[R]Diablo II - single player builds - Page 2
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Icysoul
Canada254 Posts
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Chairman Ray
United States11903 Posts
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Iankill
Canada109 Posts
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illu
Canada2531 Posts
However summon necro plays extremely slowly so keep that in mind. Simple PvE build: 20 zeal 20 sacrifice 20 fana 20 holy shield free points in resist lightning, defiance, blessed aim, and/or one-point wonders in every aura. Don't use vengeance or holy freeze based zealot. Those suck. ![]() ![]() This may cheat a little bit, but all you need for an end-game weapon, is a Crescent Moon. Crescent Moon 3 Socket Axes/Swords/Polearms Shael + Um + Tir 10% Chance To Cast Level 17 Chain Lightning On Striking 7% Chance To Cast Level 13 Static Field On Striking +20% Increased Attack Speed +180-220% Enhanced Damage (varies) Ignore Target's Defense -35% To Enemy Lightning Resistance 25% Chance of Open Wounds +9-11 Magic Absorb (varies) +2 To Mana After Each Kill Level 18 Summon Spirit Wolf (30 Charges) It has incredible PvE powers due to the static, and it is pretty easy to get except the Um (but still easy enough as it drops from Countress in hell. Now just socket it inside of a 3os phase blade or cryptic sword (others are OK too, but will be slower...). Also do not use axes because paladins with axes do not look cool ![]() If you keep reloading the hellforge quest or do a lot of countress, you might be able to get more than one mid-high rune. In that case you can build a Duress, Gloom, Stone (all require Um) or a Prudence (will be hard). Anyways, I believe it would be very easy to get the following setup before entering act2 hell and beyond: Rhyme shield (requires Shael) on paladin shields with +resist automod Crescent Moon (requires Um), or Honor (requires Sol) Duress (requires Um) or any kind of armor with 600+ defense, or Peace (requires Shael, Peace gives your paladin a Valkyrie... very useful in PvE) Magic/Rare circlet +resist, life, leech, etc. or some kind of unique helm if you are lucky. | ||
hasuprotoss
United States4612 Posts
20 Heart of Wolverine 20 Spirit Wolf 20 Feral Wolf 20 Grizzly 1 Poison Vine 1 Werewolf 1 Rabies and of course all the prereqs. Rabies will help you deal with PI and of course your 3 Dire Wolf thingys or your massive bear help your merc kill all the guys and keep them off of you and such. Kind of like a summonmancer just slightly different with cooler dudes tanking for you (at least, imo). | ||
KurtistheTurtle
United States1966 Posts
druid: were-something. I usually favor werebear because of the health bonus (being single player + no help and all). also 1-15, run raikashinu over and over /players 8 it up | ||
Cambium
United States16368 Posts
I have: Summoner nec Zealot Hammerdin Summoner nec was by far the easiest character to clear everything. Your skeles actually do decent damage with max mastery and skills. Some people like dec, I like amp, but regardless, you get a very nice boost with these curses when using CE. You can get rid of any PI on monsters with amp, so Hell isn't too difficult to clear. Zealot was a lot harder for me because I didn't have good gears. I tried to MF quite a bit in NM, and didn't begin doing hell until I was lvl 74 I think. Even then, Hell was hard. I too, ended up using a crescent moon in a Phase Blade (very nice weapon with the static field casts). Hammerdin was impossible for me. It was hard to level up, and it was hard to get gears. I eventually gave up and opened an editor and gave myself some godly runes for hoto, enigma etc. I found hammerdin really fun though, with the tele and BH spam ![]() | ||
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Empyrean
16955 Posts
On August 14 2010 13:24 Cambium wrote: I actually recently started playing Diablo 2, and I got three lvl 85 in SP (wow what a fucking waste of time). I have: Summoner nec Zealot Hammerdin Summoner nec was by far the easiest character to clear everything. Your skeles actually do decent damage with max mastery and skills. Some people like dec, I like amp, but regardless, you get a very nice boost with these curses when using CE. You can get rid of any PI on monsters with amp, so Hell isn't too difficult to clear. Zealot was a lot harder for me because I didn't have good gears. I tried to MF quite a bit in NM, and didn't begin doing hell until I was lvl 74 I think. Even then, Hell was hard. I too, ended up using a crescent moon in a Phase Blade (very nice weapon with the static field casts). Hammerdin was impossible for me. It was hard to level up, and it was hard to get gears. I eventually gave up and opened an editor and gave myself some godly runes for hoto, enigma etc. I found hammerdin really fun though, with the tele and BH spam ![]() Yeah, if you edit yourself godly gear, a Hammerdin is the easiest class to solo Hell with, mainly because there's only one enemy naturally immune to magic that doesn't get affected by Blessed Hammer's ignore immunity for demons/undead. They're the big beast things in the Act 3 Temples. Seriously. Only things naturally immune :/ | ||
Mindcrime
United States6899 Posts
On August 14 2010 14:26 Empyrean wrote: Yeah, if you edit yourself godly gear, a Hammerdin is the easiest class to solo Hell with, mainly because there's only one enemy naturally immune to magic that doesn't get affected by Blessed Hammer's ignore immunity for demons/undead. They're the big beast things in the Act 3 Temples. Seriously. Only things naturally immune :/ I'm pretty sure that patch 1.13 changed it so that bh doesn't ignore the immunity of demons and undead. | ||
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Empyrean
16955 Posts
On August 14 2010 14:51 Mindcrime wrote: I'm pretty sure that patch 1.13 changed it so that bh doesn't ignore the immunity of demons and undead. Oh I quit back in 1.10 rofl. | ||
Black Gun
Germany4482 Posts
On August 14 2010 14:51 Mindcrime wrote: I'm pretty sure that patch 1.13 changed it so that bh doesn't ignore the immunity of demons and undead. i vouch that. but keep in mind that hdins got holy bolt available, so the undead ones among the magic immunes can still be taken down quite comfortably. and actually almost all the magic immunes are either animals or undead. imho the easiest way to go is starting off with a zealer, then respec into hdins once u reach lvl 30. (the missing redemption means u wont be able to keep up in mana before lvl 30, so going for the hammer between 18 and 30 wont help too much...) then just do nm countess runs until u find the runes for spirit sword and shield (u can put it into a lowish pala shield to have it available immediately, hdis dont have to wait for spirit shield until they got 156 str like the other classes), an ort + sol helm (unless u already found a peasant crown) and that one armor... dont remember the name or the runes...ah smoke: nef + lum, gives good def and tons of res. alternatively, u could go for stealth (tal + eth) which gives frw, fc and some mana regen. once u got this stuff, u will have plenty of mana, plenty of fc, plenty of fhr, plenty of res and at least +5 to all ur skills. from there on, its easy sailing till the end on a hdin. | ||
theonemephisto
United States409 Posts
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Black Gun
Germany4482 Posts
On August 14 2010 15:07 theonemephisto wrote: As an aside, for someone who hasn't played since 1.10, what are the big changes that have been made with 1.13 and what have been the major effects? Apparently there's a way to respec? I'm guessing a bunch of other skill changes, any that have been really game changing? blessed hammer no longer ignores the resistances (and thus immunitites) of undeads and demons, but with hdins boasting some 18+ in skills on their standard bn gear, they can easily take down wave 2 with their merc and holy bolt. the other areas are irrelevant anyway (mummies in the tombs in act2 etc.) iron maiden and lower resistance curses were removed from the oblivion knights, making melees much more viable on hc and for doing cs runs in general. they still are worse at it than hdins or sorcs, ofc. for each act1 q1 that u solve, u can respec ur char once, which frees up all the spent stats and skill points. on lod, u can also get additional respecs by some new items that the act bosses now drop from time to time. cubing these will result in an item that can be used to respec. so in lod, u can respec ur chars infinitely. the minions in uber tristram dont give exp anymore, so ubertrist exping is gone. afaik these were the major changes, the other stuff was minor, like adding synergies for hydra (ofc they still suck) and stuff like that. | ||
Manit0u
Poland17230 Posts
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KinosJourney2
Sweden1811 Posts
Heres some builds i like: Tankazon Uses no javelins, bows or spears. I personally use 2-handed swords or 1-handed axes/swords Bowasin These are actually viable in pvp if you got the right gear(me and a friend made one each before and they were surprisingly good), but when you use these for pvm you get high venom/BoS and use a bow to kill. (NOTE: You aren't allowed to use lightning traps in pvm, but fire traps are fine) Tank Basically a barbarian with really high defence and hp wielding a shield. They are good in Hardcore but kills a bit slow since you will be concentrating on having high hp and blockrate above damage. Throwbarb Really fun characters, are viable through the game. Only problem they have are crowdcontrol but they have quite good damage output if you get lucky with drops. Singer These will need pimped gear to be effective but nontheless. These chars are quite cool since they yell at their enemies until they die. You will want 2x Wizardspikes and good +skill, mana and fcr gear. Having dual +1-3 warcry spears on switch for buffing helps alot. Enchantress A sorc that has insane elemental damage output, you use a Phase blade with the runeword Passion in it (Dol+Ort+Eld+Lem) for the +1 Zeal. With that weapon you will attack very fast and make this character viable. After that you get maxed Enchant, Warmth, Fire Mastery. If you will use elemental damage charms or dual dreams/dragon runewords you should max Lightning Mastery aswell. The Masteries give a huge boost to the respective elemental damage. I've seen sorcs with up to 70-80k damage and their characters wasn't perfect either ![]() These are some from the top of my mind, bet theres more fun chars but i can't remember any right now >_< | ||
igotmyown
United States4291 Posts
On August 14 2010 21:28 KinosJourney2 wrote: People love to play normal builds, but i never play through the game without doing something unorthodox/fun and challanging. Heres some builds i like: Tankazon Uses no javelins, bows or spears. I personally use 2-handed swords or 1-handed axes/swords Bowasin These are actually viable in pvp if you got the right gear(me and a friend made one each before and they were surprisingly good), but when you use these for pvm you get high venom/BoS and use a bow to kill. (NOTE: You aren't allowed to use lightning traps in pvm, but fire traps are fine) Tank Basically a barbarian with really high defence and hp wielding a shield. They are good in Hardcore but kills a bit slow since you will be concentrating on having high hp and blockrate above damage. Throwbarb Really fun characters, are viable through the game. Only problem they have are crowdcontrol but they have quite good damage output if you get lucky with drops. Singer These will need pimped gear to be effective but nontheless. These chars are quite cool since they yell at their enemies until they die. You will want 2x Wizardspikes and good +skill, mana and fcr gear. Having dual +1-3 warcry spears on switch for buffing helps alot. Enchantress A sorc that has insane elemental damage output, you use a Phase blade with the runeword Passion in it (Dol+Ort+Eld+Lem) for the +1 Zeal. With that weapon you will attack very fast and make this character viable. After that you get maxed Enchant, Warmth, Fire Mastery. If you will use elemental damage charms or dual dreams/dragon runewords you should max Lightning Mastery aswell. The Masteries give a huge boost to the respective elemental damage. I've seen sorcs with up to 70-80k damage and their characters wasn't perfect either ![]() These are some from the top of my mind, bet theres more fun chars but i can't remember any right now >_< Most of these won't work at all in single player if you actually have to get your own weapons. I don't advocate doing single player runs to get Ums, uniques, or whatnot. Technically if you're willing to do that, you might as well just edit in the appropriate weapon and save yourself some time, and once again this kind of kills the game. For untwinked (i.e. single player runs), don't play with an "I need this item" philosophy, use a make do with what you have philosophy. Hammerdins is only hard till 18. Then your save up points (you did save up points, right?) allow you to level both concentration and blessed hammer and your damage increases quadratically. Did you guys tweak/rush all your characters or something ![]() | ||
PainBall
Sweden111 Posts
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Manit0u
Poland17230 Posts
For more hardcore builds I tried necro spellcaster (didn't invest a single point in summons) and of course, godly pre-LoD, not so great after that, thorns pala. Right now I miss the ever cool necro with blood golem + iron maiden. That was some serious badass char. @ PainBall: I don't mind boring. I don't have much time to play anyway. I just enjoy the simple 1-quest/day with killing every mob out there, explore entire map etc. Just like when I first played it, except a bit slower. | ||
Hidden_MotiveS
Canada2562 Posts
I don't know if it's possible to play just 1quest/day though ![]() | ||
XDawn
Canada4040 Posts
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