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New patch is up - Page 96

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Prev 1 94 95 96 97 98 142 Next
ensign_lee
Profile Joined June 2010
United States1178 Posts
July 07 2010 21:04 GMT
#1901
That rally point thing super sucks.

I mean, if you rally on a unit, your new units will just end up following the person they're rallying to, without ever firing on anyone, right?

I can think of very few situations where I wouldn't want my troops defending themselves if attacked when I rally them to the enemy's base. Ooof. I thought those patch notes were a joke at first because of that line by itself.
surraymb
Profile Joined July 2010
Austria114 Posts
July 07 2010 21:05 GMT
#1902
On July 08 2010 06:03 Winks wrote:
There are sound effects in the login menus for me now that weren't there before... anyone else?



yeah like...everyone else. why would there be sound effects only for you, or only for some people?
makes no sense.
_Tetsuo_
Profile Joined March 2010
Brazil42 Posts
July 07 2010 21:05 GMT
#1903
On July 08 2010 06:03 Necrosis wrote:
Show nested quote +
On July 08 2010 06:01 jamesr12 wrote:
On July 08 2010 06:00 Necrosis wrote:
On July 08 2010 05:59 Piski wrote:
On July 08 2010 05:55 Bigpappaj wrote:
Here is the official Blue on the patch notes: http://forums.battle.net/thread.html?topicId=23094049316&sid=5000


06/07/2010 09:10:26 PM GMT+02:00

Month old post :o

uh nope.. patch 16 is in there


uh yes it is clearly dated and there was a "patch 16" as he said that just fixed one type of crash


DATED 7/7


StarCraft II Beta – Patch 16 (version 0.19.0.15976)

General


* Rally points now behave as a move command, instead of an attack move command.
* Enabled the ability to manually add a StarCraft II character friend using the player's character code. Character code is a server-assigned numerical code that is displayed within the Add Friend panel.
* Battle.net Achievements & Rewards have been updated.
* All Quick Match modes are now available: 1v1, 2v2, 3v3, 4v4, and Free For All.
* All A.I. difficulties are now available for play.
* Cooperative matchmaking versus A.I. players is now available as a play mode.
* Enabled cross-game social features between World of Warcraft and StarCraft II.


Balance Changes


* ZERG

o Infestor

+ Frenzy spell removed.
+ Infested Terran spell added.

o Overseer

+ Infested Terran spell removed.

o Ultralisk

+ Now immune to stuns and mind control.



Man. Its another patch 16. Comon! Look at the post date.
Squanto
Profile Joined May 2010
14 Posts
July 07 2010 21:05 GMT
#1904
I really don't like the following part:

* Rally points now behave as a move command, instead of an attack move command.

I liked it better as an attack move command, it helps a lot when your defending enemies in your base.
Hugoboss21
Profile Joined June 2009
France346 Posts
Last Edited: 2010-07-07 21:15:35
July 07 2010 21:05 GMT
#1905
In order to make an apple pie from scratch, you must first create the universe. --Carl Sagan
Piski
Profile Blog Joined April 2010
Finland3461 Posts
Last Edited: 2010-07-07 21:05:35
July 07 2010 21:05 GMT
#1906
+ Show Spoiler +
On July 08 2010 06:03 Necrosis wrote:
Show nested quote +
On July 08 2010 06:01 jamesr12 wrote:
On July 08 2010 06:00 Necrosis wrote:
On July 08 2010 05:59 Piski wrote:
On July 08 2010 05:55 Bigpappaj wrote:
Here is the official Blue on the patch notes: http://forums.battle.net/thread.html?topicId=23094049316&sid=5000


06/07/2010 09:10:26 PM GMT+02:00

Month old post :o

uh nope.. patch 16 is in there


uh yes it is clearly dated and there was a "patch 16" as he said that just fixed one type of crash


DATED 7/7


StarCraft II Beta – Patch 16 (version 0.19.0.15976)

General


* Rally points now behave as a move command, instead of an attack move command.
* Enabled the ability to manually add a StarCraft II character friend using the player's character code. Character code is a server-assigned numerical code that is displayed within the Add Friend panel.
* Battle.net Achievements & Rewards have been updated.
* All Quick Match modes are now available: 1v1, 2v2, 3v3, 4v4, and Free For All.
* All A.I. difficulties are now available for play.
* Cooperative matchmaking versus A.I. players is now available as a play mode.
* Enabled cross-game social features between World of Warcraft and StarCraft II.


Balance Changes


* ZERG

o Infestor

+ Frenzy spell removed.
+ Infested Terran spell added.

o Overseer

+ Infested Terran spell removed.

o Ultralisk

+ Now immune to stuns and mind control.



Seriously check the date before you embarrass yourself anymore :D There was an unofficial patch 16 which only fixed a crash bug so they didn't even announced about it.
ltsmash
Profile Joined July 2010
United States31 Posts
July 07 2010 21:05 GMT
#1907
On July 08 2010 06:03 Winks wrote:
There are sound effects in the login menus for me now that weren't there before... anyone else?


nope mines quiet still
specialization is for insects
NadaSound
Profile Joined March 2010
United States227 Posts
July 07 2010 21:05 GMT
#1908
On July 08 2010 06:04 battlemage wrote:
so does anyone know when phase 2 will officially launch? i live within a mile of blizzard's headquarters. perhaps i should walk over and try to find out.


Do it!!!
TheLastTurtle
Profile Joined April 2010
France4 Posts
July 07 2010 21:05 GMT
#1909
On July 08 2010 05:59 zguL wrote:
For those who have already forgotten about the actual Tauren Marines:



Tauren Marine drop, insane.
banana
Profile Joined January 2009
Netherlands1189 Posts
July 07 2010 21:05 GMT
#1910
On July 08 2010 06:04 battlemage wrote:
so does anyone know when phase 2 will officially launch? i live within a mile of blizzard's headquarters. perhaps i should walk over and try to find out.


Knock on that door bro, and tell them what's up.
jambam
Profile Joined June 2010
United States324 Posts
July 07 2010 21:05 GMT
#1911
yeah like...everyone else. why would there be sound effects only for you, or only for some people?
makes no sense.


way to completely misinterpret what he meant....
7mk
Profile Blog Joined January 2009
Germany10157 Posts
Last Edited: 2010-07-07 21:06:40
July 07 2010 21:05 GMT
#1912
On July 08 2010 06:04 arb wrote:
Show nested quote +
On July 08 2010 06:04 battlemage wrote:
so does anyone know when phase 2 will officially launch? i live within a mile of blizzard's headquarters. perhaps i should walk over and try to find out.

Youd be a hero to the TL forums :D


well I trust the wow blizzard dude who said they wanted to do 24hour maintenance, even though he was not entirely sure.

..of course that would still be a baller thing to do :p
beep boop
BlasKoW
Profile Joined June 2010
Poland26 Posts
July 07 2010 21:06 GMT
#1913
On July 08 2010 06:03 Winks wrote:
There are sound effects in the login menus for me now that weren't there before... anyone else?

I've still got mine, they are just a bit more quiet.
Conventer
Profile Joined May 2010
Poland72 Posts
July 07 2010 21:06 GMT
#1914
omg :D Blizzard makes awesome job
hellsan631
Profile Blog Joined March 2010
United States695 Posts
July 07 2010 21:06 GMT
#1915
seriously, anytime i refresh this page, there is another number on the page count. i can't actully get to the last post because people are posting so fast!
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
July 07 2010 21:06 GMT
#1916
"Rally points now behave as a move command, instead of an attack move command. "

Yes! I like this change
Jaedong <3 HOOK'EM HORNS!
arb
Profile Blog Joined April 2008
Noobville17921 Posts
Last Edited: 2010-07-07 21:11:52
July 07 2010 21:06 GMT
#1917
On July 08 2010 06:04 ensign_lee wrote:
That rally point thing super sucks.

I mean, if you rally on a unit, your new units will just end up following the person they're rallying to, without ever firing on anyone, right?

I can think of very few situations where I wouldn't want my troops defending themselves if attacked when I rally them to the enemy's base. Ooof. I thought those patch notes were a joke at first because of that line by itself.

All of this is easily avoided like i and many others have said by..you know watching your units?

the game cant be made easymode for everything you know..It wouldnt be starcraft if it did everything for you

wouldnt****
Artillery spawned from the forges of Hell
surraymb
Profile Joined July 2010
Austria114 Posts
July 07 2010 21:06 GMT
#1918
On July 08 2010 06:04 ensign_lee wrote:
That rally point thing super sucks.

I mean, if you rally on a unit, your new units will just end up following the person they're rallying to, without ever firing on anyone, right?

I can think of very few situations where I wouldn't want my troops defending themselves if attacked when I rally them to the enemy's base. Ooof. I thought those patch notes were a joke at first because of that line by itself.


really just leads to better players having another oppertunity to use their skill to pull ahead.
a noob might just rally his units and ignore them until they show up where he rallied them to, while a good player will just attack move them manually when they finish training or just keep a close eye on them.

it's not a bad thing, it just adds another thing to keep an eye on.
we don't want sc2 playing itself after all.
Winks
Profile Joined July 2010
United States78 Posts
July 07 2010 21:07 GMT
#1919
On July 08 2010 06:05 ltsmash wrote:
Show nested quote +
On July 08 2010 06:03 Winks wrote:
There are sound effects in the login menus for me now that weren't there before... anyone else?


nope mines quiet still


I didn't have sound in menus at all for the last few patches of the beta... only sound was in game. Now I've got some pretty sweet sound effects back when navigating the menus after this patch...

I never bothered looking into it when my menus first went silent but I'm guessing that was the case for most people.
Have no fear or apprehension of the afterlife; the same force that gave you life and sustained it these years will provide for you again when your time for death has come.
xxjondxx
Profile Joined February 2010
United States89 Posts
July 07 2010 21:08 GMT
#1920
is there any way to play ums after patching
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