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Hong Kong20321 Posts
On August 16 2010 20:48 NeoLearner wrote:I went through a less-played-builds phase in D2 like 2 years ago. Nicest thing I found is a furysin. Uses blade fury as main skill. Max venom, death sentry and maybe shadow warrior (or master if you prefer). Get some fade, BoS, cloak of shadows and mind blast. As equipement, crushing blow is your friend. Cresent moon would be quite good. Shaefers hammer works. One handed weapons get 3/4 damage. Adding a Tiamats Rembuke and your damage would be quite ok. Try to get some enchant from somewhere (like a demon limb switch or those hellmouth? gloves) for the enchant. Another possibility is a meleemancer. I tried making a GrimReaper, which was quite nice. Max dim vision and a necromancer using scythes. Fun times 
lavagout gives 20 IAS and enchant
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A lot of the standard builds that are not heavily gear reliant, such as trap assassin, various sorcs, hammerdin, summon necro, would work SP. One of the more non-standard ones that I've never seen anyone do in multiplayer, but seems to be quite popular in SP is the so-called "fishyzon" which is a freezing arrow/lit fury hybrid
Max Lit Fury Max Freezing + its damage synergy + optional stuff like valk/decoy
It's a nice 2-element build that can hold its own with bad gear, but be ready to chug them mana pots down
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i read this thread and installed d2 again, when i reached charater selection i realised i have probably done every build possible in this game and i couldnt pick any of them lol 
bring on d3 :D
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I've pretty much used Zons my whole D2 career, I would definitely recommend that. Some thoughts:
1) Insight eliminates the need for pots so you can pump your other stats (notably VIT). These are low runes too, so very easy to get that up and running.
2) You are gonna need Maxed CS (and it synergizes with LF anyway) for bosses. FA is more for souls, and other LI...but yeah if you run into an LI/CI, then the only thing you got left is Jab. Kelpies works in a pinch, so they are moving so slow you can take your time.
Of course if you run into a Pi/LI/CI, run like hell haha.
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If you're going untwinked and you don't have the best gear in the world, Insight won't regenerate fast enough. You'll still have to chug mana pots mid-battle. It's great for refilling between battles though
Also, isn't Insight a bnet RW? So he'll need to install the Runeword Mod to allow it to work on SP
Also if you wanna go pally, using a zealot based around holy freeze/shock can work. You'll need some not-terrible gear to survive, but you can atleast do decent damage with a bad weapon
You could also consider using this as a weapon: Crescent Moon 3 Socket Axes/Swords/Polearms Shael + Um + Tir 10% Chance To Cast Level 17 Chain Lightning On Striking 7% Chance To Cast Level 13 Static Field On Striking +20% Increased Attack Speed +180-220% Enhanced Damage (varies) Ignore Target's Defense -35% To Enemy Lightning Resistance 25% Chance of Open Wounds +9-11 Magic Absorb (varies) +2 To Mana After Each Kill Level 18 Summon Spirit Wolf (30 Charges)
Um is the hardest to find, but if you've done some hellforge quests, they'll turn up sooner or later
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On August 17 2010 01:20 Purind wrote: If you're going untwinked and you don't have the best gear in the world, Insight won't regenerate fast enough. You'll still have to chug mana pots mid-battle. It's great for refilling between battles though
Also, isn't Insight a bnet RW? So he'll need to install the Runeword Mod to allow it to work on SP
Also if you wanna go pally, using a zealot based around holy freeze/shock can work. You'll need some not-terrible gear to survive, but you can atleast do decent damage with a bad weapon
You could also consider using this as a weapon: Crescent Moon 3 Socket Axes/Swords/Polearms Shael + Um + Tir 10% Chance To Cast Level 17 Chain Lightning On Striking 7% Chance To Cast Level 13 Static Field On Striking +20% Increased Attack Speed +180-220% Enhanced Damage (varies) Ignore Target's Defense -35% To Enemy Lightning Resistance 25% Chance of Open Wounds +9-11 Magic Absorb (varies) +2 To Mana After Each Kill Level 18 Summon Spirit Wolf (30 Charges)
Um is the hardest to find, but if you've done some hellforge quests, they'll turn up sooner or later
Haha, I already have my frost/zeal pally, but I guess I'll respec him as soon as I reach NM A2 (to get HF merc) to fanaticism/zeal, 20 in sac, at least 1 in vengeance (because fuck you, immunes!) and rest in shield. Will work better imo.
And as far as the weapon goes, I was thinking about something like this:
Thul + Io + Nef
Character Level: 35 Clubs, Hammers, Maces 3 sockets
+120% to Enhanced Defense 40% Chance of Crushing Blow +200 to Attack Rating Adds 3-14 Cold Damage for 3 seconds +10 to Vitality 15% increased Attack Speed Magic Damage Reduced by 2 Level 4 Corpse Explosion (12 charges) Knockback
Don't really like the knockback, but 40%CB is nice.
And a question for all you D2 fanatics here: - mercs have unlimited mana, right? - how do the %dmg taken goes to mana items work on them? Are they being treated as %dmg reduction or they don't work at all?
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Summon Skills: Skeleton Mastery - 20 Raise Skeleton - 20 Raise Skeletal Mage - 1 (Pre-Req for Revive) Revive - 1
Clay Golem - 1 Golem Mastery - 1 (GG Life on Infinity Iron Golem) Summon Resist - 1 (Hits extra 1% Resist, Put last 6 points here)
Poison and Bone Skills: Teeth - 1 Corpse Explosion - 20
Curses: Put 1 into All
Ok now youll be done spending skill points around 80ish.. I recommend rest goes into either mages (I dont use mages) or when I play I go Iron Golem and Golem Mastery (Infinity iron golem with faith merc = gg)
However for soloing your gunna want to get a act 2 Might merc... (You have to get him in nightmare otherwise he will have thorns. He is the "Offensive" merc)
Then for gear your gunna be looking to shop +skeleton wands look for necro heads with decent mods... You can solo naked if need be...
Playing... Ok first off.. Curses...
Set your hotkeys as follows
F1 Amplify damage F2 Life Tap F3 Confuse F4 Attract F5 Lower Resist F6 Corpse Explosion F7 Clay Golem F8 Raise Skeleton F9 Revive
Amp damage is for killing your first corpse Life Tap is to heal your merc/skeletons Confuse Attract is for bosses and large groups.. Seperate and destroy Then whenever a monster dies.. Lower resist and Corpse explosion...
Keep your clay golem up at all times...
Also your gunna be constantly looking for a
Harlequin Crest, Marrow walks, Mage fists (Counts as +1 Corpse Explosion) or trangs, Also Demon Limb has Enchants which makes your skeletons 2x as strong...
With proper use of curses.. You can solo hell naked...
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Hey, this thread got my D2 fever going again. So I played a Zealadin through all my life in SP only, he is around lvl 85 or sth.
But I wanted to ask you, if there's some good Amazon melee with fend guide around? So what is the TL on Diablo? And is a melee zone viable(and fun) without uber-gear?
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Fend is bugged - that's why nobody uses that build.
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On August 17 2010 02:14 Mavkar wrote: Hey, this thread got my D2 fever going again. So I played a Zealadin through all my life in SP only, he is around lvl 85 or sth.
But I wanted to ask you, if there's some good Amazon melee with fend guide around? So what is the TL on Diablo? And is a melee zone viable(and fun) without uber-gear?
Fend is bugged and sucks hard. If you wanna play a Amazon go with the Javelin skilltree and spec Lightning skills. You want to use Lightning Fury(crowd control),Charged Strike(insane damage vs single targets, tears bosses to pieces in seconds) and 1 point Jab for immunes.
Also put points into passive skills too, 1 point atleast in all passives is useful.
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On August 17 2010 01:08 eSen1a wrote:i read this thread and installed d2 again, when i reached charater selection i realised i have probably done every build possible in this game and i couldnt pick any of them lol  bring on d3 :D
This pretty much sums up my situation as well : /
Am I really gonna make another "fast run/walk" paladin? :0 Don't get me wrong, he was quite epic.
There have gotta be some new builds to try, I really last played in 1.11.
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On August 17 2010 01:48 Manit0u wrote:Haha, I already have my frost/zeal pally, but I guess I'll respec him as soon as I reach NM A2 (to get HF merc) to fanaticism/zeal, 20 in sac, at least 1 in vengeance (because fuck you, immunes!) and rest in shield. Will work better imo. And as far as the weapon goes, I was thinking about something like this: Show nested quote + Thul + Io + Nef
Character Level: 35 Clubs, Hammers, Maces 3 sockets
+120% to Enhanced Defense 40% Chance of Crushing Blow +200 to Attack Rating Adds 3-14 Cold Damage for 3 seconds +10 to Vitality 15% increased Attack Speed Magic Damage Reduced by 2 Level 4 Corpse Explosion (12 charges) Knockback
Don't really like the knockback, but 40%CB is nice. And a question for all you D2 fanatics here: - mercs have unlimited mana, right? - how do the %dmg taken goes to mana items work on them? Are they being treated as %dmg reduction or they don't work at all?
Knock back is gonna be annoying. CB is really nice. No bonus damage will also be annoying. Might need some meph runs to find some not terrible unique weapon, though I'm not really sure what NM Meph gives and I'm pretty sure normal meph sucks
Mercs don't run out of mana
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On August 16 2010 22:33 Boblion wrote:Show nested quote +On August 16 2010 22:14 KinosJourney2 wrote:That thread was fake, Superdave admitted to faking it all  Noooooo tell me it is true i want to believe  Spend like one hour speedreading the whole thread 
whaaaaaaaaaaaaaaaaaaaaaaaaaaatttttt link?
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On August 14 2010 09:05 xmShake wrote: Summoning Necro 20 Raise Skeleton 20 Skeleton Mastery 1-5 Summon Resist 1 Revive 20 Corpse Explosion 1 in all the curses you want to use (Amplify Damage and Decrepify are the only important ones, but Dim vision, is pretty good too.)
You can put the rest where ever you want, most put them into clay golem / mastery. Just know that mages are terrible.
Get the Act 2 Nightmare offensive merc for might.
These guys can solo hell naked so you definitely don't need godly gear. Prioritize +Summoning/+Raise Skeleton/+Skeleton Mastery gear if you can find it.
this... I never died on this guy lol, and SO EASY. walk into the room, spam amp dmg. wait 3 seconds corpse explosion 3 seconds later Room cleared.
Boss is probably harder, if you keep casting decreptify you should be OKAY. keep your might merc alive with pots is essential. Find a help that has life leech, it is essential. That or socket his polearm (a descent one) with a perf skull can get you by.
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summon necro and hammerdins are pretty sexy
the latter requiring more investment than the former to get started tho imo
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Also.. I gotta ask.. What patch are you going to be playing ? Makes a huge differance... Also if your just gunna play around check out http://shadowdiablo.com/ and also look into median. Which is a massive 3rd party patch that adds 1000s of items and changes the game completely.. Butt also is quite fun and helps with that staring at the character select screen trying to think up a new build that you never will... (I made a PvP char with all -Light radius once that would bring the enemies light radius to 0 didn't do much for damage but they couldn't attack... Everything has been done)....
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On August 17 2010 07:51 JeeJee wrote:Show nested quote +On August 16 2010 22:33 Boblion wrote:On August 16 2010 22:14 KinosJourney2 wrote:That thread was fake, Superdave admitted to faking it all  Noooooo tell me it is true i want to believe  Spend like one hour speedreading the whole thread  whaaaaaaaaaaaaaaaaaaaaaaaaaaatttttt link?
http://diablo.incgamers.com/forums/showthread.php?t=480035&page=139
Long time since i read through the thread, but according to the series of replies i think he actually did Act 1 but shooped the rest. It is humanly possible to do this though since he just spams a valkyrie and sits there letting it do the work(and hes allowed to use mercenaries, but they can only use cracked stuff).
Off-topic: My main account *Arbitur on Europe NL(both Diablo2 and SC) got deactivated earlier this year for NO reason. I messaged blizzards customer support and they told me that my account is fine. There goes 400-700 fg atleast of items, lots of it was products of many MF runs on my trusty hammerdin. >_< Got my second account left but its all half empty mules and trash accs, might try to restart from scratch on NL again when i feel like it :p
BTW, we should get a Diablo 2 discussion thread. But im doubting if theres enough interest.
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On August 17 2010 08:06 evanthebouncy! wrote:Show nested quote +On August 14 2010 09:05 xmShake wrote: Summoning Necro 20 Raise Skeleton 20 Skeleton Mastery 1-5 Summon Resist 1 Revive 20 Corpse Explosion 1 in all the curses you want to use (Amplify Damage and Decrepify are the only important ones, but Dim vision, is pretty good too.)
You can put the rest where ever you want, most put them into clay golem / mastery. Just know that mages are terrible.
Get the Act 2 Nightmare offensive merc for might.
These guys can solo hell naked so you definitely don't need godly gear. Prioritize +Summoning/+Raise Skeleton/+Skeleton Mastery gear if you can find it. this... I never died on this guy lol, and SO EASY. walk into the room, spam amp dmg. wait 3 seconds corpse explosion 3 seconds later Room cleared. Boss is probably harder, if you keep casting decreptify you should be OKAY. keep your might merc alive with pots is essential. Find a help that has life leech, it is essential. That or socket his polearm (a descent one) with a perf skull can get you by.
Hell Baal killed my HC character specced this way (a moment of carelessness).
Anyway, let me change the question from the OP (as it seems that my brother is going to join me from NM on): What would be a dual-character fun (ie: fun not in the way you handicap yourself, but you enjoy the carnage) builds?
Some stuff we've been thinking through (necro is out of the picture since he's excellent addition to any team wih just amp dmg): 1. Pala/Sorc - sorc going all-out fire (max dmg) and pala going for conviction. 2. 2x Pala & A2 mercs totaling: fanaticism, concentration, blessed aim, defiance auras (sounds a bit imba since 2 palas with at least 1 skill in vengeance don't really care about any immune enemies)
Any other ideas?
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Lightning zon + conviction is the strongest 2 player combo, I'm pretty sure, for single targets, and it out damages fire sorcs against aoe.
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On August 17 2010 09:07 KinosJourney2 wrote:Show nested quote +On August 17 2010 07:51 JeeJee wrote:On August 16 2010 22:33 Boblion wrote:On August 16 2010 22:14 KinosJourney2 wrote:That thread was fake, Superdave admitted to faking it all  Noooooo tell me it is true i want to believe  Spend like one hour speedreading the whole thread  whaaaaaaaaaaaaaaaaaaaaaaaaaaatttttt link? http://diablo.incgamers.com/forums/showthread.php?t=480035&page=139Long time since i read through the thread, but according to the series of replies i think he actually did Act 1 but shooped the rest. It is humanly possible to do this though since he just spams a valkyrie and sits there letting it do the work(and hes allowed to use mercenaries, but they can only use cracked stuff). Off-topic: My main account *Arbitur on Europe NL(both Diablo2 and SC) got deactivated earlier this year for NO reason. I messaged blizzards customer support and they told me that my account is fine. There goes 400-700 fg atleast of items, lots of it was products of many MF runs on my trusty hammerdin. >_< Got my second account left but its all half empty mules and trash accs, might try to restart from scratch on NL again when i feel like it :p BTW, we should get a Diablo 2 discussion thread. But im doubting if theres enough interest.
im pretty sure that was sarcasm just like "maybe u should try a hammerdin without an enigma! .. wait no silly idea" and superdave replies something like "that would never work =\"
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