership FIRST then engage. there is no reason to send your entire army head long into a vortex like that lol...
Onioncookie
Profile Joined May 2010
Germany624 Posts
August 31 2010 19:42 GMT
#17
are u always running with AA around? iam not
fush
Profile Blog Joined August 2010
Canada563 Posts
Last Edited: 2010-08-31 19:43:27
August 31 2010 19:42 GMT
#18
On September 01 2010 04:34 Ballistixz wrote:
Show nested quote +
On September 01 2010 04:31 GWash wrote:
On September 01 2010 04:27 Ballistixz wrote:
that zerg was on 4 base against your 1 base natural. if he lost then that zerg is shitty and makes this strat irrelevant because of how shitty that zerg was.

if he won then its still makes it irrelevant.


Killing your opponent's army with minimal losses is good regardless of how many hatcheries have been placed. Even if he ended up losing, he would have lost much sooner if he hadn't eliminated his opponent's army.

Please be more logical and constructive in your posts.



sure ill be logical. the zerg had a total of 5 or 6 hatcheries and he should have had atleast 1 queen at each one. if he had 4 bases (one of them being a gold expansion) he should have been easily able to macro up another army instantly. he is zerg after all.

no matter how u look at it it was still 5 base zerg to 1 base toss. and im not gonna be a douch and call imba seeing as PvZ is pretty balanced imo. but i still will call that zerg bad.


What would you have done as the zerg? Forget the rest of the game, just in that engagement. Enlighten me.

EDIT: with what the zerg actually had. none of that "i'll send corruptors" stuff.
Zanzabar Haberdasher
Profile Joined July 2010
United States510 Posts
Last Edited: 2010-08-31 19:47:19
August 31 2010 19:45 GMT
#19
Post a replay. Something tells me this was staged.

edit: Oh wait. Why did the protoss player wait a minute and a half between the beginning of the engagement and the vortex?
I have a very unique name.
Ballistixz
Profile Joined January 2010
United States1269 Posts
Last Edited: 2010-08-31 19:50:40
August 31 2010 19:46 GMT
#20
On September 01 2010 04:42 fush wrote:
Show nested quote +
On September 01 2010 04:34 Ballistixz wrote:
On September 01 2010 04:31 GWash wrote:
On September 01 2010 04:27 Ballistixz wrote:
that zerg was on 4 base against your 1 base natural. if he lost then that zerg is shitty and makes this strat irrelevant because of how shitty that zerg was.

if he won then its still makes it irrelevant.


Killing your opponent's army with minimal losses is good regardless of how many hatcheries have been placed. Even if he ended up losing, he would have lost much sooner if he hadn't eliminated his opponent's army.

Please be more logical and constructive in your posts.



sure ill be logical. the zerg had a total of 5 or 6 hatcheries and he should have had atleast 1 queen at each one. if he had 4 bases (one of them being a gold expansion) he should have been easily able to macro up another army instantly. he is zerg after all.

no matter how u look at it it was still 5 base zerg to 1 base toss. and im not gonna be a douch and call imba seeing as PvZ is pretty balanced imo. but i still will call that zerg bad.


What would you have done as the zerg? Forget the rest of the game, just in that engagement. Enlighten me.


first off if i was that zerg i wouldnt have atked with pure ling muta, thats just stupid. he had 4 or 5 bases up, no reason to NOT have ultras. thats the main reason he got wiped. 2ndly i would have sniped the mother ship off before i engaged. mother ships are to easy to snipe off because of how stupidly slow they are. honestly, i dont know how anyone can loose to that if there not totally clueless.
Alphaes
Profile Joined April 2010
United States651 Posts
Last Edited: 2010-08-31 19:54:18
August 31 2010 19:50 GMT
#21
Yeah it's been like that for a while. Splash game gets really messed up when you come out the vortex, hitting everything that comes out. It's not quite as abusive as Collosi with the FF though, so probably why it hasn't been patched out yet. Your army died pretty quick since most of your army was zerglings and mutas.
What this
shynee
Profile Joined April 2010
Canada180 Posts
Last Edited: 2010-08-31 19:55:00
August 31 2010 19:51 GMT
#22
What would you have done as the zerg? Forget the rest of the game, just in that engagement. Enlighten me.


I'm assuming you are talking about the vortex situation. So to answer your question, I would.

1. Micro
2. Use 2-3 control groups instead of 1
3. Spread units out so that the vortex would only catch a few
4. Pretty much contain the toss and not let him expand. Would want to trade armies since I have the entire map and can macro faster, but I wouldn't go all in and try to eliminate him unless I could counter the mothership and finish him off easily. Primarily I would not let him get that 3rd up.
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-08-31 19:52:09
August 31 2010 19:51 GMT
#23
Considering how hard to get out and impractical the Mothership is, giving it this "super nuke" is fair imo.
Too Busy to Troll!
Snowfield
Profile Blog Joined April 2010
1289 Posts
August 31 2010 19:53 GMT
#24
That's pretty insane, 400 mineral lossish for Protoss, 6000 mineral loss for zerg :S
Ballistixz
Profile Joined January 2010
United States1269 Posts
Last Edited: 2010-08-31 19:54:21
August 31 2010 19:53 GMT
#25
On September 01 2010 04:51 shynee wrote:
Show nested quote +
On September 01 2010 04:46 Ballistixz wrote:
On September 01 2010 04:42 fush wrote:
On September 01 2010 04:34 Ballistixz wrote:
On September 01 2010 04:31 GWash wrote:
On September 01 2010 04:27 Ballistixz wrote:
that zerg was on 4 base against your 1 base natural. if he lost then that zerg is shitty and makes this strat irrelevant because of how shitty that zerg was.

if he won then its still makes it irrelevant.


Killing your opponent's army with minimal losses is good regardless of how many hatcheries have been placed. Even if he ended up losing, he would have lost much sooner if he hadn't eliminated his opponent's army.

Please be more logical and constructive in your posts.



sure ill be logical. the zerg had a total of 5 or 6 hatcheries and he should have had atleast 1 queen at each one. if he had 4 bases (one of them being a gold expansion) he should have been easily able to macro up another army instantly. he is zerg after all.

no matter how u look at it it was still 5 base zerg to 1 base toss. and im not gonna be a douch and call imba seeing as PvZ is pretty balanced imo. but i still will call that zerg bad.


What would you have done as the zerg? Forget the rest of the game, just in that engagement. Enlighten me.


first off if i was that zerg i wouldnt have atked pure ling muta. he had 4 or 5 bases up, no reason to NOT have ultras. thats the main reason he got wiped. 2ndly i would have sniped the mother ship off before i engaged. mother ships are to easy to snipe off because of how stupidly slow they are.


I'm assuming you are talking about the vortex situation. So to answer your question, I would.

1. Micro
2. Use 2-3 control groups instead of 1
3. Spread units out so that the vortex would only catch a few
4. Pretty much contain the toss and not let him expand. Would want to trade armies since I have the entire map and can macro faster... in other words.. dont let him get that 3rd up.


exactly and thank you. theres so many things you can do against this. the zerg player or any player that looses to this is just plain bad.
Dr. ROCKZO
Profile Joined May 2010
New Zealand396 Posts
August 31 2010 19:55 GMT
#26
Mind posting the replay OP? I think there's a bit of confusion as to how developed his expansions were. From the looks of it he just put them up when he launched that attack.
or something
Onioncookie
Profile Joined May 2010
Germany624 Posts
Last Edited: 2010-08-31 19:56:36
August 31 2010 19:55 GMT
#27
Heres the Rep for the ones complaining ...

Yeah complain about my 1A Move ... it was a game with a friend ... soo i didnt play super srysl... it was already won after my mutas where out ...

There 1 min diff between picz ... cuz i pulled back and get obs ... i didnt had any ... cuz i told you i didnt saw MS coming at all ...

Was a fun game taugh
http://www.mediafire.com/?vg8tlokm6n2xtki

Edit:Yea expansions were up when i attacked ... so i was at 3 Base only ... but Ultras on the way
dotFX
Profile Joined May 2010
United States131 Posts
August 31 2010 19:56 GMT
#28
wow i think blizzard needs to buff 1a, thats imba as fuck.
Democracy is an Illusion
Bibzball
Profile Blog Joined May 2010
France250 Posts
August 31 2010 19:57 GMT
#29
That's actually something I noted a while ago during one of my first game of beta back in february.
I posted something on the blizzard forums suggesting that units should be invulnerable during something like 0.5s when the vortex finishes. I can't find the screenshots I took back then, but the situation was :
PvT, I vortex his whole army except 2-3 tanks that were in the back, some of my units were caught into the vortex. As soon as the vortex ends, all his units and my units that were in the vortex are clumped very very tight, his 2-3 tanks fire to kill my units, resulting in the death of his own whole army that was caught in the vortex.

This is also the reason there was a patch during beta that made forcefield being caught into the forcefield as well, because forcefielding around the vortex and having colossi in the back ready to fire when the vortex ends was just so abusable.

OP's situation seems similar to that, except that archons were the splash damage dealers.
I personally think something has to be done about that, I don't know if the idea of 0.5s invulnerability is balanced / a good idea, but it's easily abusable.
DANIEL ! GET OUT OF THE WATER !!!
Alphaes
Profile Joined April 2010
United States651 Posts
Last Edited: 2010-08-31 20:02:18
August 31 2010 20:01 GMT
#30
On September 01 2010 04:57 Bibzball wrote:
That's actually something I noted a while ago during one of my first game of beta back in february.
I posted something on the blizzard forums suggesting that units should be invulnerable during something like 0.5s when the vortex finishes. I can't find the screenshots I took back then, but the situation was :
PvT, I vortex his whole army except 2-3 tanks that were in the back, some of my units were caught into the vortex. As soon as the vortex ends, all his units and my units that were in the vortex are clumped very very tight, his 2-3 tanks fire to kill my units, resulting in the death of his own whole army that was caught in the vortex.

This is also the reason there was a patch during beta that made forcefield being caught into the forcefield as well, because forcefielding around the vortex and having colossi in the back ready to fire when the vortex ends was just so abusable.

OP's situation seems similar to that, except that archons were the splash damage dealers.
I personally think something has to be done about that, I don't know if the idea of 0.5s invulnerability is balanced / a good idea, but it's easily abusable.


Considering how little weak Archons are, I think this at least gives them some (perhaps unintended) use. I think players should just be more aware of the threat of Vortex + Archon, and just avoid throwing their entire army inside all the time.

Also, I think they fixed it with the Tank too, which automatically unsiege after coming out of the Vortex.
What this
Hikari
Profile Blog Joined May 2010
1914 Posts
August 31 2010 20:03 GMT
#31
People used to FF all around the vortex and AoE down anything that comes out.
My advice is to have a little more unit diversity: Considering the P have at least 1 robo, 1 stargate, 1 fleet beacon, it wouldnt hurt to also have some roaches and hydras, or even tech to ultras for the stalkers.
Bibzball
Profile Blog Joined May 2010
France250 Posts
August 31 2010 20:09 GMT
#32
On September 01 2010 05:01 Alphaes wrote:
Also, I think they fixed it with the Tank too, which automatically unsiege after coming out of the Vortex.


In my explanation, the siege tanks I was talking about were not vortex, they were out of the vortex, waiting for units to pop out of it.
True that archons have such a little use, but in OP's situation it's basically either you have your army split in half, either you die painfully to 3-4 archon shots :p
DANIEL ! GET OUT OF THE WATER !!!
rifi
Profile Joined February 2010
United States74 Posts
August 31 2010 20:12 GMT
#33
Mothership/Archon, the best FFA strategy :D
Catreina
Profile Joined April 2010
United States304 Posts
August 31 2010 20:14 GMT
#34
Uhm, guys, the zerg was the OP
boesthius
Profile Blog Joined February 2008
United States11637 Posts
August 31 2010 20:15 GMT
#35
--- Nuked ---
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 7h 23m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 235
ProTech128
Railgan 118
UpATreeSC 60
JuggernautJason30
MindelVK 2
BRAT_OK 1
StarCraft: Brood War
Britney 37959
Calm 4797
Jaedong 1579
Mini 685
BeSt 375
Soma 312
firebathero 278
Rush 262
actioN 241
ggaemo 230
[ Show more ]
Dewaltoss 102
Hyun 43
Backho 42
HiyA 28
Rock 22
scan(afreeca) 18
Movie 17
Terrorterran 14
IntoTheRainbow 13
JulyZerg 12
GoRush 11
ivOry 4
Dota 2
qojqva2337
Counter-Strike
FalleN 4314
olofmeister2436
fl0m2268
ScreaM1960
pashabiceps1448
zeus448
byalli441
ceh9305
edward123
Super Smash Bros
Mew2King82
Other Games
singsing1667
FrodaN855
B2W.Neo714
hiko702
Sick184
Trikslyr150
KnowMe122
QueenE81
Organizations
Dota 2
PGL Dota 2 - Main Stream9714
Other Games
BasetradeTV224
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• LUISG 26
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV226
League of Legends
• Nemesis2841
• TFBlade1688
Other Games
• Shiphtur159
Upcoming Events
Replay Cast
7h 23m
The PondCast
17h 23m
KCM Race Survival
17h 23m
WardiTV Map Contest Tou…
18h 23m
Gerald vs herO
Clem vs Cure
ByuN vs Solar
Rogue vs MaxPax
ShoWTimE vs TBD
OSC
22h 23m
CranKy Ducklings
1d 7h
Escore
1d 17h
RSL Revival
2 days
Replay Cast
2 days
WardiTV Map Contest Tou…
2 days
[ Show More ]
Universe Titan Cup
2 days
Rogue vs Percival
Ladder Legends
2 days
uThermal 2v2 Circuit
2 days
BSL
3 days
Sparkling Tuna Cup
3 days
WardiTV Map Contest Tou…
3 days
Ladder Legends
3 days
BSL
4 days
Replay Cast
4 days
Replay Cast
4 days
Wardi Open
4 days
Afreeca Starleague
4 days
Soma vs hero
Monday Night Weeklies
4 days
Replay Cast
5 days
Afreeca Starleague
5 days
Leta vs YSC
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-20
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.