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So just had a nice game ... and this happend ...
I was ahead by alot
![[image loading]](http://img29.imageshack.us/img29/8453/screenshot2010083121081.jpg)
So i was like yeahhh run into the vortex so ur army doesnt get splitted in half
![[image loading]](http://img839.imageshack.us/img839/8849/screenshot2010083121084.jpg)
![[image loading]](http://img801.imageshack.us/img801/8959/screenshot2010083121091.jpg )
![[image loading]](http://img96.imageshack.us/img96/4743/screenshot2010083121092.jpg)
Pictures say thousand words.... Epic moment ...laughed so hard^^
So actualy that means Vortex+Splash kills most armys?
I think u have these options (doesnt have to by my army):
A : Split forced = Could result in heavy looses B : Run into Vortex = See pix
Iam not complaining imbalance or something ... just a suggestion ... i still won that game  But will they patch that out like they did with FF+Vortex+Collosi?
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EMP > Mothership
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that zerg was on 4 base against your 1 base natural, one of those bases being a GOLD.. so technically it was more like 5 bases vs 1. if he lost then that zerg is shitty and makes this strat irrelevant because of how shitty that zerg was.
if he won then its still makes it irrelevant.
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On September 01 2010 04:27 FliedLice wrote:EMP > Mothership  do you have emp hack for zergs? where can i dl it?
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On September 01 2010 04:24 Onioncookie wrote:So just had a nice game ... and this happend ... I was ahead by alot ![[image loading]](http://img29.imageshack.us/img29/8453/screenshot2010083121081.jpg) So i was like yeahhh run into the vortex so ur army doesnt get splitted in half ![[image loading]](http://img839.imageshack.us/img839/8849/screenshot2010083121084.jpg) ![[image loading]](http://img801.imageshack.us/img801/8959/screenshot2010083121091.jpg ) ![[image loading]](http://img96.imageshack.us/img96/4743/screenshot2010083121092.jpg) Pictures say thousand words.... Epic moment ...laughed so hard^^ So actualy that means Vortex+Splash kills most armys? I think u have these options (doesnt have to by my army): A : Split forced = Could result in heavy looses B : Run into Vortex = See pix Iam not complaining imbalance or something ... just a suggestion ... i still won that game  But will they patch that out like they did with FF+Vortex+Collosi?
Well if you won the game after such a blunder, I think it would be more fair to complain about Zerg macro mechanics than a supposedly vortex imbalance.
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On September 01 2010 04:27 Ballistixz wrote: that zerg was on 4 base against your 1 base natural. if he lost then that zerg is shitty and makes this strat irrelevant because of how shitty that zerg was.
if he won then its still makes it irrelevant.
Thanks for being friendly !! srysl .... -_-
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On September 01 2010 04:27 Ballistixz wrote: that zerg was on 4 base against your 1 base natural. if he lost then that zerg is shitty and makes this strat irrelevant because of how shitty that zerg was.
if he won then its still makes it irrelevant.
Killing your opponent's army with minimal losses is good regardless of how many hatcheries have been placed. Even if he ended up losing, he would have lost much sooner if he hadn't eliminated his opponent's army.
Please be more logical and constructive in your posts.
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How many kills did that archon have in the end?
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On September 01 2010 04:29 ProTosS4EveR wrote:do you have emp hack for zergs? where can i dl it?
zerg are fucked anyway, you know?
:E
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On September 01 2010 04:32 fush wrote: How many kills did that archon have in the end?
1 Died ...
i think it was 39x .. 22x ... 21x
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On September 01 2010 04:31 GWash wrote:Show nested quote +On September 01 2010 04:27 Ballistixz wrote: that zerg was on 4 base against your 1 base natural. if he lost then that zerg is shitty and makes this strat irrelevant because of how shitty that zerg was.
if he won then its still makes it irrelevant. Killing your opponent's army with minimal losses is good regardless of how many hatcheries have been placed. Even if he ended up losing, he would have lost much sooner if he hadn't eliminated his opponent's army. Please be more logical and constructive in your posts.
sure ill be logical. the zerg had a total of 5 or 6 hatcheries and he should have had atleast 1 queen at each one. if he had 4 bases (one of them being a gold expansion) he should have been easily able to macro up another army instantly. he is zerg after all.
no matter how u look at it it was still 5 base zerg to 1 base toss. and im not gonna be a douch and call imba seeing as PvZ is pretty balanced imo. but i still will call that zerg bad.
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heh I never ran my flying units into vortexes (unless was like BC vs. Carrier) because I knew they could get away from the ground army and sometimes I could get a flank on the mothership. I never considered that stacking units could get owned by archons. I now know never to fly my stuff in there thanks! :-)
P.S. Off to try mass archon mothership strategy vs. terran mech!
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Careful when running into a vortex, i guess; using infestors to MC the mothership might be useful, if not just fun.
Astounding to see how much damage 5 archons splash can do.
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On September 01 2010 04:34 Ballistixz wrote:Show nested quote +On September 01 2010 04:31 GWash wrote:On September 01 2010 04:27 Ballistixz wrote: that zerg was on 4 base against your 1 base natural. if he lost then that zerg is shitty and makes this strat irrelevant because of how shitty that zerg was.
if he won then its still makes it irrelevant. Killing your opponent's army with minimal losses is good regardless of how many hatcheries have been placed. Even if he ended up losing, he would have lost much sooner if he hadn't eliminated his opponent's army. Please be more logical and constructive in your posts. sure ill be logical. the zerg had a total of 5 or 6 hatcheries and he should have had atleast 1 queen at each one. if he had 4 bases (one of them being a gold expansion) he should have been easily able to macro up another army instantly. he is zerg after all. no matter how u look at it it was still 5 base zerg to 1 base toss.
Im sry if i wasnt that clear ... i ment in general ...
If a T army gets sucked in ... its the same .... the outcome of this match doesnt matter at all!
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I think most of you are missing the fact that he is the Zerg. He is saying that when a vortex goes down you either need to choose between getting your army split or getting splashed when it ends.
I don't think this will get changed, the forcefield one was just silly. Take preventative measures is all I can recommend.
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On September 01 2010 04:36 Onioncookie wrote:Show nested quote +On September 01 2010 04:34 Ballistixz wrote:On September 01 2010 04:31 GWash wrote:On September 01 2010 04:27 Ballistixz wrote: that zerg was on 4 base against your 1 base natural. if he lost then that zerg is shitty and makes this strat irrelevant because of how shitty that zerg was.
if he won then its still makes it irrelevant. Killing your opponent's army with minimal losses is good regardless of how many hatcheries have been placed. Even if he ended up losing, he would have lost much sooner if he hadn't eliminated his opponent's army. Please be more logical and constructive in your posts. sure ill be logical. the zerg had a total of 5 or 6 hatcheries and he should have had atleast 1 queen at each one. if he had 4 bases (one of them being a gold expansion) he should have been easily able to macro up another army instantly. he is zerg after all. no matter how u look at it it was still 5 base zerg to 1 base toss. Im sry if i wasnt that clear ... i ment in general ... If a T army gets sucked in ... its the same .... the outcome of this match doesnt matter at all!
i still feel the same. its way to easy to take out a mother ship. for terran all u need are vickings with there range 9. and zerg all u need is corruptors. u dont even need to engage with ur entire army. just use viking/corruptor to snipe the mothership FIRST then engage. there is no reason to send your entire army head long into a vortex like that lol...
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are u always running with AA around? iam not
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On September 01 2010 04:34 Ballistixz wrote:Show nested quote +On September 01 2010 04:31 GWash wrote:On September 01 2010 04:27 Ballistixz wrote: that zerg was on 4 base against your 1 base natural. if he lost then that zerg is shitty and makes this strat irrelevant because of how shitty that zerg was.
if he won then its still makes it irrelevant. Killing your opponent's army with minimal losses is good regardless of how many hatcheries have been placed. Even if he ended up losing, he would have lost much sooner if he hadn't eliminated his opponent's army. Please be more logical and constructive in your posts. sure ill be logical. the zerg had a total of 5 or 6 hatcheries and he should have had atleast 1 queen at each one. if he had 4 bases (one of them being a gold expansion) he should have been easily able to macro up another army instantly. he is zerg after all. no matter how u look at it it was still 5 base zerg to 1 base toss. and im not gonna be a douch and call imba seeing as PvZ is pretty balanced imo. but i still will call that zerg bad.
What would you have done as the zerg? Forget the rest of the game, just in that engagement. Enlighten me.
EDIT: with what the zerg actually had. none of that "i'll send corruptors" stuff.
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Post a replay. Something tells me this was staged.
edit: Oh wait. Why did the protoss player wait a minute and a half between the beginning of the engagement and the vortex?
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On September 01 2010 04:42 fush wrote:Show nested quote +On September 01 2010 04:34 Ballistixz wrote:On September 01 2010 04:31 GWash wrote:On September 01 2010 04:27 Ballistixz wrote: that zerg was on 4 base against your 1 base natural. if he lost then that zerg is shitty and makes this strat irrelevant because of how shitty that zerg was.
if he won then its still makes it irrelevant. Killing your opponent's army with minimal losses is good regardless of how many hatcheries have been placed. Even if he ended up losing, he would have lost much sooner if he hadn't eliminated his opponent's army. Please be more logical and constructive in your posts. sure ill be logical. the zerg had a total of 5 or 6 hatcheries and he should have had atleast 1 queen at each one. if he had 4 bases (one of them being a gold expansion) he should have been easily able to macro up another army instantly. he is zerg after all. no matter how u look at it it was still 5 base zerg to 1 base toss. and im not gonna be a douch and call imba seeing as PvZ is pretty balanced imo. but i still will call that zerg bad. What would you have done as the zerg? Forget the rest of the game, just in that engagement. Enlighten me.
first off if i was that zerg i wouldnt have atked with pure ling muta, thats just stupid. he had 4 or 5 bases up, no reason to NOT have ultras. thats the main reason he got wiped. 2ndly i would have sniped the mother ship off before i engaged. mother ships are to easy to snipe off because of how stupidly slow they are. honestly, i dont know how anyone can loose to that if there not totally clueless.
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Yeah it's been like that for a while. Splash game gets really messed up when you come out the vortex, hitting everything that comes out. It's not quite as abusive as Collosi with the FF though, so probably why it hasn't been patched out yet. Your army died pretty quick since most of your army was zerglings and mutas.
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What would you have done as the zerg? Forget the rest of the game, just in that engagement. Enlighten me.
I'm assuming you are talking about the vortex situation. So to answer your question, I would.
1. Micro 2. Use 2-3 control groups instead of 1 3. Spread units out so that the vortex would only catch a few 4. Pretty much contain the toss and not let him expand. Would want to trade armies since I have the entire map and can macro faster, but I wouldn't go all in and try to eliminate him unless I could counter the mothership and finish him off easily. Primarily I would not let him get that 3rd up.
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Considering how hard to get out and impractical the Mothership is, giving it this "super nuke" is fair imo.
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That's pretty insane, 400 mineral lossish for Protoss, 6000 mineral loss for zerg :S
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On September 01 2010 04:51 shynee wrote:Show nested quote +On September 01 2010 04:46 Ballistixz wrote:On September 01 2010 04:42 fush wrote:On September 01 2010 04:34 Ballistixz wrote:On September 01 2010 04:31 GWash wrote:On September 01 2010 04:27 Ballistixz wrote: that zerg was on 4 base against your 1 base natural. if he lost then that zerg is shitty and makes this strat irrelevant because of how shitty that zerg was.
if he won then its still makes it irrelevant. Killing your opponent's army with minimal losses is good regardless of how many hatcheries have been placed. Even if he ended up losing, he would have lost much sooner if he hadn't eliminated his opponent's army. Please be more logical and constructive in your posts. sure ill be logical. the zerg had a total of 5 or 6 hatcheries and he should have had atleast 1 queen at each one. if he had 4 bases (one of them being a gold expansion) he should have been easily able to macro up another army instantly. he is zerg after all. no matter how u look at it it was still 5 base zerg to 1 base toss. and im not gonna be a douch and call imba seeing as PvZ is pretty balanced imo. but i still will call that zerg bad. What would you have done as the zerg? Forget the rest of the game, just in that engagement. Enlighten me. first off if i was that zerg i wouldnt have atked pure ling muta. he had 4 or 5 bases up, no reason to NOT have ultras. thats the main reason he got wiped. 2ndly i would have sniped the mother ship off before i engaged. mother ships are to easy to snipe off because of how stupidly slow they are. I'm assuming you are talking about the vortex situation. So to answer your question, I would. 1. Micro 2. Use 2-3 control groups instead of 1 3. Spread units out so that the vortex would only catch a few 4. Pretty much contain the toss and not let him expand. Would want to trade armies since I have the entire map and can macro faster... in other words.. dont let him get that 3rd up.
exactly and thank you. theres so many things you can do against this. the zerg player or any player that looses to this is just plain bad.
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Mind posting the replay OP? I think there's a bit of confusion as to how developed his expansions were. From the looks of it he just put them up when he launched that attack.
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Heres the Rep for the ones complaining ...
Yeah complain about my 1A Move ... it was a game with a friend ... soo i didnt play super srysl... it was already won after my mutas where out ...
There 1 min diff between picz ... cuz i pulled back and get obs ... i didnt had any ... cuz i told you i didnt saw MS coming at all ...
Was a fun game taugh  http://www.mediafire.com/?vg8tlokm6n2xtki
Edit:Yea expansions were up when i attacked ... so i was at 3 Base only ... but Ultras on the way
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wow i think blizzard needs to buff 1a, thats imba as fuck.
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That's actually something I noted a while ago during one of my first game of beta back in february. I posted something on the blizzard forums suggesting that units should be invulnerable during something like 0.5s when the vortex finishes. I can't find the screenshots I took back then, but the situation was : PvT, I vortex his whole army except 2-3 tanks that were in the back, some of my units were caught into the vortex. As soon as the vortex ends, all his units and my units that were in the vortex are clumped very very tight, his 2-3 tanks fire to kill my units, resulting in the death of his own whole army that was caught in the vortex.
This is also the reason there was a patch during beta that made forcefield being caught into the forcefield as well, because forcefielding around the vortex and having colossi in the back ready to fire when the vortex ends was just so abusable.
OP's situation seems similar to that, except that archons were the splash damage dealers. I personally think something has to be done about that, I don't know if the idea of 0.5s invulnerability is balanced / a good idea, but it's easily abusable.
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On September 01 2010 04:57 Bibzball wrote: That's actually something I noted a while ago during one of my first game of beta back in february. I posted something on the blizzard forums suggesting that units should be invulnerable during something like 0.5s when the vortex finishes. I can't find the screenshots I took back then, but the situation was : PvT, I vortex his whole army except 2-3 tanks that were in the back, some of my units were caught into the vortex. As soon as the vortex ends, all his units and my units that were in the vortex are clumped very very tight, his 2-3 tanks fire to kill my units, resulting in the death of his own whole army that was caught in the vortex.
This is also the reason there was a patch during beta that made forcefield being caught into the forcefield as well, because forcefielding around the vortex and having colossi in the back ready to fire when the vortex ends was just so abusable.
OP's situation seems similar to that, except that archons were the splash damage dealers. I personally think something has to be done about that, I don't know if the idea of 0.5s invulnerability is balanced / a good idea, but it's easily abusable.
Considering how little weak Archons are, I think this at least gives them some (perhaps unintended) use. I think players should just be more aware of the threat of Vortex + Archon, and just avoid throwing their entire army inside all the time.
Also, I think they fixed it with the Tank too, which automatically unsiege after coming out of the Vortex.
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People used to FF all around the vortex and AoE down anything that comes out. My advice is to have a little more unit diversity: Considering the P have at least 1 robo, 1 stargate, 1 fleet beacon, it wouldnt hurt to also have some roaches and hydras, or even tech to ultras for the stalkers.
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On September 01 2010 05:01 Alphaes wrote: Also, I think they fixed it with the Tank too, which automatically unsiege after coming out of the Vortex.
In my explanation, the siege tanks I was talking about were not vortex, they were out of the vortex, waiting for units to pop out of it. True that archons have such a little use, but in OP's situation it's basically either you have your army split in half, either you die painfully to 3-4 archon shots :p
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Mothership/Archon, the best FFA strategy :D
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Uhm, guys, the zerg was the OP
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United States11637 Posts
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